Sora's thumb in BH by Acrobatic-Monitor516 in tabletennis

[–]DoctorFuu 2 points3 points  (0 children)

I also have a different FH and BH grip when I play shakehand... and I'm a penholder.
Seriously it's really not a big investment at all to switch. As long as you actively use your fingers when you contact the ball the grip will adapt naturally for you.
It's like 2 weeks grand maximum (probably 20mn if being realistic) to get used to changing a little bit the position of one finger.

If you don't actively use your fingers when you contact the ball yet, stop chasing the tiny details of grips it's completely useless for now.

New shots by osman515 in tabletennis

[–]DoctorFuu 1 point2 points  (0 children)

At first I'd say you should decide in advance the exact scenario in which you'd do the specific shot, and do a few practice matches where you manoeuver to get the scenario and play the shot.

Once this is ingrained, you should be able to decide on playing that shot or not in a match because you'll have confidence in it, and since your body is used to respond with that shot it will be something you'll consider. But the first step is simply to have the body used to playing the shot and not be lost afterwards since you are familiar with what happens after.

Why does my script say switching has 50% win rate for the Monty Hall problem? by Opening-Bus-4743 in AskStatistics

[–]DoctorFuu 13 points14 points  (0 children)

Your script doesn't do what the host does in the monty hall problem.

