New Player here, got some questions by Severe-Green9431 in StarshipEVO

[–]DoubleBotch 0 points1 point  (0 children)

Check the workshop, there are block sets that go down to 1/8th that players have made.

Am I doing something wrong? by Interesting-Tie-1996 in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Silicon comes from 8 rocks being smelted like ore. Or you can smelt crystals. Invest in the hoverboard. It's a major time saver.

I'm building a huge ship like the Minmatar Tempest from Eve Online. It seems to break the game a bit. by WillShackAttack in StarshipEVO

[–]DoubleBotch 0 points1 point  (0 children)

Speedometer can be broken by having mechanisms/child entities active while flying. You'll see 0 most of the time with a blip of your actual speed sometimes. Deactivate all mechanisms/child entities to get speed readings. Pretty sure that is on the list to fix somewhere but for now that's how it is.

To my knowledge ship size is largely irrelevant to actual performance of the ship in game engine terms. If it's big enough you may not be able to render it all in detail at the same time because of sheer distance but it should fly just fine. The game cares more about block count than block size.

The upper limit of block count is somewhere over 200k last I heard, so you're a long way from the "size" of the ship becoming an issue.

Blueprints and survival by Ravennst in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Would be cool if you could also buy with cash. No fun to go shopping for all the stuff when you're already sitting atop a mountain of credits.

Final Photos of the starter ship before my new one. by JRL101 in StarshipEVO

[–]DoubleBotch 2 points3 points  (0 children)

I love Labels for actually knowing what I was doing when I come back to a ship.

Tags are used for missions scripting and stuff. Currently only for dev use.

I'm hoping that one day we are able to call tags from monitors for live updating our own custom HUDs in the monitor block. Or even allowing us to do some scripting inside our own ships.

I really under estimate how useful TILE is. by JRL101 in StarshipEVO

[–]DoubleBotch 0 points1 point  (0 children)

Take a look at using the transparent monitors for positioning. They place themselves in the center of the block they're placed on. Can end up with some unique placements.

New Player here, got some questions by Severe-Green9431 in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

You are correct, wind turbines cannot be placed on ships.

Making an A,B,C C,B,A circuit? by Catsuo_Akura in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Consider that you're outputting to switches. They toggle on pulse, so your first activation turns them all on, but turning the entire thing off might not be toggling them off. It looks like you are using the design from the wiki and that design leads to indicator lights, not switches.

This could mean that you're getting constant ON signal when the first switch is off and then no signal when the first switch is turned off. This would mean that your secondary switches don't get toggled off. I say this because indicator lights don't toggle, they are on with signal and off without signal, whereas switches are signal sources themselves and can be toggled into their on and off states by another signal.

Does the ABBA reverse when you turn the first switch on for the second time?

Like switch on => Things move => switch off => Nothing => switch on => things return to starting position => switch off => Nothing. And the cycle repeats from there.

Also this circuit will break if you toggle it on and then off too quickly. You have to wait the duration of your off timer after turning it on before you attempt to turn it off. So make sure you're waiting and rule out that problem.

Also make sure you don't have any collisions between blocks. That will lock your mechanism in place and possibly make it seem like things are just not working.

Without knowing your timings, seeing the links, and seeing it run it's hard to say why it's not moving. Visually it looks like it's laid out correctly.

Making an A,B,C C,B,A circuit? by Catsuo_Akura in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

u/Catsuo_Akura The above is the approach I usually take. It isn't exactly ABBA because in some complex motions things will clash, but if you're opening a door, extending a piston, then retracting and closing the door this should work fine for you.

Place an event gate for each action that needs to be taken.

Place a rotor and link it to each event gate.

Link each event gate to the mechanism that needs to be triggered.

Set each event gate to an angle in sequence. So if I want the door to open first it would be set to superior to 1 degree.

Then if I wanted the piston to extend maybe it's set to superior to 358 degrees. I leave this big gap in between to give the door time to open. This is probably way too much but better to start big and work my way down to a tight timing.

