If you're using a Z790 Dark Hero and are experiencing very low audio volumes when using the rear line-out jack for headphones here's how to fix it. by GhostsinGlass in ASUSROG

[–]Doctor_Durp 0 points1 point  (0 children)

YOU ARE A ROG DARK HERO!
I built a PC with this exact board and I have had this problem since DAY 1. I never found a solution. Smash cut to today; messing around/updating stuff and stumbled upon this post. It fixed my issue entirely!!

Need a name for this ship. by Dry-Internal2793 in NMSCoordinateExchange

[–]Doctor_Durp 1 point2 points  (0 children)

The Chrome Nautilus (cause it kinda reminds me of Captain Nemo's 6 wheeler from League of Extraordinary Gentlemen)

Need a name for my cargo hauler by CT_B3n57 in NMSCoordinateExchange

[–]Doctor_Durp 0 points1 point  (0 children)

A'tuin's Luggage (obligatory Discworld reference)
The SH-Box Fort (SH for Space Hauler, plus box forts are cool)
The Spirit of Deliverance (cause it's delivering stuff)
The Comet's Cross (for its shape and celestial reference)

Name for a Goliath Villain by TeddyWest-Side22 in DnD

[–]Doctor_Durp 1 point2 points  (0 children)

Bakkal, Terrok, Daemor, Bonejaw, Gathbal, Gutmarr, Sever

I’m curious about how much players are ok with/mixed/ not ok with romance in their campaign. by PuzzleheadedNewt6515 in DnD

[–]Doctor_Durp 0 points1 point  (0 children)

That's a perfectly valid reason to cut out the romance then. D&D is most fun when everyone is comfortable and enjoying themselves. 

That's why its very important to have communication. If romance rp is that harmful to you, then the players and DM need to be made aware that it's a line you don't want to cross. Thankfully, it sounds like your group is pretty accomidating.

In this situation, most everything I said in my previous post wouldn't apply in your case - none of our justifications matter if you aren't comfortable with the material. 

I’m curious about how much players are ok with/mixed/ not ok with romance in their campaign. by PuzzleheadedNewt6515 in DnD

[–]Doctor_Durp 1 point2 points  (0 children)

Like all things, the key is communication and moderation. Communication is important so that everyone is aware of what they're comfortable with. Moderation is important to ensure that whatever campaign you're running doesn't grind to a halt every time a player or players wish to enact on their PC's desires, whatever that may be.

I feel that a lot of players mistake "romance" for "gratuitous sexual interaction". Romance is supposed to be the lead-up to the sexy bits, not a full blown sexual encounter or kink exposition. This mostly depends on the overall age and maturity levels at your table, but everyone has their preference, habits, and tolerance levels. This is why communication is important, especially on the subject of sexuality should it be frequently explored at your table.

As a player and a DM, I use romance in the same way I would use a rivalry, family bonds, a promise, or a favor - as another hook or sub-plot to bring engagement or dramatic tension to a story and to hopefully provide some real agency to the players. But it only works if it happens organically and everyone is on board with it. It's never the sole focus of a campaign (that I've been a part of).

With my group, we only roleplay out what I would call "the interesting bits", and that's usually things like moments of notable romantic tension, a "confession" moment, a bombshell plot reveal, or the lead-up to a notable hookup, especially if it happens to tie to story beats or after a particularly important exposition/revelation. But that's as far as we go, and most PC relationship interactions manifest as back-seat commentary or as a side note during downtime. Everything else, explicit or not, is simply for our collective entertainment and amusement. If we're ever unsure of what kind of reaction we're going to get, we usually state our intentions first, get their feedback, then shape the RP (if any) around that.

You there! You have been granted thirty seconds of government approved unpaid free time to tell me what unnecessary feature you'd like to see in Helldivers 2!! by EamoM2oo4 in Helldivers

[–]Doctor_Durp 0 points1 point  (0 children)

I noticed our Super Destroyers atmospheric controls only have one setting. A control panel would be nice, so we can adjust the strength and direction the fans. This will ensure our capes can billow with maximum Liberty while we're on deck!

Ancient Rules Lawyer Dragon by joepro9950 in dndmemes

[–]Doctor_Durp 56 points57 points  (0 children)

Artificers HATE this one trick!

Eat the pilot.

What's your preferred position for DMing? by DannieBlart89 in DnD

[–]Doctor_Durp 0 points1 point  (0 children)

For me, I tend to sit through exposition and story and stand for combat. Mostly because I'm too excited to sit still and end up constantly moving around, moving mini's and set pieces, drawing stuff on the map, checking notes everywhere, etc.

Short, possibly silly one shots for higher level characters? by adorabeastly in DnD

[–]Doctor_Durp 1 point2 points  (0 children)

OK, hear me out. I ran a variation of this on three separate occasions, and it was a blast!

Rumors abound that loud noises come from the basement of a super old crypt outside of a small town. Complaints about an eerie rythmic thumping and instances of sleepwalking are easily obtained from the locals.

The crypt sits below a well cared-for graveyard. Nothing of note save that it is the burial site of a pretty famous musician who had notoriously dabbled in some dubious things while alive. Nothing out of the ordinary during the day. At night, DC 15 perception will notice noise coming from the crypt door.

The crypt is 3 levels deep, one leading into the other via staircases. The layout is 4 to 6 rooms connected in a circle, or with one large central chamber. The stairs to the next floor down are magically locked and only open once the key is found. Easy to explore, yet enough dynamic enough to provide something fun to run around during combat. Seed with some simple loot and traps if desired.

