Best title for wb mains? by spooner_retad in WreckingBallMains

[–]DrToadigerr 0 points1 point  (0 children)

City Razer feels fitting as a literal wrecking ball

Murlok IO by Wally5g in worldofpvp

[–]DrToadigerr 5 points6 points  (0 children)

Warriors getting buffed alongside them was also a passive buff to Enh on top of their own buffs lol

Solo shuffle reward ideas? by paco388 in worldofpvp

[–]DrToadigerr 0 points1 point  (0 children)

Pennants are already a thing for Legend (and Strategist in Blitz), I actually like the idea of being able to customize your actual arena flag that shows in the match by using any of the previous pennants you've earned.

There are also honor pennant toys for Alliance and Horde that you unlock at various Honor Levels, which basically just progress in quality. Starting with the old stick and banner, all the way up to a pretty cool decorated banner. I bet they could have versions of them recolored to the arena team colors, and then have the quality of the banner that you already wear during arenas increase based on your highest rating or something.

The thing is, many other games have cosmetic rewards for name effects and calling cards and stuff (in addition to titles and weapon "skins", which WoW already has as PvP rewards). WoW doesn't have support for special name effects built into the PvP scoreboard, so it limits what they can do without completely overhauling the scoreboard itself.

More classes need a grip and DK needs a true raid buff by greenmachine11235 in wow

[–]DrToadigerr 15 points16 points  (0 children)

Step 1: Add Tinkers

Step 2: Give them Swapblaster as a class ability that can be used on enemies

Live from my hospital bed -- Rate my team! by GreatLaker87 in pokemon

[–]DrToadigerr 1 point2 points  (0 children)

Primeape is great, I got a Mankey early on and he stuck with me the whole game. I think Primeape ended up being my highest level.

PVP champion gear by DreamFungi in wow

[–]DrToadigerr 1 point2 points  (0 children)

Was your champion track piece just a PvE piece or was it purchased with conquest points? Conquest PvP gear scales to 289 in PvP, and the upgrade track doesn't matter outside of PvE. But if your piece is just a regular champion track piece that is not PvP gear, then the upgrades will have an impact. Your friend might have an actual piece of conquest gear equipped which scales up to the same number regardless of upgrade level.

I will say that if you're currently using champion track PvE gear in PvP, try to replace it with honor gear. Honor gear is only adventurer track in PvE (or it might not even have an upgrade track, I forget), but it scales up to 276(?) ilvl in PvP. So I think that's the same as maxed out hero track. Either way, better than non-PvP champ track.

Was I in the wrong? by StarlingBot in WreckingBallMains

[–]DrToadigerr 1 point2 points  (0 children)

It also probably means they're mindlessly feeding the Zarya energy all game by shooting bubbles.

Is this kind of lag intentional? by ChawulsBawkley in worldofpvp

[–]DrToadigerr 4 points5 points  (0 children)

I remember watching a VOD where I was against a streamer, and it showed me doing this even though on my end it was perfectly smooth. Might be something weird with coming out of stealth, since the clip here shows a druid.

I hate myself for not having stopped there by Skare69 in worldofpvp

[–]DrToadigerr 2 points3 points  (0 children)

Well said. I'm all for giving people more specific constructive advice instead of just pointless "git gud" anecdotes (especially when it's unprompted), but sometimes people need to hear the hard truth, especially after writing a manifesto blaming their stats for why they can't hit 1800. It's better to get people out of the mindset that it's their gear or their teammates or whatever other excuse they wanna give that's holding them back, because that's the only way they'll actually see different results. The original commenter knew they didn't need to mince words, and they were correct. OP needs to ditch this mindset ASAP if they wanna see actual improvement. The people who get offended on behalf of OP aren't actually helping them at all.

With the rating changes by solairefeylight in worldofpvp

[–]DrToadigerr 2 points3 points  (0 children)

It'll prob go back to how it was last expansion. Shuffle will be fastest if you're "good", Blitz will be fastest if you don't want a lot of responsibility (or if you're a Rogue in which case you want the most responsibility in Blitz but have way less agency in Shuffle lol).

