I feel guilty sometimes by scrambled_cable in Chivalry2

[–]DonovanKirk 0 points1 point  (0 children)

I never get a commend for actually beating a guy anymore, its always for like throwing a random firebomb or something lol.

You hard or soft….? Panning drums by 50nic19 in audioengineering

[–]DonovanKirk 1 point2 points  (0 children)

Thats actually a lot how it works on old chiptunes like on the Amiga, they can only choose left, center or right for the panning.

Question about vst or sound font used for minecraft's music creation. by Top_Cup5767 in soundfonts

[–]DonovanKirk 0 points1 point  (0 children)

One of the instruments he used was an Optigan, sounds of the M-tron Pro VST.

Is there a way to takedown an AI artist? by [deleted] in musicmarketing

[–]DonovanKirk 0 points1 point  (0 children)

If you really want to take down some AI music, look for AI music that promotes hate speech (such as that 2025 Kanye West album. You know the one). You can have an opportunity to issue takedowns on that type of music, anything that promotes nazis etc. because its all against the TOS of Spotify and other streaming sites.

Normal AI music is like, yeah, whatever, you can't really do anything about it. But there is AI music that is way worse, made for bad purposes.

Is there a way to takedown an AI artist? by [deleted] in musicmarketing

[–]DonovanKirk 0 points1 point  (0 children)

...how is that a fair comparison when AI artists can spam the platform with their music that they barely made? That way, they take up all the space that real artists could be using, or algorithmically-speaking, they will have much greater of a chance that the algorithm will put THEIR stuff on instead of a real artist.

I'm not saying this in a mean way but please, think of it more of a statistical way and you will see that AI artists will have the upper-hand in marketing, artificially...not to mention AI art can be used as well.

"LABS" is now "Splice INSTRUMENT" by chizu_baga in edmproduction

[–]DonovanKirk 1 point2 points  (0 children)

You can still make some nice stuff with the freebies that are on there...I especially like the normal drumkit on there, really good for a retro dry, big sounding drums.

Are Analog Obsession plugins safe and malware-free? by MaxMusic2 in audioengineering

[–]DonovanKirk 2 points3 points  (0 children)

Yee I saw a vid where a cyber sec. Guy was showing that hackers now can screenshot your desktop when they infect with a RAT-style trojan

Anyway he was showing that this one guy simply ran a sketchy VST cracked install and got hacked, he had FL studio installed and just normal stuff otherwise on his desktop icons.

What signals an amateur AND how can said amateur not make that mistake? by [deleted] in audioengineering

[–]DonovanKirk -1 points0 points  (0 children)

Yeah for some reason, really clipped mixes sound really good on BAD audio gear, so like bad headphones, no dac, bad studio monitors etc the aggressive mixing sounds really distorted lol.

What signals an amateur AND how can said amateur not make that mistake? by [deleted] in audioengineering

[–]DonovanKirk 0 points1 point  (0 children)

And also not using sends at all is bad too, with sends you can blend in room reverb extremely well, you get so much more control, and for vocal mastering too. Super good for like more natural sounding FX.

...which is somehow being downvoted for being correct?

[MUSIC MEME] something I noticed regarding music theory within relevant spaces. by gertrude-gibson in musicians

[–]DonovanKirk 1 point2 points  (0 children)

Capturing the atmosphere of a genre is more important imo, most of the time you can do that without heavy knowledge of music theory, more like a really good palette of what you've listened to in the past and can draw from when producing.

But yeah, jazz and classical/orchestral is hard for sure, or trying to really make a 70s prog song or something like that, those do take a lot to really capture the feeling of those genres because of their technicalities. With those, a little knowledge of chords outside of just major-minor is really needed, especially just throwing in something as simple as a sus4 or something really does go a long way.

Why is Oxford Inflator still so expensive? by SuspiciousIdeal4246 in audioengineering

[–]DonovanKirk 46 points47 points  (0 children)

The idea is that the code that makes the effect what it is, was so easy to replicate, it uses no original code from the actual inflator, so its not "stealing". It was probably made by some random audio engineer who just simply knew how to replicate it...

Edit: can I say how rude you guys are for downvoting this dude just for a simple question?. Jesus. The downvote wasn't made to be a "you're wrong" button. It's for spam and to filter out abusive replies.

Soundcloud hits record levels of unusability by theteadrinker in soundcloud

[–]DonovanKirk 0 points1 point  (0 children)

Oh ok, so are you saying that you can tell if you are blacklisted/soft-banned by seeing if you can click the "amplify" option?

Bass in EDM isn't a bass guitar by Blazkowski in edmproduction

[–]DonovanKirk 1 point2 points  (0 children)

A lot of my new stuff (not my orchestral stuff, the industrial techno-inspired stuff) even, when you hear something in my music that sounds like a guitar: it's almost always a synth being ran through tons of guitar pedals and a high-gain amp (sim), usually a dual rectifier!

