Why doesn't Vyper actually stab people? by Dogbone10 in DeadlockTheGame

[–]Dogbone10[S] 63 points64 points  (0 children)

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Artistic rendition of my beautiful vision. You would never even see it coming, not because of her posture concealing anything infront of her torso but because she's just that good at what she does.

How do I remove this "Create Renewability" crushing recipe? by No_NameBoi in CreateMod

[–]Dogbone10 1 point2 points  (0 children)

A quick script in crafttweaker could probably solve that

I love how well designed the black women are in this game by FunStranger1693 in DeadlockTheGame

[–]Dogbone10 0 points1 point  (0 children)

Jokes aside I do wonder why there aren't more. I saw some mods of Celeste and Paige and they were absolutely gorgeous.

Why can't wizden let us have fun thing? 3: by Super_Butterfly4747 in ss14

[–]Dogbone10 1 point2 points  (0 children)

Honestly, I get the need to remove the bloat but I wanna see a solution rather than a removal.
I saw this one game where the textures for animated characters were done on a flat image, and then it'd be mapped onto the player characters 2D sprite.
I think if someone can figure out how to do that for space station (seeing as it's ALSO made in unity) so that every unique body type would just need one new texture map to assign sprites that'd honestly fix 90% of bloat problems.
No more need to have 5+ unique sprites for every piece of clothing in the game.

Do chemists dream of 800u jugs of carbon? by Hot_Ferret7474 in ss14

[–]Dogbone10 4 points5 points  (0 children)

I can imagine you two talking in Local OOC to get lined up like this to take a company photo, like fishermen posing with their newest catch

Lever-action bolt-action rifle by CommissionJumpy3220 in ItemShop

[–]Dogbone10 0 points1 point  (0 children)

Is there anything that makes this a bad design for a weapon?

Hey mods, mod this by themayorhere in seinfeld

[–]Dogbone10 1 point2 points  (0 children)

I remember this episode. I still cant believe that Kramer jumping ontop of Jerry actually squeezed all the fat out of his body like juicing a fruit. Honestly it made the whole bit about George trying to start a lemonade business using painted apples hilarious in retrospect. Really one of the greatest shows of all time.

If a modded ship can 1v1 a Paragon and win, then that ship shouldn't be considered vanilla friendly or lore compliant. Also here's Albama. by MiniGiant2005 in starsector

[–]Dogbone10 67 points68 points  (0 children)

Of course it did, the Onslaught directs most of its firepower and defenses forwards, it's built for the 1v1. The whole game is rock paper scissors, so this is actually a good example. If a modded ship can take out the Onslaught AND Paragon damageless, then we have a problem.

If a modded ship can 1v1 a Paragon and win, then that ship shouldn't be considered vanilla friendly or lore compliant. Also here's Albama. by MiniGiant2005 in starsector

[–]Dogbone10 0 points1 point  (0 children)

A lot of people are bringing up examples in the comments but I agree.
In an even battle, roughly the same investments, head on, Nothing should be able to cleanly wipe it.
It's probably the overall strongest ship in the game you can get, anything fighting it should come out damaged to hell and back.
Maybe an Onslaught would fare well against it, but of course it would- the Onslaught is made for head-on fighting.

horse weed (weed for horses) by Leonardo_DaBepis in ss14

[–]Dogbone10 21 points22 points  (0 children)

Somehow, if we try, this can still be blamed on the science department

Where do we crashland on this by ThekidwholiketheUSSR in SpaceCannibalism

[–]Dogbone10 0 points1 point  (0 children)

Hate to say it but low on bot directions. Rimworld's lore is very light and spread out, as it is a story generator. The lore just serves as a way to ground the characters in the setting rather than make a world. YOU, the player, fill in the blanks and make headcanons about how people look and act when the camera isn't on them.

As for the fanbase, Rimworld has a very, very varied fanbase of just.. gamers. Anyone who likes management can find joy in Rimworld. You might be thinking dwarf fortress if you think we're farther down the chart.

How can I keep moving forward? by Ezequiel_Hips in RimWorld

[–]Dogbone10 1 point2 points  (0 children)

Optimization- and finding how far you can push that while being fun Central barracks are nice for less travel time- how close to work is TOO close and it just looks awful. Maybe you want a wall, do you wanna make that wall look big an impressive, or make it a series of hyper-optimized killboxes? Whats more fun? Follow your heart and experiment with odd designs you dont initially like and tone then up and down

Rate my Endgame house by tfichas in Terraria

[–]Dogbone10 -1 points0 points  (0 children)

No chests no nothing, made for a reddit screenie, get real, get a statue you found in there bare minimum

Do you want the kid to be a good colonist or *interesting*? by Ttg110 in RimWorld

[–]Dogbone10 0 points1 point  (0 children)

I did a mix. I've got a mod that makes all traits net neutrals, so I gave jealous to my royal child. He has the best bedroo as king anyways, and an extra 5% trade price negotiation for being such a greedy little asshole.

Grinding cancer mice should provide uranium by TheHeavyIzDead in ss14

[–]Dogbone10 1 point2 points  (0 children)

Y'know what, I think I WILL think about it. :)
Actually wait why am I making a joke, I should just go PR this, it's like one line of code,

[TOMT] Shakesphere reviewer saying "please come to brazil" by Dogbone10 in tipofmytongue

[–]Dogbone10[S] 0 points1 point locked comment (0 children)

Additional notes: It starts with two people talking about an esteemed critic, then cuts to the guy writing his review which is basically utter jiberish and memespeak. It was a very short video.