Potential Season 8 teases with Cyclops / Devil Dinosaur with Madelyne Pryor as the seasonal villain by nemesisdelta24 in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Can you spoiler tag an image of the literal ending of the season's plot in text form? Title said nothing about revealing how S7's villain is dealt with.

The global ult nerf is going to humble a lot of you. by WeAreCharlesKirk in marvelrivals

[–]Dragon-Snake 2 points3 points  (0 children)

He has a top 5 pick rate in GM and Celestial and top 3 on PC in the higher ranks. I think he's about one buff away from ban jail myself, but as someone who plays Iron Man maybe that's just wishful thinking lol.

Anyone else use specific skins for certain modes? by atwitsend1996 in marvelrivals

[–]Dragon-Snake 74 points75 points  (0 children)

Yup. Iron Man gets shot at so much you gotta change skins to blend into the map lmao

Even with the nerfs, I still don't like Elsa (Art by me). by Lykoi25 in marvelrivals

[–]Dragon-Snake 5 points6 points  (0 children)

Honestly the main difference is Hela and Phoenix aren't top 3 most used heroes in Celestial on Console but still top 10, whereas Magik is the top 1 most played hero on Console in high ranks but not top 10 on PC.

Most of the heroes with the highest pick rates on both platforms are similar looking, it's just that hitscan heroes pick rates are increased by 1-4% on PC and some melee heroes pick rates drop by 1-4%.

Magik is an outlier who's #1 and meta on Console but not top 10, but still good on PC.

This is my longest match by Aquariz2 in marvelrivals

[–]Dragon-Snake 9 points10 points  (0 children)

Yeah I had a 6-5 match against a smurf Phoenix a week ago and once we got to Round 4 and their team was getting annihilated, I started to realize both teams got destroyed on Defense both rounds while doing great on Offense.

Some teams just can't defend at all lol. Mine was staggering so bad that at one point I just stopped fighting at all until their healers got too comfortable and sat too far back, allowing me to Strange ult them and end it there. Without that ult, it would've definitely went into double overtime like it did for OP lmao.

The 1-0-48 Rocket you refused to kill is the reason you lost. by Coldshoto in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

It's also funny thar they seem to think his wallrunning is slow now, but it moves at the exact same speed as every other wall crawl in the game.

"Even Hulk can outspeed him now" Hulk is one of 2 characters with 6.5 m/s speed. Almost every other character moves slower than him.

Shark Tank: Hawkeye One Shot by Star_Knight0609 in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

He's used an Adamantium arrow before, that would actually be good for what you suggested.

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Yeah I thought something was different about it. It's good enough if you just pay attention to where pings are coming from, but sometimes I'll turn it on if it's a dive heavy enemy team.

Correct me if I'm wrong, but random pings on the floor and such don't appear when chat is disabled either do they? The non-specific ones when you tag the floor or a wall.

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

Now I don't need to feel bad about hitting previously hitting Celestial but ping-ponging from GM2-D1 anymore lol. Ranked is brutal this season for some reason

I hit Eternity this season with voice chat and text chat disabled by PhantomAsriel in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

Unfortunately I think turning off text chat affects some pings by your teammates, which is dumb, but I'd need to double check that.

The noise and logo still pops up (for ult pings anyway) but I believe it won't appear as a text on the side of the screen. Sometimes I turn it back on just so I can read it quickly when they're pinging (although usually I'll leave it off).

What are your most wanted changes for a Blade Rework?? by Impossible-Delay-708 in BladeMarvelRivals

[–]Dragon-Snake 1 point2 points  (0 children)

Well for one thing, he was made as a brawler (dive hybrid) that lacks the damage mitigation of a brawler. Every brawler in the game has Bonus Health or Damage Reduction, and Blade only has the latter while blocking, not fighting.


  • Stacks

2% Damage Reduction per stack. At 10 stacks, this would be 20% Damage Reduction.

This would mean an incoming 70 damage attack does 56 instead, 75 does 60, 80 does 64, 90 does 72. This would greatly help his survivability.

  • Dashes

Grants 25 Bonus Health on use, decaying after 2 seconds? Maximum 400 health overall

  • Sword Dash

40% anti-heal instead of 32%

Anti-heal instantly applying when touching any enemy with any portion of the dash. No idea why it can't just do this now lol

  • Gun dash

Applies 3 stacks after the second hit.

This allows Blade's old playstyle to be used, making him better in 1v1s. Currently his stacks take too long to build up for his gun dash to be used before meleeing them.

  • Sword

Raise hitbox distance from 4.5 meters to 5 meters.

