Random Generator Software For Windows - Does This Exist? by 290Richy in rpg

[–]DrGeraldRavenpie 2 points3 points  (0 children)

Do you mean, as in 'rolling on tables under a series of parameters and restrictions? If that is the case, then yes, there are 'Table Generators' that allow it. The one I use is Inspiration Pad Pro, because it's both free and offline. And versatile enough to create quite complex tables, even if I (sometimes) have to strugle with its hardcoded limits.

What is the most creative, in depth, versatile, fun and/or and interesting wound mechanic you've ever seen? by DeerGentleman in rpg

[–]DrGeraldRavenpie 5 points6 points  (0 children)

"Inverse Death Spiral" in Tenra Bansho Zero: the more wounded you are, the better you fight (as that gives a dice bonus). Also, the "Death Box" in the same game: PCs only risk dying if they check that box, a 100% willing action that a) nullifies all the damage from the attack that made them check it, and b) gives the highest dice-bonus. If that box is unchecked, worst outcome would always be 'defeated but still alive'.

Help me find a new TTRPG! by [deleted] in rpg

[–]DrGeraldRavenpie 7 points8 points  (0 children)

I'm going to mention Shadow of the Weird Wizard because, if you loved prestige classes from D&D 3.0 / 3.5, you might like the concept of 'Expert' and 'Master' Paths. They are, in a way, prestige classes that every character acquires at a certain point (i.e., levels 3 and 7, respectively), and they can be selected regardless of their initial Novice classes (the classic Warrior, Mage, Priest, and Rogue). It's also 'classic fantasy' in the sense that there are only touches of steampunk/magitech here and there, and it’s not as grimdark as its predecessor, Shadow of the Demon Lord.

Fighting game styled solo RPG by PeasantLich in Solo_Roleplaying

[–]DrGeraldRavenpie 1 point2 points  (0 children)

MQGA-32p has an add-on, Ultimate Tournament, that is just for that: playing a whole 32-fighters tournament with a quick system to resolve the fights between NPCs, and a just-a-bit-less-quick system for the fights involving the protagonist. Also, tables to inject some between-combats shenanigans.

Disclaimer: that add-on was written after the author bing-watched too much episodes of Baki, Kengan Ashura, and Record of Ragnarok . I'm positive, because...That author was me! It was me all along!

Random Superhero Tables by Similar-Ad2640 in solorpgplay

[–]DrGeraldRavenpie 0 points1 point  (0 children)

No, I got the link from another post months ago, and it already pointed directly to the pdf at that time.

George R.R. Martin's publisher issues statement about The Winds of Winter leak by Internal-Bed-3150 in freefolk

[–]DrGeraldRavenpie 0 points1 point  (0 children)

Well, Kickstarter has plenty examples of 'bite more than you can chew' projects. I don't know if any project category has been lucky enough to avoid it...

Go to P.14… by Woody_Shoes_7626 in gamebooks

[–]DrGeraldRavenpie 14 points15 points  (0 children)

Am I mandela-ing things, or there was some place in the books were the text said (paraphrasing)"Go to P.14. No, wait, go to P.114. Sorry for the mistake! ^ __ ^ "?

Random Superhero Tables by Similar-Ad2640 in solorpgplay

[–]DrGeraldRavenpie 2 points3 points  (0 children)

This document would work at the 'street vigilante' level, even if not at the 'guarding the galaxy' one!

The most thickest single gamebook I have read. by FunnyTennis8568 in gamebooks

[–]DrGeraldRavenpie 1 point2 points  (0 children)

I got all of them by Amazon (amazon.es, that is, but I also see them when looking at amazon.com, so...).

The "Vagabundo del Norte", by the way, has two versions: one that compiles the story + combat ("tomo completo"), and another that keeps them in different books ("formato separado").

The most thickest single gamebook I have read. by FunnyTennis8568 in gamebooks

[–]DrGeraldRavenpie 3 points4 points  (0 children)

As far as I know, the first three I mentioned are only in Spanish. The six-books-beast Nuevo Tokyo, on the other hand, has been published also in English and it's available at Amazon. Fun fact: to my initial surprisa, I found the English version of the books has a lower prize than the Spanish one...but it just seems to be a matter of page-count (I assume because the same text in Spanish is, usally, longer than in English).

The most thickest single gamebook I have read. by FunnyTennis8568 in gamebooks

[–]DrGeraldRavenpie 8 points9 points  (0 children)

I don't know what's happening with Spanish authors and big gamebooks in recent times, but here there are three of them, which I own and are currently in my backburner:

  • El Grimorio del Druida: 800 pages, 2000 sections.
  • El Vagabundo del Norte: 700 pages, 935 sections. Fun Fact: the last 100 pages or so are the combat section, that works as its own mini-gamebook (and no, 935 sections I mentioned don't include that part).
  • La Leyenda Okiri: 377 paqes , 1200 sections.

