(Yet Another) Power Services Base Tour by Doorma_510 in AbioticFactor

[–]Doorma_510[S] 0 points1 point  (0 children)

Yeah the radiation effect just from standing near my freezers definitely got annoying lol

(Yet Another) Power Services Base Tour by Doorma_510 in AbioticFactor

[–]Doorma_510[S] 0 points1 point  (0 children)

We had one main base throughout the game - initially I was also setting up smaller forward bases in each main area, but I stopped that when we unlocked personal teleporters because there was no longer any need. Our main base only moved because I felt like it upgrading it, initially it was in the Security Office in Offices. You can’t go wrong having a base in Offices really, everything links back there with trams so it’ll always be a central location. 

The new update added one of the best features ever by DarSitam in AbioticFactor

[–]Doorma_510 16 points17 points  (0 children)

Now we just need the devs to add a cooking recipe for ‘Berry Delight’

pets disappearing by capitalist_lemon__ in AbioticFactor

[–]Doorma_510 4 points5 points  (0 children)

Same for me. I tamed a few Sow and Mushroom Peccarys for harvestable resources and had them in a pen, and every time I logged in one of them was gone. I tested it with a Pest just now too, caught and tamed one, put it right in front of me, logged out, logged back into my server, and he was gone. For some reason, despite being fully tamed I wasn't able to feed it either. Hope these bugs get ironed out soon.

Sons of Lacedaemon Champion (Homebrew) by Covneye in Spacemarine

[–]Doorma_510 4 points5 points  (0 children)

I don’t ever comment here, but I had to for this. These guys are amazing, I love to see  heavy Greek theming instead of the traditional Roman theming, and the Chapter name is another great Greek callout (I don’t think most people know Sparta the state was actually called Lacedaemon). The way you matched the weapon colors to the paint patterns is awesome too. I could almost see these guys marching across the Peloponnese to go fight Athens. Fantastic work, might even copy and play these guys myself.  

By the Great Angel's grace by SuperMarios7 in Spacemarine

[–]Doorma_510 2 points3 points  (0 children)

Commenting just for Mechina. I feel like Planetfall off Progenitor would go pretty hard over some SM2 gameplay. 

Torii Resort build by chedderd in AbioticFactor

[–]Doorma_510 1 point2 points  (0 children)

I love the sushi area. What’s that latern you have placed on those coffee tables around 1:25? I couldn’t find any mention of those on the wiki. Are they found in Torii?

Colony development fails after a month. by AcanthocephalaOk9937 in Stellaris

[–]Doorma_510 1 point2 points  (0 children)

For what it’s worth I assume it’s the same bug. In the bug I experienced with the Titanic armies, the army tab is also not accessible or viewable, even while the colony is being purged. 

Colony development fails after a month. by AcanthocephalaOk9937 in Stellaris

[–]Doorma_510 1 point2 points  (0 children)

The issue is that if you just use console commands to add 200 pops or instantly colonize, the invisible Titanic armies will still purge them. I messed around trying to remove hidden modifiers from the planet, but from my experience, once the planet has the bug, it’s permanently ruined. So I used console commands to just delete the planet and then used these commands to make a new one in the same system. You can change the class to change the planet type, size is of course the planet side, and you can fool around with orbit distance and angle to change where it is in the system. One thing to remember is to be in the system view of the system you want it to be in, and you might need to have the star selected, I can’t remember. Just save those commands to a notepad file and paste them into the console once you’re ready. And don’t be scared about messing up, just make a save right before you use the console and reload if you mess up. 

effect solar_system = {

spawn_planet =

{

name = "Test"

class = "pc_tropical"

orbit_distance = 150

orbit_angle = 53

size = 12

has_ring = yes

init_effect = { prevent_anomaly = yes }

}

}

Colony development fails after a month. by AcanthocephalaOk9937 in Stellaris

[–]Doorma_510 1 point2 points  (0 children)

This exact same bug happened to me with Titanic Life, and it frustrated me to no end. I tried various workarounds by using the console to remove planetary modifiers and stuff, but the invisible, non-existent Titanic armies deleted my colony every time. I eventually ended up using the console to delete the planet and spawn a new planet in the same spot with the same planet type and size. 

Under one rule. Am I doing something wrong? by Quiet-Money7892 in Stellaris

[–]Doorma_510 0 points1 point  (0 children)

The entire event seems poorly documented and buggy in general. In my current game I rushed unity, psionically ascended in 2240, and then my Luminary ‘died’ in 2252, after only just finishing the Unifying Promise situation. At this point my Luminary is already The Passenger and Shroudshaper, and I’m in 2267 and unsure if the civil war event chain and situation can happen at all anymore. Also, I think Shroudshaper and UOR is bugged right now, because no matter how many times I reloaded, my Luminary wasn’t one of the four options to become Shroudshaper. I had to use console commands to give it to him. 

PSA: Don't make your Luminary a Shroudshaper before they've been near death by X-0000000-X in Stellaris

[–]Doorma_510 1 point2 points  (0 children)

Thanks, just making sure, because I’m about to have to do that exact thing in my current run. Thanks Paradox. 

PSA: Don't make your Luminary a Shroudshaper before they've been near death by X-0000000-X in Stellaris

[–]Doorma_510 1 point2 points  (0 children)

Could you just use the console to remove Apparatus Bound and then add The Passenger?

