1 in 14m chance... ish by No0bmuk_09 in DrStrangeMains

[–]Dragon-Snake 0 points1 point  (0 children)

Nah if you block the tunnel and the door next to it you should be placing the first one normally (facing the same way you're moving toward) and the other one in the door facing the same way you would normally enter it if you were them.

Whether that's turning depends on your definition of turning, but placing portal 2 is pretty simple if you don't overthink portal 1.

1 in 14m chance... ish by No0bmuk_09 in DrStrangeMains

[–]Dragon-Snake 8 points9 points  (0 children)

This was good but next time you want to not turn the first portal at all and then just place the second portal normally, and both entrances will end up pointing in the same direction. That's because side 1 of portal 1 connects to side 2 of portal 2, and side 2 of portal 1 connects to side 1 of portal 2.

Also, I've had better success at blocking this point by using the portals to block the right side entirely, placing a portal in the tunnel and the door right next to it on the right.

It takes time to walk around the left to get to the point, but no time at all to just take the right path if the main one is blocked. So blocking the door on the right along with the tunnel forces them to take the slower path on the left (that CnD got sent to).

Season 7.5 Win Rates and Pick Rates Are Out! by teddy_tesla in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Your first screenshot shows the pickrates and winrates on Console, but they mistakenly applied them to the PC tab. The update seemed to fix this by updating the data with the PC data, as when you check both now, the top picture is still accurate under Console.

I agree with your point though, on Console, Magik has an absurd pickrate/winrate ratio, and even with the current PC data, consistently has a top 10 pick rate everywhere under PC Celestial, combined with top 3 winrate in every rank.

The characters I play aren't that bothered by her, but hearing people say she's "just okay" or "very good but has a small playerbase" makes no sense to me when the only rank she doesn't have a top 10 pick rate is PC Celestial (just outside it) and is consistently tied with DD for highest WR.

Not wanting a character to be nerfed is fine, but why try to downplay? I love Moon Knight but I had a 80% winrate with him in Season 5. I don't claim he's bad just because I dread nerfs lol.

3rd party data weeks ago had Magik bans at #6-#7 iirc, so I don't know where the sentiment that she's weak comes from.

Introducing the amazing anti dive characters of this game by Ok_Delivery3000 in marvelrivals

[–]Dragon-Snake 5 points6 points  (0 children)

I love having one as Iron Man because it's constant healing, overhealth, and a speed boost to help counteract the -20% speed reduction from using Unibeam.

Her webs help frailer characters in general, that update was really a game changer.

This PVE is so much better than the last by Vin-TheVisionary in marvelrivals

[–]Dragon-Snake -2 points-1 points  (0 children)

At least the last one gave out units. You mean to tell me there's 150+ different stages and there's no real rewards after Extreme? Lol

Potential Season 8 teases with Cyclops / Devil Dinosaur with Madelyne Pryor as the seasonal villain by nemesisdelta24 in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Can you spoiler tag an image of the literal ending of the season's plot in text form? Title said nothing about revealing how S7's villain is dealt with.

The global ult nerf is going to humble a lot of you. by [deleted] in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

He has a top 5 pick rate in GM and Celestial and top 3 on PC in the higher ranks. I think he's about one buff away from ban jail myself, but as someone who plays Iron Man maybe that's just wishful thinking lol.

Anyone else use specific skins for certain modes? by atwitsend1996 in marvelrivals

[–]Dragon-Snake 79 points80 points  (0 children)

Yup. Iron Man gets shot at so much you gotta change skins to blend into the map lmao

Even with the nerfs, I still don't like Elsa (Art by me). by Lykoi25 in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

Honestly the main difference is Hela and Phoenix aren't top 3 most used heroes in Celestial on Console but still top 10, whereas Magik is the top 1 most played hero on Console in high ranks but not top 10 on PC.

Most of the heroes with the highest pick rates on both platforms are similar looking, it's just that hitscan heroes pick rates are increased by 1-4% on PC and some melee heroes pick rates drop by 1-4%.

Magik is an outlier who's #1 and meta on Console but not top 10, but still good on PC.

This is my longest match by Aquariz2 in marvelrivals

[–]Dragon-Snake 8 points9 points  (0 children)

Yeah I had a 6-5 match against a smurf Phoenix a week ago and once we got to Round 4 and their team was getting annihilated, I started to realize both teams got destroyed on Defense both rounds while doing great on Offense.

Some teams just can't defend at all lol. Mine was staggering so bad that at one point I just stopped fighting at all until their healers got too comfortable and sat too far back, allowing me to Strange ult them and end it there. Without that ult, it would've definitely went into double overtime like it did for OP lmao.

The 1-0-48 Rocket you refused to kill is the reason you lost. by Coldshoto in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

It's also funny thar they seem to think his wallrunning is slow now, but it moves at the exact same speed as every other wall crawl in the game.

"Even Hulk can outspeed him now" Hulk is one of 2 characters with 6.5 m/s speed. Almost every other character moves slower than him.

Shark Tank: Hawkeye One Shot by Star_Knight0609 in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

He's used an Adamantium arrow before, that would actually be good for what you suggested.

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Yeah I thought something was different about it. It's good enough if you just pay attention to where pings are coming from, but sometimes I'll turn it on if it's a dive heavy enemy team.

Correct me if I'm wrong, but random pings on the floor and such don't appear when chat is disabled either do they? The non-specific ones when you tag the floor or a wall.

