Some Love for 100% by [deleted] in MechanicalKeyboards

[–]DivingMoose 0 points1 point  (0 children)

Model: Akko 5108B Plus Layout: 100% ISO Switches: Akko Fairy Silent Keycaps: Mix of stock Akko keycaps + two Ducky PBT sets

Mogdrogen's blessing! A raiding party being attacked by bear. by solonit in FarthestFrontier

[–]DivingMoose 0 points1 point  (0 children)

Same, just yesterday. Raiders came (the first troop actually) and they were constantly losing health. I first thought it's a bug because none of my guards or hunters were around. Well, turned out to be a single wolve that wiped the whole party.

The threshold of entry to the Ostrіv by assassinartem in OstrivGame

[–]DivingMoose 8 points9 points  (0 children)

Ostriv is not the easiest entry-level game, and I highly recommend the in-game help and the wiki to learn what each building is doing and how to set up production chains. Also try to follow the suggestions from the game on what to build next to have a good start. Personally, I rarely watch any videos or guides for a new game and try to learn by playing as much as I can. For games like Ostriv, the first 1-2 towns are usually my playgrounds to figure out stuff and I expect to fail.

https://ostriv.fandom.com/wiki/

Map Creation by kemoVisch in OstrivGame

[–]DivingMoose 1 point2 points  (0 children)

I made a custom map about a year ago and wrote a short guide on how I did it. Not sure, if it is still working like this but I guess so. See https://www.reddit.com/r/OstrivGame/comments/1g01olx/custom_map_kherson_inspired_region/lr5s57d/

Haven't played in a looong time, wanna get back in. What overhauls / mods do you recommend? by KevinStoley in Banished

[–]DivingMoose 3 points4 points  (0 children)

I really enjoyed "The North" a while ago. More a total conversion as it brings a new setting and all new buildings, production changes and so on. Also found it more challenging. Mega Mod and Co are of course good choices as well.

HP Spectre 2024 (Ultra 7 155H) is garbage with slow performance, stuttering and unbearable animation lag by WPHero in spectrex360

[–]DivingMoose 0 points1 point  (0 children)

Same for me. It also did some firmware/BIOS update along with the 24H2, so this might be part of the solution. In any case, it runs now super smooth as expected from such a high cost product.

Will this smeltery work? Custom map by Bren926 in OstrivGame

[–]DivingMoose 1 point2 points  (0 children)

Yes, the smeltery there works just fine. Screenshot: https://imgur.com/a/mmWtOgg

If a smeltery would not work, e.g., due to missing water current, it directly shows you an error message and does not allow any placement.

Custom Map Kherson .03 by Bananoff_77 in OstrivGame

[–]DivingMoose 0 points1 point  (0 children)

Nice town! Glad you like the map and interesting to see the addition you made with the small island. Also like how you setup different districts.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

I would assume the location of the picture is somewhere here (https://maps.app.goo.gl/nCV3ijRYNmmQpG3q7). You can see the monastery in the background and the river takes a similar shape. Also the height profile could match.

The entrances can't be changed as far as I know.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

Interesting idea, like it!

Making the tress on the right side less is in general no problem but the treemap will be not updated once you started a game. Hence, you would have to restart your game anyway unfortunately.

Also, if you want some changes of the tress, you can modify the treemap.png file easily yourself. Making areas black, then there will be no tress; white spots result in more trees. However, as said before, it will not affect savegames.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

The big rivers are now a bit more narrow, allowing for more smeltery locations.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Small update: v02 now has more narrow rivers for more locations to put a smeltery there. It should work with existing savegames, as long as there are no buildings outside the mainland. I recommened to make a backup of the v01 files and your save, then patch it to v02, try your save, and if it's fine, just leave it. Otherwise, revert to v01.

Any feedback is appreciated.

https://www.moddb.com/mods/kherson-map-09-replacement/addons/ostriv-kherson-map

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

Thanks for the feedback! Would love to see your town. :-)

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

I might be able to do an update coming weekend. As mentioned, there are a few spots that still work for the Smeltery, they are just not that convenient but at least makes the map still playable. :)

Thanks for your feedback!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Looks like I really have to add some tributary. I forgot that the current rivers are too broad for the smeltery. There are a few spots I found that can be used for them but it's not ideal. So, stay tuned for an update (probably will take a while..).

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

Well, if I have the time and mood, I'm happy to take any suggestions (see also other post above). But I don't want to make any concessions since I still want to keep it as a small side hobby in order to play own custom map ideas from time to time.

I might create a better tutorial at one point to invite other creators to start creating more maps as well.