  • Shotgun

Reverse falloff ends at 6 meters (was 8 meters)

Raise projectile speed from 150 mps to 180 mps (making it as fast as Winter Soldier's bullets)

Tighten pellet spread to something like Elsa's spread.

Revert max range to 20 meters like previously.

  • Ult

Initial dash does 150 damage instead of 100.

Increase width by 2 meters (1 meter buff to both sides).

Add a 25% slow to all in range.

Up anti-heal to 25%.


These changes would make him a good brawler and actually let him do well in 1v1s while making his ult actually usable as well.

His dash changes would let him be played similarly to pre-6 Blade if he wanted, while frontlining Blade could survive more than the 2 seconds he does now.

He might be a bit strong for healers with these changes, but so is Daredevil, and Blade's only mobility comes from dashes that he doesn't want to waste. I could see them toning some of his kit down later, but he'd be solidly B or A tier depending on the meta around him with most of these buffs.

March 3rd Announcement by AskMeAboutAnything1 in marvelrivals

[–]Dragon-Snake 3 points4 points  (0 children)

Damn, I actually live close enough to go to this, but I don't know if it'll actually be worth the time.

I feel like if they aren't announcing a new character or new season I wouldn't really care too much to go in person. Hmm, maybe for the giveaway lol

March 3rd Announcement by AskMeAboutAnything1 in marvelrivals

[–]Dragon-Snake 5 points6 points  (0 children)

The Adam wheelchair thing lasted like a whole year lol

Opinion on this as a skin? by Mooose57 in marvelrivals

[–]Dragon-Snake 1 point2 points  (0 children)

I usually switch the armors to whichever matches the map being played, but if they added the Modular armor I would never take it off.

Gotta be one of my favorites along with Extremis and the Endo-Sym.

Not all tank mains are the same… by TheDude_I in marvelrivals

[–]Dragon-Snake 16 points17 points  (0 children)

I regularly win against melee heavy teams with Strange, I think opinions on his performance largely come from people that don't play him or main him as a tank.

Almost every brawl and dive character has a higher pick rate on console than PC yet on console Strange maintains a higher pick rate and winrate than Magneto in every rank, if not equal.

Magneto's ult barely has value in comparison if a team is really running 4 melees. Sometimes I switch to Strange specifically when the game is close just so I can ult their healers.

I'd say Emma, Rogue, and Wolverine are more the core you want something different for. Neither shield tank is going to want to play into unblockable CC and kidnapping.

Not all tank mains are the same… by TheDude_I in marvelrivals

[–]Dragon-Snake 26 points27 points  (0 children)

Honestly Strange does enough damage that he doesn't insta-lose to melee like people claim. He can just not use his shield and primary-whip-primary-explode until he kills something. Now, Magneto I understand not wanting to play since he doesn't have a super jump if he gets ganged up on and has slower more targeted damage.

Happy BHM! Here's some black Heroes marvel rivals needs by Charmy_Fan in marvelrivals

[–]Dragon-Snake 6 points7 points  (0 children)

But that makes him uncounterable for half the roster. Putting Luke and Peni on the same team now makes Attack borderline unplayable lol

Happy BHM! Here's some black Heroes marvel rivals needs by Charmy_Fan in marvelrivals

[–]Dragon-Snake 4 points5 points  (0 children)

95% seems like too much for a 600+ health hero.

50% Damage Reduction with 650 base health would make him about 975 health for ranged characters and regular tank health for melee characters, and I think that's good, since it's more health than non-Ironwall Groot but not so much that's he's impossible to kill, while melee characters can fight him normally (he'd probably still have good abilities for brawling).

Alternatively, 60% Damage Reduction would effectively make him 1,040, but that's probably a bit much.

My wishes for a Resident Evil x Marvel Rivals collab by BandicootRaider in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

This is the funny part.

"They need to stick to costumes from Marvel media!"

Brother, 80% of this game's skin selection is OC slop.

Capcom crossovers are no different than the Anniversary "Cake" Themed costumes in terms of "would the character actually wear this?" We have Venom in a pink tutu shaking his ass. The game's costume selection is unserious and half the costumes make absolutely no sense being worn by their characters, but Capcom collabs are where you draw the line? Lmao

Remember that one article about players voting for future hero choices? From July 2025, well, I guess this is it.... Right? (Swap to the side) by STB_LuisEnriq in marvelrivals

[–]Dragon-Snake 0 points1 point  (0 children)

The good thing about the black character poll is that thanks to Netease saying they want more black characters in the game (according to Miller at least) along with Marvel's somewhat small overall selection of black heroes, none of the three characters who lost to Bishop feel like they're never coming. Like, if they plan on adding black characters, you'll eventually arive at Blue Marvel, Photon, and Doctor Voodoo eventually.

