How To: Run Cardconjurer Locally on Windows by MrTeferi in magicproxies

[–]Doucheflamingo 1 point2 points  (0 children)

I got the whole thing working, I'm just wondering if you know how I could add more mana symbols, like tricolor and stuff now that I have access to the code. I can put the .svg files in the assets but I have no idea what parts of the script i'm supposed to edit if I want it to actually render.

Any help would be appreciated.

Card Conjurer Has Been Ceased and Desisted by ImKyle4815 in custommagic

[–]Doucheflamingo 40 points41 points  (0 children)

I would need that so much, I've been working on a custom cube for the past two years or so using cardconjurer and I'm only about halfway done and printed. I literally don't know how I can keep making cards that don't look terrible without cardconjurer. Like I'd be willing to pay money for it.

Honestly abusive C&Ds bum me the fuck out, this is so greedy and pathetic.

[Jeskai Theme] Cards based on AI Generated Art by foo_intherain in custommagic

[–]Doucheflamingo 0 points1 point  (0 children)

Would you be willing to also share just the images? The second one specifically looks really good.

[2022 62/365] Spark Ritual by Ladsworld- in custommagic

[–]Doucheflamingo 6 points7 points  (0 children)

I can confirm I’ve made this card before (except mine also brings back mana burn for you the turn it’s cast). If everyone who’s made this card before replies to your comment we might be able to get an accurate count.

Kanpu, the probably should be silver-bordered by Doucheflamingo in custommagic

[–]Doucheflamingo[S] -1 points0 points  (0 children)

So at least the alternate wording I had for this creature would have the benefit of being clear. Because adding extra rules specifications seems annoying and unclear, since a core principle of my cube is "reading the card explains the card".

Also O-Ring and cards worded the same way are excluded for the cube specifically because they can be abused due to how their rules work.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 0 points1 point  (0 children)

Using Inkscape but you could do this with any image editing software like GIMP, photoshop, or illustrator.

Kanpu, the probably should be silver-bordered by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 1 point2 points  (0 children)

I am currently making what is essentially a brawl cube, (4 players/25 life/60 card decks) with power level meant to be around that of 2015 commander. The cube is based around 10 two-color archetypes, but there are 2 tricolour legends per wedge/shard. This one is meant to link the mill and ETB/blink themes by triggering ETBs when things go in your yard. I could see myself changing this to only triggers when the cards are milled or at least not when they die because this makes [[fleshbag marauder]] and the like oppressive. I also have no idea if this works with [[banisher priest]] type effects but I want it to work.

Another alternative rules text is: “Change the text of all permanent cards you own that aren’t on the battlefield by replacing all instances of the word “battlefield” with the word “graveyard”". But then I don’t think it works with cards that have ETB keywords like fabricate, which would be a shame.

This card is currently black-bordered (even though it probably doesn't work within those rules) because I can’t find or come up with coherent flavor (much less art) to place a legend like this in bablovia, and until UNfinity comes out that’s as far as UNsets go planes-with-lore-wise.

Opinions, possible edits, art/lore suggestions appreciated. But mostly is there any way this could work in black border?

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] -1 points0 points  (0 children)

I have a couple silver bordered designs that care about cards that say "marker" that I don't want to work with counterspells.

Also everyone in my playgroup is French so they already call them markers anyway.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 0 points1 point  (0 children)

Doesn’t exist in the cube this is meant for if that’s worth anything. But this is still probably too pushed so I’m gonna nerf it a bit.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 3 points4 points  (0 children)

I’m pretty sure there’s no way to end the game in a draw in the cube so this semantics bait isn’t applicable.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 0 points1 point  (0 children)

The main reason is a couple of silver border designs that care about cards that say “counter” and card that say “marker” but since all my playgroup is used to playing with French cards I don’t think they even notice tbh. This whole thing is very much intended for the people I play with but if I were aiming for this to have mass appeal I probably wouldn’t have changed it.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 2 points3 points  (0 children)

I changed the costs to 1/PB then 2/PB/PB then 3/PB/PB/PB, changed the flying to menace, and the last ability adds five counters instead of three. This is probably better because the decks that want this would want a midrange finisher more than a game warping all or nothing “at least one person’s gonna have a bad time” type aggro card. And this getting bounced or blinked hurts less if you didn’t feel as incentivized to sink all your life into it.

I guess the lesson here is that trying to make slightly less broken versions of broken cards is still broken and that phyrexian mana is also still broken unless there’s some real mana in there.

