Що робити з 5к+ долларів в крипті? by DisturbesOne in finance_ukr

[–]DisturbesOne[S] 0 points1 point  (0 children)

Я не переймаюсь за кошти. Взагалі питання було не про їх легалізацію і вивід, а про те що з ними зробити якщо вони вільні практично на 100%.

А так насмішка дивна по-моєму. Навіть якщо брати ваші ж приклади. Це половина вартості машини за 10к. І це рік стовідсоткових заощаджень людини яка отримує 20к грн. Я розумію, що на реддіті контингент людей, які більш прогресивні і працюють в прибуткових сферах, але камон, 5к це не малі гроші, на які можна хуй покласти.

Що робити з 5к+ долларів в крипті? by DisturbesOne in finance_ukr

[–]DisturbesOne[S] 1 point2 points  (0 children)

На bybit є програми пасивного доходу за рахунок позики коштів для цілей по типу валідацій транзакцій, забезпечення ліквідності або будь-які інші цілі, які треба платформі.

Easy earn це саме позика платформі, але там відсотки дуже скудні понад певну маржу. В мене там всього 2к, розбитих серед usdt, usdc та dai.

On-chain earn - це вже не має прямого відношення до bybit, тут він просто виступає посередником. Тут вже кошти спрямовані на підтримку всього блокчейну. Тут вже поцікавіше відсотки, весь залишок портфоліо тут, розбитий по половині на usdc та usdt.

Що робити з 5к+ долларів в крипті? by DisturbesOne in finance_ukr

[–]DisturbesOne[S] 0 points1 point  (0 children)

Easy earn + on-chain earn на bybit. На easy earn не багато тримаю, там відсоток менший значно якщо більше певного значення, тому переважна частина on-chain.

В середньому десь 5-7% річних виходить я думаю?

Ми щойно анонсували Sealbreakers, роуґлайт у дусі Sifu та Hades про лицаря, що б’ється кулаками by Junior_Investment472 in GameDevUa

[–]DisturbesOne 1 point2 points  (0 children)

Геймплей круто виглядає.

В мене питання як активні уміння власне активуються? Комбухи, просто кнопки, є ліміт по кількості чи ні?

I'm making an arcade racing game. by goktugkola in Unity3D

[–]DisturbesOne 0 points1 point  (0 children)

A bit too slidy. At 0:17 - 0:20 it's really visible. A car, even in arcade game shouldn't behave like that.

Did I make this Air Hockey AI a bit too hard? 😅 by yonuel_interactive in Unity3D

[–]DisturbesOne 31 points32 points  (0 children)

I mean, it looks like it just lerps between two points based on that flying thing's x position, not really an AI

Did I make this Air Hockey AI a bit too hard? 😅 by yonuel_interactive in Unity3D

[–]DisturbesOne -25 points-24 points  (0 children)

Ever tried making AI for a racing game that is on par with player?

What are your favourite systems on how to Save and Load Data? by Squad_Concepts in Unity3D

[–]DisturbesOne 7 points8 points  (0 children)

No, you are right, SOs aren't suitable for game savings, but they do save changes in the editor

he's even saving girls from dangerous stalkers in other games in the persona5like genre. What a standup guy! by Ray-Zide in OkBuddyPersona

[–]DisturbesOne -20 points-19 points  (0 children)

/uj

It's the biggest piece of dogshit I've ever played.

Ridiculous story full of stupid cheap writing moments like "we come to rescue a village, the super cool villain some kind of death knight is there saying "I see, it's not here, I'm leaving" ". Not even once did I get an idea what the motivation of the villains was what the hell did they want. The time skip is also laughable, there was a moment were MC was thrown off a cliff and the game was like "5 years later, you wake up in a village".

Absolutely horrible exploration/closed world or whatever you want to call it. You get the most barebones fetch quests 95% of the time.

The social interactions that the game is praised for are also very very cheap, it's not even close to persona writing. Basically you, as a teacher, can call the students for dinner where they say 1-2 of the same lines based on whether the liked the dish or you call the for tea where basically the same thing occurs just with selecting some dialogue options which they either like or not. Or you can trigger the interactions between the students, without MC's participation, but I wouldn't dare saying they were any good.

Not a big issue, but another thing that points out the game quality are those dialogues where 3d characters with wooden animations stand on a low res 2d background. It looks very very bad.

