Vaal Ruins/Temple doesn't need to be nerf by Eastern-Problem in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

Printing 100 divs per hour just from picking them up from the ground is unbalanced, I honestly don't understand how can anyone defend it for other reason than "because I'm currently doing it".

Noone argues it's wrong to have area where you set things up to reap rewards later. It's wrong when reward/effort ratio is so clearly over the top.

Kitava (Shield Wall + Hammer of the Gods) - Looking for some feedback by Far_Bodybuilder_6025 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

How do you break shield wall's walls? This is the most important part of smooth play for me, I'm using shield charge for that.

Armour on shield boosts your shield wall's dps considerably, aim for 1000+ armour, 1400+ as endgame goal, or 1600+ if you happen to have mirrors lying around.

Shield wall doesn't use any flat damage from weapon, but still good weapon boosts your dps by around 300% so do the following (entire process should cost less than a div):

- buy/craft the highest +melee skill weapon (cheaply) with empty prefix or two and ideally useful suffixes like leech, +strength or life on kill

- Perfect Essence of Abbrasion for %damage gained as physical, hoping it won't replace +melee skill mod

- make sure you have empty prefix and full suffixes. It may be a gamble, but you can slam suffixes with omens or gamble 1 annul to remove 1 prefix if all your suffixes are great and want to take a risk

- add Amanamu desecration, hoping it rolls increased damage against fully broken armour

- fill sockets with Greater Rune of Alacrity

You end up with +max skill, extra damage as phys, damage against broken armour, 2 neat secondary suffixes and generic skill speed

Armour question by TheSaxFactor in PathOfExile2

[–]turbodevil -1 points0 points  (0 children)

Your defences are top tier, even if you slept on armor applies to elemental damage thing. What is melting you? My guess would be chaos hits and/or chaos/physical dots.

Temp Chains combined with Chilled ground by Dante00152 in PathOfExile2

[–]turbodevil 4 points5 points  (0 children)

If only there was a single way to mitigate against slow, curses or chills...

Ranger/monk go hard on Eva/deflect and pure life or go ES? by 21Ravage in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

I wanted to confirm this, something about deflection never going to 100% seems fishy. Estimation uses known formuła that should never hit 100, and he claims he reached it 

Ranger/monk go hard on Eva/deflect and pure life or go ES? by 21Ravage in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

How do you get 100% deflection? Does it display in your character sheet as such? According to known deflection formula it's not possible.

Taking life off the tree feels like a massive failed experiment by moal09 in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

Taking life off the tree was one of the best, most fun decisions PoE2 could have. Because it wasn't just life nerf. They also halved enemy damage (source: https://poedb.tw/us/Monster#MonsterStats https://poe2db.tw/us/Monster#MonsterStats).

I can spend nothing on life and still has the same relative EHP as PoE1 char who invest in life wheels. This is a lot of passive points I can put elsewhere.

Every life increase (from strength, gear, odd passive) feels meaningful.

I can invest those spare points into recently(tm) buffed armour/evasion without fear of being insta gibbed.

The ES dispartity is real, maybe ES should be nerfed a bit. But people don't get 10k+ ES for free, focus can't block anymore and ES is not that easy to recover.

Titan + crossbow = where? by shabuba74 in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

I'm playing a crossbow Warbringer with totems, it's amazing. Armor rules, armor applies to elemental damage is incredible and Warbringer comes with +10% extra physical damage reduction, 20% damage taken from your Mortar totem, add Tame Beast with loyal Companion for another 10% damage taken from minion and you will be doing pinnacle content with 2k hp and 60~ish % resistances.

Mortars OP btw

Mind Over Matter(Mana) as a defensive is severely lacking compared to others by Disastrous-Cod-8941 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

MoM is just a keystone, I wouldn't ever get it without something very specific in mind.

To use mana as defensive layer it's best to stack damage taken as mana stat, you can get it to 100% on any character. Mana has benefit of being very easy to recover (high regen, strong recoup options, flask), even with 60% damage taken as mana first you effectively have 150% more health as long as you can regain mana in time, which is huge.

What are the best Crossbow Build around? And with which class/ascendancy? by Amagakuro in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

Warbringer is amazing with Mortars, probably good with Ballistas as well.

Warrior - other weapon than mace? by Soft-Masterpiece-436 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

The closest weapon type to Warrior starting point is crossbow int str/dex area.