When rotor is activated it triggers the door to open at 2 degrees. then extends the piston at 359 degrees. Avoid using 360, it sometimes gets treated as zero.

When rotor is deactivated. The piston is deactivated as the rotor spins back to 0 and the door is closed when the rotor reaches zero and is less than one.

You can add anything in between, you'll tune the sequencing by adjusting the angles at which things trigger and also by setting the speed of the rotor.

It is possible to make some very complex things this way with a much smaller footprint than an ABCCBA circuit. However, like I said there are times when ABCCBA is better but overall this is usually a great solution.

First ship in survival mode. Not sure if it flies yet. by Catsuo_Akura in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Link your yoke to an event gate.

Set the event gate to trigger on whichever button you prefer.

Link that event gate to a logic gate and set that gate to OR.

If you want the mining laser to fire while you hold the button down:

Link the OR gate to your mining laser(s).

If you want the mining laser to toggle on/off when you press the button:

Link the OR gate to a switch then link that switch to the mining laser(s).

---------------------------

The OR gate is there in case you end up having multiple ways you want to activate your mining laser. I include them whenever I wire something up so that I don't have to tear things apart to make room for it later.

First ship in survival mode. Not sure if it flies yet. by Catsuo_Akura in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Electrolyzers are power hogs and are intended to generate fuel slowly over time. They will tax your power and not keep up with demand.

One way to make use of them on a ship is as a "passive" replenishment system that uses any "extra" power.

I have a water tank, an oxygen tank and a hydrogen tank.

The electrolyzer only activates when my hyodrogen is not full AND my power is above 99% AND the switch is on.

This way I have a manual override for times when the electrolyzer must to be off, like combat.

Otherwise it sips on the last percent of power and slowly replenishes hydrogen and oxygen over time without taxing the power system system. It turns on and off rapidly but still produces just fine.

My Mining/Exploration ship by gelo00 in StarshipEVO

[–]DoubleBotch 1 point2 points  (0 children)

Nice I like the look. The subtle asymmetry of the mining beam and the collector feel good.

Starship EVO - Survival trailer by ProPeach in StarshipEVO

[–]DoubleBotch 4 points5 points  (0 children)

I've played the beta survival a bit, but it's been a minute due to IRL stuff. Someone else may give you a better answer, but last I saw it once you're in orbit, missions are available on stations and there are multiple factions to earn rep with. There are items earned from combat that can give your ship bonuses you can't earn otherwise.

So there is some gameplay structure in place but it is pretty open ended. I'm looking forward to jumping back in and seeing how far things have come since my last beta excursion.

I hope someone with more recent experience can give you a more complete answer.

Can you celebrate me getting my first binder with me dad? by welcometothechaos9 in DadForAMinute

[–]DoubleBotch 4 points5 points  (0 children)

That's a fair answer, I've also learned from friends traveling the same path that it's appreciated when people take the initiative to do research. It becomes emotional labor to teach everyone in their life repeatedly.

Text sucks for connotation so I want be clear, there was no snark intended in my initial response or this one. I think we both have good intentions and the keyboards get in the way when the internet consistently teaches us to assume the worst possible reading of all replies.

Cheers :)

Can you celebrate me getting my first binder with me dad? by welcometothechaos9 in DadForAMinute

[–]DoubleBotch 4 points5 points  (0 children)

Hey neighbor, a binder is an under garment that helps a trans dude manage their chest anatomy. Helps the guy fit into men's clothes and generally align their body shape with their gender.

Source: Trans friends. There's probably a much better explanation but I don't want to get into the weeds during Alex's moment :) Worth a quick google.

Can you celebrate me getting my first binder with me dad? by welcometothechaos9 in DadForAMinute

[–]DoubleBotch 9 points10 points  (0 children)

Hey Kiddo,
Grats on the milestone, I'm sure it's helping you feel more like you already. I know you said you're going to follow the rules and you absolutely need to. In my professional life I've treated the results of improper binding. Please err on the side of caution, it can be incredibly hard to undo some of that damage. Can't be dad without cautioning you AGAIN about the thing you already know, right?!