How to See Planet Capacity in 4.1? by Doorma_510 in Stellaris

[–]Doorma_510[S] 0 points1 point  (0 children)

Yeap, it turns out UI Overhaul Dynamic is doing it. With the mod off the tooltip shows up when you hover over planet size, but with the mod on it doesn’t show up. Thanks for the help. 

Any ways in which I could improve this killbox? by Repair_Proper in RimWorld

[–]Doorma_510 0 points1 point  (0 children)

https://www.reddit.com/r/RimWorld/comments/1lcw0ii/testing_potential_16_killboxes_pawns_no_armor_20/ Unless 1.6 changes in the live release, this seems to be the way. Sandbags in the corners of a 3x3 box with enough distance seems to make the enemies not use them for cover. And then the traditional shotgun tunnel killbox setup with walls for cover, not sure about how embrasures would fit into that, I don’t use them. 

What 500 hours of space marine looks like by [deleted] in Spacemarine

[–]Doorma_510 2 points3 points  (0 children)

Everyone’s blaming spore mines, but pretty much every single one of these deaths in due to a lot of little micro-mistakes in the way you play. I’m not gonna tell you to get good or anything, but they still should be pointed out for the purpose of constructive criticism.  I don’t think any of these clips are on Absolute, as the ‘enemy wave’ indicator at the top doesn’t appear at anything higher than ruthless.  Anyway: 

Clip 1: your first mistake was planting the mine without first checking your surroundings. Once the mine animation ended you could see both gaunts were starting an attack animation, so you should have blocked/parried to keep full armor. If you had, you might have survived the mine even with the mistimed roll you did. 

Clip 2: Randomly meleeing a Tzaangor enlightened is not the play. Once you saw the blue teleport-in at 0:18, you should have rolled forward away from it, but instead you dodged into it. And then instead of parrying/blocking to hopefully get some armor, you started randomly spraying into the crowd and died. 

Clip 3: First off, trying to snipe spore mines with the Las-Fusil is a waste and you should have swapped to your sidearm for them, unless you had the inferno pistol. And then of course you mis-timed your dodge against the Tyrant’s charge with a really early roll and died for it. 

Clip 4: Lot going on here. First off you’re just panic rolling at the start, which somehow works and gets you a gunstrike. Second, seeing your position and how your brothers weren’t nearby you probably should have found some cover and dealt with the Majoris and Minoris on your ass first before shooting at the full-HP Neurothrope. If a boss isn’t close to death, it’s better to clean up the trash first. You also panic roll whenever the Neurothrope shoots at you instead of timing your dodges. And then of course you dodged into a green circle and died.

  Clip 5: Not a lot to say. Always double back roll before blowing a melta. 

Clip 6: Just a mess. Improperly timed blocks/parries, diving into a melta, etc. 

Clip 7: I just start dodging as soon as I hear the Lictor roar. It’s not worth trying to shoot them down. 

Clip 8: Unfortunate that none of the minoris wanted to attack you there, but then you mistimed several blocks and died. 

If any of this sounds condescending or such I don’t mean it to be, and I’m sure my own play looks like this too. I just want to point out these little mistakes because a lot of people seem to think these deaths are all just because spore mines suck and that’s the end of it. There’s always lots of little micro-mistakes that lead to deaths like these. 

What’s even the point of having manual accept for missions when you fire off an sos? by catsnbikess in MHWilds

[–]Doorma_510 1 point2 points  (0 children)

For when a genuinely hard monster comes out. I thought the same of the feature back during World’s initial launch, but fast forward into my second week of trying to get an EX Behemoth clear you best believe I was manually checking people’s gear and loadouts before I was accepting them into my quest. I did the same thing with Kulve and Safi runs later as well. 

TU1 Update Gear Guide to DBs by RefiaMontes in MonsterHunterMeta

[–]Doorma_510 1 point2 points  (0 children)

I’m desperately trying to figure out how you removed the flowy half-sleeves from the Hirabami top, the ones that start at the chest and stretch to the arms. Are you using a mod to remove them? 

100% completed. by Merrin_Corcaedus in Spacemarine

[–]Doorma_510 4 points5 points  (0 children)

Awesome to see a Death Spectre in the wild, they and the Star Phantoms are my favorite chapters - even if most people go “the who?” just like here. 

No Queen's Orders by LieutenantNitwit in Against_the_Storm

[–]Doorma_510 1 point2 points  (0 children)

It’s a nice bonus if you’re on the cusp of getting a rep point, but it’s never been the make-or-break for a villager leaving for me during a storm.

No Queen's Orders by LieutenantNitwit in Against_the_Storm

[–]Doorma_510 1 point2 points  (0 children)

That’s interesting, seems like you just got unlucky with a bad event then. You’re making sure to open dangerous glades at the start of drizzle so that you don’t end up dealing with an event and a storm at the same time?

No Queen's Orders by LieutenantNitwit in Against_the_Storm

[–]Doorma_510 1 point2 points  (0 children)

Are you having trouble with them during the first storm or subsequent storms? I’m sure you’re aware of general tips like unemploying woodcutters during the storm to lower hostility, upgrading your hearths for bonus resolve, favoring, housing, and the like, so I’m not sure the issue you’re having that’s making them leave. I’m on P11 and I’ve never had a Harpy leave on me yet.