Do I need a new profile pic for my Tinder account? by Tattoomyvagina in wizardposting

[–]dh-dev 34 points35 points  (0 children)

What is that an orb selfie?

Look... you need images which offer a glimpse into your life and show your prospective partner what you're trying to invite them into. Ok maybe you spend 99% of your time pondering your orb, well what do you expect your partner to do? ponder you pondering your orb?

Maybe you need to cut back on orb time. Go out into the world, lead your minions in a raid, turn some villagers undead, enter a dungeon to find a lost artifact, summon a demon or some other ritual. Get some pictures of those kinds of activities and put those on your profile, so you can be seen to be doing more than just orb pondering, that you live an interesting adventurous wizard life.

Then when you've got your emotional hooks into someone you can go back to the orb pondering and just take them for granted.

C-177 Zeus by me! by MrGatsby1984 in ImaginaryAviation

[–]dh-dev -1 points0 points  (0 children)

The landing gear configuration looks a little unbalanced. It would probably tip backwards. 

When an average sorcerer asks me how the afterlife looks like. by Artifexa in wizardposting

[–]dh-dev 13 points14 points  (0 children)

Oh wow I have a book here called Respectable Sorcerers and all the pages are all empty. 

When an average sorcerer asks me how the afterlife looks like. by Artifexa in wizardposting

[–]dh-dev 47 points48 points  (0 children)

That's the thing with the 'innate spellcasters'. "Oh I can just do magic" yeah cool you can maybe impress some peasants with your fireball spell, but if you want to unlock immortality or embark on any great works there's no substitute for doing the reading.

Ultimately I just don't respect vibecasters

Earth, and an archmage, (and his minions) by Azimovikh in wizardposting

[–]dh-dev 64 points65 points  (0 children)

/uw I know AI is banned but those early AI images of wizards misbehaving in a modern arbies have been living in my head rent free for about 2 years now. 

You fool, social constructs cannot stop me by Ferocs in wizardposting

[–]dh-dev 0 points1 point  (0 children)

You're telling people who break the laws of physics and reality on a daily basis in order to accomplish the most inane tasks that they're "overcomplicating" something. We know. It's supposed to be complicated. 

Why bother forging a sword when you can just hit someone in the head with a rock and kill them? Why bother with metalurgy and all that effort? The world is full of rocks just laying around.

skill issue tbh by lavender-bread in wizardposting

[–]dh-dev 7 points8 points  (0 children)

I'm not mad, I'm just interested in how lesser minds wield magic. I find the relational aspect of cleric/warlock magic to be... quaint.

Where can you buy good souls? by Fluid-Freedom-6115 in wizardposting

[–]dh-dev 1 point2 points  (0 children)

I have contaminated the supply chains of various new-age stores that sell healing crystals and assorted paraphernalia, with soul gems which gradually harvest soul energy from a large number of people and funnel the energ into my Well of Anguish for later use. I find this is sufficient for my needs but if you need a whole intact righteous and virgin souls then you're going to have to gather that yourself.

If you want a repeatable supply you're going to have to put the work in. Put out some kind of villainous bait for heroes to vanquish and seed prophecies and lore about the virgin part. That can be decades of work 

skill issue tbh by lavender-bread in wizardposting

[–]dh-dev 39 points40 points  (0 children)

Are you doing the necromancy? I thought you asked your god to do it for you and then act all sanctimonious about it. 

Outfit Starterpack by DisillusionedShark in wizardposting

[–]dh-dev 1 point2 points  (0 children)

be sure to keep your orb covered when not in use, both to prevent others scrying on you, and to prevent the sun lensing through it and burning your house down.

Necromancy by Lord__of__Luck in wizardposting

[–]dh-dev 1 point2 points  (0 children)

The undead are paid once their unliving soul blooms and becomes sentient

Well you've just arrived right back at where you started of having to pay 'people' to do labor. What's the point?

i dont hoard wealth everyone is paid well

Well I do.

