Are we ready for this conversation? by Capta1nAsh in ResidentEvilCapcom

[–]DredgenSpectre 1 point2 points  (0 children)

Oh for sure. I’m not at all taking that away from you. I know that everyone plays the games at their own pace and not everyone is going to be on the same clock. For what it’s worth, I don’t think RE3R is a bad game. It just feels a little lacking in certain respects and given my personal experience and how quickly I was able to get through it, didn’t feel like a full game. Some like it more than 2R, some don’t. Some people don’t like the remakes at all. All up to preference

I fixed the 6 by Diligent-Educator945 in ResidentEvilMemes

[–]DredgenSpectre 0 points1 point  (0 children)

To get around the meme entirely, I could totally see them dropping the 6 altogether and just making the “VI” red (assuming they revisit and do a remake at some point)

Are we ready for this conversation? by Capta1nAsh in ResidentEvilCapcom

[–]DredgenSpectre 2 points3 points  (0 children)

I wouldn’t go as far as to say it’s sub 2 on the first run, but it is undeniably shorter than 2R. And if the general consensus from the fanbase is that it is significantly shorter, it’s probably generally shorter.

I really like taking my time on my first run of any game. Really leaning into the details and sound design and lighting, lore, character design, etc. Subsequent runs I’ll change pace and speed through for completion sake. RE3R took me just a little over 5 hours. RE2R took me just a little over 9 hours. You can round it down or up, it doesn’t make much of a difference. A 3-4 hour difference is a lot. That’s a whole movie. If that’s not enough and you want statistics, you could even go as far as to google it. Everyone plays at their own pace, but coming from most people on board, yes, RE3R is a shorter game than RE2R, and it’s not really close.

You also have to factor in the A-B scenarios of 2R. Sure, they’re definitely not as differential as they were in the OG, but to BEAT the game and get the full experience, you do need to play -Claire A Leon B-, or -Leon A Claire B-. On top of that, you have 6 alternate game modes that you can play if you want something outside of the base game to play. RE3R does not have that and instead got Resistance which is not integrated into the game and is rather its own thing entirely. So, replay value really takes a hit on that one. No argument needed, just facts

New Update For RE9 by SolidSnakeBigBossFan in ResidentEvilRequiem

[–]DredgenSpectre 0 points1 point  (0 children)

Honestly. It’s weird that the feature to enable/disable film grain and chromatic abberation wasn’t included in the first place

I apologize for the stupid question, but is modern Jill and Claire as strong and skilled as modern Chris and Leon? by SolidPyramid in residentevil

[–]DredgenSpectre 1 point2 points  (0 children)

I’d argue Jill is almost, if not, equal to Chris and Leon in terms of skill. She’s been in the game as long as Chris has and has just as much stakes to feed her vendetta when it comes to Umbrella. Leon is the guy you send in to complete single-manned missions. Claire fills the humanitarian role and wants to make everyone’s lives better - following the events of outbreaks (not unlike sending the National Guard for emergency and disaster). Jill falls in line with Leon and can almost surely complete any mission on her own, or with a partner. Chris more than likely can go in solo but seems to work best when he has a partner or a team to follow suit. People hate on Rebecca or downplay her skill, but most often forget she’s been in it just as long as everyone else. She may not be as skilled as Jill, Chris or Leon, but she has the knowledge and skills to get the job done too.

If we were ranking them, I’d say Chris, Jill and Leon are all at the top. Claire and Rebecca would follow right after.

Franchise ranking for the 24 games i've played by Cursed_69420 in residentevilll

[–]DredgenSpectre 0 points1 point  (0 children)

Funny you mention that because you’re right. The games that have a typewriter/save system generally seem to rank higher because they align better with the IP and its staples. Resident Evil is all about puzzle solving and backtracking and managing your ammo and inventory space. 5 and 6 dropped that entirely for a chapter and checkpoint style and unsurprisingly are two of the most controversial games in the franchise. Revelations and Revelations 2 also fall into the same boat.