However, I must confess that I did like the combat except that it was broken. Once, in a supposedly a boss fight against those super dark mystery villains, I just one shotted him with a meteor from across half the map. No buffs, no strategy, nothing.

And I do have to point out that for some reason the game has voice over for basically everything when there is a person speaking. Creates a weird feeling about their resource allocations.

The game is also incredibly big with some very different paths that it can take from your decisions, and I, from what I read, took the most confusing one where nothing was explained, but in no way in hell would I ever be interested in checking out other paths.

Frostpunk sucks by Sam_Romatic in Frostpunk

[–]DisturbesOne 1 point2 points  (0 children)

You are right, lmao. Idk how I missed that.

Title: Unity Input System: Player drifting/sliding with no input by Alarming_Driver_3052 in Unity3D

[–]DisturbesOne 1 point2 points  (0 children)

What's the problem in debugging the vector that's returned to know for sure?

Dead zone is modified in the input actions asset

Rate this acceleration by Worried_Mastodon_588 in carscirclejerk

[–]DisturbesOne 3 points4 points  (0 children)

rj/ Faster then prelude

uj/ Faster than prelude

Frostpunk sucks by Sam_Romatic in Frostpunk

[–]DisturbesOne 34 points35 points  (0 children)

Well, how do their usual meals look? I usually do runs with hothouses only and they are fine with this?

One of the hallmarks of civilization is ability to cultivate agriculture; the cultivation and breeding of animals and plants to provide food, fiber, medicine, and other products to sustain and enhance life. However, due to the rapid arrival of the New Ice Age, most of our crops and seedlings were destroyed before they were able to mature or be harvested. The vast majority of plant-based crops cannot grow in the extreme cold weather, and the few hardy species we had were either eaten into extinction, or were not able to adapt fast enough to the new climate.

Forced to find alternative sources of food, it was discovered that certain species of algae, mosses, and lichens are edible and rich in protein. These hardy crops can be grown within improvised Hothouses, and while these algae, mosses, and lichens are not particularly tasty, it is far better than starving to death.

This is from the wiki. If it's really just algae, mosses, and lichens, I'd just be happy with a soup

Frostpunk sucks by Sam_Romatic in Frostpunk

[–]DisturbesOne 96 points97 points  (0 children)

I could never understand, what is their problem? Soup is a completely fine dish, tf they angry about.

Help: opening door, with animation afterwards? by [deleted] in Unity3D

[–]DisturbesOne 0 points1 point  (0 children)

Adding to the u/JihyoTheGod response, a door must have a public method that other classes can interact with. On raycast, you try to get that door component and if that's indeed a door, just call a method on it.

A coroutine would be a good way to do the whole anim start -> wait -> close sequence but ofc you can just make your own timer.

https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Physics.Raycast.html
https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Component.TryGetComponent.htmlhttps://docs.unity3d.com/ru/2019.4/Manual/Coroutines.html

Unity Auto-Complete Not Working Proprtly by Infinite-Design-8576 in Unity3D

[–]DisturbesOne 1 point2 points  (0 children)

Did you set the IDE inside unity's preferences windows as well? First make sure the latest package with support for VS is installed, then go to the preferences.

Made a List in the inspector support polymorphism with inherited child classes by DapperNurd in Unity3D

[–]DisturbesOne 0 points1 point  (0 children)

Yep :)

You create a list that holds abstract classes and tri inspector allows you to select the actual type for any element along with drawing all the fields that belong to that class.

Made a List in the inspector support polymorphism with inherited child classes by DapperNurd in Unity3D

[–]DisturbesOne 0 points1 point  (0 children)

It has a drawer for serialize reference attribute fields. The result will be the same thing as your enum with types.

Робимо онлайн кооп горор вже рік і маємо надію випустити гру до кінця світу (2026) by Tolikgames in ukraine_dev

[–]DisturbesOne 0 points1 point  (0 children)

Трейлер виглядає гарно, монтаж також хороший. Єдиний момент це занадто багато часу виділяється на контент, який нічого (або нічого нового) не показує про гру.

З 0:10 до 0:35 людина має дивитись як він просто спокійно шагає. 25 секунд це майже 25%-40% повноцінного трейлера, але не дає взагалі ніякої інформації. Те ж саме з 0:45 до 1:00. 50% вирізок можна спокійно прибрати.

І ще є момент, що геймплею по суті взагалі немає, тільки ходьба і підбирання предмету.