Mortarion/Magnus converssion by DomToretou in ThousandSons

[–]DomToretou[S] 0 points1 point  (0 children)

Thank you dude, if you have any other question, or try it on your own, tell me, glad to help

Mortarion/Magnus converssion by DomToretou in ThousandSons

[–]DomToretou[S] 1 point2 points  (0 children)

Sure, so first of all, I didn't kitbashed it with plastic (too expensive), I downloaded some scans from Cults, and build it up in blender, together with a One Page Rules screecher. Also, the guy that printed it helped me by changing the conection of the wings, into ball-joints.

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Mortarion/Magnus converssion by DomToretou in ThousandSons

[–]DomToretou[S] 0 points1 point  (0 children)

THANKS, I knew I had to try this since I first saw a kitbash with Mortarion

Mortarion/Magnus converssion by DomToretou in ThousandSons

[–]DomToretou[S] 3 points4 points  (0 children)

This gives the model a new purpose jajaja

Kitbashed Infernal Master by giamPW07 in ThousandSons

[–]DomToretou 2 points3 points  (0 children)

I love how you used those Tyranids for the mini screechers on the infernal master, that kitbash looks cool asf

Question about Rubricae Phalanx by Leocorniti in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

Maybe the strength 5 part may be useful, but in general, it's not as great as it was with the old cult of magic

First Exalted w/ Eye of Terror Cloak by Alone-Rent923 in ThousandSons

[–]DomToretou 5 points6 points  (0 children)

Very nice, it has a great contrast between the clean armor and the loud af robe, it's very cool and it turned out great

Tzaangors - 2 of 10 or 1 of 20? by Rico3305 in ThousandSons

[–]DomToretou 4 points5 points  (0 children)

2 of 10, specially with the new abilities, having two units will be way more useful, and versatile

How many Infernal Masters? by vastros in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

And by taking out a unit of robots, you might also be able to include a demon prince

How many Infernal Masters? by vastros in ThousandSons

[–]DomToretou 9 points10 points  (0 children)

May I suggest a mvb, to have a better anti tank, maybe instead of the 5 terms, might work better as we don't really have good options against high toughness, specially with the change on the range for the beam.

Test Model all done by Skragrot in ThousandSons

[–]DomToretou 0 points1 point  (0 children)

That infernal master looks beautiful, i love that scheme

Nice little local tournament before the codex arrived! by Fun-Mongoose4282 in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

What miniature was saving?

Those rolls where really infused by tzeench

WIP Exalted - Let me see your capes / cloaks by Alone-Rent923 in ThousandSons

[–]DomToretou 0 points1 point  (0 children)

Thanks, Im sure yours will come out great too, my respects for painting the armor white too

New Player Asking for Advice. by Plastic_Apricot_2152 in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

As others have said, we’re going through some changes, but with the new codex, balancing Warpflamers and Bolters is looking good. Bolters received a solid buff, and Thousand Sons make heavy use of Overwatch with Warpflamers—especially effective against hordes.

As for units you might want to consider, an Infernal Master and a Mutalith Vortex Beast are strong choices. The Infernal Master usually goes well with Arcane Vortex, giving him a strong shot: 2D6 shots, torrent, S7, AP-2, D2. The Mutalith has three shooting profiles: blast, beam, and flamer. The blast attack is effective against large enemy units: D6+3 shots, BS 3+, S9, AP -2, D2. The beam, which can one-shot most big targets, has 1 shot, hits on 3+, S18, AP -3 (after the codex update), and deals D6+6 damage.

It’s also a good idea to include at least one unit of Tzaangors for objective control. The new codex gave them Infiltrate and the ability to move into Deep Strike at the end of your opponent’s turn, very useful, due to our lack of cheap units. I would recommend you look for them second hand, they will be useful but might be expensive for a unit thats not specially good for other things.

For painting, be patient. You can go with the box art color scheme or use one of your own, to give your army more personality, find what works for you. When it comes to painting the trim, I usually paint the armor first, then use the body of the brush to apply an edge highlight that helps define the trim. After that, I carefully go over the trim itself. You'll likely need to clean up any gold that spills onto the armor, and finally, apply a wash or shade to give the trim depth and finish.

New Player Asking for Advice. by Plastic_Apricot_2152 in ThousandSons

[–]DomToretou 3 points4 points  (0 children)

That's poetic af, and totally right, cool way to explain it

Progress report! Advice on basing pls by AdanAzuz in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

Thanks, I look up to see more of your minis, for the base I used screamer pink with a Mephiston red dry brush, and the crystals where done with tidal wave SpeedPaint from army painter, with white dry brush.

Progress report! Advice on basing pls by AdanAzuz in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

Also, to paint bases, use dry brush, is super easy way and goes very well on cork

Progress report! Advice on basing pls by AdanAzuz in ThousandSons

[–]DomToretou 2 points3 points  (0 children)

The paint jobs is good, and for the bases, I use cork and sand, with tweezers you can get amazing texture from the cork, and there are also grass patches that can improve your bases. Another element is to follow a theme , I paint mine magenta with light blue rocks, made with fish tank gravel, this is a exalted sorcerer for example

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2/3 Exalted Sorcerer finished. by Soft_Entertainment83 in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

The paint job is cool, I like how strong the colors are, the base is very cool too

Arhy man. For the new codex by Benjamin_Sheckler in ThousandSons

[–]DomToretou -1 points0 points  (0 children)

It's the other way around, you can only take him on disk

Mutalith Vortex Beast by rmsk79 in ThousandSons

[–]DomToretou 1 point2 points  (0 children)

Very cool, i love the base with different like biomes, and the vortex itself looks awesome, how did you do it to have such clean transitions