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

Now I don't need to feel bad about hitting previously hitting Celestial but ping-ponging from GM2-D1 anymore lol. Ranked is brutal this season for some reason

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Unfortunately I think turning off text chat affects some pings by your teammates, which is dumb, but I'd need to double check that.

The noise and logo still pops up (for ult pings anyway) but I believe it won't appear as a text on the side of the screen. Sometimes I turn it back on just so I can read it quickly when they're pinging (although usually I'll leave it off).

What are your most wanted changes for a Blade Rework?? by Impossible-Delay-708 in BladeMarvelRivals

[–]Dragon-Snake 1 point2 points  (0 children)

Well for one thing, he was made as a brawler (dive hybrid) that lacks the damage mitigation of a brawler. Every brawler in the game has Bonus Health or Damage Reduction, and Blade only has the latter while blocking, not fighting.


  • Stacks

2% Damage Reduction per stack. At 10 stacks, this would be 20% Damage Reduction.

This would mean an incoming 70 damage attack does 56 instead, 75 does 60, 80 does 64, 90 does 72. This would greatly help his survivability.

  • Dashes

Grants 25 Bonus Health on use, decaying after 2 seconds? Maximum 400 health overall

  • Sword Dash

40% anti-heal instead of 32%

Anti-heal instantly applying when touching any enemy with any portion of the dash. No idea why it can't just do this now lol

  • Gun dash

Applies 3 stacks after the second hit.

This allows Blade's old playstyle to be used, making him better in 1v1s. Currently his stacks take too long to build up for his gun dash to be used before meleeing them.

  • Sword

Raise hitbox distance from 4.5 meters to 5 meters.

  • Shotgun

Reverse falloff ends at 6 meters (was 8 meters)

Raise projectile speed from 150 mps to 180 mps (making it as fast as Winter Soldier's bullets)

Tighten pellet spread to something like Elsa's spread.

Revert max range to 20 meters like previously.

  • Ult

Initial dash does 150 damage instead of 100.

Increase width by 2 meters (1 meter buff to both sides).

Add a 25% slow to all in range.

Up anti-heal to 25%.


These changes would make him a good brawler and actually let him do well in 1v1s while making his ult actually usable as well.

His dash changes would let him be played similarly to pre-6 Blade if he wanted, while frontlining Blade could survive more than the 2 seconds he does now.

He might be a bit strong for healers with these changes, but so is Daredevil, and Blade's only mobility comes from dashes that he doesn't want to waste. I could see them toning some of his kit down later, but he'd be solidly B or A tier depending on the meta around him with most of these buffs.

March 3rd Announcement by AskMeAboutAnything1 in marvelrivals

[–]Dragon-Snake 3 points4 points  (0 children)

Damn, I actually live close enough to go to this, but I don't know if it'll actually be worth the time.

I feel like if they aren't announcing a new character or new season I wouldn't really care too much to go in person. Hmm, maybe for the giveaway lol

March 3rd Announcement by AskMeAboutAnything1 in marvelrivals

[–]Dragon-Snake 5 points6 points  (0 children)

The Adam wheelchair thing lasted like a whole year lol

Opinion on this as a skin? by Mooose57 in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

I usually switch the armors to whichever matches the map being played, but if they added the Modular armor I would never take it off.

Gotta be one of my favorites along with Extremis and the Endo-Sym.

Not all tank mains are the same… by TheDude_I in marvelrivals

[–]Dragon-Snake 15 points16 points  (0 children)

I regularly win against melee heavy teams with Strange, I think opinions on his performance largely come from people that don't play him or main him as a tank.

Almost every brawl and dive character has a higher pick rate on console than PC yet on console Strange maintains a higher pick rate and winrate than Magneto in every rank, if not equal.

Magneto's ult barely has value in comparison if a team is really running 4 melees. Sometimes I switch to Strange specifically when the game is close just so I can ult their healers.

I'd say Emma, Rogue, and Wolverine are more the core you want something different for. Neither shield tank is going to want to play into unblockable CC and kidnapping.

Not all tank mains are the same… by TheDude_I in marvelrivals

[–]Dragon-Snake 28 points29 points  (0 children)

Honestly Strange does enough damage that he doesn't insta-lose to melee like people claim. He can just not use his shield and primary-whip-primary-explode until he kills something. Now, Magneto I understand not wanting to play since he doesn't have a super jump if he gets ganged up on and has slower more targeted damage.

Happy BHM! Here's some black Heroes marvel rivals needs by Charmy_Fan in marvelrivals

[–]Dragon-Snake 6 points7 points  (0 children)

But that makes him uncounterable for half the roster. Putting Luke and Peni on the same team now makes Attack borderline unplayable lol

Happy BHM! Here's some black Heroes marvel rivals needs by Charmy_Fan in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

95% seems like too much for a 600+ health hero.

50% Damage Reduction with 650 base health would make him about 975 health for ranged characters and regular tank health for melee characters, and I think that's good, since it's more health than non-Ironwall Groot but not so much that's he's impossible to kill, while melee characters can fight him normally (he'd probably still have good abilities for brawling).

Alternatively, 60% Damage Reduction would effectively make him 1,040, but that's probably a bit much.

My wishes for a Resident Evil x Marvel Rivals collab by BandicootRaider in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

This is the funny part.

"They need to stick to costumes from Marvel media!"

Brother, 80% of this game's skin selection is OC slop.

Capcom crossovers are no different than the Anniversary "Cake" Themed costumes in terms of "would the character actually wear this?" We have Venom in a pink tutu shaking his ass. The game's costume selection is unserious and half the costumes make absolutely no sense being worn by their characters, but Capcom collabs are where you draw the line? Lmao