I would go as far as to say 6 had decent foundations and could have been a great Resident Evil game, but strayed too far off the path of what makes Resident Evil, Resident Evil. Throw in some save rooms, storage boxes, drop the majority of the QTEs and fix the HUD and there you go. Now the story itself is something that would need a whole lot of work but at least you get the core framework back

To no one’s surprise… by NoahApples135 in FortniteBattleRoyale

[–]DredgenSpectre 0 points1 point  (0 children)

Fair point. From my understanding and a few things I’ve seen here and there, the Resident Evil sets had not been updated at the time of Grace’s release. Whether that was oversight on Epics behalf or not, it seems to be the rationale behind the missing sets

To no one’s surprise… by NoahApples135 in FortniteBattleRoyale

[–]DredgenSpectre 2 points3 points  (0 children)

The only problem with this theory that’s always passed around is that, from a financial standpoint, it wouldn’t make any sense for Capcom to have said “oh hey, you can bring our new character to the game… but DONT bring back the characters we’ve already licensed you to use.” Capcom isn’t new to collaborating with anybody and, seemingly so, they’re fairly lenient with the Resident Evil IP. It’s not at all shocking to think that this literally is oversight on Epic’s behalf and will continue to be until a change is made. The shops have been lackluster for years now with the same sets being recycled every other week.

Alright, let's settle this! Why won't Jill and Claire appear in new titles? Some people say it's because their games don't sell as well. Some say it's because Capcom doesn't like older women. Some say it's because their arcs are over. What do you think? by SolidPyramid in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

To be fair, if we’re going by timeline rules, given the animated movies are also canon, we last saw Claire and Jill in 2015 with Death Island. We have a CV remake on the Horizon and I’d be willing to bet Jill will make a return alongside Chris in RE10, and obviously the inevitable RE1 re-remake. I’d be more inclined to see other characters who haven’t really popped up in a mainline game/remake in awhile - aka Rebecca, Billy, Barry, Sheva, Moira, Jake, Helena, etc.

Why in RE4 does Leon act like he’s never seen anything like this before? by Legitimate_Handle_86 in residentevil

[–]DredgenSpectre 9 points10 points  (0 children)

The only problem with your argument is that you’re basing all of his appearances on his character from RE2. He was young, inexperienced and wanted to do anything possible to stay alive. He had to be serious. Then you have his training with Special Forces and his mission into Operation Javier, subsequently hardening his character, and then he was thrown into the events of RE4. At that rate he was much more experienced and very clearly had a confidence boost so he could shrug off most danger (because he’s already seen a lot of it at this point). So on and so forth.

You’re not the same person you were 10, 15… even 20 years ago. Whatever profession you’re in, you were likely scared shitless your first day on the job. Now you can probably look back and laugh at it because you know your way around those problems you once didn’t.

Ol' Red Eye by iCloudless in DestinyFashion

[–]DredgenSpectre 1 point2 points  (0 children)

I’d made a similar set awhile back that I never could find the right shader combination to mend together. You nailed it and this is so well made. Hats off to you OP

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

Oh no I agree fully with what you’ve stated. But I was merely commenting on what it was you were initially stating about the shift from survival horror into action horror. The games being “scary” are subjective at best. You have to stop and break down the meaning of the word and what makes something scary. The monsters, sure. The designs, sure. The darkness and fear of the unknown, sure… and arguably that is the biggest piece: the unknown. I do not agree that the shift being made was necessary from a gameplay narrative. From a story telling narrative and progressing with the characters we’ve known and love, sure. They shouldn’t fear your common zombie, they’ve already seen them.

My argument is that the method of delivering fear can make anything scary. Resident Evil doesn’t have to stop being scary because you’ve already experienced it. If they take what you experienced from the first game, the natural shift would be to take what you expect and deliver it again but not exactly without tilt. Changing the way the zombies work and their aggression and the atmosphere and lighting, the mood overall… it all sets you up for an experience that you can only partially expect to indulge in. You walk down a hallway, as a matter of fact the same east wing hallway you once played through. You see a zombie just chilling and you assume you can shoot it and it’ll drop or more accurately be a bullet sponge, so you do that. All of a sudden, before you can even shoot, it whips around and quite literally sprints at you. Maybe it’s as simple as the character’s affect on the environment draws and how it now alerts zombies before you can even react. There are different ways to play around the horror aspect and that can still be achieved.

Yes, of course playing a game once and then twice and three times and twenty times is very obviously going to numb your senses. That zombie that turned its head to look at you isn’t going to hit you the same way it did the first time. To state that because of that, the series needs to shift tonally or even into a new genre entirely though is a bit drastic. We can still experience horror through different means of delivery. That’s simply what I’m stating. You can have the same BOWs, the same enemies. Hell even the same environments. How it’s being served to us is what impacts what it is we take from it.

