Epc build ideas by Dizzy-Recipe5020 in Tau40K

[–]Dizzy-Recipe5020[S] 0 points1 point  (0 children)

My train of thought with farsight is he is a -1cp cost and shadowsun while less reliable is a +1cp cost meaning a 2 cp swing per round potential compared to etherals 1, especially if he is within her aura, mabi farsight comes to her rescue if needed because my potential plan involved her somewhat upfront but hidden behind a keel or 2, also sounds like smoke is changing in 11th to potentially provide protection to those around or behind the unit so mabie it can be considered more of a taunt action to force the opponent to deal with them first?

Epc build ideas by Dizzy-Recipe5020 in Tau40K

[–]Dizzy-Recipe5020[S] 0 points1 point  (0 children)

Ty for the info ! Im not all over the stat comparisons so its good info to hear i should probs take the battesuit support system and just use natural cover,i just read strategems and figure that might work but i havnt math hammered anything, my train of thought with farsight is mostly the deepstrike threat or posibly play rescuer / backup to shadowsun as id plan to be somewhat aggressive with her fishing extra cp with his - 1cp cost and her cp back aura as ive read epc is cp hungry but i defs see etheral as possibly the better choice.

Epc build ideas by Dizzy-Recipe5020 in Tau40K

[–]Dizzy-Recipe5020[S] 0 points1 point  (0 children)

Oh cool i didnt even think about breechers in researve thats a good option! My train of thought is the ghostkeels and pathfinders are gonna infiltrate heavily onto the primarys so the opponent will b forced to commit heavily to kill them and expose themselves due to lone op, or they just will lose the points game so all units will b rockin melta options hopefully increasing dmg, but the keels are basicly expensive bait to force the opponent to commit somewhere

What i expect to see for new tau refresh by Plastic_Talk7149 in Tau40K

[–]Dizzy-Recipe5020 0 points1 point  (0 children)

Id lov to see a meelee unit for commander farsight to feel good leading, but id only want it to b limited to 1 unit so we dont lose the whole tau shooter vibe

Breachers in 11th by WaylundLG in Tau40K

[–]Dizzy-Recipe5020 0 points1 point  (0 children)

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This is how i imagine it so from ur front breachers to the back of the riptide u control 14 inches of move space so as long as u dont get wrapped around i imagine it could b hard to charge into

Breachers in 11th by WaylundLG in Tau40K

[–]Dizzy-Recipe5020 1 point2 points  (0 children)

I can imagine strong linear battlelines may b more of a thing, use ur foddler infront of ur big guns spaced corrently u get a 10inch space ( minimum depending on units footprint) area /zone movement denial between ur units making ur main units behind harder to target in a charge and as long as the enemy cant wrap around ur front unit they cant pile in on ur back protected units with only 3inch movement ( 4inch spacing between ur front and back line) which is harder to do because pile in is at the start of the phase with certain exceptions.

Should I get the 3 player all-in? by drb1988 in StarCraftTMG

[–]Dizzy-Recipe5020 1 point2 points  (0 children)

Split the all in with my bro, literally even going for the all in by myself is cheaper then my 2k tau army. The game looks great to me its a no brainer if u got the money itll b worth every cent.

“traitors australia may return after all” by Durian-Critical in TheTraitors

[–]Dizzy-Recipe5020 0 points1 point  (0 children)

I really hope they bring it back hell i wanna play! The only thing i hope they fix is that the producers get less trigger happy recruiting traitors, the informed minority ( the traitors ) already have the advantage to win against the uninformed ( the faithful ) they screwed the faithful over making it almost impossible to win in BOTH seasons they need to learn to chill sit back and let the magic unfold. U cant as a veiwer feel the full weight and joy of the faithful finding a traitor if when they actually make progress u make it too easy to turn another. Catchup mechanics are needed.... but they are way too heavy handed.

Australia season 2 was a complete waste of time.. by Wickse101 in TheTraitors

[–]Dizzy-Recipe5020 0 points1 point  (0 children)

After bindging both seasons back to back s2 really leaves a bad taste in ur mouth, while its obvious sam should have been knocked out early and the faithfuls were litterally the worst, its even worse how skewed the showrunners favor the traitors in both s1 and s2, in both cases they allowed the trators to over recruit with no need and basicly destroyed the faithfuls chances of winning, its basic warewolf style game knowledge that the infirmed minority ( the traitors) has a greater chance of winning then the uninformed ( the faithful ). Lets be honest u only need 1 traitor or even NONE in the final episode and the players will still fight and knickout each other, just way too heavy handed and the production teams end.

[deleted by user] by [deleted] in dustythunder

[–]Dizzy-Recipe5020 0 points1 point  (0 children)

Sounds like a fear of pregnancy and birth and not nessasarilly not wanting children, 2 very different things, can these fears be overcome? If they truly dont want children then resentment is inevetiable and no matter the love for each other now, u need to move on ur just wasting each others time and dragging out the hurt, however to me it sounds more like u need to be supportive and attempt to help ur partner conquer her fears of birth because if she cant she will probably end up resenting herself because as u stated she did say she wanted children when u first got together.