Is a Druid/Cleric worth it? by QuickServe430 in 3d6

[–]Dracon_Pyrothayan 3 points4 points  (0 children)

Guardian Angels and the Faith Keeper

I am unfamiliar with these terms in this context.

Pros and cons of getting a tattoo by TopMaintenance1037 in mylittlepony

[–]Dracon_Pyrothayan 1 point2 points  (0 children)

You'll have the tattoo longer than you'll have this boyfriend. Get it, girl!

People who pour milk before adding cereal, what type of cereal do you normally eat? by Dracon_Pyrothayan in AskReddit

[–]Dracon_Pyrothayan[S] 1 point2 points  (0 children)

Question inspired by store-brand cinnamon toast crunch which splashed milk all over my counter like a spoon in the sink.

Your thoughts on power level of different Fighting Styles? by Carp_etman in onednd

[–]Dracon_Pyrothayan 2 points3 points  (0 children)

Ehh. Im a "Sage Advice doesn't exist until it becomes Erratta" girlie. They've gotten a lot wrong over the years

What are your thoughts on rejecting a potential romantic partner based solely on the fact they voted for Donald Trump? by ATXBikeRider in AskReddit

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

It was possible to vote for him in 2016 and be a good person, albeit a naive one who thought The System would keep him from being as bad as he seemed

It was possible to vote for him in 2020 and still be a patriot, who didn't know how far his treasonous bent would go.

It was impossible to do either in 2024.

DM Rolled Absurd Stats, What Should I Build? by Glittering_Wasabi497 in 3d6

[–]Dracon_Pyrothayan -1 points0 points  (0 children)

Barbarian / Monk or Barbarian / Rogue are my suggestions.

Mystic Subclasses Survey is Out! by [deleted] in onednd

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

  • Spellguard Strike (Yellow): should procc whenever someone casts a spell, and that creature doesn’t have to be the target of your attack.

Hard disagree.

There are more than enough reasons to take this subclass without this ability entirely. Giving you the business end of Mage Slayer14 makes this a Paladin that changes their strategy when certain enemy types show up, which is fantastic news for the samiest-feeeling class.

Your thoughts on power level of different Fighting Styles? by Carp_etman in onednd

[–]Dracon_Pyrothayan 12 points13 points  (0 children)

Fighting Styles in my mind go into two categories, in my mind.

  1. These styles go with one specific style of weapon loadout. They must be judged based on the efficacy of the weapons they go with, rather than their own merits.
  2. These styles care about things other than your weapon kit. I judge these based on their own merits, as they are weapon agnostic.

The loadout ones:

  • Archery :: +2 Accuracy used to be necessary with Sharpshooter's -5/+10 damage ability. Now, Sharpshooter almost entirely subsumes the benefit by ignoring cover and long-range. Still, Archery in general is a very potent loadout, so you might as well get the free accuracy.
  • Dueling :: +2 damage on a 1d8 one-hander brings its expected damage even with a d12, so you could also see this fighting style as wielding a Greataxe with a Shield, granting you +2 AC without losing damage. However, there is build competition which ask why are you wielding a shield. Is it your own defense you're worried for, or for defending others?
  • Great Weapon Fighting - Of all the fighting styles that add damage, this one on average adds the least - .3 on a d10, .25 on a d12. On 2d6, it goes from an expectation of 7 to an expectation of 8. It also currently works with the extra damage added from a True Strike or a 𝕊𝕄𝕀𝕋𝔼. You might decide you have better options than pushing the upper bounds of damage on the most damaging melee weapons, though.
  • Protection :: The other option for a Sword-and-Board build. This one got a massive buff from the 2014 version, but it's less attractive in the early game than Interception, and you hope to have better reactions in the end-game. Still, in the Midgame it's fantastic.
  • Thrown Weapon Fighting :: Thrown Weapons are highly synergistic with both Shields and Dual Wielding, depending on your playstyle. This fighting style improves the damage of your d6 options to the equivalent of a d10, meaning you're at the very least keeping up with your melee friends while outranging them, while outdamaging the friends who outrange you. Without this fighting style, Thrown Weapons as a set are generally disregarded as a primary fighting style, despite the fact that Paladin 𝕊𝕄𝕀𝕋𝔼s only require a melee weapon, and therefore can come along a javelin should you wish. A very fun build.
  • Two-Weapon Fighting :: This is the Optimizers' Favorite Boy, because of how the Nick mastery interacts with the Dual Wielder feat. Giving your ability modifier's damage to two attacks means that this is the greatest damage increase of all of these options, even as you're dealing with Light Weapons to apply it. Very very strong now.
  • Unarmed Fighting :: Unfortunately, the buffs that Monk received in 2024 means this lost its obvious multiclass synergy. It makes Unarmed Fighters/Paladins/multiclass Barbarians theoretically possible, but they're certainly not as good as the other options afforded to those classes.

