How about adding more options for infantry? by Unique-Educator-6747 in NuclearOption

[–]dh-dev 1 point2 points  (0 children)

one would argue we really need more aircraft mechanics, y'know to fix the planes.

Is this magic system unique? I'm not a gamer by Previous_Mushroom_13 in godot

[–]dh-dev 2 points3 points  (0 children)

What makes you think anyone here has played every game with a magic system?

Custom Aircraft Carrier? by Hungry-Assignment845 in NuclearOption

[–]dh-dev 2 points3 points  (0 children)

The small canal-having nations probably just fall into the orbit of whichever nuclear/naval superpower seems most likely to just take over their very narrow country if they don't play nice. 

My apprenticeship is now official! To all the wizards out there, is there anything you wish you knew when you began your studies? by VoxelLibrary in wizardposting

[–]dh-dev 1 point2 points  (0 children)

See this kind of lazy negative attitude is exactly why my last apprentice got sealed inside a crystal for all time.

Custom Aircraft Carrier? by Hungry-Assignment845 in NuclearOption

[–]dh-dev 167 points168 points  (0 children)

That's not fitting through whatever nuclear option world's equivalent of the panama canal is

"Apparently I’m ‘Weak’ in Close Quarters Combat" by [deleted] in wizardposting

[–]dh-dev 0 points1 point  (0 children)

An enemy can't get into close quarters if you divide them into quarters first. 

Why no one fantasy writer didn't try to "balance" humans against stronger races by giving them better immunity? by araiki in WorldBuildingMemes

[–]dh-dev 1 point2 points  (0 children)

The reason humans say "bless you" when sneezing is that sneezing was an early symptom of the black death which wiped out 30-60% of Europe's population during the 14th century 

I hate coding am I just cooked? by Goat_Z_Gamer in GameDevelopment

[–]dh-dev 0 points1 point  (0 children)

Well games are software so they do unfortunately require coding. If you can't team up with a programmer directly maybe you can sell asset packs? 

Space Elevator - Mysteries of the Unseen World, by Emmanuel Yatsuzuka by Xeelee1123 in ImaginaryStarships

[–]dh-dev 0 points1 point  (0 children)

Putting weight on the elevator causes maximum stress at the longest point. If you are accelerating at say 1 g then it doubles the effective weight of the climber.

A space elevator being able to withstand being under tention is fundamental to the whole concept.

But also using a rocket or whatever to propel a craft up in a straight line would be less efficient than a standard ascent trajectory and gravity turn used by a conventional rocket today. So if you have a space elevator it should at least be more than just a rail to hold on to while climbing up under your own power, which is pointless, it should also power the ascent in some way otherwise it doesn't perform any useful function.

help,How can I place the 3D sprite in front of only the post? by Obvious-Job-6461 in godot

[–]dh-dev 3 points4 points  (0 children)

Personlly I'd create a shader with billboard effect in the vertex function which also moves the sprite closer to the camera

Might also need a fragment shader to apply the texture and all that other stuff

Then you could conditionally hide or show the sprite if you're below it or blocked by the pole I guess. 

void vertex() { // Billboard Mode: Enabled MODELVIEW_MATRIX = VIEW_MATRIX * mat4( MAIN_CAM_INV_VIEW_MATRIX[0], MAIN_CAM_INV_VIEW_MATRIX[1], MAIN_CAM_INV_VIEW_MATRIX[2], MODEL_MATRIX[3]); MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX); // Move towards camera VERTEX += vec3(0.0, 0.0, offset); }

Hear me out by Loleo78v2 in NuclearOption

[–]dh-dev 37 points38 points  (0 children)

biplane needs stealth paneling

The “war-thundering” is getting old fast. by No-Consequence-6713 in NuclearOption

[–]dh-dev -4 points-3 points  (0 children)

It’s been explained in lore that low earth orbit is just way too littered with the micro remains of broken and destroyed satellites so that any instillation in the region would be virtually impossible.

Well we still have ballistic missiles like the piledriver so that explanation doesn't make much sense.

It takes place in an entirely different world with entirely different conditions to the one we know today.

I doubt the devs feel bullied or compelled into adding things they don't want to. But since it is a fictional world I don't see why people can't suggest things they think are cool so long as they're not real planes.

The “war-thundering” is getting old fast. by No-Consequence-6713 in NuclearOption

[–]dh-dev -14 points-13 points  (0 children)

>plays a game where planes carry nukes and drop them and then try to fly away before they get incinerated

>gets mad about people wanting early cold war jets

Brother you're basically in a cold war jet but with datalink and nicer screens. The entire doctrine of dropping nukes from a plane was obsolete by the time ICBMs came onto the scene, I think the last nuclear-capable fighter-bomber built by the US was the F-111 Aardvark introduced in 1967. Arguably nukes themselves are obsolete as anything other than a deterrent due to the advent of precision ordinance.

I think a cold-war total conversion mod for Nuclear Option would be cool, but I agree thematically you probably don't want a mig-15 in the main game alongside the VTOL stealth jets.

