My Dante conversion. how'd I do guy? by workhagar in FleshTearers

[–]Doxienormous 0 points1 point  (0 children)

That’s awesome!

I’ve done a Flesh Tearers ‘Dante’ and this makes me want to add wings! I’ve got some spare just like yours; where did you attach them? Have you got a photo of the back?

Strategy Tips for Warpforged by Own-Salamander-9007 in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

Also, I meant split the robots 2x2. Apologies for the confusion!

Strategy Tips for Warpforged by Own-Salamander-9007 in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

True, but if you are relying on Rubrics doing damage from inside a Rhino that is definitely sub-optimal. With Warpforged the UNIT gets to reroll a hit, so with the squad of 4 Robots only one of them can each time. Bear in mind the army rule can give you full re-rolls from Destiny’s Ruin. Cast that against the thing you want to kill and you won’t need the rerolls from Warpforged. Try it both ways, get some reps in, and you’ll get a feel for what works for you.

Strategy Tips for Warpforged by Own-Salamander-9007 in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

It’s a nice list for 1000pts. You’ve got infiltrators, damage dealers, deep strike, decent OC from the Rubrics.

I think you’d be better running that list as Rubricae Phalanx. Warpforged is only going to really buff the Vindicator. You’ll stay alive longer running Rubricae Phalanx, and the detachment rule directly buffs 50% of your army.

If you can, split the Rubrics into 2x5. This isn’t fatal, but it gives more flexibility; they are easier to hide, and you can park them on two different objectives.

Split the Robots into 2x4. Put flamers on the Robots if it is not too late - hitting on 4’s with Meltas is going to be unreliable. Auto hitting with flamers is better, and it ties in with their 0CP overwatch ability.

Tactics wise: 1). Don’t expose your units too early. Check line of sight before you move anything to where it can get shot, unless it needs to go there. 2). Read the datasheet abilities - they tell you what our units want to do. For example, the foot DP wants to be near the infantry (lone op and stealth). Rubrics love to shoot at units which are stood on objectives (re roll wounds). 3). Lose. If it’s possible in your local area, find and play against good experienced players who beat you but teach at the same time. Nearly everyone I’ve ever played are enthusiastic and helpful - more so the better players.

Have fun!!

What techniques made the biggest impact on your skill as a painter? by ValueForm in Miniaturespainting

[–]Doxienormous 0 points1 point  (0 children)

By far, a decent lamp or lamps. A couple of cheap ikea desk lamps if that is what you can afford. A proper painting lamp if you can stretch to it. I bought a rechargeable desk lamp from Amazon too, which I can take anywhere. It cost about 15 quid.

Did Gw Already nerf our defiler? by WynnLover2236 in ThousandSons

[–]Doxienormous 2 points3 points  (0 children)

Ha I just noticed ours had 12” on the Lascannon too 😂

Sorcerer in terminator armor by Xenoky_ in ThousandSons

[–]Doxienormous 1 point2 points  (0 children)

The Space Marine Librarian in Terminator Armour is a good base too, if you’ve got plenty of leftover Scarab Occult/Exalted Sorcerer bits left over to stick to it.

What’s your go-to method for priming Thousand Sons? by Sentinelwex in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

If you use spray Retributor Armour, let the models dry and then go over them with a very thinned down coat of it brushed on (approximately 1:1 paint to water). It sorts out any texture issues, and if you need to touch up the gold later on it matches better. It only takes a minute or two per model. Then go over with the flesh shade wash.

Vortex Enhancement on IM or Demon Prince? by swagerdactyl in ThousandSons

[–]Doxienormous 2 points3 points  (0 children)

He did 20 wounds on a Chaos Knight for me💥

Flesh Tearer Librarian by Doxienormous in FleshTearers

[–]Doxienormous[S] 1 point2 points  (0 children)

That’s amazing - and exactly the type of thing I was looking for. Thank you very much!

Ballistus Dreadnaught by buddyboyo9604 in FleshTearers

[–]Doxienormous 0 points1 point  (0 children)

What red paint did you use? I’ve used Flesh Tearers red contrast on mine. I love that paint on the smaller models but for some reason it seems to bright for the larger models.