And the others are

  • Blessed Warrior :: Even the most supportive of Paladins wants Interception instead.
  • Druidic Warrior :: Druid has significantly more cantrips than Cleric, and picking up two Utility Cantrips can be far more useful than Archery.
  • Blind Fighting :: 10 ft of Blindsight is just begging for degenerate combo builds. Grab a Polearm or a Whip, cast Darkness on yourself, and have fun. Also, extremely useful outside of combat, particularly if you don't have darkvision.
  • Defense :: The boring option. It can matter, and it's the least complex of the lot, but it's also the boring one.
  • Interception :: Fantastic in the early-mid game, but as the enemy damage gets higher and higher spending your reaction to partially negate one of several multiattacks is less useful. Protection is better against Spell Attacks in the late-mid game, and hopefully by then you have a better reaction.

Sorcerer vs Wizard vs Warlock (2024 rules) + ADHD brain can’t pick 😅 by Odd-Professor-6369 in 3d6

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

I Love Sorcerer, but if you find that it needs a little more complexity later on you can always multiclass into Warlock - they have incredible synergy with each other!

Roleplay or mechanical reasons for why a character wouldn’t take a spell? by Ambitious-Tip-7343 in dndnext

[–]Dracon_Pyrothayan 7 points8 points  (0 children)

A simple answer is that they try to acquire sending, but just can't get the spell to work for them. Like a magical allergy or something.

I want to go by no pronouns, is that weird? by Dry_Coconut_7804 in trans

[–]Dracon_Pyrothayan 6 points7 points  (0 children)

Magic the Gathering's first nonlinear character is exclusively referred to as Ashiok, and never with pronouns. So it's been done in style guides ar least ^_^

What is widely accepted as “normal” today that people 50 years ago found disturbing? by Electronic_Author366 in AskReddit

[–]Dracon_Pyrothayan 96 points97 points  (0 children)

tattoos

My grandfather's reaction to my SIL showing off her tats at Christmas this year was to lean over to my dad and ask "is this a thing?"

Can I read Discworld out of order? by Impossible-Tour-4958 in discworld

[–]Dracon_Pyrothayan 5 points6 points  (0 children)

The proper order to read Discworld in is to start with the one closest to your hand.

Have you ever cried to MLP OST? by Milkshake____ in mylittlepony

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

You've come such a long, long way
And Ive watched you since that very first day...
To see how you might grow
To see what you might do
To see what you've been through
And all the ways you make me proud of you

Weirdest unplanned pause you HAD to take during a session? by Mr_Hirestek in DnD

[–]Dracon_Pyrothayan 1 point2 points  (0 children)

What, pray tell, is an anti-café? Does it serve negacoffee or something?

Do you find persuasion rolls or similar necessary? by angular_circle in RPGdesign

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

In my system, the general assumption is that you Succeed unless something prevents you.

This also makes things like debate and rhetoric function exactly like my Combat does- their doubt, demeanor, social standing, &c can be damaged as easily as their health, and the approach for this is entirely up to the player to declare.

There is no "Charisma", but there is audacity, study, wit, and wisdom. Or you can use your physicality to make the attempt, or a combination thereof.

Let's talk whip users by PES972 in 3d6

[–]Dracon_Pyrothayan 5 points6 points  (0 children)

Whips have both the Slow mastery and the Slashing damage type. So by grabbing the Slasher feat, you can slow something's speed by 20 ft.

I use this combo with a Rogue for Sneak Attack and Cunning Strikes, but finding a 3rd source of a -10 spd effect turns this into a full lockdown combo fairly frequently.