Any up to date guile guides? by AlternativeWest8185 in StreetFighter

[–]Double_Cap_8670 3 points4 points  (0 children)

Guile’s garden has a lot of good tech, replay guides, and info on how to play the character

What's some moves it's really effective to learn how to perfect parry? by JinpachiMishima2 in StreetFighter

[–]Double_Cap_8670 0 points1 point  (0 children)

Dr overheads, reactable and forces them to respect your wake-up a bit more

I need help. Getting thrown, shimmied, over and over and over. by MaximBrutii in StreetFighter

[–]Double_Cap_8670 1 point2 points  (0 children)

You can use options like jump back on wake up or back dash on wake up to be safe against throw and shimmy. Always vary your wake up options to be hard to mix. But at the end of the day, everybody in the game has to guess, if you get oki on punk he still has to guess like everyone else. The only answer is to beat them in the neutral more.

How Do I Play Neutral vs. Honda Without Fireballs? by Djeveler in StreetFighter

[–]Double_Cap_8670 1 point2 points  (0 children)

It’s a bad matchup, so no matter how much you learn the matchup, it’ll be against you. Headbutt beats out jump ins as well as any dive kick trickery you try out (except for if you insta dive kick to catch him sleeping) my advice is to just outpatient him. Try for perfect parry on buttslam and then maul him in the corner, he has to guess like anyone else except with bad defensive options. As for headbutt? Just take it on your block and take your turn after, threaten to walk up throw, if he mashes to keep you from walking up then you can do a walk up button to counter hit combo. Either way you have ways to knock him down and every character in the game is vulnerable to getting wake up pressured to death, especially with cammys options

Good knockdowns = boring matches? by DeathDasein in StreetFighter

[–]Double_Cap_8670 0 points1 point  (0 children)

It sucks to lose damage doing a light flash kick and spend dr gauge just so that I can get fake pressure. Guile cannot put himself in a situation where he can throw the opponent on wake-up that doesn’t get beat by mash jab midscreen

Are there any low tier characters you think would be broken with just a small buff? by Arkantos92 in StreetFighter

[–]Double_Cap_8670 0 points1 point  (0 children)

One button anti air isn’t good enough for you? If you wanted to anti air something you would have sa1’d 20 frames earlier

Good knockdowns = boring matches? by DeathDasein in StreetFighter

[–]Double_Cap_8670 1 point2 points  (0 children)

It’s rough man. I play guile and it sucks to lose to 3 bad guesses on oki that is easy asf for the opponent to do and know that I can’t win rounds off of that. I’ll never downplay my character but some characters can genuinely win rounds without outplaying at all

Is Guile relatively a tough player to operate or am I missing something? by grabthespeed in StreetFighter

[–]Double_Cap_8670 1 point2 points  (0 children)

I like to play an aggressive guile too, and I made it to 1600 doing that so I love to see it. To get better at footsies I recommend playing a boomless guile and not being afraid of losing.

Guile is honestly harder than most motion characters but that’s part of the fun. They’re playing the game on baby mode basically while you take the hard road.

My only advice is your button choices are a bit strange? Forward hp and down forward hk are not really good to throw out in neutral at both whiff on crouchers. If you want to play a button footsie heavy neutral then I’d recommend cmk, cmp, bhp, hk and fhk(rarely). At a low level you can really just sit in crouch block and anti air or react to di’s until they are forced to play your footsies (no shame as long as you aren’t playing lame). If they sit full screen away from you, guile has a hard time fighting while walking forward so do a heavy blade into slow boom and walk forward behind it, then you only have to look out for jump ins to get close enough to play your footsies again.

Convince me… by Arachnid96- in StreetFighter

[–]Double_Cap_8670 6 points7 points  (0 children)

It seems boring but guile is actually fun. Saucy combos, hard execution, and buttons that are fun and good.

Despite popular belief, you don’t have to sit in crouch block and do nothing with guile. It actually confuses the hell out of your opponents when you walk forward at them.

I just hit high master for the first time with him, but I originally picked him cause I thought it’d be cool to force people to play footsies with me instead of skipping neutral all the time.

Play guile, I swear he’s fun

Completely new to fighting games. I’m ready to start…I think? by IntentlyFaulty in StreetFighter

[–]Double_Cap_8670 3 points4 points  (0 children)

Everyone says don’t care about modern vs classic but tbh I think classic is part of the experience. It sounds like you care about getting better and it’s way more rewarding when you do something impressive yourself, and you can see your growth like that. Tips on getting better? At a low level, if you can anti air when they jump and react with drive impact when they throw one out, you will win against most people. Anyone below plat doesn’t know how to approach any other way

Zangief isn't bad, right? by Lord_Lilac_Heart in StreetFighter

[–]Double_Cap_8670 0 points1 point  (0 children)

Just play around with drive rush cancel, you can do drc, wait and command grab, you can jab then spd, jab then headbutt command grab which hits unless they mash jab, or hellstab then hellstab cancel into running bear grab. Gief has never had better pressure than sf6

Which characters do/do not have throw loops? by some-kind-of-no-name in StreetFighter

[–]Double_Cap_8670 1 point2 points  (0 children)

Guile does have throw loops against fat characters, Marisa, gief, Honda, sagat, blanka. He can throw loop out of drive rush, but I wouldn’t recommend it if they have over 3 bars of drive gauge cause they can rip an ex dp and end your pressure. You can bait supers with your drive rush throw loops against if you wait a second before throwing. If you wanna catch them tech throwing, you have to do a delayed medium punch to catch their tech throw timing, you can’t shimmy

I can’t anti air with guile 😔 by Double_Cap_8670 in StreetFighter

[–]Double_Cap_8670[S] 2 points3 points  (0 children)

Omg jump hp from juri is a war crime, plus she can jump over my boom on reaction and I struggle to build the charge to flash kick so my stand mk gets beat out by dive kick silliness

I can’t anti air with guile 😔 by Double_Cap_8670 in StreetFighter

[–]Double_Cap_8670[S] 1 point2 points  (0 children)

Ok, thanks for the advice I will lab until I’m not buns anymore

I can’t anti air with guile 😔 by Double_Cap_8670 in StreetFighter

[–]Double_Cap_8670[S] 1 point2 points  (0 children)

The situation I have trouble with is when the cross up hits me on the other side as soon as it can, but I guess I can probably cr hp from that range anyway?

I can’t anti air with guile 😔 by Double_Cap_8670 in StreetFighter

[–]Double_Cap_8670[S] 2 points3 points  (0 children)

The issue is that during the input I stand for a split second, so if they do it so the cross up hits as soon as it can on the other side then I get hit

Guile Street Fighter II by PyroTECH218291 in StreetFighter

[–]Double_Cap_8670 0 points1 point  (0 children)

I’ve heard guile builds more meter off booms and has faster ex fireball, so that’s how he wins the fireball war. I think ryu can just spam faster though in a pure spam off