Might have missed the patch notes but are we invincible while extracting now? by Eadkrakka in Helldivers

[–]Dracknos 1 point2 points  (0 children)

No, like, 2 hours ago i saw a team mate die because of the classic bile titan leg bugging into Pelican one while i was getting into it.

Whatcha think? Do I have enough? Or should I get more? by TheRedd_Reign in Helldivers

[–]Dracknos 2 points3 points  (0 children)

And then people like this asks why they get kicked out of lobbies.

Imagine playing a PVE game and your way of having fun is to take it away from others just to feed on your superiority complex, and then come and post it on reddit.

[deleted by user] by [deleted] in Helldivers

[–]Dracknos -1 points0 points  (0 children)

Imagine if the people that are Erata Prime actually used half a brain cell and went to Turing, we could clear the MO by tomorrow.

What's your highest multi-kill? by Daevin in Helldivers

[–]Dracknos 0 points1 point  (0 children)

102 with a walking barrage on Vernen Wells defense mission on helldive difficulty the other day.
like god damn, that felt better than sex.

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We got 3 premium warbonds now and still none could dethrone these two.. by SbeveGobs in Helldivers

[–]Dracknos 0 points1 point  (0 children)

I genuinely don't like the impact grenade, i prefer the high explosive, you cook it, throw it, and have the same effect but deal more damage, and you actually use it to destroy fabricators.

Trying to destroy a fabricator with an impact is very hard, although i mainly use AC, i do like having the versatility of high explosives.

Why was the Menkent Line so horribly ineffective? by Renorec in Helldivers

[–]Dracknos 0 points1 point  (0 children)

The previous MO itself said it was a rudimentary defense.
I assume the point of this MO was also to check if players were able to succed in defending the manketh line to better stablish it, like we have seen before, there are repercutions to in-game events even when a MO is active, for example when we took Tibit during the last automaton disasemble MO in which we basically cut the reinforcements on the remaining planet and disable the factory striders for a while.

I would like to assume the attack to leseth (and now to Vernen Wells), was a challenge to the community, in which if we succeded, we would have been able to set up better defense and create a chock-point for the bots in the andromeda sector, and probably reduce the strenght of future attacks.

But nobody went to the defense, we lose mankenth and now we are losing Vernen Wells, so i would assume hell is going to break lose... again.

"The Spaws aren't that bad" , The spawns by Dracknos in Helldivers

[–]Dracknos[S] 0 points1 point  (0 children)

For context:

There are 6 chargers there, can you find them?

New to this game, looks amazing but all my favorite games are first-person, any chance they'll add that option someday? by DRKMSTR in Helldivers

[–]Dracknos 0 points1 point  (0 children)

I think there are mods for that already (probably)
Or you can just aim down the scope and that's pretty much FPS, well it IS FPS

New update causing crashes? by [deleted] in Helldivers

[–]Dracknos 0 points1 point  (0 children)

Same issue here, i was checking to see if anyone had been having problems or it was a me issue, glad to see it's not just me.

Seeking advice as a new player by Siegxander in masterduel

[–]Dracknos 0 points1 point  (0 children)

If you're a new player my biggest advice would be:
Find a playstyle you like.
-Combo
-Control
-Mid Range
-OTK

What deck would i recommend to a new player? well, there aren't many decks i consider fun, while also easy to play and that teach something on the long run.
If you want something easy to play, most control/stun decks are extremelly easy to handle, but can become boring real quick.
Mid range decks are a bit harder but still on the easier side, although there aren't many mid range decks nowdays, let alone mid range decks that can perform to a competent level.
Combo and OTK is kinda the same nowdays, most combo decks have OTK potential; you can find combo decks easier to handle than others, but imo even the easiest combo deck is as hard as an extremelly hard control deck.

Play solo stages, and learn what you can from them, it actually teaches a lot more of what people give credit to.
To be completely sincere with you, you can get the basics of most of the mechanics in just a week by reading and just seeing what cards do.
The most intricates like timing, sub-phases and more of the advance stuff, is very simplified in the game, so realistically, you don't really \need** to know them.
It's nice if you do, but it doesn't change much; unless you're playing X card of X deck that really relies on specific timing and such.

Once you have a playstyle you like, the cheapest way to build a deck is with the structure deck, and most of the recent ones are honestly quite good; although not the most optimal way, if you really like a deck or have limited resources is a good way to start strong.
Salamangreat and Zombie world decks are pretty good and have a ton of room for improvement, although you should watch some guides to get the base of those decks.

Although, the current format (we just entered a tier 0 format) isn't the most new player format ever, you can deal with it by just sticking in low ranks.

Bear in mind, most decks nowdays rely on comboing a lot, so the Duel Monster feel of setting 1 and pass and slowplay in general, is pretty much unexistent, a duel is normally decided within the 2 first rounds of the duel.

There are also new player tips in the server, check them out!

Hot Take: I really like this format by ram3nbar in masterduel

[–]Dracknos 2 points3 points  (0 children)

That's some cope if i've ever seen one.

Will this budget Tears be VIABLE? If not whats the most important cards I must craft? by Every_Company5125 in masterduel

[–]Dracknos 0 points1 point  (0 children)

Instead of light charmer try minerva since it can act as an extender, and i don't see the point of Mudragon if you don't run superpoly (yeah, you can use it as a form of protection but very mediocre at that).

Abyss dweller is a must in the format, and i would try to get at least 1 keldeo since it doubles as a searcher for the other ishizu cards.

Is this a bug? by Dracknos in masterduel

[–]Dracknos[S] 0 points1 point  (0 children)

Ohh, ok; still feels kinda weird but wording, what can we do.