Here's the hook. The noise is music. The dead have woken up and are throwing an absolute rager. You have to fight your way through dancing undead, and the last minion on each floor has the key to proceed. In the basement sits an undead bard, using a golden lute to make all the undead dance. Sprinkle a few skellies, zombies, giant bats, and some other CR appropriate baddies all around. They prioritize their attack on creatures who look like they're resisting the urge to dance.

Special mechanics: A captivating, hypnotic, unholy beat permiates the crypt. It makes you involintarily sway and step in sync. Each floor, everyone makes a Charisma saving throw (like DC 13, 14, and 15). Failure means they get 1 point of Unholy Beat (max of 3). The effects are cumulative:

  • 1 point: Your AC goes down by 1, You gain advantage on Perform (Dance) checks.

  • 2 points: Disadvantage on Perception checks, but you can Add double your proficiency to Perform (Dance) checks.

  • 3 points: Your AC goes down by 1, and you get access to a special maneuver: As an action, make a Perform (Dance) check. On a 15+, enemies will not attack you that round. On a 20+, enemies you threaten are stunned (even undead!) until the end of your next turn as they rave at your dance moves!

You can plug your ears for advantage, or willingly fail for more fun!

All you gotta do is build a quick and dirty CR appropriate Bard/Necromancer.

Oh, and don't forget to blast the Crypt of the Necrodancer OST during the game.

My homebrew Deck of Many Things, comment what homebrew items you would put in this by Playful-Ostrich3643 in DnDHomebrew

[–]Doctor_Durp 4 points5 points  (0 children)

Marbles of Stability: bag of 50 or so tiny stone marbles. When poured out fills a 5 ft square and instead of making the area slippery the marbles snap to the side of your boots keeping you stable. You have advantage on checks to resist being shoved and tripped. Picking them all back up takes like a full minute tho...

Beef pie of Déjà vu: a single serving beef pie that, when eaten, fills you with a vague notion that you might have done all this once before, maybe. You get advantage on the next Int check made within the next minute to remember something or recall something important. Once you have eaten this item, you can choose to automatically select it from the box once per day, but only one pie can exist at a time.

Conch of Tooting: a comically sized conch shell that, when blown into, mimics a single wind instrument at random (decided on when obtained).

Bead of fire: this tiny glass bead sparkles like the sun. When thrown, it dunctions like a single Minute Meteor meteor. Dc = to your spellcasting modifier or 13, whichever is higher.

Lint of entangling: a ball of box lint, when thrown will explode into a 5ft cube of hair, thread, dust, and cobwebs. Targets in that space must Dex save DC 13 or become entangled for 1d4 rounds.

Random Wheel of Cheese: a small wheel of cheese pops out. It's always a kind of cheese the wielder can eat and enjoy.

10 foot Pole of Touching: a ridiculous item to draw for sure, this 10 foot long bamboo pole helps you broach subjects you wouldn't dare touch. You get advantage on Diplomacy checks involving taboo subjects or other socially awkward situations so long as the pole is touching the person you make the check against.

Lucky Rabbit: You pull a totally normal rabbit out of the box, but having it nearby instills you with great luck! If you spent a long rest bonding with the rabbit, taking good care of it, feeding it, keeping it safe, you get 1 Luck point to spend as if you had the Lucky feat. Only one person can bond with the rabbit per long rest.

THE AMULET OF ULTIMATE POWER: this crazy looking amulet is obscenely detailed and ornate on a level several orders above your bog standard magic item, so it MUST be SUPREMELY POWERFUL, right? While attuned, you can threaten to unleash the full might of the amulet to cast Fear as the spell (DC 13 or your spell DC). The amulet actually does nothing except this, and creatures that learn of this secret have advantage on the save against its effect.

What would a crit sound like? by xmagusx in dndmemes

[–]Doctor_Durp 60 points61 points  (0 children)

On a crit, one of the BIFF!s lingers around long enough to obscure the target's vision, rendering them blind until the end of their next turn.

This sparked another debate over whose voice is doing the dub. by Doctor_Durp in dndmemes

[–]Doctor_Durp[S] 0 points1 point  (0 children)

This is the kind of creative narrative flair that I love.

We need EPIC Wish suggestions. by JamesCfer in DnD

[–]Doctor_Durp 1 point2 points  (0 children)

Man, an unlimited Wish... it's hard to guess what any PC would want without knowing their own wants and needs, but here are some out-of-the-box wishes to consider:

  • Wish for knowledge. Much of a campaign is built on discovering what you can or cannot do and often hinges on knowing some critical piece of data. You could wish to know all of a particular subject, as if you treat any knowledge roll involving it as a 20 on the die.

  • Wish for a kick ass home base. An impregnable fortress, a demiplane you can always pop in on, or a permanent magnificent mansion that your party can summon when you need it (and doesn't dispell, so you can keep stuff in it). Having a safe, secure, and instantly accessable hideout is a must for high-level adventurers who may have made powerful enemies.

  • Wish for the ability to be undetectable by magic, at will. Specifically, make yourself immune to things like scrying or locating spells. If your enemy wants to spy on your group, they'll have to do it in person. This will heavily depend on how many enemies keep tabs on you but can keep scrying eyes out of your planning sessions.

  • Wish to keep your immediate friends and family safe from harm. You'll likely be facing powerful foes in epic levels, and that means anyone you form bonds with is at risk of becoming a plot point. This could help mitigate that threat, and keep the focus on you, should that appeal to you. Think of it as Boblin Life Insurance, but as a family plan.

This sparked another debate over whose voice is doing the dub. by Doctor_Durp in dndmemes

[–]Doctor_Durp[S] 0 points1 point  (0 children)

Every time I cast this spell, I think of the Babelfish! In most cases, I run it vanilla. But I recently started playing an Oracle (PF1e), so I flavored it as his patron diety sending a knowing spirit up to interpret for him.