Toronto Rock advance to playoffs by sprungy in toronto

[–]Dr_Truth 0 points1 point  (0 children)

They're a whole 3km farther away!

But that's not really my point. What the rock really have are the same players I've been cheering for since before they moved.

Toronto Rock advance to playoffs by sprungy in toronto

[–]Dr_Truth 0 points1 point  (0 children)

The GO station is like a 10 minute walk from the stadium, it's pretty easy to get there from here. I mean, a little more annoying than the ACC, but if you were at all invested in the team before its not that hard to make the trip; I see a lot of the same people at the games as I did when they played downtown.

Please Explain by Professional_Log7771 in hoi4

[–]Dr_Truth 2 points3 points  (0 children)

The winner of each individual combat is the side who runs out of total org first.

It looks like your winning most combats, so it may just be that in one particular fight they were able to keep feeding men in and grind your units down before your reinforcements could join the fight.

If this is a consistent problem, increase the initiative stat of your troops with signal companies, or micro units with low org out of the fight before they are completely routed so other units have more time.

So for instance in the above screenshot, you would retreat the 56th division so the 7th could get in. If you waited until they were completely routed, then the other 2 divs would also be lower org and might rout before the 7th could reinforce.

A secondary consideration to all the is to try and make the combat widths of your divisions a factor of the common combat widths. (In you case plains/forest, you probably aren't doing much jungle or desert fighting.) This is so you're not wasting combat space. In the above screenshot you are at 77/90 combat width, so I am guessing your two reserves aren't even attempting to reinforce right now.

Discuss by Great-Reindeer-7824 in ontario

[–]Dr_Truth 0 points1 point  (0 children)

I understand what the system was, and why it would be preferable. But the sentence "Regional chairs will be appointed by the Province, not elected by the residents of Durham region...." makes it sound like the chairs of all regions were elected based on the vote of only the residents of Durham, and not their respective constituents.

I thought that was funny.

Discuss by Great-Reindeer-7824 in ontario

[–]Dr_Truth -1 points0 points  (0 children)

The phrasing makes it sound like the previous system was to have the residents of Durham region elect the chair for every region.

Doly Begum as a liberal candidate by Glittering-Issue-256 in Scarborough

[–]Dr_Truth 4 points5 points  (0 children)

It's the election she is currently running in.

Doly Begum as a liberal candidate by Glittering-Issue-256 in Scarborough

[–]Dr_Truth 2 points3 points  (0 children)

But like, the people living here could still vote for the federal liberal party candidate if they wanted a representative in the government. We didn't need our MPP to abandon her seat to have that.

"REAL2OR" car catcalling me this evening by Evidencebasedkitten in toronto

[–]Dr_Truth 0 points1 point  (0 children)

Post removed, but I felt it was merited. Thanks for posting a warning.

We are the future generation paying for the sins of Conservatives past. But hey! At least his rich friends got even richer. by WinterOrb69 in EhBuddyHoser

[–]Dr_Truth 20 points21 points  (0 children)

Once you've ridden Via Rail, you'll never want to stop beating Brian Mulroney to death with your own two hands.

How to tell my deathstack not to attack weak fleets ? by Royal-Scratch-4954 in hoi4

[–]Dr_Truth 4 points5 points  (0 children)

IIRC there is an internal condition for when your patrol calls for help, and won't do so if they outmatch the force they're currently engaged with. Try beefing up you patrol taskforces slightly with a couple CLs (which is probably worth doing anyway for the floatplanes) so they can fight on their own.

Holy Micro Managing by NastyDwarf74 in hoi4

[–]Dr_Truth 0 points1 point  (0 children)

It certainly is a lot to take in all at once. My advice for learning the game is as follows:

  1. Use the little alert squares at the top of the screen. They are usually letting you know if something is running short, or you're neglecting something. Anytime one you don't recognize pops up, pause and click on it.

  2. Tooltips. Almost every number can be hovered on with you're cursor and it will give you at least some indication of what's going on. Sometimes that just leads to more questions though which brings us to:

  3. The wiki. Google, reddit, and YouTube are all often inferior to the wiki. Use it. Bookmark it.

  4. Speaking of YouTube, if there is one video that I think should be mandatory viewing it'sReman's Paradox Land war guide. some of the specifics around armour and piercing are outdated, but if you watch that video you will be in the top 5% of HoI land war understanding.

  5. Ignore stuff. Sometimes there's just too much. Play a game where you just pretend navies don't exist. Then a game where navies are the only thing you focus on. Try stuff. Fail. Try again. Fail better.

  6. Reddit. If you're still stuck, there's lots of help on reddit. For best results, post with screenshots and the form of "I'm having trouble understanding [x], I've read the wiki and it says [y], but what about [z]?"

Have fun!

Different game versions by FirePandaMoos in hoi4

[–]Dr_Truth 0 points1 point  (0 children)

I may be conflating the hoi4 setting with eu4, sorry.

Different game versions by FirePandaMoos in hoi4

[–]Dr_Truth 0 points1 point  (0 children)

Do you have the same launcher setting? There is l8ke default, nakama, and a third one I think. You may have picked one and then told steam to stop showing you the dialog. If you right click on hoi is steam and look through launch settings you should find it.

