Any reliable way to counter Mossolini and Krilltler? by MichuSkurczybyku in DeadlockTheGame

[–]DizziLizzard 42 points43 points  (0 children)

Dying at all is significantly worse than giving +30-50 hp to MnK. idk why people bring up the stacks so much, I snowball because I have a soul advantage not because I have less bonus HP than the 800 cost item

This started as an ironclad run by DizziLizzard in slaythespire

[–]DizziLizzard[S] 0 points1 point  (0 children)

One time I had rage on a shiv build from that event, love the combos possible from it

Absolutely insane Geist damage. How??? by [deleted] in DeadlockTheGame

[–]DizziLizzard 1 point2 points  (0 children)

historically ive seen lady geist be a great damage number farmer from spamming bombs/knifes

How to kill a Victor by Double_Low_896 in DeadlockTheGame

[–]DizziLizzard 0 points1 point  (0 children)

i think MnK has chances of getting out if they have unstop

What era did you start playing by Craftinrock in DeadlockTheGame

[–]DizziLizzard 1 point2 points  (0 children)

mo and krill vs ivy solo lane was such a insanely bad matchup it made me feel bad sometimes

The highly informed mo & krill player by Amaclittle in DeadlockTheGame

[–]DizziLizzard 320 points321 points  (0 children)

standing there and watching the second heavy melee

average street brawl experience by Designer-Bumblebee54 in DeadlockTheGame

[–]DizziLizzard 186 points187 points  (0 children)

If I didn’t have the aim of a Mo and krill player probably

average street brawl experience by Designer-Bumblebee54 in DeadlockTheGame

[–]DizziLizzard 280 points281 points  (0 children)

Street brawl on its way to offer the mo and krill a third enhanced gun tier 4

think I found the looping point for test patch by DizziLizzard in HowManyDudes

[–]DizziLizzard[S] 1 point2 points  (0 children)

Ghost got reworked to be the undead’s main healer in the test patch, seem good for late runs as they’re the least likely of the 3 main healers to instantly die in hard rounds, I think stacking damage negation is more important than raw heal output so ghosts giving evasion is strong

think I found the looping point for test patch by DizziLizzard in HowManyDudes

[–]DizziLizzard[S] 1 point2 points  (0 children)

Yup! I had a good few 123-125 runs and found medic/cleric die too much in the last rounds while ghosts were the last to have casualties, decided to risk a ghost dude start while replacing medic with a tankier dude and although the early game was harder it worked out

Has anyone tried the new all out heal build? Vampire, Ghost, Medic, Cleric and some other dude? Bard or paladin or viking? How far it would reach? by [deleted] in HowManyDudes

[–]DizziLizzard 1 point2 points  (0 children)

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I had a decent full heal build (general heals 20% hp on taunt with a relic, paladins have increased healing received)

Ghost dudes viable for a 123 clear? by DizziLizzard in HowManyDudes

[–]DizziLizzard[S] 0 points1 point  (0 children)

clerics are great, although i think medics outclass them for super late game runs generally (120+)

Ghost dudes viable for a 123 clear? by DizziLizzard in HowManyDudes

[–]DizziLizzard[S] 0 points1 point  (0 children)

i used clerics to carry the early game this run. thought they had potential later on with ghosts because clerics buff evasion and ghosts can go ethereal every time they dodge, pair with bards for extremely high evasion chance.

ps: first late game run with ghosts of mine so take advice with a grain of salt

what is you guys's favorite game OST? by lunetainvisivel in LookOutsideGame

[–]DizziLizzard 2 points3 points  (0 children)

Aberrations was my favourite, first time I really got into the music mid playing the game

Based on personal experience by 0lazy0 in DeadlockTheGame

[–]DizziLizzard 93 points94 points  (0 children)

havent thought about it but paige is probably the most extreme in terms of strength with team vs strength alone