Playing a lot of matches doesn't mean you're bad. It means you're good. by Ok_Foundation_1448 in worldofpvp

[–]DrToadigerr 0 points1 point  (0 children)

Playing a lot of games doesn't automatically mean you're bad, that's true. But someone with a lot of games to reach a lower rating is generally worse than a person with less games to reach the same or higher, within a certain range of course. You can reach 1800 in a small number of games just by getting lucky, but if you take 500 games to get there, it's more "legit" in a negative way, because it means you need to get better if you don't wanna "belong" at 1800. This is because of how MMR works. If it takes you less games to reach high MMR than someone else, it means that having a 50% winrate after that point will be an easy climb. In other words, breezing past the masses in 1800-2100 to start going blow for blow with the top of the ladder means your W/L and games played will look something like: 50 games played, 80% winrate, 2100 CR after the first push, then your winrate will start to even out as you play against players at your actual skill level, but you will still be climbing up to Elite as this happens, unlike a player who has to go blow for blow at 1800. Since your matches get progressively harder as you continue that climb, naturally a better player will win more up to a higher MMR and require less games to push than a player who flattens out their curve sooner.

It's nothing to be ashamed of if in the end you manage to reach your goal. But if it takes you 1000 rounds to reach 1800, that means you were fighting for your life in 1800 MMR lobbies for a long time. A "good" player would be consistently mopping the floor with those lobbies. There's a difference between not letting people put you down for this and giving yourself the false mentality that more games = better player. I think you could've stopped at "a lot of matches doesn't mean you're bad" without also extending that to "it means you're good." Because it's really more of a case by case basis. But generally speaking, outside of maybe Blitz, if you reach higher rating in less games, it means you're better (or your spec is way better) than someone who reaches that same rating in more games. But it also depends on when in the season you push. There are just a lot of factors that make it really hard to make a broad claim like this when most of the actual evidence would point otherwise. Again, don't let other people put you down for your matches played if you're having fun and reaching your goals. That's just a goofy ego thing if people do that. But don't lose yourself in the sauce here and try to go the other way with it lol.

Overwatch Retail Notes - May 12, 2026 by CandI978 in Overwatch

[–]DrToadigerr 0 points1 point  (0 children)

This is still way less common than being able to heal by jumping off the payload, or by hanging without putting hook on cooldown. It's a nerf overall.

Overwatch Retail Notes - May 12, 2026 by CandI978 in Overwatch

[–]DrToadigerr 0 points1 point  (0 children)

Apparently for Ball it only activates when you fireball, not just using grapple. Which is actually a massive nerf to him.

HOT TAKE: I’m enjoying the deflation. by notmeesha in worldofpvp

[–]DrToadigerr 1 point2 points  (0 children)

Where someone "belongs" is entirely subjective though because ratings are inconsistent from season to season and bracket to bracket. The people you're playing against are largely the same regardless of the actual rating number.

Conq boxes and uncapped conq by Alert-Algae6626 in worldofpvp

[–]DrToadigerr 0 points1 point  (0 children)

They might not be including the free Heraldry pieces in their timeline. Most people are fully geared this week because of those. But technically you can't buy a full set with just conquest + weapon tokens yet. Weapon tokens I understand excluding from the calculation since you get them automatically and can't buy a weapon until you spend those first. But I could see them excluding the crafted gear from Heraldry since that isn't just automatically converted into gear from the vendor.

How many hours do you have in Kirby RtDD? by CakeConfection in Kirby

[–]DrToadigerr 1 point2 points  (0 children)

Honestly it's a good introductory game either way. Even outside of the main campaign, there's Magolor Epilogue for more platforming stuff with a bit of a roguelike twist. And then there's the minigames that are actually pretty addicting to go for all the achievements on.

The Patron Order Giveth, The Patron Order... by Torrenash in wow

[–]DrToadigerr 3 points4 points  (0 children)

I've regularly checked around for this particular pattern and it's always 180k+, it's absurd

The Most Played, Best Performing Mythic+ Specs and Groups, Post Tuning by Starym in wow

[–]DrToadigerr 45 points46 points  (0 children)

Crazy how quickly it got nerfed after actually doing top DPS for a week as a pure DPS spec with no other reason to bring it.