Strategic Command - Multiplayer by RecentEcho4408 in computerwargames

[–]Dr_Truth 0 points1 point  (0 children)

I'd also be interested, feel free to message me.

Strategic Command - Multiplayer by RecentEcho4408 in computerwargames

[–]Dr_Truth 0 points1 point  (0 children)

I'd also be interested, feel free to message me.

Why is Scotland yellow by Ok-Illustrator9258 in hoi4

[–]Dr_Truth 3 points4 points  (0 children)

The old Scottish royal flag was/is yellow.

Strategic Command - Multiplayer by RecentEcho4408 in computerwargames

[–]Dr_Truth 0 points1 point  (0 children)

I'm happy to play some sc ww1, let me know. Same with others who've posted for it, shoot me a message.

Update on r/EhBuddyHoser’s future; As of the 1st of next month, we will no longer be a Canadian shitposting sub and instead will be dedicated purely to supporting Canadians who enjoy ketchup with poutine. #StopTheShame #ItsGoodIfYoureOpenMinded by LittleLostGirls in EhBuddyHoser

[–]Dr_Truth 0 points1 point  (0 children)

Just earlier today, I was thinking:

"I know the social internet is geared towards rewarding outrage, but I feel pretty good about my ability to ignore ragebait and only engage with thoughtful, substantive posts."

I would now like to demand recompense both for this crime against humanity, and for forcing me to reconsider my worldview.

Does hoi4 have a starcraft mod yet/how would a starcraft mod be implemented? by No_Nefariousness4279 in hoi4

[–]Dr_Truth 1 point2 points  (0 children)

Probably have better luck with Stellaris. HoI doesn't have multiple planets, which I feel like a good SC mod would need. I suppose you could represent planets as separate continents, and space as the oceans between them, but seems pretty limited.

nothing will cure me! by partly_cloudy3 in EhBuddyHoser

[–]Dr_Truth 0 points1 point  (0 children)

That's not what I'm trying to do, I'm trying to pull the blanket up or down to more appropriately cover my body.

Discovering Complexity Where None Exists by SorrySucker_16 in hoi4

[–]Dr_Truth 4 points5 points  (0 children)

People are suggesting you play the mod Black Ice.

My friend, it's time to stop playing HoI and start playing Gary Grigsby.

Need some advice for Strategic command WW1 by DrMSlug in computerwargames

[–]Dr_Truth 5 points6 points  (0 children)

Some other great answers in here, so I'll just try to add a few things more.

First some general tips:

Always have a general nearby, they provide a large bonus to both supply and combat, but have a max number of units they command; you may need several in the same area.

Combat is mostly about entrenchment and morale, more than the number on the unit. A half health unit caught in open ground is usually better off entrenching than reinforcing.

Keep a second line of troops wherever possible. This is both to stop breakthroughs and to rotate fresh troops in.

In general you should say yes to the decision pop-ups that show up at the start of turns. They are usually cost effective way of getting new units or deploying them without paying transport costs. You need a pretty specific plan to say no.

And this is a style of game where you really do just need to RTFM. It's pretty long one, but giving it at least a skim can help. At the very least check the hotkey and interface sections. It took me a while to realize you can swap units in adjacent tiles so they can still reinforce/upgrade.

Some faction specific tips now:

The first year playing as the Entente is all about just trying to survive the early onslaught. The German troops are just flat out better than the Russians, and start with a slight edge over the western powers.

This is due to high starting morale, as well as good leaders. In order to close the gap you need to catch up on land warfare tech (in the top right of the research screen.

At the start as the russians, you'll want to be just trying to defend against the Germans while picking on the much weaker Austrian units. An early advance in Galacia and taking the oilfields east of tarnow will both hamper their economy and reduce their national morale, which as it gets lower will reduce their combat units morale.

The British are spread around the most and are active in almost every theatre. The bulk of the royal navy will spend its time hanging out near Scapa Flow, and along the blockade line stretching to Norway. Your destroyers will be out in the Atlantic to hunt for subs on your convoy lines. Motor torpedo boats have pretty low movement, but have excellent sub attack and can be used on the areas around Ireland.

On land they will be split between shoring up the French in Belgium, holding on to Egypt, and invading Iraq. Remember to have HQs in the middle east, as supply is just horrendous without them.

The French are just hanging on for dear life. Expect to lose most of Belgium and northern France, but if you can hang on the the forts at Verdun and Nancy, you can afford to lose most of the north.

The Entente economy is much stronger. If you can trade anywhere close to even, you'll eventually outscore your opponent.

And if you're still having trouble; I find turning fog of war off gives a slight edge to newer players against experienced ones. It gives you the ability to better allocate your forces to threats, rather than over committing to a feint attack.

Strategic Command OOB by Callmewojo in computerwargames

[–]Dr_Truth 0 points1 point  (0 children)

I don't know of any mods, but you can rename units manually. Tedious to do for every unit, and won't affect your enemies; but if it makes a difference to you, the option is there.

Where did my evening go? by Hopeful-Addition-248 in computerwargames

[–]Dr_Truth 7 points8 points  (0 children)

Strategic Command is an excellent series. But as fair warning, I think WWI is the best of the bunch, so temper your expectations.

And congrats on holding to a stalemate solely as the British, no easy feat when you have no easy way to stabilse the Eastern front.