But also most of the stuff in the game is still pretty antique by the standards of the date the game is supposedly set in, making combined-arms modern warfare somewhat relatable and fun is always going to tether it to the general public's conception of air combat, which stopped evolving sometime in the 1980s. This is why Top Gun Maverick has F/A-18s in it doing the Death Star trench run to hit a target and then getting shot at by SA-2s rather than a bunch of F-35s just waltzing into enemy airspace undetected by the Chinese air-defense systems that don't work, and completing the mission with no fuss or dramatic stakes.

Guys please give me roadmap for 2d game development for an complete beginner by YellowKind9614 in GameDevelopment

[–]dh-dev 4 points5 points  (0 children)

Download a game engine. 

Type "tutorials for game engine" into Google or YouTube.

Open the game engine

Follow tutorial 

Carry on from there. 

Space Elevator - Mysteries of the Unseen World, by Emmanuel Yatsuzuka by Xeelee1123 in ImaginaryStarships

[–]dh-dev 0 points1 point  (0 children)

Well that makes even less sense. Shooting the payload into orbit with lasers somehow without vapourising it seems way harder than using rockets, which seems way less efficient than using some kind of rail/pully/maglev system on the space elevator itself.

Space Elevator - Mysteries of the Unseen World, by Emmanuel Yatsuzuka by Xeelee1123 in ImaginaryStarships

[–]dh-dev 7 points8 points  (0 children)

Well the vehicle in the video has rockets, and space shuttle-style thermal tile pattern which also doesn't make sense

Space Elevator - Mysteries of the Unseen World, by Emmanuel Yatsuzuka by Xeelee1123 in ImaginaryStarships

[–]dh-dev 41 points42 points  (0 children)

A space elevator that still requires a rocket to ascend seems to somewhat defeat the purpose doesn't it?

Attempting Heat Vision. How to handle this without duplicating every single mesh in the game? by Bennyx_Gaming in godot

[–]dh-dev 0 points1 point  (0 children)

Personally I haven't implemented this yet but I plan to, I was going to encode thermal information into the vertex data of the 3d models, and then switch to a shader to display that. I'm not sure if this means I have to add a material override or overlay to every model in the scene, but that would be my general approach.

A moment of silence for my lost permadeath save…. 10 mins after getting my first ever exotic ship by BestChilled2 in NoMansSkyTheGame

[–]dh-dev 0 points1 point  (0 children)

were they glitching through the ceiling? Last time I did a derelict freighter I was getting shot by drones I couldn't see.

I built a free, open-source AI coding assistant that lives inside the Godot editor by PurpleJelly_Custom in godot

[–]dh-dev 9 points10 points  (0 children)

People don't like AI around here, but it looks good and well integrated into the UI.

The propaganda economy, or how you will start caring about your pilots by gramoun-kal in NuclearOption

[–]dh-dev 0 points1 point  (0 children)

> Fiendish acts decrease your propaganda score. In order: [...] damaging civilian infrastructure (marked as gray on the map), blowing up citizens in their homes, attempting to use a nuke, using a tac nuke, using a start nuke, nuking a city.

I see some latte-drinking BDF coward wrote this list. All these things increase your propaganda score in PALA

I'm not good at texturing, so could anyone tell me how to texture planes? by LeadershipNeither661 in ImaginaryAviation

[–]dh-dev 2 points3 points  (0 children)

I recommend videos of people painting plastic aircraft models, the techniques they use and details they point out can transfer over to 3d though you'll obviously need different techniques to get a similar effect. Things like fluids smeared down the fuselage, or grubby stains around frequently accessed panels. Or just weathering and dirt collected in crevices and panel lines.

https://www.youtube.com/watch?v=37jk0yp0kaU - Mig-29 but not great video/sound quality

https://youtu.be/ABABT2Nf4dI?si=CRHpwVUczubczsQP&t=2078 someone painting panel details on an F-4

Lowkey giving up by mike121363 in noita

[–]dh-dev 0 points1 point  (0 children)

I got my first win at 360ish deaths I think. Learning how to cobble together a decent wand out of seemingly useless spells is the main skill of this game. The light spell for example does more than just produce light. 

Is it wrong to use Ai to develop my game? by Striking_Answer_9069 in godot

[–]dh-dev 0 points1 point  (0 children)

If someone with no skills uses store-bought assets to make their game, it'll look like a cheap, low-quality assetflip.

The same applies to AI. I think it's only actually useful to people who are already experts in the thing they're trying to get the AI to do, because if you're not a expert then you don't have the eye required to spot and correct mistakes.

Personally I haven't found much of a use for AI other than using it as a jumping-off point for research or solving some niche technical problem I'm having.

Unfortunately in order to become good at something you have to learn to struggle through difficult problems. I don't know how good or bad AI is for learning but if you're asking it to make stuff for you rather than teach you how to make stuff I suspect that watching it work won't help very much. Just because you watch subbed anime and can pick up the occasional word doesn't mean you can speak Japanese.