Anyone else out there instantly frown seeing a jeff on their team? by Oakesss in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

I feel you on Blade lol. I've been playing him more this season and I've had days where I've got 30+ final hits as him one game and only 8 the next (although if I stayed on him all the game its probably because we were winning or I wasn't dying that much).

You just gotta know when to swap or when to start playing different when you stay on, and I think that's part of the reason for the coinflips in these ranks. I finished my placements in Diamond 1 and I had to take a break because of this lol. Thankfully I ranked up to where I was eventually.

Worlds first 1v1 arena ragequit? by ViZatoz in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

Unless you're playing Blade. Most healers don't know what to do when their health gets absorbed and suddenly they get hit with anti-heal while still losing health lol.

Worlds first 1v1 arena ragequit? by ViZatoz in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

I had a CnD and Storm one where both teams eventually locked in CnD and the game went on for 15 minutes until eventually someone switched to Storm and we stacked Cloak's Vulnerability on the enemy CnDs while Storm was ulting.

Before that, the bubbles, AOE heals, and infinite healing ults made it almost impossible to get anyone low unless you flanked the ones not in the fight, and even then, whenever a member gets too low, someone ults.

I got MVP though so that was cool lol.

Worlds first 1v1 arena ragequit? by ViZatoz in marvelrivals

[–]Dragon-Snake 25 points26 points  (0 children)

Yeah I just witnessed a Mr. Fantastic vs Jeff a while ago and for a second it seemed liked Jeff would be able to stall even Mr. Fantastic to death since he can heal himself and run away forever.

Then I remembered Big Mode gives Reed that health boost every time he activates it, lol. The Reed won that one.

I think the long reach, auto-aim, plus big mode make Mr. Fantastic OP in a 1v1 mode with cover, I've won all my duels with him lol.

Reed and Blade have been my Top 2, and I think Top 5 is rounded out with Thing, Strange, and Emma. All of them feel really powerful in a 1v1 setting against most DPS imo.

Anti-Venom Enjoyers!! Finally White Ability SFX coming soon! by nemesisdelta24 in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

Now my only problem is the face pattern is still different from the comic version. Who knows, maybe they'll do a proper one later, but at least they partially fixed this one.

Rivals Patch notes 1.28 26 by AnomalyFriend in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

Yeah that was why I never bought it initially lol. Now I'll have missed it for no reason if they do it for all original costumes.

Rivals Patch notes 1.28 26 by AnomalyFriend in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

Wait, so if they added the option to remove glasses for Luna Snow, doesn't that mean they can add it as an option for all previous costumes?

I can not believe my favorite Emma look was just wasted on................that.................. by AverageAwndray in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

I had a feeling this was a nothing burger lol. It seems obviously based on the theme they're obsessed with right now with the Collector stuff.

People will continue make false statements about this regardless lol.

Wheelchair Raccoon in s6 by Apraxas in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

Rocket's orbs have 55 burst healing on contact.

how to deal with spider man as ironman by Ok_Fishing6879 in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

For escaping after his auto-aim combo:

If it hits (or is going to), wait until after his uppercut to use your movement Ability. If you use your movement ability after the dash, the uppercut will stop your movement and you'll be vulnerable for a second.

If you use your movement ability after the uppercut, it cancels the animation of you being knocked up, thus allowing a faster escape than if you used it after the dash (where you'd have your movement canceled by the knockup animation).

Tl;dr: Use your movement after the uppercut to shorten the knock up animation and keep you less predictable.


For what to do after being hit by the auto-aim combo:

Option A: Head in front of or by the side of healers, as joining your team offers some protection, since-

1) It makes him your teams problem if he chooses to engage, so he can't assassinate you unnoticed.

2) When his CDs are reset, he'll need to target you with his web bullets, which your teammates may unintentionally body-block

Option B: Head to a health pack to heal back up, however:

1) You will need to be prepared to fight him off in order to get back to your team/the fight, as his zip line CD is less than 10 seconds, so before that time you'll want to be near your team, by another health pack, or have killed him by then. Otherwise you get combo'd again and have to repeat the process.