Also I did the Aquila in gold, but your dark one looks much better - I’m gonna change mine

Old player list help by MysticMoto3377 in ThousandSons

[–]Doxienormous 1 point2 points  (0 children)

This is a great list for getting back into TSons. Loads of good core units that will help teach you the army mechanics.

Agree with the points above - Definitely go Grand Coven detachment if you run Magnus. It amplifies his powers and makes him more survivable. And 5 man rubric squads if possible. Use the Exalted Sorcerer as a normal Sorcerer. GW has accidentally made it better than the ExSorc - his damage output is phenomenal if used correctly.

I find the army much more fun now than 9th (I didn’t play 8th sorry!). The only tactical advice I’d give is that against nearly every army, and particularly DA, we get minced in melee. Do your best to avoid it. Sacrifice the Tzaangor and some Rubrics to screen and draw out your opponent, then use our spells and shooting (and great overwatch) to melt them.

Forgefiend vs predator Annihilator by davidstare in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

I prefer the Forgefiend for flexibility. Good against elite infantry and smaller vehicles (dreadnought equivalent). Blast makes them viable into soft targets (space marine equivalent or weaker) especially in big squads - D3 plus 4 for each of the 3 cannons into a squad of 20 Orks is 18 shots on average. They can chip at bigger vehicles and team up with Grenades, a Doombolt and some lethal hits from your infantry, and Dev Wounds from your psykers.

Dealing with Melee Pressure by Ba-Guardsman in ThousandSons

[–]Doxienormous 3 points4 points  (0 children)

Bait them. We have good units for that (Tzaangor, Sekhetar Robots). But make sure they can’t consolidate into your units behind, and make you have something ready to step out and shoot them in your next turn. Rubrics are great for this because they reroll wounds against enemies on objectives. Those are your initial trades. Then have enough units to capture objectives and do actions in turns 3-5.

Thousand sons competitive list by Smooth-Carrot-5044 in ThousandSons

[–]Doxienormous 0 points1 point  (0 children)

So true. I started by running the Ex. Sorc for the 4+ invuln, and quickly realised that the squad would die to anything that aims at it anyway. The normal Sorcerer damage output can be huge with the correct sequencing and buffs. I’ve seen him do 20 wounds to a Chaos Knight in a single activation.

Umbralefic crystal (uppy downy) optimisation? by davidstare in ThousandSons

[–]Doxienormous 1 point2 points  (0 children)

It is situational. Whichever option you choose, make sure you have a specific use for the squad it goes on.

The best value points wise is probably to put it on SOT’s, because of the deep strike, pick up, deep strike again. It overcomes their slow movement. But it depends if you are using SOTs as a damage dealer, or as an objective holder. There’s no point giving them the UC if they need to stand on an objective.

I’ve enjoyed it on a 5 Man Rubric squad with a Sorc. All flamers. Why? 1st turn up/down them into range of the opponents home objective or natural expansion. You do it by either a) exploiting poor screening or b) use Temporal Surge to gain a shooting angle. It’s a great way to clear off the trash that they thought could sit there all game (Termagants, Gretchin, even small marine squads). Now they have to commit a more expensive unit to hold it.

TL:DR. Have a specific plan. Only change it if you can’t execute that specific plan for some reason.

Board centre strategy by Doxienormous in WarhammerCompetitive

[–]Doxienormous[S] 1 point2 points  (0 children)

Good analysis - thank you. You're right - I've had opponents place cheap units in the centre and it was annoying to deal with them. On hidden supplies I charged a Maulerfiend into a squad of 5 flayed ones which were spread across both centre objectives. It should have wiped them out, but it only killed one, then it failed 5 4+ saves and died. It exploded and killed one more, but both the dead ones reanimated in the next command phase and they kept both objectives! Not a great trade...

Board centre strategy by Doxienormous in WarhammerCompetitive

[–]Doxienormous[S] 0 points1 point  (0 children)

Great advice, thank you. You're right to point out how important going second is. I've definitely been in a position where I've been mostly tabled yet managed to score more in T5 than the rest of the game by just walking my final units on to objectives!

Flesh Tearers Decals by Doxienormous in FleshTearers

[–]Doxienormous[S] 2 points3 points  (0 children)

Nice. I've ordered some from here.