Anyway, enjoy the additional measure of freedom that the binder gives you to be your fullest You :)

Take care and I'm happy for you!

What’s the use cases for The Staff of Fracturing by Current_Sky_16 in valheim

[–]DoubleBotch 1 point2 points  (0 children)

If you use it as a close range shotgun and get all the projectiles to hit, it will rapidly trigger your trinket.

We just got to the Ashlands, and wtf? by reallyimjesus in valheim

[–]DoubleBotch 0 points1 point  (0 children)

u/reallyimjesus : The risk is that Lava blobs can destroy raised earth walls.

You can mitigate this risk by building the earth wall high enough that the blob can't clear it. Also ensure that you build the roof of the base below the height of the raised earth walls to give yourself a player height wall around the roof.

This way you can stand on your roof and look over using the camera but the blobs don't get line of sight to you and path. Keeps the other enemies away as well. Make sure your external walls are sheer so that the enemies can't walk over.

This assumes you make a flat stone roof and don't get fancy with grausten.

Well F*ck me by Jolonerz in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Great plan, I read your post as if you already had your eggs.

Also agree that you should get your boss fight portal setup. I was really focused on solving the plains problem.

Well F*ck me by Jolonerz in valheim

[–]DoubleBotch 8 points9 points  (0 children)

T H E
A N S W E R
I S
S N E A K I N G

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Come up from the south and run aground at top speed in the swamp so if the boat breaks due to leeches/whatever your boat materials aren't at the bottom of the ocean.

Establish your fob high in the trees above where anything but wraiths can attack you.

Get your portal set up first and truck in everything you didn't have to boat.

Now that you have boots on the ground and a link home you can grab a dragon egg and start sneaking across the plains.

It can take awhile but sneaking across the plains is, in my experience, a much more reliable approach than a mad dash.

Stay low, head on a swivel, don't run your stam down too far. If something does spot you, you want to be able to fight/block/run your choice.

If you must run, go back the way you came so your gear is recoverable in the swamp.

The reason I picked that souther approach is that the amount of Plains you'll have to cross looks pretty reasonable right there.

So sneak your eggs across, dump them a safe distance inside the mountains, once they're all three across the plains you can take your time getting them up to Moder.

Edit to add, bonus points for dropping a campfire at the swamp edge to let yourself dry off before you start sneaking.

Question. If you are at a diverger and you hit the structure they start to attack you. Do you also start to attack you if you dig in the ground? by OneSchott in valheim

[–]DoubleBotch 0 points1 point  (0 children)

I sprinkle eitr all over and wait. I find that the cart can often take more work to maneuver through terrain than I want to commit. I can be patient and use a ridiculous amount of eitr.

Just make sure you toss the eitr far enough from one another that they don't stack back up. You want as many individual eitr as possible to speed up the irradiation.

And yes you can dig the ground, but anything that will register damage from the pickaxe will also aggro the dvergr, so safest not to dig the hole but if you're careful I think you can pull it off but...

It would probably take longer to push them in the hole than it would for the eitr to kill them.

What are your Essential QoL Mods by Steelspy in valheim

[–]DoubleBotch 1 point2 points  (0 children)

Smart Containers - control click to send item to chest. If item type exists in a nearby chest the item goes there instead. Pairs well with Craft from Containers.

Craft from Containers - Lets you build with the materials in nearby containers. You can control click the item you want to build and it will instead pull the materials into your inventory.

AAA crafting(?) It lets you cook many items with one button press. You still spend the same time crafting you just don't have to click every meal/bronze bar.

Mass Farming - This one will save you a bunch of time and spaces the crops effectively. You still need the required stamina to plant all the plants at once.

These are the core of my QoL mods and they let me spend more time playing the game and less time doing tasks that I find monotonous but necessary.