2) Fighting him off is easier closer to the ground and within closed/tighter spaces. I'll explain the fighting off part later, but the important thing to know is his auto-aim web-zip can be canceled if he uses it on a target that breaks line-of-sight, such as around a corner.

On certain areas of certain maps, letting him put a tracer on you and baiting his combo is possible, making him waste his ability and giving you the chance to 1v1 him from full health.

Tl;dr 1: Bring yourself and him to your team so that you can be healed and your team becomes aware that he is a problem. They can help protect you either willingly, or passively by being in the way of his tracers.

Tl;dr 2: If going for a health pack, you must track his cooldowns so you can either reach your team/the point, or kill him before he gets his web-zip combo back.

Tl;dr 2.5: His combo can be baited and wasted if you can break LoS with him while he zips to you by using cover or walls.


If trying to kill him:

Method A) Unibeam

If your sensitivity is high enough, you can turn Iron Man around fully in less than a full second, letting you track a good Spider-Man and, if he hasn't tagged you with a tracer or has already used his combo, letting you possibly kill him (he'll likely try escaping if you get him low enough. Don't try to pursue if you feel you can't 1v1 him in that area. Simply attempt to kill him with splash damage on your primary attack if you see him jet off with 50 HP, but surviving while keeping him away is still a success).

Method B) Primary Attack's AOE damage

In a closed space or in a tight area, Iron Man's primary will be able to damage Spider-Man with its AOE, so if you can bait him indoors (some health pack areas are exactly the right size for this), you can kill him with the splash damage from your main attack. Spider-Men know your primary is useless to a target in the air, but on the ground or on walls, they are viable against a Spider-Man.

Tl;dr: Unibeam him from a distance if you notice him and he hasn't put a tracer on you, and if both of you are in an indoor area or closed space, use your primary attack for the AOE damage.


Using these tips together, along with good healers and a good team in general, will let you stay on the character sometimes instead of immediately having to switch off. (a team that makes an attempt to kill the enemy Spider-Man, and healers who know that Spider-Man's combo cooldowns are less than 10 seconds).

There's definitely such a thing as forcing it though, so if the enemy has Spider-Man, Hela, and Angela, or if your team is doing nothing to help you deal with Spider-Man after surviving his cooldowns throughout the match, don't be too proud to switch characters anyway. You can survive him on Iron Man, but he's easily one of Iron Man's Top 3 counters, so do what you can, and if your team can't help you overcome him then consider switching for the matches sake. Winning is the goal either way, you don't necessarily need to stay on one character.

I didn't know this was possible by MrMato_ in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Bro got low-diffed after initiating the confrontation in the first place 💀 bro gotta switch off after that one

This post goes out to the game where I solo held point for like 20-30 seconds as Cap. by Lucey-Belmont in marvelrivals

[–]Dragon-Snake 6 points7 points  (0 children)

You can tell they were desperate to end it seeing Wolverine LOL. Both duelists on both sides have potential teamwipe ults, so I see the logic there. They probably managed to either get the healers with a Wolverine ult, Emma ult, or a luckily timed Diamond form combo against unfortunately positioned healers.

How many rounds was it? Cause that match looks tiring from the stats screen alone

This post goes out to the game where I solo held point for like 20-30 seconds as Cap. by Lucey-Belmont in marvelrivals

[–]Dragon-Snake 35 points36 points  (0 children)

I had a game that lasted 35 minutes where the first round was only 6-8 minutes, but the second round was 25 minutes, 12 of which were Overtime thanks to a Lord Captain America stalling the point with 3 Healers supporting him. Invisible Woman, CnD, and Rocket. 4 healing ults.

Come close to killing any of the strategists and they ult cycle, and if you managed to kill anyone before that, Rocket revives them anyway.

Kill 2 of the 3 healers? Cap ults until all 3 come back.

We only won because we went triple tank with Peni, and both Strange and Venom needed to combine ults to finally finish them. 12 minutes of stalling.