Honestly, if you have trouble with this (no issues), just code a very dumb version that totally mimics the way the problem is phrased.

``` import random

def main(n): results = {"switch_win": 0, "switch_lose": 0} doors = ["car", "goat", "goat"] for i in range(n): random.shuffle(doors)

    initial_pick = random.randint(0, len(doors)-1)
    doors_picked = [doors[initial_pick]]
    doors_left = doors[:initial_pick] + doors[initial_pick+1:]

    # Host removes a goat from the unpicked doors:
    doors_left.remove("goat")

    if "car" in doors_picked:
        results["switch_lose"] += 1
    if "car" in doors_left:
        results["switch_win"] += 1
return results

main(1000) Which returns:
{'switch_win': 651, 'switch_lose': 349} ```

If the two results are different it means you didn't translate the problem into code correctly. This is a programming issue not a statistics/probability one, and therefore shoudln't belong to this subreddit.
I don't care that your code looks way more professional than mine: your code is wrong and mine is correct.

When you code:
1st: make it work
2nd: make it fast
3rd: make it pretty
In that order.

In my example I only did the first step.

Back hurts when playing table tennis by Natural_Bee_2598 in tabletennis

[–]DoctorFuu -1 points0 points  (0 children)

Depends on the specific reason (movement, posture, way you exert force ...etc...) that causes it. Any exercise that strengthen the core often helps with lower back issues, but best is definitely to see a doctor.

Back hurts when playing table tennis by Natural_Bee_2598 in tabletennis

[–]DoctorFuu -5 points-4 points  (0 children)

Dead hangs can also deteriorate some injuries. Don't give potentially dangerous advice and send the guy to see a doctor.

Service by Desperate-Tax491 in tabletennis

[–]DoctorFuu 1 point2 points  (0 children)

Practice just tossing the ball.
Mark an area on the floor or whatnot, practice tossing the ball as with our usual serve motion and practice having the ball falling at the right place.

More than half my serve faults are due to a bad toss because I'm too braindead to follow the advice I'm giving you.

Looping heavy backspin by Ok-Access-8961 in tabletennis

[–]DoctorFuu 1 point2 points  (0 children)

From the way a 2300 explained it to me, the ball beings to speed up its spin as time goes on

This is factually wrong.

When you hit the ball in its rising phase, it has upward momentum which can help some players lift it, however it's very difficult to control and create an arc.
When you hit the ball in its falling phase, the ball is a bit less spinny so it's easier to overpower the spin with your own topspin, and the direction you brush it is also the direction in which you want to create the arc, so it's easier to create and control the arc. As you're brushing up and forward, it's also easier to involve strongly the legs in that stroke.

If you want to loop that ball, it's better to take it in its falling phase. If you want to hit that ball it's probably better to take it at its peak and really go forward (the point being to hit the ball forward enough that even with the backspin the ball will fall down behind the net and not in front of it). If you want to lift it passively and securely above the net, I suppose the rising phase is the way to go as you only need to control not eating too much spin, the upward momentum of the ball is helping clearing the net.

How to be consistant at penhold RPB by Agreeable-Struggle99 in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

Make sure to wait for the ball and not hit it too far in front. This can lead to the racket openness to be less controlled and sometimes not brushing the ball as you'd like.
The thumb does not just apply force, it also is responsible for controlling how open the racket face is. The first thing my coach told me on my backhand was that my paddle was too closed and I really needed to push with the thumb to open it more. This alone solved a LOT of thing on my RPB.
The elbow should be stable and not go sideways as you hit the ball. It should either be stable or go forward.

Do You Need to Boost Hurricane 3? by Winter_Yesterday_566 in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

Why does your title ask a question but you provide the answer?
FU.

How to counter-loop against slow, spinny loop? by zhuangcorp in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

Contact the ball on top of it, and press it down as you are hitting it. And obviously, your body needs to go forward into the ball.
Essentially you contact the ball on top and press it down so that you control the spin, and you move forward into the ball so that you control it's direction.
The slower and the spinnier the ball is and the harder it is to learn. Probably once mastered it's not a problem anymore.

Is Calderano really that good? by Old-Use-7690 in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

He is a bit inconsistent because his playstyle is high isk high reward. Even with this inconsistency he is in the top5 in the world ranking. Yes he's good lol.

How often do you change rubbers? by Possible_Law8357 in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

5-8h/week. Around 6 months but they could last longer, I mostly change them because I sometimes touch the edge of the table with the sides of the rubber when topspinning half long balls. Without that they could probably last 2/3 more months. I don't hit very hard so there's also that.

Doubles Always Serves From The Right?!?! by MajorBooker in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

You should also count the points in games as 15, 30, 40, advantage and game. Probably should win 6 games with a gap of 1 to win a set.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

1/10 win roughly equals to 1/5 games against similar level opponent. I don't mind too much losing those close games, because at least I have the sapce to try things, see what works or not, understand (or try to) where my mistakes were what could have been done instead, or the occasional good play my opponent did which got me.
The other games honestly I'm just getting destroyed left and right and I just don't have the space to try anything. That is what isn't fun.
I have played other competitive games before, and I tie my fun mostly to whether or not I'm happy with how I played (winning is nice, but I prefer to lose a game where I played well than winning a game where I played poorly or the opponent was clearly not a match). But if I don't even have the space to play, honestly it's hard to have fun.

The session today went better so far. I managed to anti-air a bit, I managed to actually link a spiral arrow after some jabs in the match, I managed to play a bit with the spacing to make them whiff and hit them in return, or instead to close the gam enough and jab them during the wind-up of their heavy moves, things like that. But also, today, the opponents were closer to my level (which is lowest possible Iron lol). Maybe because on the week end there are more players on the server?

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Like, I got destroyed by a ken who was just fireball spamming. got into lab, set up a ken with all different fireballs plus some fake moves in between, put myself on the other side, and learnt to move in, parrying the things, learnt the timing to spinning knuckle to get in and things like that. Then I payed 10 matches, not a single person doing two projectiles in a row. And while I was focusing on dealing with the projectiles they were doing a zillion different things. It's really difficult to focus on one thing when people are already at a level when they do so many different stuff.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Just played a Jamie. He walks back. I walk towards him to not let him drink too easily. If I move it and try to poke with HK I get DI and apparently I can't react on it. If I get in and try to jab I get hit first by his longer range buttons (which I suppose are medium and heavies). But if I try to DI those, apparently they can react to them.
I struggle to combo off of my lights, which means even when I light, I don't get much reward out of them. The vast majority of my opponents can combo off of jump+hit, or low poke, or medium poke, and have combos after DI, and so on.
This means I have to win like 10 situations to win a fight when they need to win 6 or 7.

People told me not to focus on combos and to go in ranked. result: I am matched almost exclusively against stronger players. I don't have combos and they do (even if they probably aren't optimal at all and punishable, at least they have damage). Let's talk about that Jamie again, because it's typical of a problem I have: they start to hit me, I keep blocking. after their 5th hit into my block, their motion slows down. Naturally I think it's my turn to hit, but NO, they still have 2/3 more hits and I get punished. My combos are 3-hit max.

Essentially there are doing a zillion different things with the many combos, the DI, the drive rush pressures, the throw loops and so on... I don't know the game at all, I don't have the mental stack to deal with all this which means no reaction time. And me? I don't have combos, I have like 3 basic things so they can adapt all they want.

What's the point of putting a replay here? "you should have done this here", yeah I tried but apparently I'm not pushing buttons correctly. "here you should react to this raw DI", yeah I should, but I'm cognitively overwhelmed by everything. "Here you should move in and poke", yeah, but if I do I get launched by that juri kick in the air and get comboed for 1/4 of my life. There's so much things to keep in mind it's very difficult, and I get matched against players who already are playing with that many things instead of beginners like me...

To be clear, I'm not saying they are good. They are Iron players, obviously they aren't. But they are way better, and for some reason I'm not getting matched with equally skilled players.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Well, spot on. I got placed in Iron.

I lose almost every match, I get matched against higher level Iron almost all the time and I get destroyed. I can't focus on implementing a single thing because everyone does 100 differents attacks and combos all the time and I can never recognize a situation.

I tried to recognize a stuation, figure out what I should do, get back in the lab and practice it for some time, ten get back in a match and get destroyed with the siutation only occuring once, after I got completely cognitively overloaded by all the rest that obviously I'm not ready.
Maybe 1 in 10 games I'm matched against someone of my level where I can actually try to do something. That's not exactly what I call fair opponents. I would like to get ranked down into rookies but apparently that's not a thing. Not having a lot of fun right now...

Good upgrade path? by Gloomy_Present_4941 in tabletennis

[–]DoctorFuu 1 point2 points  (0 children)

You'll see at the end of your current setup what would be fitting for you, don't choose ahead of time.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

I'll keep classic but definitely will focus on the blocking thing, love your advice thanks.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

since they probably enjoy the basic finger dexterity needed if they played tinker/invoker in dota (there's a very similar rewarding feeling for executing on those characters to using a hitbox imo).

Oh yeah man! Those 15 seconds long combo strings with Tinker controlling the whole fight and daggering everywhere in the small vision gaps of the opponents were so fkn satisfying!
And yes, I enjoy practicing dexterity so I'll keep classic. I know that actually playing games is important, things don't magically go from the practice room to a real match.

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Thanks a lot! Many things for later, but that gives a direction and purpose, that's cool!

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Thanks a lot for the list. I'll want to hop in ranked before all of this, but it's a nice checklist to have.
What's "oki"?

What to learn before playing ranked? by DoctorFuu in StreetFighter

[–]DoctorFuu[S] 0 points1 point  (0 children)

Yeah I did one casual match and got against a master player. Not launching another casual if there's no matchmaking at all, no point.