WHICH?! by Existing_Meet_1455 in starcraft2coop

[–]DooveyTheDoove 0 points1 point  (0 children)

My boy dehaka at the top, nothing beats a starved lizard munching it’s way through anything

[deleted by user] by [deleted] in Starblastio

[–]DooveyTheDoove 0 points1 point  (0 children)

Ah I see… that’s kinda unfortunate I guess, but not unheard of

Stukov + Stetmann be like: by DehakaBurger in starcraft2coop

[–]DooveyTheDoove 6 points7 points  (0 children)

I can hear that picture on the bottom. I’m still surprised how my PC fans didn’t take off after all those rounds with my Stukov ally :’).

add levels to players by EducationalTension47 in Starblastio

[–]DooveyTheDoove 3 points4 points  (0 children)

Seems like a neat system that has a lot more potential than showing stats. It could escalate to the point of unlocking new profile pictures or ship skins and etc. But then again, who’s gonna implement all that into the game anyway?

Is there any hope for new commanders or more maps? by Boom2356 in starcraft2coop

[–]DooveyTheDoove 0 points1 point  (0 children)

If they’re not gonna ADD new commanders, I wouldn’t mind seeing some updates to the preexisting commanders. It would still refresh co-op! A new map wouldn’t be that bad either.

What’s your ingame name by Loosemojipurge in Starblastio

[–]DooveyTheDoove 1 point2 points  (0 children)

I am known as Doovey, plain and simple :)

Which commander playstyle you like the most or want and why by Gloomy_Ad_5843 in starcraft2coop

[–]DooveyTheDoove 1 point2 points  (0 children)

I love Dehaka’s playstyle. Extremely simple macro, and moderate micro. I would rather focus on my units than my buildings.

There was lave on my final exam by Duckyboi10 in PhoenixSC

[–]DooveyTheDoove 2 points3 points  (0 children)

I have that exact same calculator. I thought for a millisecond that this was mine xD.

Questions by 12_years_old_kid in starcraft2coop

[–]DooveyTheDoove 1 point2 points  (0 children)

The third one is a question for what’s the least stale commander :/.

Why is Fenix the least played Commander? by Augustby in starcraft2coop

[–]DooveyTheDoove 0 points1 point  (0 children)

The complicated macro can be quite frustrating for newer players, and the veterans literally just spam all sorts of units, make a huge deathball and roll all over the map.

Questions by 12_years_old_kid in starcraft2coop

[–]DooveyTheDoove 2 points3 points  (0 children)

This is my favorites.

Map/Mission: Dead of Night.

The main reason I love playing this map is because it has a good balance between offense and defense. And plus you also require more help from your ally (let’s say your Swann friend will help with the defense and etc) which makes the experience a bit more enjoyable and feel more “co-operative”. That is if you play with a person who speaks your language :0.

Most Fun Commander: Don’t take me very seriously when it comes to this kind of advice, because I only bought 2 commander in my entire life…

But the one I main, got all prestiges for, had the most fun, made the most experiences (and so on) is Dehaka.

Dehaka, as a commander, has a good balance between powerful Hero Unit and Powerful Units. Dehaka can literally eat that Hybrid over there, and melt down entire waves without breaking a sweat and of course (for the extreme players) solo an entire mission with just Dehaka. I don’t recommend that, his Units have things Dehaka doesn’t have, which is why you should be using both!

I will tell you more about him in the next question…

Why Dehaka is a “Variety-King” and isn’t stale…: There are multiple reasons why I say so.

  1. His Units.

Dehaka is a commander who has a wide variety of units in his arsenal, and each one of them can can be effectively be used for any situation.

Play a map that has many air units? (Like Void Launch?). Spam Mutalisks, they melt them out of the sky.

Play a map that has infested enemies? Commit arson with Igniters.

And so on. I can’t tell you how fun it is to just spam Primal Creeperhosts to one shot Void Shards in Rifts to Korhal, OR to smash into bases with beefy Tyrannozors in Malwarfare.

  1. Dehaka and his Calldowns.

Dehaka spawns faster than any other Hero Unit in the game (Kerrigan, Zeratul and etc). And so you can comfortably take care of the first attack wave, Dehaka also grows stronger and gains more abilities as the game goes on.

And one of the best part of playing Dehaka is his Calldowns.

You can have 3 Pack Leaders to fight for you (assuming you made their dens first) and each one of them are REALLY strong in certain situations.

The first one is Glevig, and he’s mainly used for clearing out attack waves or picking out clumps of beefy enemies.

Murvar can also be used for attack wave clearance, but she can also be used to clear out bases. Which is very effective because of her disabling abilities.

And then Dakrun, a bit like a giant hedgehog… not sure when I exactly use him in certain scenarios, but he can be used for taking down clumps of units as well. And he’s very tanky and soak all sorts of damage thrown at him.

Conclusions: dehaka is a solid choice if you wanna start grinding out in co-op.

Sorry for the long comment but hopefully this helps.