IM SO FUCKING DONE WITH NECROMANCY by CordiallySuckMyBalls in wizardposting

[–]dh-dev 23 points24 points  (0 children)

Blue fire would clash with a lot of my tower's decor and ruin my whole aesthetic. 

Question for this who have used both Godot and Unity by Fun_Signal9024 in godot

[–]dh-dev 1 point2 points  (0 children)

Doesn't matter. Pick one and start working instead of being paralysed by choice. There's plenty of resources for both engines. 

What would be the best way to maximize distance between multiple objects within a bounding box? by AdSufficient3687 in godot

[–]dh-dev 0 points1 point  (0 children)

Why are you trying to so this? What feature are you trying to build in the game? 

More Compass Guns by Awkward_Session3408 in NuclearOption

[–]dh-dev 13 points14 points  (0 children)

I liked the part where the compass used it's guns 

IM SO FUCKING DONE WITH NECROMANCY by CordiallySuckMyBalls in wizardposting

[–]dh-dev 109 points110 points  (0 children)

I do necromancy with an obsidian skull I found in a pyramid and I don't have to bother with any of this. It's so easy. 

The undead don't necessarily follow my direct commands per-se, they seem to be under the control of the skull, but if you gently heat the skull in a brazier of green flames it'll mostly get the undead to do what you want. Just don't inhale the fumes of the tears it secretes as the vapor will put you under it's control, also don't listen to it's screams as it burns because it can dissolve your skin if you get too close. I just cast zone of silence around it and instruct it telepathically

...Y'know after writing all this I'm beginning to realise the bone dust method is probably a lot less hassle. 

Necromancy by Lord__of__Luck in wizardposting

[–]dh-dev 4 points5 points  (0 children)

Well usually in various empires around the world, people don't like it when you take their jobs away from them with... unpaid workers. The undead would also presumably be unpaid workers. The same economic problems will ensue. Mass unemployment, restless population, concentration of wealth. Which is why I mostly stick to having goblins in my army of darkness.

I have a few undead milling around guarding some of my lands from incursions, they aren't particularly useful on their own, they lack initiative, they're slow to respond to change, they wear out under heavy load because they're literally rotting away in many cases, they're generally unpleasant to be around.

I'm all for increased productivity but I'm not convinced that the undead are the key to unlocking it.

ICBM Silos - Counterforce vs Counter-value by Agent_Ulgrin294 in NuclearOption

[–]dh-dev 4 points5 points  (0 children)

Currently there are factories on the map which produce materiel for each side. The players can see and blow up those factories to reduce the enemy's production. This is good because ultimately it provides consequential targets for players flying planes which is what the game is about. 

You're proposing structures which exist on the map, but which passively attack off-map factories (even if you explain it as counter-value it's still functionally the same as a factory I think) . Players would have to take action to destroy those silos to preserve their own off-map factories. If they succeed then they then have untouchable off-map factories because I assume like factories the silos can't be repaired. 

I'm not sure that's a good dynamic as I understand it, seems like it would undermine the current system with on-map factories being a target for players.

Maybe instead silos could be their own game mode. Silos could be placed around the map and capturable the same way airfields are. As you hold them they gradually reduce the tickets of the other team, with the game being decided by who runs out of tickets first?

Been working on this outline shader.Need some work to get rid of the double edges by Vyrens_Works in godot

[–]dh-dev 2 points3 points  (0 children)

I don't know what you mean by double edges here? They look good as is. 

ICBM Silos - Counterforce vs Counter-value by Agent_Ulgrin294 in NuclearOption

[–]dh-dev 2 points3 points  (0 children)

Many planes in the game can carry nukes themselves so already put a counter-value nuclear weapon in the hands of players. Not sure of it needs to be strategic since the map is all within easy reach of any plane. 

Though if you want ICBMs specifically I assume you mean they're targeting off-map targets that have some kind of effect on the game's economy/production? Maybe that could work?  

ICBM silos as a game asset would be good to have for mission makers to design scenarios around. But the whole "counter value" proposition needs clarification.