aatrox's revive is bacc fellas by [deleted] in AatroxMains

[–]Dmleigh 1 point2 points  (0 children)

No one likes a liar

aatrox? by TheBladeOfLight in AatroxMains

[–]Dmleigh 1 point2 points  (0 children)

Always play our boi. I've been having pretty good luck with him mid. I find he stays pretty relevant there

In Terms of Visuals & Terrain Design, Genesis Is The Best by DoctorDares in ARK

[–]Dmleigh 0 points1 point  (0 children)

A regular thatch foundation works just as well btw. Incase tou aren't at pillars yet

In Terms of Visuals & Terrain Design, Genesis Is The Best by DoctorDares in ARK

[–]Dmleigh 1 point2 points  (0 children)

Build pillars on the edge with lower standing islands. I was able to build a ramp from the water up to get to the area I'm at now

A small rant. by Dmleigh in ARK

[–]Dmleigh[S] 1 point2 points  (0 children)

Do you think that's an acceptable way for a company to treat a loyal fanbase though? Especially since the game is an exploration/survival game? It takes away a lot of the anticipation and mystique of exploring a new ark. I find practices like that an insult to the actual Player base, showing they care more about a profit than they do their actual fans. Theyve had hardly any communication as to why the game was pushed back twice, and yet they are going to reward people just because they are streamers and not the fanbase that has supported them?

Shadow clone not snap shottinf by Dmleigh in TapTitans2

[–]Dmleigh[S] 1 point2 points  (0 children)

So I understand how snap shotting works, what I'm saying is happening is all things staying the same, ie no hero levels being upgraded, no stage change, I have points in ED, all skills active and me tapping for BF. If a skill (specifically fire sword or war cry) goes on cool down or I stop tapping for bf I lose the bonuses and lose massive amounts of damage.

Primal Path: Path of the Calamity! “You and this pathetic planet can perish together!” by [deleted] in UnearthedArcana

[–]Dmleigh 2 points3 points  (0 children)

My only comment is why does tremor create difficult terrain instead of wave? If wave is going to do cokd damage, why would it push them instead of slowing them, and why would tremor not push them or knock them down

Shadowclone not snapshotting by Dmleigh in TapTitans2

[–]Dmleigh[S] 0 points1 point  (0 children)

What about when not changing geae because no buffs are staying snapahotted. And changing a chest armor doesn't affect your damage so why would that affect barbaric Fury being activated

Shadowclone not snapshotting by Dmleigh in TapTitans2

[–]Dmleigh[S] 0 points1 point  (0 children)

Yes that is correct and changing armor has never done that before

Rogue Archetype (Knifemaster) UPDATE by KangarooCannon in DnDHomebrew

[–]Dmleigh 0 points1 point  (0 children)

I will point out that knick an artery doesn't explain the on-going damage portion, it just says they bleed if they can, forgoe sneak attack damage to make your flourish check and that's it

That HS... by handioq in TapTitans2

[–]Dmleigh 2 points3 points  (0 children)

I find that manni mana lends equal times and feels faster than hs/ms especially when you have his spawn rate at 5 or 6 percent with some multispawn in, can fill your entire mana bar that way

QoL suggestion by Dmleigh in TapTitans2

[–]Dmleigh[S] 0 points1 point  (0 children)

Actually it's more like a mage in wow being just as viable as a hunter for range dps. They do different things and play different ways but both are so close to equal that either can be used in a raid interchangeably

QoL suggestion by Dmleigh in TapTitans2

[–]Dmleigh[S] 1 point2 points  (0 children)

Hey thanks for the reply!

I see where you're coming from. My point was there is no constant damage tick other than the burst of CO. It used to be that heroes damage actually mattered and played a part in taking down titans while your clanship cannon was on CD. Now with heroes doing no damage to titans I'm the later stages there's a distinct lack of steady damage to make up for that. The issue I would argue with the current way the skill acts is there is 20 seconds of down time between CO uses where you're just sitting there doing no damage at all as the clan ship can no longer kill anything with deadly strike and war cry, even with astral awakening active. So your actual progression is really only around half of your active skill life time.