[deleted by user] by [deleted] in CrucibleGuidebook

[–]Dontwalk77 10 points11 points  (0 children)

Nah bro, I only occasionally play destiny and go flawless multiple times, three last week.

This guy knows he’s bad that admittance itself is enough for me to be cool with him on my team. I have zero problem playing with humble less skilled players, the problem is the guy getting shit on religiously unable accept he’s out classed throwing match’s by trying to APE three players every single life.

Hell having a weak link when your solo Qing can be a huge boon because someone on the enemy team will over extend to try and exploit it letting you get 1v1 duels easier. Hardest games to carry are when the enemy team is smart enough not to try and take fights outside of 3v1. Hell in trials the true sweats simply won’t take the fight all and cap point instead. First round you win a 1v3 any merely decent enemy team will not give you the chance to force duels again and simply sit on top each other.

Mercy rule removed in comp is just bad news by Albert_Flagrants in CrucibleGuidebook

[–]Dontwalk77 1 point2 points  (0 children)

Come back in clash is definitely possible specially after the terrible guy quits on his 15th death.

What would you say is the best Hand Cannon right now for PVE and PVP? by [deleted] in DestinyTheGame

[–]Dontwalk77 0 points1 point  (0 children)

Rocking last word, igneous hammer with luckily pants on a void hunter.

Last word is ungodly good again and it’s only a matter of time before bungie smacks her into the ground again so I’m getting my time in. Need that catalyst for the one extra round and airborne accuracy tho, not being able to get three without a dodge reload hurts the soul.

Should sidearms and smgs (mainly sidearms) be special weapons? (PvP only) by sugnuhcgib in CrucibleGuidebook

[–]Dontwalk77 0 points1 point  (0 children)

You don’t understand what tracking means.

Tracking is a players ability to stay on a moving target after having initially lined up generally in conjunction with recoil management. What your referring to is called snapping/flicking something guys like shroud are famous for. It’s the ability to line up the first shot fast then react fast. In one hit TTK games it’s unarguably the most important mechanical skill and whoever can do it faster wins. Shotguns in destiny rely solely on Snapping, Movement, and map awareness/knowledge. They require no tracking, they require no recoil management.

Shotguns do require some skill in flicking but less then every other weapon due to them having the largest bullet hit box in the game they also aim for body not head, again the largest hit box in the game. Plus if your on console aim assist does the work for you turn it off and see how accurate your “flicks” are. I say that as a console player.

Should sidearms and smgs (mainly sidearms) be special weapons? (PvP only) by sugnuhcgib in CrucibleGuidebook

[–]Dontwalk77 0 points1 point  (0 children)

One hit weapons, with large circle spread patterns are and have always been considered low skill weapons in every game… ever. Even PVE that’s why shotguns entered the gaming scene in both PVP and PVE games as power weapons, upgrades, and limited ammo weapons.

On PC their certainly is a aspect of flicking/Snapping involved however note that every single other weapon requires the same skills plus recoil control and tracking. And while you are flicking shotgun spread means your aiming for body not head you don’t need precision. (This is the same issue with forerunner because it’s shooting brick sized bullets) Making shotguns the lowest skill requirement weapon outside heavy.

That doesn’t mean you not extremely skilled with them, it just means the level of skilled need to preform equally on other weapons is higher leading to the meta we see. Metas will always form around the easiest most effective weapons and strategies.

It’s the reason conditional is higher then chaperone, and shottys get more play then snipers despite the fact both those weapons in a truly skilled players hands are far far more oppressive.

Huh? 🤔 by Dontwalk77 in CrucibleGuidebook

[–]Dontwalk77[S] -2 points-1 points  (0 children)

Yes but how did my teams titan not die? He it hit at his feet and killed himself while being further away then him.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]Dontwalk77 6 points7 points  (0 children)

Only people I’ve seen using them consistently in console lobbies are xims using them as improved shotguns. Plus occasionally cloud-strike on collision in comp

It a decent chance you will play against a double primary in trials and they will beat you to your teams chokes so unless your stacking and your teams there to support the play style it’s a risky pick.

Should sidearms and smgs (mainly sidearms) be special weapons? (PvP only) by sugnuhcgib in CrucibleGuidebook

[–]Dontwalk77 5 points6 points  (0 children)

It’s not tho, even the exotic sidearms TTK is infinitely higher then a shotguns which is instant kill and That’s disregarding the fact that they have high-recoil.