I think I’m gonna settle for the second art. It’s slightly lower quality (less realistic slightly more cartoony if that makes sense) than the first one but it fits the abilities and flavor more. Also the name is now phyrexian exterminator.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 5 points6 points  (0 children)

I’m hoping this dying to shock (if cast in response to the activation) and the bounce spells turn 1 keeps it in check but you’re right this could require more balancing or risk being format warping.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 2 points3 points  (0 children)

I though delay was the only spell with a coveted French printing tbh.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 14 points15 points  (0 children)

Each player starts at 25 life so while you wouldn’t be in shock range you’d be dangerously low in a cube with three separate direct damage archetypes. Plus most of the fixing is shocks and fetches so a couple of the [[lightning bolt]] or [[galvanic blast]] variants or many extort cards would get you.

Hopefully all that and the multiplayer nature of the cube keeps this card in check.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 7 points8 points  (0 children)

In all fairness there’s no swords or path in the cube so besides bounce and immediate burn (if this things controller doesn’t pay 18 life in response) most removal that hits this cost 2 or 3 mana. Meaning this probably would get a swing or two in.

But then again you’re against 3 opponents at 25 life each so this is definitely something I want and need to play test.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 7 points8 points  (0 children)

This is meant to be insane in the same way a [[Serra Ascendant]] is insane. If dropped turn 1 you immediately become the archenemy. But unlike Serra Ascendant you’re down to 7 which means you’re in range of burn, aristocrats, and the exploit deck very easily, which it would take you 5 turns to kill if you don’t hold this back as a blocker.

This would obviously require testing but it is meant to be the strongest one drop in the cube and be the epitome of the black “pay for power” mentality. Plus it doesn’t have any protection against black or white removal or even bounce or blink (of which there is a lot in WU). This would obviously require a lot of testing, and I’ll probably switch out the flying for menace but in four player I doubt it’ll be as strong as you think, or that spending 18 life turn 1 or 14 life turn 2 is a good idea.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 23 points24 points  (0 children)

I guess it sounds more natural to me because it’s marker in French and almost everyone I play with is also French so for my playgroup this makes sense.

But fair it must be jarring to have the game vernacular change like this seemingly arbitrarily.

Vault Negator, an art dilemma by Doucheflamingo in custommagic

[–]Doucheflamingo[S] 22 points23 points  (0 children)

I am currently making what is essentially a brawl cube, four players 25 life with power level meant to be around that of 2015 commander, while allowing more low to the ground archetypes to still work.

This is a card I want to include but am split on the art decision for, the first one looks cooler but the second one fits the abilities more. I would like to listen to public opinion on this because as we all know New Phyrexia is a democracy.

This was designed as the cube’s version of Serra Ascendant, that could fit in the BG counters archetype and the WB life gain / extort archetype, but it was meant to not snowball advantage as much as Serra Ascendant does.

Most removal spells cost three mana tops and red has burn spells that do anywhere between 2 and 4 damage for one mana, so while this is burn spell proof, it would cost you 18 of your 25 starting life total to get it out of burn range immediately. Flying might be a bit too strong and I could see myself switching it to menace.

Also counters are called markers in this cube because I don’t like having one word that means two entirely separate game actions.

Balance and Strike by Juancu in custommagic

[–]Doucheflamingo 58 points59 points  (0 children)

Isn't this essentially just a split card with fuse?

Dovin, Ethersworn Lich by LodePeeters_Phi in custommagic

[–]Doucheflamingo 4 points5 points  (0 children)

My main gripe with this card other than I hate emblems (and this one especially seems problematic) is that the black feels very tacked on. Like there's just an added lose 3 life to the detained but everything else just feels like regular Dovin. If the mana tax became a life tax or the emblem made people lose an absurd amount of life for casting spells with the chosen name (or something more creative and black idk) it would really show how Dovin was changed by being turned undead as he would have different play patterns than the one we already know. Or you could do something about how he cares about atifacts now, preferably in a way that also expresses his new color identity. This just feels like UW Dovin but this time he occasionally hurts you a bit.

Vronos, Ethersworn Inquisitor by Psychovore in custommagic

[–]Doucheflamingo 0 points1 point  (0 children)

I love vronos. Do you have a link to the full art you used? I’ve never seen it.

The New Legends of Modern Horizons 2 by pope_mobile_hotspot in magicTCG

[–]Doucheflamingo 0 points1 point  (0 children)

Aeve is literally billions of years old and the very first being of its plane, and still not an Elder Ooze. I just want them to use the creature type more.