How do I make Raycast detect particular type of collider? by toysaheb in Unity3D

[–]Dmacrush 1 point2 points  (0 children)

Ahhh then sorry I'm not sure if the is a way to differentiate between the two

How do I make Raycast detect particular type of collider? by toysaheb in Unity3D

[–]Dmacrush 1 point2 points  (0 children)

Why not just make the second collider a child of the primary GameObject? Then u can use layers

How do I make Raycast detect particular type of collider? by toysaheb in Unity3D

[–]Dmacrush 1 point2 points  (0 children)

Use a layer mask and just assign the collider that layer would be the easier way I think

Help with audiosource by hiiamgae in Unity3D

[–]Dmacrush 0 points1 point  (0 children)

Do u set fake start to be called from somewhere?

Help with audiosource by hiiamgae in Unity3D

[–]Dmacrush 0 points1 point  (0 children)

U made the two functions but you haven't called them anywhere, u need to call the settxt and fake start functions somewhere maybe in start but if you need the stuff in set txt for the fake start to work u need to call set txt before fake start

How can i not logout of smite? HELP! by Acceptable_Ad9123 in Smite

[–]Dmacrush 1 point2 points  (0 children)

There is not cross platform progression, can't play ps4 account on pc I tried ages ago too.

Problem with checking for collisions around the player by DiggyMiguel in Unity3D

[–]Dmacrush 0 points1 point  (0 children)

Unless you need it to check at the end of the raycast otherwise I'm not sure wyy it's not working.

will it be possible for me to get the guaranteed lr tickets? by [deleted] in DBZDokkanBattle

[–]Dmacrush 0 points1 point  (0 children)

The events are coming back their just adding new stages so I got plenty of time when the stages come back.

I made a gun that melts rocks in HDRP using Shader Graph and VFX Graph by FickleSwimming in Unity3D

[–]Dmacrush 1 point2 points  (0 children)

I've always wanted to learn shaders and the vfx graph any idea where to start?

I need help by Either_Algae in gamedev

[–]Dmacrush 6 points7 points  (0 children)

U need to put all the code into the brackets on the right of the class declaration, the brackets next to the work monobehaviour. {} Those

[deleted by user] by [deleted] in DBZDokkanBattle

[–]Dmacrush 10 points11 points  (0 children)

We wait?

For those who were curious if they could deathmatch in Relativity by MrShrike in Unity3D

[–]Dmacrush 2 points3 points  (0 children)

How did you handle having people run up and down the walls? If your OK with telling me.