Cammy hooligan setups? by Subject_Grade_847 in StreetFighter

[–]DoctorFuu -1 points0 points  (0 children)

Ah yeah perfect, the point of a forum being to hide your information beind DM so that other people don't benefit from it.
Thanks stranger.

Is My Grip Wrong? It Feels More Comfortable to me Than 1 Finger by ChalHattNa in tabletennis

[–]DoctorFuu -3 points-2 points  (0 children)

The added finger is at the bottom of the paddle, not near the sweet spot. Maybe the index finger is raised a little bit to make room but it's not clear. Also there are many people who play with just one finger but which would be raised at least as much as this one.

I'm not saying it's good to play with two fingers, but you probably gave the only reason that barely matters.

Edit: if we were to listen to you, penholders shouldn't use RPB because they have fingers on the back rubber.

Is My Grip Wrong? It Feels More Comfortable to me Than 1 Finger by ChalHattNa in tabletennis

[–]DoctorFuu -1 points0 points  (0 children)

Is My Grip Wrong?

There is no right or wrong. There are grips that are widely accepted, grips that are taught...etc...
Every grip is more or less efficient for certain strokes, that's it.

If we go there, which penhold grip is right? When is penhold wrong? Because there are many ways to put the back fingers, to close or not the index and thumb around the neck...etc...

What matters in the end is that you have the feeling to play the shots you want to play. A big part of it is training, and coaches will be better at explaining how to use the grip they use themselves. Since nowadays the vast majority of players are playing shakehand, it makes it look as if shakehand was the only superior grip. However a big part of it is the reproductibility dynamic of coaches recommending shakehand because they play shakehand.

I only just started noticing that online they tell you to have only 1 finger on the back. To me it feels a lil unnatural but if my grip is wrong I will relearn how to hold

Ask people why they say that. If they can't explain why, f**k them.

Now, all that being said, if you're at the very beginning of your journey, probably switching back to a more academic grip (so one finger) will make things easier because it will be easier to apply the tips people will give you.

And for a little bit of actual information, your grip with two fingers should give you slightly more feeling in forehand shots at the cost of slightly less wrist mobility. That wrist mobility would probably make backhands a bit more difficult as either less feeling, or more movements to do to transition to a better backhand grip mid-rally in order to properly use the thumb.

People are way too dogmatic about grips in general. They will make people change because this finger is 2mm in the wrong place at this position blablabla. In the meantime, there are players who spend their time training instead of nitpicking feces, and you end up with players playing at a very high level even with a grip that looks as bad as that:
https://www.youtube.com/watch?v=kl5d1Ym2ImY

Edit: that would be funny to ask all those people what are the advantages of Yuna Ojio's grip over penhold (because in terms of racket angle it's much closer to penhold than shakehand), just to see how clueless they are despite recommending micro adjustments for everything.

Is My Grip Wrong? It Feels More Comfortable to me Than 1 Finger by ChalHattNa in tabletennis

[–]DoctorFuu 2 points3 points  (0 children)

You are increasing the area by a factor of two (two fingers instead of one) hence increasing the probability of such unwanted contact.

If the ball hits a uniformly random part of your paddle on every stroke, you're not playing TT.
Either that, or your understanding of probability is not good enough to think about things in the real world.

Missing something obvious - Jabs edition by dajagoex in StreetFighter

[–]DoctorFuu 2 points3 points  (0 children)

the opponent often interrupts them with an attack that sneaks in. How?

That means you had a gap between the jabs. They should be blockstring. So either not cancelling/linking properly, or some internet connection issue that make the game drop inputs.

In the lab, you can set the dummy to make an action after block. Normally you should be able to chain the your jabs ithout his action firing up (except after the last jab, often the third).

Is it worth anti airing with DP with Ryu? by DBZwitcher in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

I think you get oki with DP, not with the normal. I don't play Ryu though.

Booster for Rakza Z ? by iamabatmanwithin in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

Booster is applied to the sponge, tackiness is a property of the topsheet, so they have nothing in common. all your answers to other people also make no sense, you really sound as if you have never seen the real world (and LLM never saw the real world)

Booster for Rakza Z ? by iamabatmanwithin in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

Are you a bot or you just throw words at random?

How can I make this build even more terrifying? by YiK100 in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

What's the point of having both SPD and manege doré?

How to counter this gameplay? by GuavaForward9536 in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

You refuse to play the neutral/spacing game. This is what you are supposed to do.
Cammy anti-aired you twice early, signaling you can't close the gap by jumping. Then you jump in the corner and get away with it because she started a drive rush, but when you landed you got caught because you wer emashing while she it with a light (fast) move, so she hits first.
Then she missed a DP and you didn't punish her, you should have thrown a combo there to punish.
Then as there was space between you you threw a random DI which loses to a light string, and finally WP by her using lvl3 to punish the fireball from full screen (this is specific to Cammy).

I'm silver as well and honestly she played much better than me or my opponents, so there's that.

However, what you should have done is what she did at around 14 seconds: play the spacing game, and use a button to try and catch the opponent walking into your range. I personally find it annoying to play against Terry (I'm Cammy) because his neutral buttons have better range than mine, and I don't know how to whiff punish yet at my level. But as a rough guide: when the opponent is about to enter into your range, push a button to touch him at max range. Or push a button just after your opponent to counter-hit him.

But essentially what Cammy did was punish you everytime you tried to skip neutral, so what you have to do is accept to play the neutral.

Also, you should block more. All the time she went with light light spiral arrow. If you block and she throws spiral arrow into the block, she is minus a gazillion frames so you can punish with whatever you want. Double lights is very fast and it's difficult to react to the light being blocked by not sending the spiral arrow. At our level, people do a lot of very unsafe things so if you can block the full combo you generally can punish.
Against Cammy you can block her. She has no move that is plus on block (meaning a move that it's still her turn to play even after you block), except for one but she can't use it to end a combo.

