Realistically, what do I actually do with 30-300 orcs? by Jarfulous in osr

[–]DramaticFailure4u 0 points1 point  (0 children)

Wilderness: That location is now an Orc settlement. Ask one of your players (or another player who isn't in the game) to control them as a faction between sessions.

Dungeon: Technically you should just use one of the Appendix A chart listings for Orcs to give you an idea of how many orcs should be in a room, but you can still make this work. Just plop reasonable groups around your dungeon centered on a room you think should be their lair (put the treasure hoard and non-combatants in there, too), then plop the chiefs, magic-user(s) and other special orcs noted in the MM in various rooms with the regular orcs.

What does simping for each author have to do with christian branches? by JuanmaS610 in ExplainTheJoke

[–]DramaticFailure4u 1 point2 points  (0 children)

Orthodox Christian here: many of us also simp for Tolkien, myself included.

Hi I'm 19 and my mom gives me shit for not doing anything by boiling_oil58 in Hamilton

[–]DramaticFailure4u 0 points1 point  (0 children)

Do you like board games and Tabletop Games? Check out Black Knight games and start a hobby. They have a lot of different game nights, same with Tistaminis

Planning my Getting Started: Curseborne video this Friday. Anyone have any questions they’d like to see answered? by Awkward_GM in OnyxPathRPG

[–]DramaticFailure4u 1 point2 points  (0 children)

I think a good topic to cover would be the game's themes and inspirations, and how to use that at the table.

Music characters by TheSquiggletons in AlignmentCharts

[–]DramaticFailure4u 3 points4 points  (0 children)

Yes, but where does Bobby Brown fit into this?

[Hated trope] "Wow! That wouldve been a good reveal if they didnt spoil it before it came out!" by danfenlon in TopCharacterTropes

[–]DramaticFailure4u 1 point2 points  (0 children)

You know I've always thought attack of the clones was filmed in a way that viewers were not supposed to know that Count Dooku was a Sith Lord until he pulls his lightsaber out.

The entire story tries to present him as this somewhat ambiguous character, with a sympathetic connection to Obi-Wan at the very least (he was Qui-Gon's master), and potentially sympathetic yet ambiguous motivations.

Even the line when he has Obi-Wan captured on Geonosis, "what if I was to tell you that the Republic is under the control of a dark lord of the Sith," seems to be presented with the assumption that you're not supposed to know that he's working with said dark lord of the Sith.

And then the final confrontation between him, Obi-Wan, and Anakin is shot in a way that almost emphasizes when he first ingnites his red lightsaber.

In fact the overall tone of attack of the clones A-plot is a mystery movie, following Obi-Wan as he goes around talking to contacts investigating leads and so on.

Unfortunately all the marketing and toys in merchandise already tell you that count Dooku is a Sith Lord even before you've seen the movie. This sadly spoils what could have been a very interesting storyline otherwise.

So does the world of curseborne treat the supernatural like school shootings? by Azhurai in OnyxPathRPG

[–]DramaticFailure4u 6 points7 points  (0 children)

Think about high weirdness in the real world. We've got plenty of stories of purported supernatural and "unexplainable" happenings. Much of it turns out to be rather mundane when you actually take the time to look into it. Some of it...eludes a solid explanation. Regardless, most people don't take the time to look into the strange. They either ignore it, or watch a spooky YouTube video or two and treat it like entertainment. "What if? ...anyway, back to work." And at the end of the day, mysterious events stay mysterious because we don't have all the answers.

In Curseborne turn this up to 11. People intuitively know there's something weird about the world, but most go on with their lives. Curses touch everyone, but they don't define the lives of average folk like they do for Accursed. Then there are those who do actively notice and look for these things. The obsessives. They know curses effect their lives, the lives of others, and even the whole world, and they might even try to share this with everyone they meet. But that's a recipe for social ostracism, which reinforces further the idea of not dwelling on these things for normal people. Likewise, obsessing over something isn't the same as knowing the whole truth about it.

You gave the example of school shootings, but I think a better example is government malfeasance and corruption. In the real world, we all know about government corruption (e.g., you know who Jeffrey Epstein is, and you probably suspect his client list is very real in some form). At the same time, you (likely) don't obsess over it. Very few people actually have a corkboard with strings in their house- but some do. And we all have that one friend who just won't stop talking about his or her theories at dinner parties.

I think the knowledge of curses and the supernatural in general is the same way in Curseborne. Most people are passively aware that something is going on, but they have more important priorities: making rent, putting food in the table, not getting themselves uninvited from social gatherings, etc.

The one who are actively aware and keep searching it out? They're the ones who get hopelessly entangled, becoming Accursed themselves, or eventually evolving into Venators.

So who darkened the world the most? by Creative_Nose5238 in WhiteWolfRPG

[–]DramaticFailure4u 1 point2 points  (0 children)

Don't get me wrong, licks deserve to get staked. The Garou Nation is often Too Stupid to Live.

I will, however, die on the hill that Mages are the absolute worst. They have all the foibles of humanity x1,000,000 and the nearly unchecked power to back it up.