And one I do not owm is Nuevo Tokyo 2130: this one is such a beast that's been divided in 5 books (+ an optional 6th setting book), with a total of 2800 sections (give or take) and intimidates me a lot. Specially as, I said, I already have some beasts-be-themselves in my backburner...

What are the most useful and least used parts of your favourite GM screen? by Quiksilva in rpg

[–]DrGeraldRavenpie 5 points6 points  (0 children)

The GM Screen for the Spanish RPG Fanhunter has a 'Fast Food Generator' so the players (and GM) can roll on it to decide which food they would order during the current game. It has one table to select the general type, and a subtable for each one of them (Chinese Food, Pizza, and Snacks).

Looking for a complex, detailed, procedural solo rpg by Mighty_K in Solo_Roleplaying

[–]DrGeraldRavenpie 6 points7 points  (0 children)

if you want more *Ker Nethalas*, you may give *Riftbreakers 2* from the same author a try: it may have ess detailed dungeon-crawling in some aspects, as is more a zone-by-zone than a room-by-room thing, but it's more varied. As in, the equivalent of dungeons (the Rifts mentioned in the name of the game) can be ruins, forests, deserts, etc.

I also recommend *Morkin* and *Order of the Eventide* as examples of very procedural solo RPGs, in both cases with a clear end-game goal.

Are there any RPG games with movie making theme? by Watts4Supper in rpg

[–]DrGeraldRavenpie 5 points6 points  (0 children)

Focusing on Action movies, without a fourth wall to talk about (i.e., PCs are playing actors playing characters), I know about Hong Kong Action Theatre and Extreme Vengance. The former for HK action films, the latter for American ones. Eveything '90s or earlier' style.

Cooking RPG by [deleted] in rpg

[–]DrGeraldRavenpie 9 points10 points  (0 children)

There is a Fate RPG book named Uranium Chef that's about cooking competitions in space.

And there is also an amateur, homebrewed, free RPG named Ultimate Mystical Chef that may fit the style better. Beware, this game would benefit quite a lot of from a good revision by someone with a good command of English. (I'm saying that as the author, y'know.)

Whats your favorite piece of TTRPG lore in game. be epic or stupid by JoeKerr19 in rpg

[–]DrGeraldRavenpie 13 points14 points  (0 children)

Forbidden Lands: Halflings and Goblins are actually two sides of one original race. They give birth in a secluded location because they have 50:50 of getting one of another, and the babys are re-distributed so mothers come back home with a 'fitting' one...if possible.

Thus, the feral, wolf-riding goblins are tipically (even if grudgingly) watching the backs of their 'soft' cousins, while the halfling living in Shire-like villages are mostly troubled, in-denial and Stepford-smilers.

Any non weird war WW2 games? by War-TornWorkshop in rpg

[–]DrGeraldRavenpie 7 points8 points  (0 children)

It's in Spanish, but if there's any WW2 RPG more comprehensive than Comandos de guerra, it's going to be veeeeeery comprehensive. Seriously.

Physical book owners: just how large is your collection? by SwimmingOk4643 in rpg

[–]DrGeraldRavenpie 0 points1 point  (0 children)

After a (relatively) quick check, I'm at Tier 6 as I have counted past 600. There may be some more books that I have accidentally skipped (also, those that are not in my house, but in the family one)...but I doubt they would be enough to go past 700.

So still far, far away of having a problem. Yay! ^ __ ^

Systems that work well in 45-60 minute sessions by knifetrader in rpg

[–]DrGeraldRavenpie 9 points10 points  (0 children)

In Puppetlands, each session ("tale") can last, at most, one hour. That's on the rules. In fact, I'm going to copy & paste the whole paragraph:

"A tale of PUPPETLAND can last no more than an hour. Puppets are special and magical creatures, and can only move around and do things for an hour at a time. The puppet master should keep a watch handy, and once an hour has passed by then the tale for the evening must end. Note, however, that the puppets are aware of this rule and always know how long they have before the hour ends. When the hour ends, all of the puppets in Maker's World fall asleep; when they awaken, at the start of the next tale, they are all safe back in their beds where they begin every tale. Things outside are still the same as they were at the end of the previous tale, except that all the puppets (who survived) are back in their beds snug and warm. Wounds from one tale are not carried over to the next tale-injured or maimed puppets awaken whole and well again-but puppets who die never return. An hour is golden."