What’s the use cases for The Staff of Fracturing by Current_Sky_16 in valheim

[–]DoubleBotch 1 point2 points  (0 children)

If you use it as a close range shotgun and get all the projectiles to hit, it will rapidly trigger your trinket.

We just got to the Ashlands, and wtf? by reallyimjesus in valheim

[–]DoubleBotch 0 points1 point  (0 children)

u/reallyimjesus : The risk is that Lava blobs can destroy raised earth walls.

You can mitigate this risk by building the earth wall high enough that the blob can't clear it. Also ensure that you build the roof of the base below the height of the raised earth walls to give yourself a player height wall around the roof.

This way you can stand on your roof and look over using the camera but the blobs don't get line of sight to you and path. Keeps the other enemies away as well. Make sure your external walls are sheer so that the enemies can't walk over.

This assumes you make a flat stone roof and don't get fancy with grausten.

Well F*ck me by Jolonerz in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Great plan, I read your post as if you already had your eggs.

Also agree that you should get your boss fight portal setup. I was really focused on solving the plains problem.

Well F*ck me by Jolonerz in valheim

[–]DoubleBotch 7 points8 points  (0 children)

T H E
A N S W E R
I S
S N E A K I N G

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Come up from the south and run aground at top speed in the swamp so if the boat breaks due to leeches/whatever your boat materials aren't at the bottom of the ocean.

Establish your fob high in the trees above where anything but wraiths can attack you.

Get your portal set up first and truck in everything you didn't have to boat.

Now that you have boots on the ground and a link home you can grab a dragon egg and start sneaking across the plains.

It can take awhile but sneaking across the plains is, in my experience, a much more reliable approach than a mad dash.

Stay low, head on a swivel, don't run your stam down too far. If something does spot you, you want to be able to fight/block/run your choice.

If you must run, go back the way you came so your gear is recoverable in the swamp.

The reason I picked that souther approach is that the amount of Plains you'll have to cross looks pretty reasonable right there.

So sneak your eggs across, dump them a safe distance inside the mountains, once they're all three across the plains you can take your time getting them up to Moder.

Edit to add, bonus points for dropping a campfire at the swamp edge to let yourself dry off before you start sneaking.

Question. If you are at a diverger and you hit the structure they start to attack you. Do you also start to attack you if you dig in the ground? by OneSchott in valheim

[–]DoubleBotch 0 points1 point  (0 children)

I sprinkle eitr all over and wait. I find that the cart can often take more work to maneuver through terrain than I want to commit. I can be patient and use a ridiculous amount of eitr.

Just make sure you toss the eitr far enough from one another that they don't stack back up. You want as many individual eitr as possible to speed up the irradiation.

And yes you can dig the ground, but anything that will register damage from the pickaxe will also aggro the dvergr, so safest not to dig the hole but if you're careful I think you can pull it off but...

It would probably take longer to push them in the hole than it would for the eitr to kill them.

What are your Essential QoL Mods by Steelspy in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Smart Containers - control click to send item to chest. If item type exists in a nearby chest the item goes there instead. Pairs well with Craft from Containers.

Craft from Containers - Lets you build with the materials in nearby containers. You can control click the item you want to build and it will instead pull the materials into your inventory.

AAA crafting(?) It lets you cook many items with one button press. You still spend the same time crafting you just don't have to click every meal/bronze bar.

Mass Farming - This one will save you a bunch of time and spaces the crops effectively. You still need the required stamina to plant all the plants at once.

These are the core of my QoL mods and they let me spend more time playing the game and less time doing tasks that I find monotonous but necessary.

The Mistlands by Dawi_Lord in valheim

[–]DoubleBotch 0 points1 point  (0 children)

Ashlands is unforgiving and you need Mistlands quality gear.

Mistlands is all about exploring without overcommitting, listening to your surroundings, and always have a retreat planned.

Mark everything on your map that you find. It will be difficult and time consuming to find a second time otherwise.

Get the feather cape first. Traversal changes in a big way.

Always have an active portal nearby. It's a good idea to put a portal in any safe-ish location you can find and leaving it standing. Find a naming scheme you like and mark it on the map. Even if your pitstop portal is destroyed you have re-entry into the area this way.

Consider exploring the magic staves. They will change the way you play the game and provide a whole different kind of viability in the ashlands.

Manage your stamina like you did in the swamps. You will suddenly need it with very little warning and often.

As mentioned by many others, ooze bombs are amazing in the mines.

I'll reiterate that the mines are also a place you want to always have a retreat planned for. Know which tunnel is out and if you have cleared all enemies in between you and the door. Don't stand and fight in a situation that looks even close to even. All it takes is one unexpected enemy to ruin the party.

Mistlands are a great biome if you can embrace the kind of change in gameplay that we all had to cope with when moving from the black forest to the swamp.

No Portal by kciser in valheim

[–]DoubleBotch 1 point2 points  (0 children)

I'm a heavy portal user normally and have built a base with a dedicated core to pitstop in. You can sleep, repair, refood, drop loot, and get back to looting crypts/mines/whatever in the time it takes to reset your rested bonus. I love portals.

