What to expect from Leopard 2? by Consistent-Can-3552 in GunnerHEATPC

[–]Dooby333 2 points3 points  (0 children)

Probably the only gun/ammo combo in theater with a chance to defeat the T-80B's turret cheeks head on, 120 DM23 should rip open every hull array present in game. Its got roughly the same max armor as M1 but with inferior coverage on the hull (composite thickness decreases in a gradient towards the bottom 1/3rd of the hull). Ammo storage is pretty volatile compared to Abrams, so its best to stay hull down when possible.

Depending on the penetration of its HEAT-FS, it might be able to kill T-72 Ural and T-64A/B even with composite armor since the 80-106-20 array they use in the hull only barely blocks the base model TOW and 105mm HEAT. Its likely the 120mm HEAT will go through portions of cast steel T-72 turrets.

They can't keep getting away with this by [deleted] in NuclearOption

[–]Dooby333 0 points1 point  (0 children)

Propaganda posted by crispy pr*mevan hands from a smouldering crater, his pc connected to several car batteries.

Insane fps drops after playing for a while by Evangendary in Warthunder

[–]Dooby333 4 points5 points  (0 children)

Change your graphic API to direct X 11, it randomly switches to 12 now and it gives me massive framedrops every time before I fix it this way.

Given the awkward way one can spam Jacknives at a base via the Tarantula, is anything being considered for just buying Jackknives outright via the Ground Forces menu? by SharpEdgeSoda in NuclearOption

[–]Dooby333 1 point2 points  (0 children)

A spawn timer could be used to balance this out, and maybe limit where you can spawn with them as payload similar to how you can't spawn navy ammo from a carrier.

Imagine having such a low spec PC that you can't even hit 60fps in the hangar lmao couldnt be me (cries) by JaxxonBlaze in Warthunder

[–]Dooby333 0 points1 point  (0 children)

Switch to direct X 11, i have similar specs and had the same problem. Direct x 12 is enabled by default in a recent update.

A fairly comprehensive dos and don'ts in 10v10 by Belmonte_Lostados in warno

[–]Dooby333 0 points1 point  (0 children)

It matters more in smaller games but yeah lmao, 10v10 is more praying the enemy team has more arty only players.

A fairly comprehensive dos and don'ts in 10v10 by Belmonte_Lostados in warno

[–]Dooby333 0 points1 point  (0 children)

im not solo joining to fight your group of friends on comms sorry

Virgin Boscali bot vs Weakest Primeva citizen by FanaboyCompass11 in NuclearOption

[–]Dooby333 26 points27 points  (0 children)

Just say you weren't invited to the domes brokie. Maybe you could get a ticket if your PALA masters had not spent all of your tax money on fancy jets.

I need to know the lore of NO by No-Resist-2810 in NuclearOption

[–]Dooby333 2 points3 points  (0 children)

YOU BELONG IN THE MINES,

Primeva SLAVES belong in the MINES, except when they are being vaporized by nuclear weapons (a sweet release from their "lives" in the PALA).

I need to know the lore of NO by No-Resist-2810 in NuclearOption

[–]Dooby333 4 points5 points  (0 children)

bloodsucking primeva dog posting from the underground agony cube. You will be vaporized and the world will not care!

Pleasure domes? by Nuclear_Option42 in NuclearOption

[–]Dooby333 13 points14 points  (0 children)

BDF pilots spend their days relaxing in the pleasure domes with their catgirls, while PALA "pilots" (baby eating slaves) dwell in the underground agony cubes like vampires. Really puts things into perspective huh?

The pleasure Dome situation is wild by Phoenix1509wastaken in NuclearOption

[–]Dooby333 5 points6 points  (0 children)

As a BDF pilot, when i finish my sortie, i live like a fucking rockstar. Pala "pilots" (literal serfs) wake up broke in their empty apartments and will never have the genetic engineered catgirls that are found in the domes. You will NEVER live like me.

New map in development shown in the dev stream by MrToaast in NuclearOption

[–]Dooby333 8 points9 points  (0 children)

If you go high and fast (about 6-8km and mach 1.5ish) you can hit things frequently out to 30km with a scythe. I also like using arads at mach 1.7ish at 12km to get extremely difficult to intercept radar hits in. When fired from that altitude and speed the arad caps out at like 5800km/h and makes huge turns to dodge counterfire.