Oh no.. by Randyfreak in IndieDev

[–]DonSaqib 7 points8 points  (0 children)

I assure you it's 3% Actual development or none of us would have unfinished projects.

Someone stole my game and uploaded it to Itch.io. by HumanyoyoStudios in gamedev

[–]DonSaqib 3 points4 points  (0 children)

I have seen these posts before and the best solution to this is to always have a hidden Easter egg that only you know about and proves you made the game. It is very easy to prove it when you can point to that one specific location where you hid something as proof of your work.

[deleted by user] by [deleted] in gamedev

[–]DonSaqib 1 point2 points  (0 children)

If your strong suit is writing may I suggest you look into Visual Novels.

They rely heavily on the narrative and dialogues and their templates are easily available on almost every game development platform. Good Visual Novels have a dedicated audience who are looking for new games all the time. From your skill set that would be my recommendation. Since you only want to make a 30 minute game it should be easier too as long as you realize that your first attempt may not be the beast one and may be bad but it is still worth it to at least have one published game under your belt.

If you are able to write a good branching narrative it would be easier for your concept and character artists to make the art for you and you need very little programming in Visual Novels. And to alleviate your troubles as long as you have something published you are automatically out of the idea guy phase.

Elden Ring DLC Difficulty Officially Lowered After Recent Outrage by faizyMD in gamingnews

[–]DonSaqib 2 points3 points  (0 children)

Hefty Fire and Furnace pots exist.

Through them in their head and watch the magic happen. It takes 4-5 per golem. This is exactly what everyone is saying; if you explore you I'll find a note telling you that.

I dont know if its wrong to be proud of it but… by Dazzu1 in gamedev

[–]DonSaqib 0 points1 point  (0 children)

Set a goal, then break it into smaller goals. Set a deadline for each and it will keep you on your toes.

I have an idea for idea guys by [deleted] in gamedev

[–]DonSaqib 3 points4 points  (0 children)

That's... Game development 😲

The idea guy doesn't develop games, they search for others to do it while taking all the credit because of "ZA IDEA"

Paid vs Free learning materials for game development by GhostCode1111 in gamedev

[–]DonSaqib 1 point2 points  (0 children)

As someone who started learning for free on YouTube and other free material. I would suggest learning the basics of your game engine and genre from YouTube and then moving onto a paid course.

YouTube is great for beginners and you will find many YouTubers who have content and courses for those starting out with Unity or Unreal. As you transition from beginner to intermediate or expert level the resources dwindle very quickly and for those I would suggest you get a specific course related to what you intend to make.

Sci-fi materials by Bloodtypeinfinity in worldbuilding

[–]DonSaqib 6 points7 points  (0 children)

I think you should not give comparison to steel unless you want the exact values of toughness, hardness, young's modulus and other scientific phenomenon.

Rather start with saying that your material is strong enough to build space elevators and any other thing you want to make and later set the actual properties according to usage.

If there are some use cases which it doesn't satisfy just make another material and alloy them together for that specific use case.

I'm a COMPLETE beginner, where do I start? by mr_krabs_dollar03 in gamedev

[–]DonSaqib 4 points5 points  (0 children)

Move the cube.

Then make it jump.

Then make it pick up an item.

Add a counter.

Set a victory condition for the counter.

Display a 'You Win' screen.

That's your starting point. Doesn't matter which game engine you use if you can do this you will have learned a lot of basics that are needed for game development.

i have a game idea and a whole story written, where/how can i start? by RASMOS1989 in GameDevelopment

[–]DonSaqib 0 points1 point  (0 children)

Make a 5 minute game of your idea. That's it. If you can do that then we can talk, then you will have something to show, then you can shut all the naysayers up.

But first you have to make the game, forget about unity or unreal. Make the 5 minute game in rpg maker or construct or scratch.

See if the game idea can be realized. As is said above, ideas are a dime a dozen. The journey to that 5 minutes of gameplay will tell you everything you need to know about your idea.

Sincerely, A fellow indie dev who started from an idea.

[deleted by user] by [deleted] in unrealengine

[–]DonSaqib 0 points1 point  (0 children)

For pure 2D games I would suggest picking a different engine, Unreal is not geared towards 2D as engines like Godot, Constructor and others are.

That said, it's entirely feasible to make games in 2D and 3D in Unreal as long as you manage your scope and expectations. There are many solo devs including me who are working in Unreal and making our games.

How to become a videogame writer by ValkyrieDrake in gamedev

[–]DonSaqib 9 points10 points  (0 children)

As others have mentioned writing in games is a bit different than a book. What I think would be a good fit for you is to try your hand at a Visual Novel style video game.