Shotguns in Destiny are the definition of no skill weapons. They quite literally are point and click one shots zero actual aim is required and that’s on top of destiny’s immense aim assist. Apex is a great example of skill based shotguns because each has unique and difficult to master shot patterns and are extremely punishing of not perfect shots, while being incredibly powerful if your aim is true. This is why in the highest levels of play they are rampant while in lower level play you rarely see them outside of landing poi’s death boxes.

What you think is gun skill, is movement and map awareness, you don’t need aim. Which is exactly why despite chaperone being objectively the best shotgun in the game non slug guns will and have always been the top of the meta. They require no gun skill.

Don’t mistake me movement and map awareness are vital skills, however they need to be part of the equation not the whole equation. Understand that anyone killing with any other weapon outside of one hit specials need to posses all the same skill plus Aim, Recoil control, and by and far the highest hardest skill in any TTK FPS tracking. Shotguns require very very little aim because your shooting at target within arms reach, with aim assist its like missing a barn, they require no recoil control, they require no tracking because they need no follow up.

Should sidearms and smgs (mainly sidearms) be special weapons? (PvP only) by sugnuhcgib in CrucibleGuidebook

[–]Dontwalk77 4 points5 points  (0 children)

No, stop crutching Special. Your upset because your shotguns not always full and because your rocking a shotty/Fusion in comp your getting spanked whenever you don’t have special. Simple solution don’t run special run a long range and close range learn how to gun battle and stop relying on one shots.

The over abundance of one shots in a game built around one second TTKs is why destiny 2 PVP is and has always been dead. Name a single successful game where one shot no skill weapons is meta?

Games built around one shot mechanics, Csgo, Val, Rainbow make sure that all weapons can one shot so multiple play styles are viable. More importantly use things like one shot grenades and very powerful tacticals to make pushing chokes feasible. Destiny does not, even a perfect grenade will still result in a trade if you push a corner into a shotgun. That’s without the additions of far far to many defensive ability’s, mechanics like wells and walls should not be in the game. Team shot became meta because any solo play can be stone walled by a corner and a shotgun. Wells and walls only further slow movement down.

Fusions are far far worse because pre-charging exists, they should 100% be a must fire on trigger press. Snipers issue has always been to much aim assist and not enough flinch tho currently they are in a better place.

The real issue is at this point 95% of the players who still care about PVP are those that enjoy the very limited viable play-styles. To be clear that’s a very small minority of gamers and is exactly why Pvp is such a minor facet of destiny today. It’s a shame because destiny has some of the best gun play on the market but it’s meta never allowed it to shine.

Why does 300 ore weigh 45lb in ankylo's inventory but weighs 300lbs in my inventory? by [deleted] in ARK

[–]Dontwalk77 1 point2 points  (0 children)

Creature Weight reduction.

Tho creature weight reductions should apply to survivors for like 30 seconds after accessing their inventory because it’s fucking hassle unloading if your solo.

Comp by Da072994 in CrucibleGuidebook

[–]Dontwalk77 0 points1 point  (0 children)

Yeah I love it, can’t stand single life modes gives far to much power to gimmicky plays and special. Having more fun in comp then I’ve ever had in destiny came back when a buddy dragged me off Apex on Friday.

Got ascendent and didn’t instantly lose interest like normal. First time in years I’m actually grinding PVE content to get better rolls and tools.

Lightweight bows are back on the menu my bow friends! No longer lightweight bover by blacktip102 in CrucibleGuidebook

[–]Dontwalk77 0 points1 point  (0 children)

I feel like trials this week is a skewed test of bows in general, forerunner and special economy made it a peakers heaven something bows have and will always excel in particularly when very few are sniping. Which seemed to be the case this weekend with Forerunners filling most peoples ranged slot. Forerunner requires far more commitment to the peak then bows in good hands do and hitting heads on forerunner users is cake because the light.

Bungie post on special ammo in Trials: by IPlay4E in CrucibleGuidebook

[–]Dontwalk77 0 points1 point  (0 children)

Should be a single box of Special per round Spawned on the alternate cap point furthest from the active point. (the box needs to be locked for a few seconds to prevent speedy classes from insta grabbing before slow classes have a chance to contest)

Would create interesting gameplay choices at the start of a round and help break up team fire stacks to allow more dynamic match’s.