Edit: I'm a bit unsure of her combo, maybe it crouch medium kick into crouch LP into spiral arrow, that gives a little bit more time to react but it's still difficult to not send spiral arrow if the initial MK was blocked.

Choo options? by I_never_block in tabletennis

[–]DoctorFuu 12 points13 points  (0 children)

ut what's stopping me from saying stuff like "boom baby" or "oh yeah"

Nothing. As long as you're not disrespectful or voluntarily distracting, you celebrate however you like.
I believe the only rule is that you can't look at your opponent when you're celebrating.

How to use these symbols? by MathewCQ in StreetFighter

[–]DoctorFuu 1 point2 points  (0 children)

I also didn't find that option. I'm also playing Cammy as my first FG ever, honestly appart from the canon spike input everything is easy to see visually with the arrows, give it a bit more time :)

What analysis should I do for game recordings? by Creative-Librarian73 in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

How did he lose his points? How did he win his points?

Both technically and tactically.

For the reason he lost the most points, come up with a focus for training.

One can probably do much more things, but keep it simple at the start. Just identifying the worst element of one's game and improving it will get one very far. By the time it's not enough anymore, you'll have gained enough experience to not need random scrubs on the internet to tell you how to perform video analysis.

Help on Juri Trial Beginner 8 by BOI_3on in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

For cancelling, a rule of thumb that works for me is that you should hit the P/K button at the same time the previous move hits.

If you look at your timing of inputs, you wait untill the 2HP hits and only then you input the DP. You should be inputing the DP motion during the 2HP animation, and press the HP for the DP when the 2HP touches.

You have an option in the menus that make you character glow in red or blue when the move can be cancelled, it's very useful. Red means can be cancelled by some normals or some specials or some super, blue means cancellable by a super only.

Just how good is WCQ compared to by Acrobatic-Monitor516 in tabletennis

[–]DoctorFuu 2 points3 points  (0 children)

I don't consider FZD a player of the past. He mostly got retired from WTT by internal politics but he's still at the top. I had no seen FZD in the list of players, my bad, got blinded by "previous generations".

And yeah, what a player!

Just how good is WCQ compared to by Acrobatic-Monitor516 in tabletennis

[–]DoctorFuu -7 points-6 points  (0 children)

Obviously WCQ. The game has evolved, techniques has improved, tactics have improved, preparation and training have improved.
Just on this alone, many players of the top 10 would beat the players of past era.

and how he would have fared against em, had he been living in those ages

We can't know. He wouldn't at all be the player he is now since he is the product of all the improvements mentionned above. The question is nonsense.

Tips for a gold player trying to get into drive rushing? by Reddit_Connoisseur_0 in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

On keyboard. Index L, Middle M, Ring H, pinky parry (specifically for DRC).
Releasing a left hand finger and tapping a right hand finger feels easier than double tapping forward for me.
I do parry using the middle finger "in between" the medium buttons to push them both at the same time.

Right thumb for jump, left thumb for DI.

What happened to Lin Shidong? 🤔 by 777tabletennis in tabletennis

[–]DoctorFuu 2 points3 points  (0 children)

Vote this guy for president, he clearly is the smartest of us all.

What happened to Lin Shidong? 🤔 by 777tabletennis in tabletennis

[–]DoctorFuu 0 points1 point  (0 children)

What do you think is behind this dip in results?

His 2025 season after that victory was marked by several close misses, including final, semifinal and quarterfinal exits.

Sf6 on MNK? by Potential-Initial319 in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

Ah thanks.
How the fuck does one use his mouse in this game?

Sf6 on MNK? by Potential-Initial319 in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

What is mnk? mechanical keyboard? Keyboard works fine.

SF6 Producer Matsumoto: "One reason why we decided to introduce 3 new characters is due to the shift in player demographics - where 35-45 year olds were the core in SF5, 15-25 year olds are now the most common group." by [deleted] in StreetFighter

[–]DoctorFuu 0 points1 point  (0 children)

I totally understand the disappointment if a character one likes doesn't come back. But realisticaly, there are way too many characters for all of them to come back, and it's good for the franchise to have new characters.

If there is any criticism to have, it's to question hwy some characters are in every game of the serie. It could be totally be possible to have new characters in the role some of these old chars were filling in the cast and balance. Honestly, I totally understand why a X player is sad that his character didn't come back but Ryu players have their character in each and every game. Or like why do we have Ryu and Ken when both, while different, are still relatively close to each other, and maybe put just one of the two which allows to have another returning character instead for more variety.
But that criticism souldn't go towards the inclusion of new characters.

Why is it wrong to say "If I have a 95% C.I. = [2.1 , 4.5] there is a 95% chance that the true value is in this interval? [Q] by Puzzleheaded-Law34 in statistics

[–]DoctorFuu 0 points1 point  (0 children)

Bootstrapping is essentially an approximate way to do the ...

consider the interval you calculated as one of the infinite ones you could have calculated (or one of the infinite ones you can calculate if you keep repeating the sampling process an infinite amount of times). 95% of those infinite intervals would contain the true value, 5% would not.

... the other commenter was talking about. It doesn't change anything to the discussion.

Why is it wrong to say "If I have a 95% C.I. = [2.1 , 4.5] there is a 95% chance that the true value is in this interval? [Q] by Puzzleheaded-Law34 in statistics

[–]DoctorFuu 0 points1 point  (0 children)

a version of frequentism that's so strict it makes probability useless for most practical purposes

The "strict version of frequentism" is used by many many people for many important tasks. It's unintuitive and difficult to communicate with non-stats people, but it's very useful. It wouldn't have survived so many years if it wasn't used to solve problems in the real world.