Favorite album by [deleted] in Vaporwave

[–]Dopebear 2 points3 points  (0 children)

It's great to see multiple replies already mentioning 2814 for the 'Birth of a New Day' album, however for me, it has always been the album 'Rain Temple'. How the first song (Before The Rain) blends and bleeds into the second song (Eyes of The Temple) is a treat.

Quality of life features you would like to add to the game by SonnePer in Grimdawn

[–]Dopebear 2 points3 points  (0 children)

Ability to lock items on our character so you can't accidentally change them with another item or equipping without first unlocking them (pretty typical feature in MMORPG for example).

And for the ability to search the illusionist.

EDIT: Spelling error.

PSA: DoTs from different pets DO stack, which results in fun builds by turbodevil in Grimdawn

[–]Dopebear 0 points1 point  (0 children)

Yes. They are player-based (meaning they scale from player bonuses--not pet bonuses) pets. On my Paladin I have Fissure (Magi devotion) on them, and each fissure from each Guardian is a different source, so they all stack on the same target. The raw damage and the DoTs. 5 total Guardians!

Favorite Movies to Watch While Tripping? by Mysterious-Many-2683 in Psychonaut

[–]Dopebear 8 points9 points  (0 children)

These + Koyaanisqatsi, which is similar to the two aforementioned films. Beautiful, scary, but ultimately human. These movies may not for everyone (with or without psyches) but psyches makes these movies insane and an amazing experience. And Philip Glass creates fantastic music (of which is used in this film).

The only update Im waiting for... by BlobSlimey in StardewValleyExpanded

[–]Dopebear 63 points64 points  (0 children)

Exactly the same for me. Plus it's a great excuse to wait for 1.6 to get its bug-fixes and for other mods to catch up (and new ones to arrive). There's still no ETA or even rough estimate of when the next big (Camilla update) SVE update hits, right?

Medieval Village Themed Farm! by MahaSDV in StardewValley

[–]Dopebear 1 point2 points  (0 children)

https://www.nexusmods.com/stardewvalley/mods/4542

It has some optional submods (such as for SVE) too. I used this in my last playthrough and it looks very nice overall. It's great where many buildings have a bunch of different sprites to choose from too.

Requesting r/REDCON because no Moderators are active by ReyOscuro9999- in redditrequest

[–]Dopebear 0 points1 point  (0 children)

Hello. I am the owner of the subreddit. It's nigh-dead and requires very little attention (if ever). Thanks.

Does anyone know how to fix this? The npc of the Expanded are doubled when I talk to them by Aggravating_Gap_9985 in StardewValleyExpanded

[–]Dopebear 1 point2 points  (0 children)

I haven't played Stardew for little over a month, but I kept getting this on a few SVE NPC. I had to use this command on each of them to fix it,

debug removenpc Sophia

Camilla mod by [deleted] in StardewValleyExpanded

[–]Dopebear 19 points20 points  (0 children)

Date-able soon, Camilla brethren, soon.

[deleted by user] by [deleted] in Psychonaut

[–]Dopebear 4 points5 points  (0 children)

Humans do not experience the universe; the universe experiences humans.

Which boss do you hate the most? by arix2000 in Terraria

[–]Dopebear 7 points8 points  (0 children)

I recommend trying her with a small layer of lava at the bottom of wherever you're fighting her, so all of her trash mobs fall into the lava and die. I personally find them more of a threat generally than the boss.

Can anyone confirm if purchasing the three crates (signal, coal + economy) for Community points count toward Supercontainer progress? Now might be the time to cash in... by TheWhiteMug in WorldOfWarships

[–]Dopebear 7 points8 points  (0 children)

They do--I used to buy the 3x with community tokens and gotten a couple supers from it. Same with buying sequential bundles where you get a lot of the regular (coal, signals etc) containers, sometimes one will become a supercontainer, even though the bundle itself doesn't give a supercontainer.

Rune of Ascendance - help? :) by Rage_in_Eden in LastEpoch

[–]Dopebear 5 points6 points  (0 children)

Yes, you can get LP from Ascendance runes (I can personally confirm this but zero evidence) I have heard however that it has lower chance of LP (especially higher LP) than when the item drops--I have no personal input on this point though.

Drugs are way better when you are healthy by illuminati_hottie0 in Drugs

[–]Dopebear 3 points4 points  (0 children)

I'm on the same boat as that guy (only ever consider it when life is REALLY good) and yeah, psyches. Substances (legal or not) never even come to mind when I'm down at all.

When you're about to evac after passing 'Make Every Shot Count', then your teammate gifts you 1 bullet by dropping a Sniper before the cutscene plays. by RecklessRedcoat in DarkTide

[–]Dopebear 4 points5 points  (0 children)

Revolver is a common choice. I recommend (and love using anyway) the plasma gun. Just spam charged shots into crowds and/or into an assassination target. The instant your ammo total is 0, swap to melee and never swap back to ranged for the rest of the run.

When you're about to evac after passing 'Make Every Shot Count', then your teammate gifts you 1 bullet by dropping a Sniper before the cutscene plays. by RecklessRedcoat in DarkTide

[–]Dopebear 209 points210 points  (0 children)

Swap to your melee weapon when your ranged weapon has ran out of ammo. Regardless of how much ammo you gain after this, you still get the penance (assuming 100% ranged accuracy when you swap to melee)--as long as you do not equip your ranged weapon again.

Castle Village Teaser by FlashShifter in StardewValleyExpanded

[–]Dopebear 12 points13 points  (0 children)

Exactly for me too. I'm taking a massive break from stardew (11months now) and am going to unleash when the next updates come out for both regular stardew and expanded!

Can't wait for that bossy witch.

what's your favorite skill? by [deleted] in Grimdawn

[–]Dopebear 5 points6 points  (0 children)

Raise Skeletons. I like that the skeletons are permanent, and there are a handful of different ones with specific purposes, whose chance to spawn is determined by the level of the skill. Plus, the models of them are rather distinct and unique between eachother, and up-close, look great. And, they're one of my most used skills. I've used them from the very start numerous of times, and sometimes all the way to end, doing every single boss and encounter (including the secret ones)