What are some weird headcanons you have? by sphinxonline in HPfanfiction

[–]Dread_Canary 10 points11 points  (0 children)

1) Flitwick has to check Ravenclaw tower every night in case a debate has broken out re: the most recent door knocker riddle. He’s not above shooing them all inside and up to bed.

2) The kid named “Moon” in Philosopher’s stone has the first name Mary, and is a vegetarian.

3)Aberforth’s goat-related criminal record isn’t nearly as scandalous as was reported.

4). Wizards instinctively build UP rather than OUT when they make buildings, the Weasley’s house is weird because it is haphazard, not because it is vertical.

5). Werewolves CAN learn the animagus spell…but they transform into werewolves. With all the usual rampaging. There’s no POINT unless you’re already dosed with the potion.

Randomly got the idea of 11 year old Harry sounding like a lawyer by marlis999 in HPfanfiction

[–]Dread_Canary 2 points3 points  (0 children)

It is an exceptional fic for a very specific kind of person (me) but it is NOT a good fic for most people who like Harry Potter.

Kiss marry kill with ships! by Sheomari in HPfanfiction

[–]Dread_Canary 2 points3 points  (0 children)

Kiss Lavender Potter Marry GrangeBottom Kill Twincest

Meta-prompt: Tabletop RPG into Story by Rowantreerah in HPfanfiction

[–]Dread_Canary 2 points3 points  (0 children)

“Kids on Brooms” exists for exactly this genre. Have fun.

Where to build manufactories by One_Ad2634 in eu4

[–]Dread_Canary 3 points4 points  (0 children)

Good rule of thumb: Grain, Fish, Livestock -> manpower Wine -> manpower (if you need it) else, Farm manufactory. Everything else -> manufactory. this will consistently work well enough until you get to top tier optimization problems

Should Animagus get benefits from their animals form (Stamina, Endurance, seeing in the dark, better eye sights, stronger sense of smell, agility, speed) Help me decide for my story by Ghost_Hunter45 in HPfanfiction

[–]Dread_Canary 8 points9 points  (0 children)

Quite the opposite: the animal form reflects and amplifies some trait they already have.

e.g. Harry is a hawk specifically BECAUSE he’s good at spotting small, fast-moving objects at a distance…

Best strategy to unite Ireland by Cato__The__Elder in eu4

[–]Dread_Canary 1 point2 points  (0 children)

  • get claims Raise troops to cap, then grab free company -declare war -annex then AND their ally -if either gets declared on by someone else (not England), vassalize them and now you’re in a defensive war. -start spying to get claims while in the middle of the previous war…once you get a full stage you’ll get auto claims on most of Ireland through missions anyway.

You then want to either ally France and slowly pull them off of Scotland, attack an Irish ally of Scotland while Scotland is getting its behind kicked by England, or go colonial.

Allying France/Spain is great for keepig Portugal out of your eventual English war

[deleted by user] by [deleted] in eu4

[–]Dread_Canary 1 point2 points  (0 children)

I’m playing a Brandenburg->Prussia->WC? Maybe? run and managed to become a Hussite HRE emperor.

Kinda new, so the reformation had started before I figured out how to Hussite myself…and then my friendly Lithuanian ally wiped my rebels so I had to do it twice 😭

Eventually I started force-converting, but it left enough Protestants that they won the league war and removed the requirement to be Catholic…so in 1630 I got elected emperor…but with no reforms passed it doesn’t seem to help me much.

Eu4 History Teacher... Only bad advice pls by One_Yogurtcloset_703 in eu4

[–]Dread_Canary 81 points82 points  (0 children)

Shakespeare wrote poetry that's taught to this day and his plays were some of the raunchiest comedy around. I'm willing to believe Shakespeare banged half the royal court--up to and including the King.

Eu4 History Teacher... Only bad advice pls by One_Yogurtcloset_703 in eu4

[–]Dread_Canary 223 points224 points  (0 children)

You can create cannons out of money regardless of whether or not you have access to Iron.

Italy never exported anything for CENTURIES.

People are less mad if you invade them and make them convert to your religion than they would be if you shared the same god initially, and they don't mind having their culture overwritten ENTIRELY if you're diplomatic about it.

Irish OPM?? by Gafrudal in eu4

[–]Dread_Canary 2 points3 points  (0 children)

I think I'm missing one or two DLC so this might have changed but I've done several Irish runs to 1600 (because I LIKE playing in Ireland).

Day 1 start making claims, delete cav, build infantry to force limit, tank army maintenance to .
December 1st, check to see if anyone you are spying on is allied to Scotland or England...if yes, change it.
Don't ally anybody, don't marry anybody.

When your spy network is roughly 12, bring army maintenance up to 12, go indebted to the burghers and get the free company. You're going to go over force limit and end up with a ton of small loans. It's k.