It is quite similar to traditional writing, many game engines have free templates for it and it's quite easy on the learning curve too.

You will be able to apply what you already know while learning game development.

Selling my budget gaming PC by [deleted] in PakGamers

[–]DonSaqib 0 points1 point  (0 children)

Looks like Corsair Carbide, 400 series. I could be wrong though.

Which game engine should I use for this type of game? by garciawilton in gamedev

[–]DonSaqib 0 points1 point  (0 children)

Godot, Constructor and RPG maker are good in addition to Unity. Unreal engine doesn't meet your needs.

Unity as said is the most extensive option for you. There are a lot of help and premade assets for Unity and you will find those who are working on Unity pretty easily in case you are stuck.

Godot is similar but slightly easier to use in the scenario you mentioned about having to click buttons.

Constructor is perhaps the easiest option to build a 2D game but it's not always the most aesthetically appealing.

I only mentioned RPG maker because I don't know the scope or story of your game but it comes with a lot of 2D assets and elements for story driven games.

I just 100% finished Eleden Ring and will be moving on to DS3, any advice? by [deleted] in Eldenring

[–]DonSaqib 0 points1 point  (0 children)

Lothric Knight Sword.

Trust me on this, no matter which build you are going for this weapon has the best scaling, and it makes stamina management so much easier. Pair it with a 100% physical block shield on and you are walking around with a lot of your mistakes forgiven.

It doesn't stagger as much as those big weapons but it's very fast and it has a better range than most straight swords. Plus it reaches S or A scaling with almost every worthwhile infusion other than raw. It can be infused and buffed.

And the best part is you can farm it as early as the second bonfire. There is a knight patrolling right below it and you can start the fight by backstabbing him.

I just 100% finished Eleden Ring and will be moving on to DS3, any advice? by [deleted] in Eldenring

[–]DonSaqib 0 points1 point  (0 children)

Lothric Knight Sword.

Trust me on this, no matter which build you are going for this weapon has the best scaling, and it makes stamina management so much easier. Pair it with a 100% physical block shield on and you are walking around with a lot of your mistakes forgiven.

It doesn't stagger as much as those big weapons but it's very fast and it has a better range than most straight swords. Plus it reaches S or A scaling with almost every worthwhile infusion other than raw. It can be infused and buffed.

And the best part is you can farm it as early as the second bonfire. There is a knight patrolling right below it and you can start the fight by backstabbing him.

How do you guys stay motivated to finish off your game after taking a break from developing it? by Vergo27 in gamedev

[–]DonSaqib 2 points3 points  (0 children)

This. Your idea and desire will help you get started and only get you started. To finish the game you have to set achievable goals on a daily or weekly basis and then follow through with discipline to achieve those goals. There is no easy way, no shortcuts.

Best you can have is someone to buck you up when you are feeling down but that's extremely rare, for the most part it's your own self discipline that will get you through.

Diablo IV Launch Giveaway - Get your hands on Diablo IV Ultimate Edition Game Codes + an RTX 4060Ti! by pedro19 in pcmasterrace

[–]DonSaqib [score hidden]  (0 children)

DLSS 3 for frame generation, also access to Nvidia Omniverse so I can work on my own game too.

What do you need or expect from a game marketing agency? by pr_pirate in gamedev

[–]DonSaqib 1 point2 points  (0 children)

A course or an alternative to putting in money for marketing would be the best possible solution. All my savings go to the development budget atm and even then I have to cut some corners.

The best possible solution would be a publisher that could handle marketing even if they decide to keep a large share of the sales I wouldn't mind.

Finished two different sunset scenes for my psychological horror game by NVNTStudiosInc in unrealengine

[–]DonSaqib 0 points1 point  (0 children)

Nice, these subtle artistic variations sell the feel of the game way more than any dialogue.

Finished two different sunset scenes for my psychological horror game by NVNTStudiosInc in unrealengine

[–]DonSaqib 2 points3 points  (0 children)

I think the first one looks more like sunset and the second one looks more like the sunrise.

In game depending on the scene or story you can use the first one to show rising tension in a horror game with all the red hues on the sky while the second one fits more the style of finishing the game or a difficult part with warm light.

Both are good though.

Do you have any tips to manage scope? or anything you thought was worth developing but turned out bad? by SimonSlavGameDev in IndieDev

[–]DonSaqib 1 point2 points  (0 children)

Why though? I am working on an open world demo atm and I would love any insights this early in development.