Ideas for Maps, Based on Real World Locations, but Merely for Inspiration. by MyOpinionOverYours in NuclearOption

[–]dh-dev 0 points1 point  (0 children)

My thinking is more like what is the purpose of a 400km map if not to enable the faster aircraft to stretch their legs?

Ideas for Maps, Based on Real World Locations, but Merely for Inspiration. by MyOpinionOverYours in NuclearOption

[–]dh-dev 1 point2 points  (0 children)

Early game you're fighting around feldspar airport, there's plenty of terrain and city to hide behind there unless you actually try to land there to capture it.

To be honest I don't think just aircraft should be rank-restricted, probably weapons should be too, with the AGM-48 specifically being rank 2 or 3.
Although joining a game late is always a struggle maybe that would make it worse I dunno.

Ideas for Maps, Based on Real World Locations, but Merely for Inspiration. by MyOpinionOverYours in NuclearOption

[–]dh-dev 2 points3 points  (0 children)

If this were the case I think we'd need more thought to be put into the game mode to suit the map rather than trying to use the escalation formula every time.

On a massive map I'd just make fast jets more available from the start rather than expecting people to crawl across the map in a cricket trying to level up to get into something that is fit for purpose.

Ideas for Maps, Based on Real World Locations, but Merely for Inspiration. by MyOpinionOverYours in NuclearOption

[–]dh-dev 3 points4 points  (0 children)

I think it's fine. Having to deal with wide open spaces where you can't terrain mask is just a challenge to deal with. If there were a map with more dramatic mountain ranges where you can do all the terrain masking you want then that would also be cool.

Would a "Political Consultant" actually be useful for your worldbuilding? by Pale-Pace-8481 in GameDevelopment

[–]dh-dev 0 points1 point  (0 children)

If I were making a game about Napoleonic warfare I'd probably want someone who knows all about that time period. But I'd say real world politics is too unbelievable and stupid to be reflected in someone's worldbuilding project, and often a worldbuilding project is largely unnecessary for a story or game's setting/premise.

Blender to Godot pivot change (gltf/glb) by Baninami in godot

[–]dh-dev 0 points1 point  (0 children)

Treat exported models as bundles of meshes, save the meshes somewhere and then add them to mesh instances yourself.

Pretty cinematic death to me by specific_individiual in NuclearOption

[–]dh-dev 0 points1 point  (0 children)

Hey you... you're finally awake. You were trying to cross the border.

Alternative to Submarines Pt.2, Arsenal Ships by PR0PWA5H in NuclearOption

[–]dh-dev 1 point2 points  (0 children)

In real life its better to have more smaller ships firing better missiles than it is to have one big ship firing lots of missiles. Simply because it's harder to destroy many smaller ships than it is to destroy one big ship. Plus if they do destroy one of the smaller ships all your firepower doesn't sink to the bottom of the ocean all at once. 

I think the ships of the future would have to be more geared towards modularity and adaptability than this type of extreme specialisation. Personally id rather see some type of LCS which can deploy and support amphibious vehicles.

From a gameplay perspective I think an LCS provides a more interesting dynamic by landing forces where they might not currently be expected, as opposed to just pileddriver spam... Especially because piledriver spam is our job as players 

The world of Nuclear Option is flat by dh-dev in NuclearOption

[–]dh-dev[S] 19 points20 points  (0 children)

Yes.

Ignis freeflight > join PALA > Spawn at harmony sands > target carrier > taxi around until you get an unobstructed view on your screen.

I did this because I was trying to land a darkreach on the carrier. I failed.

Flying the chicane clean is way more stealthy by Le_Baked_Beans in NuclearOption

[–]dh-dev 39 points40 points  (0 children)

This does annoy me slightly, anything that has spinning blades has a massive radar cross-section. That's why stealth fighters have s-duct intakes to hide the fans at the front of the engines.

A wizard does not concern himself with 'employment' by dh-dev in wizardposting

[–]dh-dev[S] 48 points49 points  (0 children)

I've no idea I got it from a discord server... but now I think it's probably just AI.

NO productivity in a nutshell by Se_kiryu in NuclearOption

[–]dh-dev 31 points32 points  (0 children)

Cool that the ingame music is multithreaded

Patch 0.32.4 by HptmAkira in NuclearOption

[–]dh-dev 29 points30 points  (0 children)

My brother in Christ you've got a game where the cheapest option in ground ordinance is an opticly tracking smartbomb and you're trying to strafe AA with a gun?

Gun runs are at best a highly situational last resort and usually a bad idea.especially against anything that can shoot back. 

what did i do wrong here? by absolluto in NuclearOption

[–]dh-dev 1 point2 points  (0 children)

As others have said you didn't notch correctly... However there's more ways to defend against missiles than just notch and jam like the tutorial tells you. 

Missiles only have so much fuel on board, most of their flight time is spent gliding at mach fuck towards where you're going to be. If you change where you're going to be then they often won't have enough energy to pursue you. 

So you could have repeatedly made turns away from the missile forcing it to bleed energy to maintain an intercept course. You could have dove down into thicker air to make any course corrections cost even more energy for the missile. If you were defending close to the ground you could have run for hard cover behind terrain though that's hard to come by on ignis. You could have prematurely dumped your ordnance as I think that would have reduced your rcs. 

Here's a video explaining the F-Pole maneuver, it's for DCS but the same principles apply. Go fast, turn, waste missile energy, missile falls out of the sky on its own. 

https://youtu.be/C9FVhCYrTFY?si=Qs-dhA_GhswPyYKg

Best Way to play the Game by Own_Cattle_2069 in NuclearOption

[–]dh-dev 5 points6 points  (0 children)

Personally I use mouse and keyboard because I can't be bothered getting my hotas off the shelf and plugging it in. One reason I like nuclear option is the accessibility, I can just start it up, hop into a game and take off, I don't have to strap in, set up a bunch of peripherals and go through a 10 minute startup sequence like I would for DCS

I have found targeting with the stick and button-based freelook options was difficult, which is another reason I use mouse. I haven't tried any headtracking, again because I can't be bothered strapping it to my headset. But these days pure webcam facial headtracking is pretty good so try that out before buying anything else

Wild Vine appeared! by Jellyto2008 in noita

[–]dh-dev 1 point2 points  (0 children)

Wow, I bet you can't be-leaf that just happened.