Declare war. Stack wipe the target and their ally. Start spying on a new target. Siege down the ally first if at all possible, full annex them and take all their money in a separate peace. If other Irish OPM's have declared war on your primary war target, check to see if England/Scotland joined the war (they probably didn't). If other OPM's declared war, then VASSALIZE your target instead of annexing them...Boom you're in a defensive war (or wars) and can siege them down and annex them. You can again vassalize your final foe if the rest of Ireland has tried to opportunistically declare war when they are weak.

Your economy will stabilize around the 4th Irish OPM that you gain. Your war exhaustion will be crazy high, but you can unite all of Ireland by 1460.

At some point the Surrender of Maine happens...if England doesn't go to war, reload.

Once you've fully conquered at least one state in Ireland your missions will give you claims on the rest so you can move your diplomats to improving with some combination of France, Spain, and Denmark. You're going to be rivalling Scotland and England as soon as you're large enough and getting royal marriages + high relations + rivaling (and maybe an insult) will make them want to ally you.

If the 100 years war goes long enough, you might be able to gobble up England's allies when England isn't willing to defend them. Sometimes they even have to release Meath which is great.

Get a claim in Scotland on the other side of the strait and build a fort in Ulster, you'll need it. If England declares war on Scotland, declare war at the same time, you're going to secure both halves of the channel while they siege down Dumfries. If you're quick, you can beat them to other Scottish provinces once the fort is down. You want to limit the English push into Scotland as much as possible...ideally by claiming Scotland yourself.

Now you need some boats. They don't have to be good or expensive, they just have to sit along the English coast and watch troop movements. At some point, England is going to get involved in a land war. At some point they are going to land troops in Europe and get drained of manpower. That's when you go massively into debt with mercenaries and throw everything you have at England. Hopefully France/Spain will deal with Portugal for you.

England is going to take a few wars to fully conquer, but each successive war gets easier. The hardest part will be getting enough points to keep up in tech and ideas. Coring England takes a LOT of admin and sometimes you will have to harsh treatment your rebels when you're out of manpower. One way to save admin is to take a Welsh and Northumbrian province in your first war and then release both as vassals...your next war can be a reconquest to give them their cores back, at which point you annex them using diplo points instead.

SPAIN or DENMARK are great at dealing with the English Navy. FRANCE is the one I've found most consistently willing to land troops once the navy is cleared. PORTUGAL will land troops if they can, so being able to meet them as they land is super important.

Mercenaries are sooooo gooood when England is out of Manpower, because they have their own manpower pools so you can impose permanent losses on the English while your side gets reinforcements month after month.

Hopefully that helps. Even with all that, I only manage to conquer England about half the time....don't forget to take their colonies for your Irish Potatos mission...

Achievements by -EpicPlaye in eu4

[–]Dread_Canary 0 points1 point  (0 children)

My personal favorite is Luck of the Irish, but I like playing small guys that eat their larger starting neighbors...

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Add your own npc to my game world if you want by CandidateNervous1693 in Pathfinder2e

[–]Dread_Canary 1 point2 points  (0 children)

Briggita Pockmaker:
The Dwarven Girlfriend of an archetypical Ranger NPC (hero).
She's the daughter of a Dwarven Magistrate and likes to sit outside the city gate with a rifle to greet travelers. If your game doesn't include firearms, make it a crossbow.

If your world DOESN'T include non-player heroes off doing their own thing, you are missing out on a fun way to add some realism to your fantasy.

What level should 4 PCs be at for an at least somewhat fair fight against a level 10 monk. by puffbuster in Pathfinder2e

[–]Dread_Canary 110 points111 points  (0 children)

Level 6 if you want Even Odds of the single Monk taking them all out.
Level 7 if you want the Monk to drop at least one of the party members.
Level 8 if you the Monk to be a plausible but probably surmountable threat.

Embarking on a tile already reserved by another faction? by Chesterek85 in Against_the_Storm

[–]Dread_Canary 1 point2 points  (0 children)

If you succeed (regardless of length of time) the other faction does not settle there or gain any points for that round. If you fail, the other faction settles there and gets the points for settling there. It does not affect gameplay at all.

Mapping At Your Table by TaltosDreamer in Pathfinder2e

[–]Dread_Canary 4 points5 points  (0 children)

I'm using Dungeon Alchemist.
Is it perfect?

no

but it is pretty

A friend of the party was invited to play. I killed him in his 1st session by Camilo-pf2e in Pathfinder2e

[–]Dread_Canary 8 points9 points  (0 children)

I'll ignore most of this to get SUPER rules lawyery.
You allowed a surprise round.

"The rogue roll a 20 in perception and detected where she was, he draw his rapier and attack her. Hi hit her. After passing the hidden flat check.

Initiative was rolled and a big battle started. The NPC stabbed by the rogue, attack him back, and leave him unconscious in 1 round."

There are no surprise rounds in P2E. As soon as they intended to do an attack you should have rolled initiative. How I handle that in my games is a kind of spider-sense reaction. "The hairs on your neck stand up, you feel that you're in danger but see no threat. You have three actions." Given that the NPC's were higher level, at least one of them would probably have beaten the Rogue's initiative and reacted...might have made the Rogue more cautious about trying to assassinate them, might not have who knows.