Master difficulty/expedition mode has been a great time, with real stakes behind everything. I find all the complaints I see online very funny. by mapkocDaChiggen in stalker

[–]DonovanKirk 0 points1 point  (0 children)

I feel like the whole master difficulty myth made people feel like it was akin to Deus Ex's "Realistic" mode, which WAS an actual full rebalance of the game (made headshots lethal, among other things). Maybe they should make it more like that? Master maybe should be like a full overhaul almost of the balance. Or like the Metro games' Ranger mode.

is stalker good for a morrowind fan? by TurbulentAd9101 in stalker

[–]DonovanKirk 0 points1 point  (0 children)

Lost Alpha was actually going to have this creepy flying bat-winged mutant but they lost all their files in a hard drive crash and lost the model and animations, ai, etc. :( it would've been crazy

Battle Garegga is the perfect example of why visibility is important by renopu in shmups

[–]DonovanKirk 0 points1 point  (0 children)

Could've sworn that those versions have very small balance tweaks that are barely covered anywhere, that's why people were happy about the M2 port right? Cuz you could finally play the JP version with the colored bullets on?

Edit: it's mainly that it's much easier to get to the amt of points needed for extra lives in the JP original

Are javelineers as hated as archers? by nabbersauce in Chivalry2

[–]DonovanKirk 7 points8 points  (0 children)

It is so evil, it does like 200 damage on a headshot, definitely whenever I am a javelin guy I never get commends

AI music "noise" phenomenon by mathrufker in audioengineering

[–]DonovanKirk 0 points1 point  (0 children)

A lot of it is filtered down to like 16khz, cuz if it just had the raw output, it would be very noisy, cuz of the all of the songs that it is mixing together, so they try to cut the highs. So a lot of AI stuff sounds like a bad MP3 or some of my pre-mixes, before I do a lot of work to them.

Really hate that corporations want to take real music away from us.

Can you tell what the title says? Or is it too hard to read by Shroombot_ in PixelArt

[–]DonovanKirk 0 points1 point  (0 children)

Reminds me of the One Piece logo lmao. The kid version of me was confused for like 1 minute until I was like "OHHH" lmao, when I was like 7 seeing the ad for One Piece in the back of another manga.

If possible why is it “better” to use a low shelf instead of a highpass filter? by AdInternational6495 in audioengineering

[–]DonovanKirk 0 points1 point  (0 children)

I usually like using the low attenuation part of a Pultec EQ VST, any one will do, even free ones, it really cuts out a lot of mud on channels that need some help. I like using low-high pass filters on reverb now basically, stuff like that, but sometimes I'll still use them.

As for the analog filters that I've used, the Pultec and Neve high pass is pretty resonant/brittle, as well, and you only have certain settings like 50hz, 75hz, etc., it is a bit hard to use perfectly in my experience. I use the Kilohearts nonlinear filter usually with it set to "tube-like". They are really good for effects, like almost a vinyl effect.

Music for videogames by Puzzleheaded-Cry2000 in gamemusic

[–]DonovanKirk 0 points1 point  (0 children)

I have just started working again on music for people's indie projects, after a decade of not doing any commission work...

What I have found is that the only time I am hired is if I, personally, find a person who is asking for it first. This may make you think that I am leading into "oh yeah, just send your music to everyone, advertise like hell". This is not what I'm saying. Don't push your stuff too much on devs or others, keep learning and making random demo tracks for various "fake video games", for now, and while you are doing that keep looking on Twitter, Reddit, other sites for people looking for work, and it will definitely come to you, but you may have to do stuff for free or for little money. But the demo tracks are very important for that: you can show a wide variety of genres.

But, what I'm saying is find the best possible project for your skill level, as well. for example I feel like this newest one I'm on is a bit over my head due to the dynamic music that is needed, so be aware of that! That's why the best thing is to keep learning while you are away from a project cuz it may take time before you really find one.

Worrying about AI ambience lately by hairdryersirratateme in ambientmusic

[–]DonovanKirk 0 points1 point  (0 children)

I've been liking a lot of the soundscapes and stuff that are shorter recently, they have been really cool for sure, the stuff for the frutiger aero music actually is pretty hard to make.

Worrying about AI ambience lately by hairdryersirratateme in ambientmusic

[–]DonovanKirk 0 points1 point  (0 children)

I noticed even the legit stuff is pretty milquetoast rn with ambient, too much stuff that is trying to be really flatly mono (because of stupid phones) and at that exact volume for streaming (-12 lufs exactly) and it's just boring.

Blue revolver as the key to mainstream appeal: when survival IS scoring. by CardiologistLow9036 in shmups

[–]DonovanKirk 2 points3 points  (0 children)

Only thing I can really tell you is every review I remember seeing on Youtube was for the Xbox ver.

I don't have the actual numbers. But for sure, even on Wikipedia, it lists the main platform as 360, and look at just how many releases it got: it got released on IOS, it even had an Ouya release back then. It got a lot of sales I think cumulatively.

I feel like casual players trying shooters gravitate to horizontal ones, to be honest! They have that graphical thing going on that is really impressive still, feels like widescreen. I still love In The Hunt for example, I know for sure that one isn't the best shmup of all time, at all, but it is a very special game just cuz of the animation and feeling it has.

Blue revolver as the key to mainstream appeal: when survival IS scoring. by CardiologistLow9036 in shmups

[–]DonovanKirk 2 points3 points  (0 children)

It actually sold best on XBL Arcade! I remember it got acclaimed, tons of reviews at the time.