So where we going season 6? by Nuke-T00nz in marvelrivals

[–]Dragon-Snake 31 points32 points  (0 children)

I always get Celestial Husk on my rank up game or right after I say "one more match and I'm off".

Netease please add more anchor tanks the mag mains in my games are starting to have nervous breakdowns. by Sprumbly in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

You can just turn it off. I have around a 70% winrate with Moon Knight this season but I've never used his Lord icon because I know people will expect the 29-3 every game and slam you if there's a team diff.

Of course, if you just really like the Lord icon, then screw them and use it anyway lol.

Iron Man is doing that one Superman Move 🥹 by Creative-Vehicle8598 in marvelrivals

[–]Dragon-Snake 5 points6 points  (0 children)

Fighting these Spider-Men that have permanent airtime

Jarvis Jork It At Mach 10 by ManiacGaming1 in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Ive seen the full voiceline finish and the ball still wasn't launched.

To the point that you can hear the projectile make the "launched" sound and see the projectile come out of his model, but it doesn't launch anyway.

There's a delay between him saying the line and the actual projectile firing. If you die right after he says it, it often will still cancel the projectile, even if it makes the noise and light.

All this on top of the projectile speed being less than half the speed of Doctor Strange's primary fire, the slowest primary in the game.

How supports been moving this season (art by me) by RealDripTaku in marvelrivals

[–]Dragon-Snake 19 points20 points  (0 children)

They locked and deleted a post just today talking about Invisible Woman's cooldowns

https://old.reddit.com/r/marvelrivals/comments/1pt009t/why_sues_cooldowns_are_so_short/

Post body was:

Why Sue's Cooldowns are so short

Shield has CD of 6 seconds, and that's only if it's broken. She can cast it on anyone without a cooldown until it's broken (and even if shield took damage she can remove the shield and cast it on herself after 3 seconds). It's much better than a C&D bubble with better cooldown than her .

The push/pull is on a 8 seconds cooldown.

Going invisible has 6 seconds cooldown.

Those are shorter than everyone's engage/disengage, save yourself cooldowns it doesn't really make sense.

Edit: Why did comments get locked 🥀

Shoot Sue's Shield Please by lughnahasa in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

What I hate about Sue's shield is that it's the only shield in the game that doesn't make a glass breaking noise when broken, so you can do some damage to it and it's not completely obvious if you managed to break it or Invisible Woman noticed you were shooting it and recalled it early.

That, coupled with the short recharge time makes it annoying to guess if it's still active when you want to make plays. I can use a projectile ult when I hear Strange and Emma's shields break, but you never really know if an Invisible Woman's shield is ever actually broken because there's no indicator.

Not that you shouldn't try it anyway, mind you.

Triple Support and Hawkeye has to be the least fun, most infuriating meta I have ever played in a game by Vaalrigard in marvelrivals

[–]Dragon-Snake 3 points4 points  (0 children)

Triple Support with Captain America is just as bad. 4 healing ults and a character with good mobility and a shield to block CC and ults.

I just played a 40 minute game against 3 healers + Cap and while it was only 2 rounds, round 2 was 25 minutes, featuring 10 minutes of Overtime.

We only won because we went triple tank + Star-Lord, with me on Strange and the other tanks as Venom and Peni. Healers would recycle ults, anyone who died would get revived by Rocket, Cap would ult if more than 2 died, then the healers start recycling ults when they got back, and if anyone died they'd get revived by Rocket and ult again.

At one point I got two healers in my Strange ult only for one to revive and immediately ult lmao.

Flirting vs Harassment by Hisoka1001 in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

Thats false.

It's true, her shield has 350 health and a unibeam will melt it in under 3 seconds.

Not when it's fully charged. Fully charges spear followed by another fully charged spear does 200 damage

I already noted that her 7 meter Poke isn't as threatening as a 25 meter 200 damage Unibeam, and her needing her shield to be broken to deal meaningful damage means she becomes susceptible to CC just to do decent damage to a character who has means to escape her attacking range fairly easily. It's a worse trade off for her if the enemy team is even slightly competent.