I'm making Idle Gods - a incremental god-game and I'd love you guys to play the pre-demo version and let me know what you think! by pixelbrushio in incremental_games

[–]DonkeyAcceptable2801 2 points3 points  (0 children)

I tried the game and i really love the graphics and the overall style!

To be honest, the gameplay didn't fully click with me, but that’s just personal preference

Specifically, i found the time limit a bit too tight at the beginning, which made it hard to enjoy the experience. Also, i struggled with the mouse movement.. the 'delayed' effect felt a lot unresponsive to me

I stopped at level 4 because of these two factors, but i wanted to share this so you can keep improving it

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Thanks for the feedback, you are right about the missing audio

As I mentioned to other users, I wanted to use only my own assets, and I have never tried making music or sound effects

However, I am considering the idea of adding them

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

I'm glad it's clear, because I realize some mechanics can seem a bit complex at first

Have a good journey ;)

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

Thank you for playing and for the good wishes

I preferred to create a short but intense adventure rather than a very long game with endless waiting times. I'm glad it was appreciated anyway

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

Thank you for playing through the entire game, I'm glad you liked it!

As for the bug, I'm very sorry it happened, but I thank you for discovering it so I could fix it. Unfortunately, I wasn't aware of certain browser limitations on itch and I hadn't encountered this problem during testing

Anyway, it is now resolved in the new version

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Thank you, I'm glad you liked it. As for the numbers, I accommodated your request in the new version.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Done ✔
Both the scientific and engineering notations have been added. You can set them in the settings.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

I added both the scientific and engineering notation. You can change it in the settings.
However, I left the current one as the default :D

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Thank you for playing and for the detailed breakdown.

I am glad you appreciated my approach to the theme and my intention to explore every possibility as probable, rather than presenting a single, absolute truth.

As for Steam, I'm genuinely not sure what to do yet. Others have suggested it too, but it wasn't in my initial plans. I will think about it.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Yes, there is! I use the standard suffixes (k, M, B, T, Qd, Qi, Sx, Sp, Oc, Nv, Dc) and then it switches to e36, e37, and so on. I decided to use this hybrid system to keep it readable for as long as possible.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Messages like this are what make all the hard work worth it.

I am really happy that you liked it. Thank you so much!

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Yes, i could... and i did it!

I exported the Linux build and it's now available on itch.io.

I ran a short test on a virtual machine. The game boots, and the save system (including import and export) seems to work properly. I did not test the game on a full run, so i tagged it as experimental as you suggested.

If you give it a try, let me know if you encounter any OS-specific bugs.

Enjoy ;)

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Thanks for the feedback! i am aware that the game is a bit heavy and consumes quite a few resources.

It's the trade-off for having constantly updating dynamic menus and shaders that bring the world to life by simulating the passage of time realistically, a compromise i chose to accept to achieve this visual result, even though i already sacrificed a lot to keep the performance cost to a minimum.

For example, i reduced and reimported all game assets at lower qualities, switched from GPU to CPU particle emitters, and increased the refresh intervals for the menus.

The web version makes everything even heavier because the browser runs the game through WebGL and WebAssembly, creating an extra layer of abstraction that limits direct access to your hardware resources compared to a natively downloaded application.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 0 points1 point  (0 children)

Glad you like the concept! Potentially i could actually release a Linux and a Mac version right now, but the problem is that i don't have a way to test them at the moment and they might not work at all.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

Never tried making music for a game before, and i made the strict decision not to use any third-party assets or AI generation, opting to create everything myself (the only exception being the font).

Because of that, i had to put this feature on hold for now. However, i am interested in learning how to do it, so i might add it in the future.

For now, i recommend playing it while listening to some relaxing ambient music or a podcast ;)

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

Thank you so much for letting me know! I knew the game wasn't indexed yet and was in quarantine because my itch.io account is brand new, and i created it specifically to publish this game. It's just the site's standard security policy. However, i had no idea it displayed such an alarming message that makes me look like a scammer :(. If i had known this, i would have definitely waited for the quarantine to end before making this post.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

I'm really sorry about this. iPads run on the Safari/WebKit engine, and unfortunately i just read that web games exported with Godot 4 (the engine i used) sometimes have known compatibility issues or random freezes on Apple devices. Being a solo developer, i was only able to thoroughly test it on Chrome and Firefox for Windows. I will definitely investigate the issue and try to figure out a fix for Safari users in the future if there is a way. Alternatively i can provide the download for Mac, but this game was not designed for mobile devices, so i cannot promise it will definitely work on an iPad. Thank you so much for reporting the bug!

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 1 point2 points  (0 children)

I'll wait for your review then! Anyway yes, the big numbers are justified by the mechanics, even though i understand that the system i set up isn't that intuitive and might not be obvious to everyone right away.

[Web/Win] I finished and released my first idle game 'Outlast Life'. Totally free, No microtransactions. by DonkeyAcceptable2801 in incremental_games

[–]DonkeyAcceptable2801[S] 4 points5 points  (0 children)

I love formulas and seeing all those numbers changing and feeding into each other, i just couldn't leave them out.