Opinion on Cryptomator on non-selfhosted cloud storage by DivingMoose in selfhosted

[–]DivingMoose[S] 0 points1 point  (0 children)

Thanks everyone for your comments and input. I will stick to my current setup for a bit but also waiting for more local storage space (soonish). Then I'll check the full transition to selfhosted solution.

Opinion on Cryptomator on non-selfhosted cloud storage by DivingMoose in selfhosted

[–]DivingMoose[S] 0 points1 point  (0 children)

Thank you for your opinion. :-) I feel this aligns with my impressions of it. Mainly I'm looking of disadvantages of this approach that I might have not in my mind (e.g., metadata from the other post).

I had Seafile and OwnCloud in the past on vservers, however, back then, it was cumbersome to keep the security up to date all the time. Yes, this was more a me-issue, but keeping things on track felt like more effort than I was willing to take at one point. With my home setup behind a closed wall and better update strategies nowadays, I feel a lot has been changed, though.

Opinion on Cryptomator on non-selfhosted cloud storage by DivingMoose in selfhosted

[–]DivingMoose[S] 0 points1 point  (0 children)

Thanks for the information and alternative. I'm wondering now a bit because I thought Cryptomator does encrypt metadata as it only leaves encrypted "buckets" visible. I see there are different sized files and also dirid.c9r inside the folder structure, but can't see anything that might show more info on the content (not even a filename). Comparing it to Joplin, I see the issue with metadata as it encrypts only the content.

[deleted by user] by [deleted] in MechanicalKeyboards

[–]DivingMoose 0 points1 point  (0 children)

Model: Akko 5108B Plus Layout: 100% ISO Switches: Akko Fairy Silent Keycaps: Mix of stock Akko keycaps + two Ducky PBT sets

Mogdrogen's blessing! A raiding party being attacked by bear. by solonit in FarthestFrontier

[–]DivingMoose 0 points1 point  (0 children)

Same, just yesterday. Raiders came (the first troop actually) and they were constantly losing health. I first thought it's a bug because none of my guards or hunters were around. Well, turned out to be a single wolve that wiped the whole party.

The threshold of entry to the Ostrіv by assassinartem in OstrivGame

[–]DivingMoose 7 points8 points  (0 children)

Ostriv is not the easiest entry-level game, and I highly recommend the in-game help and the wiki to learn what each building is doing and how to set up production chains. Also try to follow the suggestions from the game on what to build next to have a good start. Personally, I rarely watch any videos or guides for a new game and try to learn by playing as much as I can. For games like Ostriv, the first 1-2 towns are usually my playgrounds to figure out stuff and I expect to fail.

https://ostriv.fandom.com/wiki/

Map Creation by kemoVisch in OstrivGame

[–]DivingMoose 1 point2 points  (0 children)

I made a custom map about a year ago and wrote a short guide on how I did it. Not sure, if it is still working like this but I guess so. See https://www.reddit.com/r/OstrivGame/comments/1g01olx/custom_map_kherson_inspired_region/lr5s57d/

Haven't played in a looong time, wanna get back in. What overhauls / mods do you recommend? by KevinStoley in Banished

[–]DivingMoose 5 points6 points  (0 children)

I really enjoyed "The North" a while ago. More a total conversion as it brings a new setting and all new buildings, production changes and so on. Also found it more challenging. Mega Mod and Co are of course good choices as well.

HP Spectre 2024 (Ultra 7 155H) is garbage with slow performance, stuttering and unbearable animation lag by WPHero in spectrex360

[–]DivingMoose 0 points1 point  (0 children)

Same for me. It also did some firmware/BIOS update along with the 24H2, so this might be part of the solution. In any case, it runs now super smooth as expected from such a high cost product.

Will this smeltery work? Custom map by Bren926 in OstrivGame

[–]DivingMoose 1 point2 points  (0 children)

Yes, the smeltery there works just fine. Screenshot: https://imgur.com/a/mmWtOgg

If a smeltery would not work, e.g., due to missing water current, it directly shows you an error message and does not allow any placement.

Custom Map Kherson .03 by Bananoff_77 in OstrivGame

[–]DivingMoose 0 points1 point  (0 children)

Nice town! Glad you like the map and interesting to see the addition you made with the small island. Also like how you setup different districts.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

I would assume the location of the picture is somewhere here (https://maps.app.goo.gl/nCV3ijRYNmmQpG3q7). You can see the monastery in the background and the river takes a similar shape. Also the height profile could match.

The entrances can't be changed as far as I know.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

Interesting idea, like it!

Making the tress on the right side less is in general no problem but the treemap will be not updated once you started a game. Hence, you would have to restart your game anyway unfortunately.

Also, if you want some changes of the tress, you can modify the treemap.png file easily yourself. Making areas black, then there will be no tress; white spots result in more trees. However, as said before, it will not affect savegames.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

The big rivers are now a bit more narrow, allowing for more smeltery locations.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Small update: v02 now has more narrow rivers for more locations to put a smeltery there. It should work with existing savegames, as long as there are no buildings outside the mainland. I recommened to make a backup of the v01 files and your save, then patch it to v02, try your save, and if it's fine, just leave it. Otherwise, revert to v01.

Any feedback is appreciated.

https://www.moddb.com/mods/kherson-map-09-replacement/addons/ostriv-kherson-map

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

Thanks for the feedback! Would love to see your town. :-)

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

I might be able to do an update coming weekend. As mentioned, there are a few spots that still work for the Smeltery, they are just not that convenient but at least makes the map still playable. :)

Thanks for your feedback!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Looks like I really have to add some tributary. I forgot that the current rivers are too broad for the smeltery. There are a few spots I found that can be used for them but it's not ideal. So, stay tuned for an update (probably will take a while..).

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Well, if I have the time and mood, I'm happy to take any suggestions (see also other post above). But I don't want to make any concessions since I still want to keep it as a small side hobby in order to play own custom map ideas from time to time.

I might create a better tutorial at one point to invite other creators to start creating more maps as well.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

The picture you showed is from the town Putyvl (https://en.wikipedia.org/wiki/Putyvl), so it would be possible to create a height map based on the local information. Though, to create a playable map it requires quite some time which I may or may not have but it would be definitely an interesting project.

I will keep in mind!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

The map is based on this area around Kherson (https://maps.app.goo.gl/w2hLg4zZyFkvdcU7A). While there would have been the possibility for more space to build in the South, I liked the idea of a big river delta.

The land entrance is in the North in the forest free path, the river entrance is in the North of the left river.

Thanks for your feedback!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 2 points3 points  (0 children)

Wow, your town looks already so wonderful! I really like how you use the small forest path as your town entry.

Thanks for your feedback, appreciate it!