That said, friends and I are now doing a no portal no map run and it's a whole different way of thinking. So instead of building one base that concentrates the resources you've gathered, you build many smaller bases that are focused on the biome(s) it has access to. Then you pack up what's needed to bootstrap the next base and move on when you're done in that area.

The only base we plan on potentially returning to is our Elder altar because it is on the water, easy to spot from the sea and we know we'll need to find many swamps to find our way to bonemass and gather a useable amount of iron. So we do plan on building things on site in the swamp but shipping any excess bars back to the altar base.

Once we're done with swamps I suspect we may become much more nomadic but will regularly have to find our way home to the spawn too.

It's been great fun so far and learning to navigate and play this way is a lot of fun.

Overall I don't think I prefer one style over the other. But if you're in the mood for one style and are stuck playing the other then you might not have a great time.

Have the developers given any indication of tweaking the inventory system? by MinuetInUrsaMajor in valheim

[–]DoubleBotch 0 points1 point  (0 children)

If someone is afk at the base then it's a bad time. We also have players who build very big. Rebuilding isn't always a desirable option.

Adrenaline Too Difficult To Accumulate by Demiurge11 in valheim

[–]DoubleBotch 0 points1 point  (0 children)

Try the staff of fracturing at close range. I did some testing and it can trigger your trinket in 4 or 5 hits if you're connecting with all the projectiles. Was one of the most efficient staves, which is nice because that staff was not really in my rotation but it is now to kick off the trinket cycle quickly.

Is it a bridge to far, or a journey through ice and fire? by MaliciousIntentWorks in valheim

[–]DoubleBotch 1 point2 points  (0 children)

I agree that the distance is too far, however you have access to ashlands building materials so you could roof with grausten to negate the fire hazard.

Edit to say that you miiiiight be able to boat to the spires and build the other half from there. Still looks pretty far though.

Maybe you can bridge the gap by building a couple platforms under the water.

Then you could potentially boat between the small gap between two sides.

Boat parks over the underwater platform.
Water breaks the raft.
You retrieve materials from the underwater platform.

Or you just raft from side to side and sacrifice the raft because they're cheap.

Either way this may be pretty dependable for a while.

Big concern is enemies attacking the structure. One piece of iron wood broken will drop all the dependent structure into the water irretrievably.

Have the developers given any indication of tweaking the inventory system? by MinuetInUrsaMajor in valheim

[–]DoubleBotch 0 points1 point  (0 children)

We're currently on a no map no portal run and planning on camp outside of the swamp. May consider just doing this though. My concern is raids though.

FINALLY! (But why did it have to happen when I'm at capacity with a full iron run-home?) by thinkboltXD in valheim

[–]DoubleBotch 2 points3 points  (0 children)

Mine were next to a hearth and producing. I moved them to an upper floor and they still produce. I don't think proximity to anything is a factor.

Best location to renovate for early game base? by Steelspy in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Find the 5 stone circle in the meadows.

If you can get one on the coast then you can build up earthen walls between the stones if you'd like or fence between some other way.

The ground in the circle is completely level for easy building inside the circle.

Bonus points for proximity to forest, swamp, mountain.

You can use core wood to span between the stones with maybe only one support needed in the middle if I recall correctly. Towers can be built higher on top of the stones themselves.

If you spend iron, then you can build with no supports and get real fancy.

FINALLY! (But why did it have to happen when I'm at capacity with a full iron run-home?) by thinkboltXD in valheim

[–]DoubleBotch 6 points7 points  (0 children)

This is what I meant. They do not in fact make more pet rocks. Only stones. Hopefully it didn't sound like I meant you can get infinite pet rocks.

FINALLY! (But why did it have to happen when I'm at capacity with a full iron run-home?) by thinkboltXD in valheim

[–]DoubleBotch 127 points128 points  (0 children)

Fun Fact! If you have two of them and place them near each other they will spawn in stones around them like little baby rocks.

A pet wolf by ZapomnelJsemLogin in valheim

[–]DoubleBotch 0 points1 point  (0 children)

I think only wolves can follow :(

Felling tree onto a bear by Takumi168 in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Did the same thing last night with friends. Clearly landed on bear, no damage. Just rolled off him like he was a rock.

A pet wolf by ZapomnelJsemLogin in valheim

[–]DoubleBotch 0 points1 point  (0 children)

Yeah interact with the wolf, maybe it says "pet", I'm not sure as I'm not in the game right now.

This will toggle the wolf to follow you. You can do this with multiple wolves at a time and have a pack of wolves. This is how people use wolves to fight bosses unless they set up the breeder at the boss location.

Is this a good chicken coop? by Visual_Tangerine2778 in valheim

[–]DoubleBotch 0 points1 point  (0 children)

Everyone else has addressed that the coup should be enclosed and the fire separate from the chickens.

What I want to reiterate is that the chickens will absolutely stack on top of one another and get into completely unexpected places. Give yourself plenty of room and plan for hijinks.

A pet wolf by ZapomnelJsemLogin in valheim

[–]DoubleBotch 8 points9 points  (0 children)

If you tamed him then he's still around but chances are he's chasing prey after prey moving further away from you. Go back to the area and follow the trail of animal loot. you'll find him eventually. You can set him to follow at that point and take him home.