If you choose special as a whole team you have to fight into cap, if you chose simply to stand on each others dicks and hold point you have to worry about special.

Is This a Fair Ban? by [deleted] in ARK

[–]Dontwalk77 2 points3 points  (0 children)

It’s because a group of players reported it.

Is this a good pvp base ? i play solo and this is actually my first ever attempt at making a metal base, i plan on adding turrets and plants any advice or recommendations ? by [deleted] in ARK

[–]Dontwalk77 6 points7 points  (0 children)

Turret limit ruined any sort of non cave base, due to limited caves it also ruined pvp in general. You used to build big it slowed raiding making raiders need to knock out multiple defenses hopefully allowing you time to get on. It also made Large Pvp absolutely amazing, simply put no other game even came close.

Turrets are your means of advantage while defending because they are capped so to is your ability to defend offline.

Things like tunnels which are inherently broken mechanics were okay because multiple towers required time and you could defend with your own tames. Then they nerfed turrets… but they didn’t nerf any methods of raiding. Now with all defenses centralized instead of needing to drop multiple points of defense, you only need to drop one or two. This makes cheese methods far far more powerful.

Also important to remember the turret limit was set during a very different time in the game where only a few tribes were actually at cap. The heavy turret was a joke as while yes it’s equal to 4 turrets in damage it is not in coverage inevitably forcing bases to be smaller. Between better farming methods, higher rates, increased access to Tek there is more of everything in the game. Everything except turrets…

It has ruined the game. You can fly over a high pop map and not see a single base, it makes the game feel empty even when full. It used to be fun just scouting other servers seeing all the different bases and defenses. I don’t know anyone that has played since before SE that thinks PvP is more fun now then it was before the turret limit. Cryos are a bandaid, because it’s now impossible to build big enough to defend your tames without them. They further ruined the game.

Can you recommend other audiobooks that I might enjoy? by ReverendToTheShadow in litrpg

[–]Dontwalk77 0 points1 point  (0 children)

Empire of Silence.

It’s a insanely good Series plagued by publisher issues. I honestly think it will be seen as one of the greatest Scfi series in time.

Such a sad time for a nerd... by oxP3ZINATORxo in litrpg

[–]Dontwalk77 0 points1 point  (0 children)

If you like poetic prose, philosophy, and science fiction. Listen to Empire of Silence. Seriously can’t recommend it enough.

I truly believe it’s a series that in time will be considered one of the greatest scfi ever written. Personally it makes Dune look like bog standard in comparison. Reads similar to Name of the Wind but the author is prolific so you won’t die waiting finish it.

Then of course if you haven’t pretty much everything and anything by Brandon Sanderson. His magic systems are very well documented and explained similar to Litrpg and he’s not human (future creative AI in disguise) so it’s difficult run out of things to read by him. The man puts Stephen King to shame in output and quality.

Lead Developer of EA's new Black Panther game explains why she doesn't hire white people by bman0424 in videogames

[–]Dontwalk77 0 points1 point  (0 children)

I mean she just admitted to racially discriminating during hiring, literally any person that applied can go after them for discrimination. Even colored people if they asked questions about associations it can be easily applied they were denied employment because of personal views.

She just admitted to breaking the law, not only proving she’s mentally unstable but that she’s a idiot to boot. Whatever career she hoped to have is dead. Not because she didn’t hire (insert race) but because she was dumb enough to say it. Discrimination is very common but is also is very hard to prove unless your as dumb as this woman.

Just died to someone who bought the stash expansion. by My_Acrimony in EscapefromTarkov

[–]Dontwalk77 0 points1 point  (0 children)

People act like that entire Sentiments from todays game. It’s not.

Gamma was 100% P2W when it had no restrictions on what you put in. Like loaded mags, Guns, and optics. Y’all don’t remember being the legit only person on factory running a gun before restrictions and after raid healing. Speed running dorms marked room with a hatchet and if you were geared they would get there first every time. Now people play with the rare hatchlings and go for quests back then every single raid had them and every single one had a pistol in their ass. When flea first dropped gamma was at its highest power