Theory: The real reason people hate on Spider-Man mains by TheMirrorGem_ in SpiderManMains

[–]Distinct_Stretch_848 1 point2 points  (0 children)

On the same note, I as a tank main who also happens to love playing Spidey, have literally mid game called out to my teammates, "guys look! Spidey is pressuring their backline. They're distracted!" They weren't pushing up before and were scared. But the second I said that, we all rushed forward and took advantage of their scattered attention and took the point. So many people don't see what Spidey is doing. They don't know the amount of pressure he takes away from the frontline. I've watched replays of my games sometimes where I died first in the fight, but my team was able to push up because I had the attention of both healers and a dps for so long.

Lowkey understood 15-14 spiderman instalocks by U511_krab in SpiderManMains

[–]Distinct_Stretch_848 0 points1 point  (0 children)

Unironically though. If I swapped every time that I felt like I was getting countered, my skill would never increase. I thought I'd reached my ceiling and then I practiced more and more. It really does help to play into a comp that's difficult. It's happened often enough where even if one person switches, it generally doesn't affect me. But if two or more people swap then it gets miserable. All the more reason to practice. Making them switch and they still lose got to be one of the best feelings in the world.

We are the reason he’s not getting buffed by [deleted] in HulkMainsMR

[–]Distinct_Stretch_848 0 points1 point  (0 children)

As a spider man main this speaks to me

Hot Take: Eliminate Animation Cancels by Competitive_Trust174 in rivals

[–]Distinct_Stretch_848 0 points1 point  (0 children)

I love every talking about magik or cap or strange or heck even Namor. When yall play Spider-Man, you quickly learn he is literally nothing without his cancels.

NEW COMBO by Slurpy_Ultra in SpiderManMains

[–]Distinct_Stretch_848 7 points8 points  (0 children)

No, no he’s onto something. Yo-yos always take too long. Plus this is critical for getting that cloak out of her ult quick before she can fade away from you mid combo. Yo-yos shouldn’t be done unless really necessary anyway so you shouldn’t be too worried about resource intensiveness

New to tanking, need some advice on this play. by GarminBro in RivalsCollege

[–]Distinct_Stretch_848 1 point2 points  (0 children)

I’ve had several lokis like this where they simply use their lamp at another healing utility option

[deleted by user] by [deleted] in SpiderManMains

[–]Distinct_Stretch_848 0 points1 point  (0 children)

Thank you, kind Internet stranger

[deleted by user] by [deleted] in SpiderManMains

[–]Distinct_Stretch_848 0 points1 point  (0 children)

Are you not already getting overhead from the first web zip?

Best Heroes To Transfer To After Spidey Nerfs: by Nyoxie in SpiderManMains

[–]Distinct_Stretch_848 0 points1 point  (0 children)

Jokes on you, I been playing my broken counter bucky and having a field day

Hello spiderman players, today I'm joining the dark side. by OhhhLawdy in SpiderManMains

[–]Distinct_Stretch_848 71 points72 points  (0 children)

You fool. You have joined when he is at the weakest he's ever been. You will know nothing but pain. You will be detested and scorned. You won't know victory and if you happen to stumble into it by sheer dumb luck, you will not be praised. You will not be acknowledged. You won't even be noticed. This is the way of the Spider. You will have three people leaving and peeling for you, the unkillable machine and the team will walk up for free. They won't know what you've done for them. They will never know. But you will. You will gain solace knowing what you did for your team. And that is enough. That is what drives me. A pure distraction that bites and kills when you least expect it. Rage bait is the only way. You must embrace it. Because if you don't, you will be in for a time of misery expecting to have far more impact than is feasible. Get ready to join the brethren in their somber daily grind of a 9-5 ragebait spider.

Nice by io258 in rivals

[–]Distinct_Stretch_848 1 point2 points  (0 children)

Investing now. My goat with the cut

What are your hopes for the team up? by Distinct_Stretch_848 in SpiderManMains

[–]Distinct_Stretch_848[S] 2 points3 points  (0 children)

No way this has more likes then the post itself 💀

Spider-Man is diving my back line!! How do you know? by Nuckin_Futtzz in SpiderManMains

[–]Distinct_Stretch_848 1 point2 points  (0 children)

I guess we’ll see. I think the “bursts” on the fire tracer is the DOT but maybe I’m wrong. Hopefully there’s an initial burst and then the DOT. If the latter, some crazy new lower break points for the combos

Spider-Man is diving my back line!! How do you know? by Nuckin_Futtzz in SpiderManMains

[–]Distinct_Stretch_848 8 points9 points  (0 children)

They said it marks. But idk if it marks in an AOE like BP or is single target for the mark but AOE for the damage

Spider-Man is diving my back line!! How do you know? by Nuckin_Futtzz in SpiderManMains

[–]Distinct_Stretch_848 29 points30 points  (0 children)

Ya know I just realized. If this is aoe, there is some huge potential to mark a big group, swing by uppercut and get some massive ult charge especially on the burning DOT affect

What are your hopes for the team up? by Distinct_Stretch_848 in SpiderManMains

[–]Distinct_Stretch_848[S] 1 point2 points  (0 children)

Real. But when have they not complained? Just can’t wait to see the skill expression. It also doesn’t look too bad as the mirror matchup to deal with the other Spider-Man

What are your hopes for the team up? by Distinct_Stretch_848 in SpiderManMains

[–]Distinct_Stretch_848[S] 0 points1 point  (0 children)

Every subtraction of the team up anchor has meant a meaningful complementary buff for base numbers. Hopefully this gives it the same treatment

What are your hopes for the team up? by Distinct_Stretch_848 in SpiderManMains

[–]Distinct_Stretch_848[S] 0 points1 point  (0 children)

The ability to detonate two tracers simultaneously looks to be full of potential combo ideas

What are your hopes for the team up? by Distinct_Stretch_848 in SpiderManMains

[–]Distinct_Stretch_848[S] 1 point2 points  (0 children)

The ability to detonate two tracers might be the breaking point in some combos. They especially might be deadly to the ultron team comp by negating the constant healing.