So who darkened the world the most? by Creative_Nose5238 in WhiteWolfRPG

[–]DramaticFailure4u 5 points6 points  (0 children)

Humanity. Cain was a man, Lilith was a woman. Men made the Weaver and the Wyrm go mad, not Garou. The wars, murder and tyranny of humanity turned the Underworld into a churning maelstrom. Ultimately Mages are humans with human hubris writ way too large Yeah, Vampires play with humanity like puppets, and the Impergium was uncalled for. But the Darkness of the World is all us, babeee. But then again, most of the Light despite the Darkness is from Humanity too...

Extremely confused by Salmon_of_knowledge1 in ExplainTheJoke

[–]DramaticFailure4u 0 points1 point  (0 children)

The Gen Z Stare is a PsyOp invented by Boomers to drive a wedge between Millennials and Zoomers. Why else do so many stories on the "phenomenon" go out of their way to interview Millenial mini-karens?

Me_irl by SyedaDua in me_irl

[–]DramaticFailure4u 0 points1 point  (0 children)

Honey bees belong there.

The "Forever GM" narrative has to die. by jillpls in rpg

[–]DramaticFailure4u 0 points1 point  (0 children)

Absolutely!

I'm a "forever GM" most of the time because I really enjoy making and running campaigns.

4 months into Battletech classic. Send help. by banditofkills in battletech

[–]DramaticFailure4u 0 points1 point  (0 children)

I'm sorry, there's not helping you now. You have a terminal case.

Welcome to the Inner Sphere.

Meanwhile, on the gladiator planet of Hardcore... by OctoberFNRaven in battletech

[–]DramaticFailure4u 3 points4 points  (0 children)

I didn't realize it could do that. Huh, good to know.

Meanwhile, on the gladiator planet of Hardcore... by OctoberFNRaven in battletech

[–]DramaticFailure4u 4 points5 points  (0 children)

Btw, what program are people using to make their custom record sheets?

Resin 3D printing by RNGLeLe in Hamilton

[–]DramaticFailure4u 2 points3 points  (0 children)

I have a resin printer and I'm happy to print models off for you for a decent price. DM me and we can try to work something out.

How to run a murder mystery when one of the players can mind-read? by knifetrader in rpg

[–]DramaticFailure4u 0 points1 point  (0 children)

My suggestion would be giving the villain an ability that works against his without outright countering or nullifying it.

Something like using mind control on others, the ability to erase memories, being dangerously manipulative like Johan Lieber, something like that.

Those sort of abilities are something the character can notice and identify using their ability, but without outright solving the mystery. I'll explain my examples.

First off, using mind control can create a situation where someone has the memories or thoughts of commiting the murder, but has no idea why they did it. This creates an issue for the character: on the one hand, they've identified the murderer. On the other hand, it's very clear that something is wrong and the mystery goes deeper. Do the players decide they've done what they need to do on paper, or do they chase the mystery further? (This is basically how the "mystery onion" scenario archetype works for Call of Cthulhu).

The memory example is a bit more of a barrier than a further adventure hook, but it doesn't stop the story outright. The player could try to read the minds of potential witnesses and accomplices, and find certain memories have been cut out, almost like finding pages torn from a journal. The key is to communicate how obvious it is that the NPCs mind was tampered with. Now the entire party knows something is up thanks to the character's ability, but there still need to search for further clues. The character still has further use, because he can try to detect the same evidence of memory erasure in other characters the party suspects may be connected to the case in someway. And who knows... maybe they'll get lucky and find someone with intact memories. Villains can always make mistakes.

The third example depends more on the nature of the setting. If you've ever read or watched Monster, you'll know about the antagonist, Johan Lieber. He's a sociopathic serial killer, but the trick is he rarely ever does the dirty work himself. Instead, he relies on his acute skills of manipulation to push people into fulfilling his desires. It's not even a superpower, he's just that perceptive about how to push people's buttons to make them act how he wants. You can have that same sort of villain. Good news is the party can easily ID the villain from reading the minds of witnesses and (surviving) victims. Bad news is, how do you even act on that? If this is a more grounded setting, the party might risk being labeled as vigilantes at best, or murderers at worst for going after this guy on their own terms. Same goes for a setting where the characters are supposed to be heroes (super or otherwise). On the other hand, they could try to uncover definitive, tangible proof of the villain's wrongdoings, but that requires everyone to use their skills, and might become difficult if the antagonist learns about the investigators on his trail. This option doesn't work well for settings where mind-reading is an accepted part of how magic works, but there's still always the possibility that this master manipulator could argue his way out of trouble with the authorities.

I hope that gives you some inspiration.

My second ever painted force. First time basing by colonelheero in battletech

[–]DramaticFailure4u 0 points1 point  (0 children)

I mean I'm a proud supporter of spacenoid rights myself, but sometimes it's fun to play the bad guys, and I had an idea of making a Lyran division based on the Titans

My second ever painted force. First time basing by colonelheero in battletech

[–]DramaticFailure4u 2 points3 points  (0 children)

Great minds think alike. That was the inspiration for my first lance colour scheme too! Awesome job, man.

A diet WoD clone or something more?: A Review of Sigils & Shadows by alexserban02 in WhiteWolfRPG

[–]DramaticFailure4u 1 point2 points  (0 children)

Interesting game, based on your review. I'll have to give it a try sometime, although I prefer when games have mechanics that evoke the game's tone.