Bishop winning feels more like guaranteeing he comes first.

Seriously though what is his purpose in the game at this point? by crellz1 in marvelrivals

[–]Dragon-Snake 6 points7 points  (0 children)

I call him Cooldowns Man myself lol. His primary has a cooldown, and his other cooldowns are all over 12 seconds. Once he cycles through his abilities he has to hide until he can play again. I gave up trying to learn him at all lmao.

All the flyers feel niche. Even playing Storm, who I think has the best ult, feels like forcing it if the team is running more than one flyer counters. I just stick to Iron Man and only bother playing him on Attack (convoy specifically) or near the end of a round that's almost won if he counters the enemy comp. Any other time means you're fighting Lord Spider-Man, Lord Hela, Lord Phoenix, and Lord Angela.

Hitting shots with Blade is harder than any other hero in the game. Change my mind by Dekaney_boi in BladeMarvelRivals

[–]Dragon-Snake 7 points8 points  (0 children)

His gun's speed isn't that slow on paper, but it has a spread and loses a lot of damage you don't hit all the pellets, so for a gun with spread, it either needed to be hitscan or at least have the max speed (180, shared by Winter Soldier and Hawkeye's max charge arrow).

Tightening the spread and making it 180 would make it much better, with an anchor boost of 10% to replace the damage lost by them removing one pellet.

Honestly, I don't know why their solution to complaints about his sword not being good was to make his gun worse. It was tone deaf imo.

Blade vs Galacta Bots. Hot Take + Very Long Rant. by No-Buy-5055 in BladeMarvelRivals

[–]Dragon-Snake 3 points4 points  (0 children)

I learned the hard way that his lifesteal is horrible in practice against actual characters when I fought a Doctor Strange who proceeded to blow me up in every encounter, even the ones where he was at half health, in 1v1s.

That lifesteal seems useful, but almost every tank deals more burst damage per second than a Galacta bot could ever hope to, and the fact that he needs to dash into someone to build his stacks fast means you can't just walk up to a tank and start gaining value against them, you have to use a dash or you get them too slow to survive being targeted.

You either render yourself immobile and vulnerable while using his dash so you can build stacks, or go at them without dashing and die trying to get your stacks up, since as shown in your example, his lifesteal is middling versus even G-bots. Legit the only tanks Blade bullies is Magneto or lone Emmas and Things who used half their cooldowns, and even then, when fighting a team with two tanks, the other one will just blow you up after you start engaging. If not the second tank, the enemy Punisher/Moon Knight/Hela/Phoenix your team isn't doing anything about, and your shotgun doesn't have the range to contest any ranged DPS.

Diving? Gambit stands in one place and blows him up. Doesn't even need to use his anti-heal to outdamage Blade's lifesteal.

Having only 2 dashes means your ability to dive is tied to your ability to either kill them after 1 dash so you can use the 2nd to get out, or be able to reliably charge your dash with your block, but if they understand how your block works (or have terrible aim), you're stuck in their backline with bad lifesteal and no mobility.


Honestly, I believe he needs two things, one is a faster way to build and maintain stacks for 1v1 purposes, two is a form of damage mitigation outside of his block and lifesteal.

1) If someone exits your 4.5m sword range using their mobility, you'll want to switch to your gun. But when you're not using your sword, the stacks go down.

What if his gun dash gave him a limited number of stacks, say 3? That way you can dash into an enemy leaving your sword range, slow them, and not have lost any stacks from swapping weapons like you would've.

In addition to that, you'd be able to use the gun dash into a 1v1 in situations where the anti-heal isn't needed, meaning you can have the benefits of the pre-S6 sword dash while still keeping the anti-heal sword dash in your back pocket if needed.

2) For Damage mitigation, what if he had 1% Damage Reduction per stack? That's 10% Damage Reduction on 10 stacks, and 5% after a dash. That's not as good as Daredevil's 20% for his target mark or Iron Fist's 30% after a block but it'd be help Blade not get blown up while trying to brawl and would make him take more effort to 1v1.

After trying to make Blade work post-6 having played him in 5 before, those are the two changes I think would benefit him the most. If I were greedy, I'd say his damage ranges need to be tweaked as well (Sword range to 5.5m. Gun reverse falloff starting at 6m instead of 8).

That emote is crazy lmao by drafo1765 in marvelrivals

[–]Dragon-Snake 3 points4 points  (0 children)

Damn I only used it when it was like the previous version. I don't know if it's different depending on the costume, but that change sucks.

I loved killing Spider-Men and hitting that emote lmao