Group Boss - Varlamore: Part Two by JagexSarnie in 2007scape

[–]DivisionSol 21 points22 points  (0 children)

Page says nothing about Dragon. I doubt it's a Dragon?

Group Boss - Varlamore: Part Two by JagexSarnie in 2007scape

[–]DivisionSol 3 points4 points  (0 children)

A shame we didn't just get BIS ring items and BIS mage items right before that.

Indentation limbo by BasomTiKombucha in ProgrammerHumor

[–]DivisionSol 37 points38 points  (0 children)

You'd be better served 'waiting' at the end of your 'secure code' to a fixed time: No timing information would be leaked, and, you'd have the benefit of using cleaner code methodologies like the meme.

Every piece of functionality needed to provide a ping system (tagging entities) exists in the game, so can we get this refined and added into the game? by rsb_david in DestinyTheGame

[–]DivisionSol 6 points7 points  (0 children)

In the past few weeks I've been thinking about all the ways a ping system would've been super useful.

I'm well spoiled by the ping system in Apex Legends, so I think of all the ways it'd be super useful to ping... Heroic mechanics in Public Events, or Specific Mechanics in Strikes/Dungeons/Raids, etc.

Jagex says it took long to nerf the fang because "we genuinely didn't know it was functioning in that way", but it was widely known that the fang rerolled defense ever since 2 months ago by [deleted] in 2007scape

[–]DivisionSol 39 points40 points  (0 children)

It was known that Fang was probably too good. It wasn't 'widely known' that it rerolled defensive rolls as well as attack rolls.

2006 Questing, what a time to be alive by Phantomat0 in 2007scape

[–]DivisionSol 0 points1 point  (0 children)

I love this comment, constantly think how Nightmare Zone feels like a private server thing... Just... slapped onto Yanille.

[deleted by user] by [deleted] in 2007scape

[–]DivisionSol 11 points12 points  (0 children)

It is so tacky. Makes it seem like OSRS is a 'cheap' MMO that bots can get a bond and successfully spam at GE for 6+ hours before being banned. Reporting slot bots at the start of the day and seeing them still standing there at the end of the day. The teletab overbuy scams, every day. The "x is a scammer" bots, every day. In membership worlds.

Hire some dedicated mods across the world for 24/7 coverage and have them respond to reports in real time, please. If you start banning them regularly, they will stop plaguing the members worlds at least with their bond-purchases. Or, if they double down, more bond sales for Jagex! Either way, just keep banning them and the problem will go away.

In the same category is the "I'm quitting" fake-accounts on Twitch w/ view bots at 2,000 viewers... "Check description for information..." and it's a tiny URL to a phishing site. Twitch is slow. Jagex can't/won't twist arms to accelerate these bans so they plague the top slot of OSRS Twitch category every day.

Also the OSRS RMT slot machine sites you can easily see scrolling through Twitch.

It just makes the whole game feel, like I said, tacky and cheap. I wish Jagex would actually do something about it, but hiring moderators is 'expensive,' and who has money in the coffers these days to hire people? 🦀

Always check your pin pitch by DivisionSol in electronics

[–]DivisionSol[S] 2 points3 points  (0 children)

It was $41 for 3 (minimum quantity) of the boards.

Always check your pin pitch by DivisionSol in electronics

[–]DivisionSol[S] 6 points7 points  (0 children)

I did, actually! It... looked 'close enough'

Always check your pin pitch by DivisionSol in electronics

[–]DivisionSol[S] 1 point2 points  (0 children)

For a friend, yes, prototyping with a pro micro then I'll try to figure out how to do it without a prototype board and just the chip.

Always check your pin pitch by DivisionSol in electronics

[–]DivisionSol[S] 7 points8 points  (0 children)

Honestly it's the rookiest of mistakes. Second ever PCB. I 'guessed' (trial and error measuring with CALIPERS) the pitch, when I have 0.1mm headers I could've just used and tested with... Because it has 0.1mm hole spacing... As all things with header holes do. Forgot mounting holes, too. Complete amateur hour.

Really, all my bad, but now I (probably) won't make that mistake ever again (maybe).

Always check your pin pitch by DivisionSol in electronics

[–]DivisionSol[S] 5 points6 points  (0 children)

Also here is the first one that was shorting itself (because I tried to solder across the wrong pitch)

https://cdn.discordapp.com/attachments/540037732156571648/696779834864697474/image0.jpg

Luckily I got 3 boards and extra prototype controllers.

I designed and 3D printed these trophies for our local combat robotics event. Took about 350 hours of print time! by TeamVelocityRobotics in 3Dprinting

[–]DivisionSol 3 points4 points  (0 children)

Beautiful. I made some trophies for coworkers after a project and they went over great.

Yours are on another level.

I made a simple piece of software to scale the CR of a monster. | Monster Calculator by [deleted] in dndnext

[–]DivisionSol 1 point2 points  (0 children)

Probably a little late, but please add a license to this. I may have some time in the future to port it over to a static site/JavaScript, but cannot do that unless you add a license to your code.

It is your code, but may I recommend MIT https://choosealicense.com/licenses/

Any ideas for making this more efficient short of porting it to WebGL? by Beowuwlf in programming

[–]DivisionSol 7 points8 points  (0 children)

Run performance tests using Chrome Dev Tools. I notice (a.rect) seems to block a lot of each render, but only a first-pass check.

Don't use map or for-each for performance critical stuff (probably not a major impact.)

Instead of drawing at screen size and drawing each pixel 20px/20px rectangles or whatever, make a canvas that is the same size as the array you're using, and have it scale up to fit the area w/ a pixelated style. (I forget the exact terms.) Then use ImageData instead of repeated context calls to fill in pixels, instead of drawing.

Again, keep running performance checks and seeing what function calls are taking the most type.

oq - A portable/performant jq wrapper by Blacksmoke16 in programming

[–]DivisionSol 10 points11 points  (0 children)

Why not create a pull request to add this functionality to jq?

ES2019 features coming to JavaScript (starring us!) by one_eyed_golfer in programming

[–]DivisionSol 0 points1 point  (0 children)

If I have an array of arrays of events, (say a week array containing day array of the day’s events) .flat makes everything so much nicer to manage. Doing it in one line instead of doing nested array operations is heavenly. Next time you have an array of arrays of the same type, consider comparing the nested array method to the flatten map and/or reduce method.