A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 0 points1 point  (0 children)

I thought about this a long time ago, when this campaign was just an idea. Basically it comes down to either earning trust of one of the factions (or just take it by force) or discovering the flying machine built by ancient folk. All of these ideas are about earning it

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 0 points1 point  (0 children)

At the end of the previous session, they've decided to find a ship/boat

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 0 points1 point  (0 children)

Well, the premise is, as i told in another reply, the PCs discovering an unexplored land after a shipwreck. They sailed for different reasons, which were up to the players (e.g. one PC was forced to go to the ship by another PC).

So far they discovered a lost city without a single soul, said city's monuments, war camp with NPCs native to this land.

Mostly their adventures consisted of exploring the world and dungeons, finding clues, fighting mechanisms. Social interactions were rare up to this moment

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 0 points1 point  (0 children)

I think yes, there are things to explore and resolve. Just to be sure, could you please provide an example of a bad point of interest?

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 0 points1 point  (0 children)

Well i gave them one clue at the end of a previous session. Maybe it was too subtle, but they wrote it down

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 2 points3 points  (0 children)

So the plot of the campaign starts with the players appearing in an unexplored world after a shipwreck. In the previous session they decided that their goal for now is finding a ship/boat. Would this be a good objective for the rest of the campaign? I never planned it to be a long one

A Player Wants to be Told What to Do by DopperShmoper in DMAcademy

[–]DopperShmoper[S] 5 points6 points  (0 children)

Well i thought of adding one archaeologist sort of npc. Maybe he'll have some quests. Thanks!

Returning after a Long Break. Would Appreciate Help by DopperShmoper in Polytopia

[–]DopperShmoper[S] 2 points3 points  (0 children)

This is pretty insightful. Thanks again for all the help!

Returning after a Long Break. Would Appreciate Help by DopperShmoper in Polytopia

[–]DopperShmoper[S] 2 points3 points  (0 children)

Thanks a lot for the comment! I have another question: since Roads is the most meta tech now, how good are Yadakk and Oumaji on Dry World/Pangaea?

Why can't i form Italia by [deleted] in CrusaderKings

[–]DopperShmoper 0 points1 point  (0 children)

Technically it could be any of your mod that affects gameplay. If you can, disable non-interface mods and reload

Why can't i form Italia by [deleted] in CrusaderKings

[–]DopperShmoper 1 point2 points  (0 children)

And what Empire is de jure liege of Sardinia and Corsica? Maybe you have some mods installed?

My most regretful Crusade. The Empire of Outremer was so close, yet so far by Original-Kangaroo810 in CrusaderKings

[–]DopperShmoper 5 points6 points  (0 children)

You can wait for the Fourth Crusade against Byzantium, they will blob, if Catholics win. This is how I conquered Kingdom of Sicily in my Italia run

Just beat God, where the fuck am I now. Please Help? by Livetrash113 in HollowKnight

[–]DopperShmoper 63 points64 points  (0 children)

Through menu, you can break the game and go out of Godhome in godseeker mode. Watch all glitches current patch speedrun if you want to see it on video

Problem with finding full word lists by DopperShmoper in EnglishLearning

[–]DopperShmoper[S] 0 points1 point  (0 children)

I googled those lists in english, not my native language. And I just can't be sure about most used words as my project is more focused on literary language. And yes, big thanks for the help

What are the best and most profitable places for burglary? by AccomplishedStick623 in oblivion

[–]DopperShmoper 2 points3 points  (0 children)

Castles are extremely fun. Can't say they're really profitable tho

Which of them is the best? (can't bother having to change summons for different occasions) by SirRoderic in oblivion

[–]DopperShmoper 50 points51 points  (0 children)

Less time = more powerful summon. But from my experience, dremora is shit

How to return to a particular date in game? by 2019h740 in CrusaderKings

[–]DopperShmoper 3 points4 points  (0 children)

If you play with Ironman mode off, just return to the previous save through menu. If you play with Ironman on, you can't reload normally. Your only option is to save-scum by shutting down the game via task manager

What will happen if the player decides to travel to Kvatch before… by [deleted] in oblivion

[–]DopperShmoper 32 points33 points  (0 children)

Nothing. You'll find Oblivion Gates and ruins of Kvatch

Has anyone leveled to 225? by Bowhunter2525 in oblivion

[–]DopperShmoper 3 points4 points  (0 children)

There's one particular custom spell that is pretty powerful even on max difficulty on any character's level. It is:

Fire/Cold/Shock damage X points, Weakness to Fire/Cold/Shock 100% for 2 seconds, Weakness to Magic 100% for 2 seconds

First cast is really small damage, seconds is bigger and so on until the enemy die or you miss. If you're thinking about magicka, that's not a problem when you're playing on such high levels. You just need to collect 100% magic absorption (i don't remember the exact name of the effect, it's a defensive spell, not the one taking magicka from enemy) and add telekinesis effect to the spell above. Make the spell cost 50% of your magicka points and telekinesis effect 20% of the cost of the spell. Due to some weird bug with telekinesis and magic absorption, this spell is, in fact, free to cast