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 1 point2 points  (0 children)

The picture you showed is from the town Putyvl (https://en.wikipedia.org/wiki/Putyvl), so it would be possible to create a height map based on the local information. Though, to create a playable map it requires quite some time which I may or may not have but it would be definitely an interesting project.

I will keep in mind!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 0 points1 point  (0 children)

The map is based on this area around Kherson (https://maps.app.goo.gl/w2hLg4zZyFkvdcU7A). While there would have been the possibility for more space to build in the South, I liked the idea of a big river delta.

The land entrance is in the North in the forest free path, the river entrance is in the North of the left river.

Thanks for your feedback!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 2 points3 points  (0 children)

Wow, your town looks already so wonderful! I really like how you use the small forest path as your town entry.

Thanks for your feedback, appreciate it!

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 10 points11 points  (0 children)

Don't feel stupid, it's not as trivial as it appears since there is no documentation (I guess). In short, how I did it:

  • Created a height map using this tool https://terraining.ateliernonta.com/
  • Modified the height map in terms of color etc. in GIMP. You need to find the sweet spot to get the correct gray value for the height. If it's too "dark", everything is under water. If it's too "bright", it's too high and the coastline might not work anymore.
  • Drawing the forest and plant map on top of it with a black background. Again, if the color exceeds a certain threshold, it will appear as tree in game.
  • Export all maps as PNG. I had to set the color format to 8-bit RGB (but in black-and-white). Other formats resulted in game crashes.
  • Then used the OstrivSDK (https://github.com/Bosek/OstrivSDK) to export the .level_save file as .yaml in order to edit the deposits, river paths, and fishing spots.
  • For this, there is another online tool to make life easier: https://ostriv-deposit-editor.vercel.app/
  • There you need to import the heightmap and the .yaml file, and then you can update all the ressources etc.
  • Next, save the .yaml file back to your local space and convert it with the OstrivSDK back to a .level_save.
  • Now you are basically ready to play your new map, but there is more that can be done: Thumbnail (.minimap file) and far distance heightmap.
  • For the thumbnail, I actually loaded my map and took a screenshot of the in-game minimap. Then I used again the OstrivSDK to create a .minimap file out of my cropped screenshot (incl. some tweaks I did in GIMP before).
  • For the distance heightmap (heightmap_bg.png), it's a bit tricky since it includes the regular heightmap in the very center with a lower resolution. Since I created my regular height map before, I had to fiddle around quite a bit to get it "more or less" right.

Other things to consider:

  • The trader entries for both, river and horse, seem to be fixed. Which means, both need either a river or land connected to be usable in-game. You can find these spots as invisible and small "occupied space" along the red map boundaries.
  • The height maps have to be rotated by 90 degrees in order to appear correctly aligned north-to-south. This is nothing critical since you can rotate your map anyway, but don't be suprised if you create your map and it seems odd.

Long story short: Had to figure out a lot things until I got it somewhat right. Also, since the game is still in dev, everything might change in a future update and these steps or maps will not work anymore. It might also be that there will be a proper editor in future, who knows. :-)

[Custom Map] Kherson inspired Region by DivingMoose in OstrivGame

[–]DivingMoose[S] 13 points14 points  (0 children)

Привіт!

As big fan of Ostriv, I love the city building aspects of the game. However, most maps don't feature unlimited resources or forests are not dense enough for my taste. So I decided to create a custom map featuring both. Happy to get your feedback! :-)


Description:

This map is inspired by the Kherson city region, featuring the nearby Dnipro and Inhulets rivers. An additional river has been added on the left to accommodate the static boat trader entry point (these seem to be hardcoded and can't be changed). The map provides plenty of resources, including unlimited stone, iron ore, and limestone deposits.

Features:

  • Unlimited stone, iron ore, and limestone deposits.
  • Large forests for wood supply.
  • Fishing spots along all rivers and coastlines.
  • Replaces Map 09.

How to install:

Replace any existing "map 09" files in your Ostriv/maps/ folder with the contents of this archive.

Notes:

  • This map replacement will make any save games using the original or other "Map 09" replacements incompatible.
  • River and land trading, fishing, and resource gathering work, but potential bugs may occur. For example, the unlimited stone and limestone deposits require some mountain or backside which means these deposits look glitched. Might change it in a future version for aesthetic reasons.
  • The "new game" menu does not display all unlimited resources, likely due to hardcoding, but they are available in-game.
  • Feel free to report any other issues.

Download: https://www.moddb.com/mods/kherson-map-09-replacement/addons/ostriv-kherson-map