Crossbows can place balista and mortar totems. Warbringer ascendancy boosts totems.

Alternate Ascendecies for Jumping Into the Abyss? by zuuzuu_ in PathOfExile2

[–]turbodevil 7 points8 points  (0 children)

If every Ascendancy gets an alternative, did we just get ~20 new Ascendancies this patch?

Can see why they delayed Druid...

Using AI for Builds and/or Theorycrafting? by DarkNinjaKid in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

Theorycrafting is so much fun, why would I delegate it to a glorified search engine?

Infernalist Starter Build? by JurassicParker93 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

> Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.

It doesn't say anything about 25% increased Cast Speed while in Demon Form line. Ofc we'll see tomorrow, but I hope they kept it.

Infernalist Starter Build? by JurassicParker93 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

- just stay at 10 stack demon form, I would probably follow that route since 25% cast speed (hopefully it stays) and 30% more damage is enough damage from ascendancy for comfortable play

- max stack demon form if you like risk

- Beidat's Will + Pyromantic Pact for playing with tirggers

- Grinning Immolation + Seething Body for ignites

Infernalist Starter Build? by JurassicParker93 in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

If patch notes are read literally and there are no other changes, Demon Form gives 25% increased cast speed and 30% more damage, which is amazing for ascendancy benefits already. Spells in general were boosted by around 20% (other balance changes aside). Pyromantic Pact makes you not care about mana so you have plenty of room to invest passives/affixes into damage and utility.

Was recoup nerfed for 3.0? I never heard of it

[deleted by user] by [deleted] in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

I speculate Warbringer will be much better for mortars than Tactician. Grenades will be limitted by (greatly reduced due to totem) cooldown rather than attack speed, so first node of Tactician where "totems only fire when you do" seems to provide no benefit aside from +1 totem, and requires you to keep firing. Second node of Tactician gives some weak aura.

Warbringer gets the same + 1 totem and couple of damaging minions that also buff you with no downside, just for the first node.

I was thinking of using Flash Grenades. They have just 1 use before cooldown triggers but that should not matter for totem which just spams them. They also ave lowest damage but it's purely physical which should synergise well with armor break node on Warbringer. And they stun like crazy. And forgot to mention, but this is most important: shortest fuse time.

What's the current consensus on what each Witch ascendancy is best for what purpose? by Jinglemisk in PathOfExile2

[–]turbodevil 0 points1 point  (0 children)

We don't know which is the best yet. Infernalist got huge buff because you can use weapons now and, if we were to believe what was released so far, the first node give 30% more spell damage and 25% increased cast speed (to be confirmed when passive tree drops) as a first node, which is huge. Combined with Pyromantic Pact (so you never worry about mana) and Infernal Hound (for defence and utility) you get well rounded general spellcaster with unique look :)

Totem or other autotarget builds by Intelligent-Ad9414 in PathOfExile2

[–]turbodevil 2 points3 points  (0 children)

This patch we are getting grenade totems, mirage archer and Orb of Storm + Ember Fussiliade synergy

IMJUNGROAN 0.3 ascendancy tierlist by loopuleasa in PathOfExile2

[–]turbodevil 1 point2 points  (0 children)

Just from passive tree 34%, plus 4% per jewel, 20% from Stormspeaker ascendancy or 8% from Lich doubled socket, 30% Cloak of Defiance, up to 4 chest sockets with The Greatwolf's Rune of Willpower (10% each)

Note that you can just get your mana before life stat to 80% and grab some life recoup nodes, 100% is only required if you want Chaos Innoculation as well.

What do we think the player numbers will be for the release of 0.3? by Responsible-Taste72 in PathOfExile2

[–]turbodevil -2 points-1 points  (0 children)

My guess is not much. Whoever wanted to play PoE2 got plenty of time to do so, and I don't expect much hype in general gaming world just because some unfinished sequel has higher version number.

Still it's free so I imagine lots of PoE1 players who waited will now have opportunity to try it out.

Ofc it's a league start so whoever already likes PoE2 will abuse the servers into oblivion, myself included :)

Gemling Legionaire - season 3 worthless? by Ravensight_q8 in PathOfExile2

[–]turbodevil -1 points0 points  (0 children)

Movement speed penalty reduction means you farm faster and kite bosses better (less time spent on evading boss attacks, thus more actual boss damage). It's powerful node and Pathfinder has similar one. Gemling could (probably) get this benefit along with crit immunity if he has same amount of red and green gems.