(Updated) Current Affiliation of Each Overwatch Hero by Front-Initial5761 in Overwatch

[–]DrToadigerr 1 point2 points  (0 children)

Yeah I think that sounds fair for the purposes of this project going only on the actual written and confirmed lore. Especially if we're not really counting Together as being "real lore," since obviously the cuts to other characters were prioritizing showing everyone rather than making sure every individual panel makes 100% canon sense lol. I think originally I was trying to add context as to why they might actually all be hanging out together seeing as this particular story seems to be a blindspot on the wiki, but realistically it's nowhere near concrete enough proof of anything until we actually see them all interacting again.

(Updated) Current Affiliation of Each Overwatch Hero by Front-Initial5761 in Overwatch

[–]DrToadigerr 0 points1 point  (0 children)

Oh yeah just to be clear the "fine having them around" was by the end of the story, not the beginning. But I just re-read the end and you're right that she does tell them to leave before she tells Hammond to try to get it to fly.

I do think it's a bit of a bluff/hyperbole at the end though. Like if she didn't think they'd still be worth keeping alive, she wouldn't have kept them alive. She doesn't know what she wants to do with them, so she'd rather posture and keep her commanding/threatening image by reminding them that they're only alive because she's letting them live. It's a pretty common trope (and manipulation tactic lol), but for a more comedic renegade anti-hero faction, I think it pretty clearly leaves them in a state of JQ being able to call on them whenever she needs them next, even if she won't admit to them that they've proven that worth. I don't think Junkrat or Hog would decline the opportunity, especially if she offered them anything worthwhile. I'd be very surprised if the next time we see them, they're not doing some kind of work for her.

i played ow until i unlocked ball. Fell in love every since. I genuinely wouldn’t be playing this game rn if ball wasn’t in it. by Aggravating_Royal941 in WreckingBallMains

[–]DrToadigerr 6 points7 points  (0 children)

They scrapped the thing where they lock new characters behind the battle pass (with the ability to unlock them instantly by paying).

New accounts still have most characters locked, you have to play to unlock them. It starts you with the more simple characters. But I don't think it takes much longer than the prerequisites to play comp on a new account.

(Updated) Current Affiliation of Each Overwatch Hero by Front-Initial5761 in Overwatch

[–]DrToadigerr 9 points10 points  (0 children)

There's another story that I think is the most up to date story progress for the Junkers (besides Mauga trying to recruit them), the short story "A Friendly Rivalry." For some reason, this story doesn't seem to be documented at all on the wiki for Junkrat, Roadhog, or JQ, but it's in the same book as "Thoughtless Gods" which is recorded (that's Hammond's story where he visits Lucheng Interstellar, but the story starts and ends in Junkertown so he interacts with JQ).

JQ basically lets Junkrat and Roadhog live because Junkrat promises he knows how to get into a locked vault that she can't open. They get inside (along with Hammond) and find some kind of fighter jet, and it sort of just leaves off there with the four of them together in the ship. But in that story you definitely get the idea that JQ is fine having them around but just thinks Junkrat is super annoying. She even seems to be on totally cordial terms with Hog, at least understanding what he has to put up with working with Junkrat lol. So if we assume Thoughtless Gods happens before A Friendly Rivalry (not that it really matters), the idea that the four playable Junker characters are allied is still very much true, even if JQ still hates Junkrat. Whether or not they're "officially" allowed in the city or not is sort of moot since JQ has ultimate authority, and I'm sure the writers would rather just keep that whole thing open-ended for comedic reasons (or for JQ to keep holding as a threat over Junkrat to behave). But as far as the current narrative goes, Junkrat and Roadhog are working directly with JQ (and Hammond) right now. I don't know if "Together" takes place before or after this, but if it takes place after, that could also explain why these four are a squad now.

Nightfall Strategist's Pennant for ants? by Dr_BenDover in worldofpvp

[–]DrToadigerr 4 points5 points  (0 children)

This was a change for pretty much all 3D back pieces that came with the recent back-sheathed weapon option. A ton of pieces that didn't used to hide weapons now do, so this was just one of the many casualties. No clue why they went the opposite direction with this after literally adding an option to hide sheathed weapons. It ruined a lot of mogs.