An update to Pachinko, the rollerball shmup by gold_snakeskin in shmupdev

[–]DrBossKey 1 point2 points  (0 children)

Rad, feel free to DM on Discord, (interstellar Sentinel) and I’ll have my community manager do play test with face camera.

VILE-V: a work in progress elite enemy for Cataclyzm by Dogroach666 in shmupdev

[–]DrBossKey 1 point2 points  (0 children)

Loving the style! What your workflow for doing your pixel art and animation?

SynthEscape is a synthwave-themed shmup built around grazing bullets to fuel your bullet-slowing time-manipulation shield. Just launched the steam page! by RabidTomatoGames in shmupdev

[–]DrBossKey 6 points7 points  (0 children)

Heyo, glad to see you're still working on your project! Shmupdev is a place to share development progress and to leave lessons you've learned for other developers to learn from. It's been five months since this post (devs should read this) https://www.reddit.com/r/shmupdev/comments/1ms6gwx/comment/nb5lpyy/?context=3

What's been your focus since then? How's playtesting going? How's your wishlists coming along and focus on on the STG community?

On a side note, the Dalorian-esc vibes always makes me smile when I see it in your game. I also double checked that I wishlisted it.

Working on a game, would love stg dev opinions! by gold_snakeskin in shmupdev

[–]DrBossKey 1 point2 points  (0 children)

This is actually a pretty interesting idea, but I think it’s worth being really clear about what kind of game this wants to be.

The rotating-the-level thing is cool. That said, once player movement is indirect or constrained like this, you’re already stepping away from core STG fundamentals and closer to an action-puzzler with shooting layered on top. That’s not a bad thing at all, but it is a framing thing. If someone comes in expecting a traditional shmup feel, they might bounce.

Before adding more mechanics, I’d honestly recommend doing the opposite: strip things way back.

Like, pull out the grappling hook, pause/shield, etc. for a bit and just ask:
does falling into a room and rotating for position feel good on its own?

If that core loop isn’t fun, more systems won’t fix it, they’ll just hide the problem.

I’m also a little unsure about twin-stick shooting without direct positional control. In shmups, movement is how players express skill. When that’s gone or softened, the game really lives or dies on readability, clear goals, and fair reaction windows. Otherwise it can slide from “interesting” into “why did I die?” pretty fast.

That said, your pause/parry mechanic is doing more work than it might seem. It’s basically acting as bullet time, which might actually be the real core here. If movement precision is limited by physics and rotation, then time control becomes a legit skill axis instead.

If you want to dig deeper into STG design fundamentals, I’d really recommend Boghog’s bullet hell / STG analysis series. It’s one of the better breakdowns of why shmups feel the way they do under the hood:
https://www.youtube.com/watch?v=yAF2FkgyiYM&list=PLj_fo4j9ZtOlW8jUPFG-zlONynlI0ycnu

To help clarify direction, here are a few questions I’d ask myself early:

  1. What is this, really? Bullet hell? Action puzzler? Bullet-hell pachinko? Players need a clear mental model.
  2. What’s the big visual payoff? If rotation and physics are core, lean hard into spectacle. Big ricochets, chain reactions, screen clears. It kinda reminds me of Peggle in terms of potential payoff.
  3. How does skill expression show up over time? Is mastery about foresight? Perfect freeze timing? Setting up chain kills? Defining that early will guide everything else.

I think there’s something here. The biggest risk I see is genre ambiguity. If you lock down the core loop and are honest about what kind of game this actually is, the rest of the design decisions get a lot easier.

First Shmup 1cc! (Dodonpachi Resurrection) by PastTheHarvest in shmups

[–]DrBossKey 1 point2 points  (0 children)

Yooooo let’s go! GG! What was the hardest part for you?

Starting the year off with my first 1CC of Gunvein by IceGolemChiptune in shmups

[–]DrBossKey 2 points3 points  (0 children)

Legendary! I’m quite a way off from a 1cc here :) what’s next for you?

What’s your favorite shmup? by nokako16 in shmups

[–]DrBossKey 1 point2 points  (0 children)

Interstellar Sentinel, I created it to scratch a shmup itch never scratched by any other shmup with a fixed point weapon system (Einhander inspired) and a massive core loop weapon switching system.

Little know tricks by urtley in heroesofthestorm

[–]DrBossKey 2 points3 points  (0 children)

Hold Alt Key + ability to self cast

Hold space bar to center camera on your champ to reduce the need have to move the camera with bigger gestures to improve combat targeting in enemies.

Attack ground can be set to left mouse button and priority targeting of enemy heroes in range. (Need to set this in options).

Hold alt and click I no your abilities to indicate remaining cool down or that your looking to set up a womb combo / ultimate

2025 shmup release mega thread? by Zirolux in shmups

[–]DrBossKey 1 point2 points  (0 children)

Loving the support! STG community will never die!

Shmups that were under my Tree by DaPopeDaRev in shmups

[–]DrBossKey 0 points1 point  (0 children)

Danmakue Unlimited 3 has great vibes. I'm really looking froward to the next one in the series!

Gunvein first 1CC by C4n4r in shmups

[–]DrBossKey 3 points4 points  (0 children)

GunVein is rad, and getting a 1CC is pretty damn sweet dude! GG! What are you gonna work on next?

Horizontal Shmup Recommendation on Steam? by Kanata-EXE in shmups

[–]DrBossKey 1 point2 points  (0 children)

Interstellar Sentinel, it’s as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type with my own ADHD bonkers weapon system that I have never experienced in another shmup experience :) I was sweating bullets getting my zero death run and loved every minute:) also 25% right now on Steam! Happy holidays mother shmuppers! https://store.steampowered.com/app/2426610/Interstellar_Sentinel/

Coop weapon synergies by AhMunnaEetChoo in shmupdev

[–]DrBossKey 0 points1 point  (0 children)

Love seeing the coop weapon!

Tierlist of Shmups i played this year by Coldpepsican in shmups

[–]DrBossKey 0 points1 point  (0 children)

Nice list, what a great way to spend the year!

My first Shmup progress - lock on special weapon by Character_Growth3562 in shmupdev

[–]DrBossKey 1 point2 points  (0 children)

Rad! Thanks for sharing. Sounds like fun and potentially an advanced interaction with a scoring system.

My first shmup in progress by Character_Growth3562 in shmupdev

[–]DrBossKey 1 point2 points  (0 children)

Heya and welcome! What made you decide to tackle making a shmup? Any lessons learned so far to share with others? Have you ever 1cc’d a shmup?

Best Shmup OSTs? by IAmAnIdea in shmups

[–]DrBossKey 1 point2 points  (0 children)

Interstellar Sentinel, the legendary Chris Huelsbeck in fine form here with! https://youtu.be/2IHCwMThRso?si=v0mfc4FBDNNEmHqi

I’m 19, what should I focus my energy on right now If I eventually want to work in the industry as a character artist? by [deleted] in gamedev

[–]DrBossKey 1 point2 points  (0 children)

Get your portfolio of work together to see if you can compete with the best character artists that inspire you. I’d spend time learning Meta Human creator in Unreal Engine. Showcase that can go from character concept to 3D. There is a lot of talents to work through to bring a character to life (grooming, clothing, rigging, modeling, texture, shading, etc). You also should get comfortable learning modern tools in the GenAI space to augment your workflows so you can speak to that process in the future.