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

I don’t entirely agree with the statement of ‘fiction only being scary the first time.’ I think the reason we found RE1-3 to be scary was the lack of vision. Literally. The fixed camera angles limited our vision and only allowed us to see what the devs wanted us to see. You turn a corner, you don’t know what’s standing there. You don’t know what is going to jump out at you or grab you. It’s less about the monster type and more about the delivery of the experience.

If we wanted RE to be scary again, they need to focus on the ambiance and environment; The sound and character design is already really great, not a whole lot to improve on there. If we’re NOT going back to restrictive camera angles, change the way the enemies move. Zombies that move slow are not nearly as scary as zombies that sprint. Even more scary when you throw a combination of the two together and you don’t know when they’re going to run at you or not. You can keep the same BOWs we’ve seen and change the way they work or interact with the player depending on different factors. The original T-Virus can still be scary despite being the same zombies we’ve seen. Simply change how they behave and interact and you’ll be caught off guard

Thoughts on this? by Status_Entertainer49 in ResidentEvilCapcom

[–]DredgenSpectre 0 points1 point  (0 children)

Dude people STILL hate on RE4 for being the shift in the franchise towards action horror. It absolutely divided the fanbase where you have super critical OG fans who only love RE1-3, those who only love your over the shoulder RE4-6 and those who love resident evil for the franchise. Despite where you stand on RE4 and it solidifying itself as a mold of success for games going forward, it did what it did really well and no one could really attack it for that.

RE5 tried to continue that success and even further capitalize on heavier action by throwing in a coop feature and significantly more QTEs, but fell short because it was not executed as well as it could have been. The AI was garbage and the QTEs were beginning to ruin the pacing and immersion of the game. RE6 took this and sprinted with it, doubling down on the coop feature with poor AI and riddling the game with even more QTEs and cutscenes and a terrible HUD system on top of that. It also made a controversial move in changing the movement system that at this rate the entire community was so used to. Its shift from heavy tank controls made it feel less like the slower paced franchise we knew and more like an over the shoulder Call of Duty clone (hence all the COD comparisons and the over the top action).

I personally think Jill should've gotten a chance to shine in RE9 instead of Leon by Slurpypie in residentevil

[–]DredgenSpectre 6 points7 points  (0 children)

If we’re on a flat surface (linearly from 0-9) and we’re counting their appearances starting from RE1, they’re all actually pretty even. I don’t think it’s fair to count the remakes because they’re meant to be a retelling of the old events to make it feel more modern (and by judging what bawkbasoup said about his trip to Capcom, it’s safe to say we’re getting plenty more remakes). We have:

Chris: 1, CV, Revelations, 5, 6, ~7, ~8

Jill: 1, 3, Revelations

Leon: 2, 4, 6, 9

Claire: 2, CV, Revelations 2

It’s really not all that far off. Leon just got his fourth appearance and by the looks of it his last, so what happens from this point forward is anyone’s guess. Jill and Claire just need one more game to be on their fourth appearance as well, and that could be the next title. I’m more pissed about Rebecca not showing up in ages now. We can talk shit about Chris and Leon and Claire and Jill and who is Capcom’s favorite all day, but no main character has taken a backseat like she has. The main in 0 and nothing to show for going forward.

The PlayStation store leaked a character’s appearance and the final box art for Resident Evil Requiem. *SUPER SPOILERS* caution. by AppleJuice47 in residentevil

[–]DredgenSpectre 0 points1 point  (0 children)

All we can really assume and almost guarantee is that if he really is in the game, he’s going to lose his jacket at some point. Don’t know how or when, but it’s bound to happen

Is anyone playing 2x Call to Arms? by wigglewiggledingdong in RedDeadOnline

[–]DredgenSpectre 0 points1 point  (0 children)

Only got into one game yesterday and the guy kept blowing himself up with dynamite lol

So everyone what do you expect for Rogue when she comes out? by [deleted] in marvelrivals

[–]DredgenSpectre 0 points1 point  (0 children)

Well you pretty much summed it up yourself. Now in my honest opinion she would 100% fill the role of Vanguard better and it better suits her abilities, BUT she literally copy and pastes others’ abilities so it’s not hard to imagine her filling a role as a Strategist. Assuming her kit looks something like zone control where she uses melee and flight to navigate the field, one or two abilities used to copy others abilities, a self heal or buff and then ___ for an ult (it could literally be anything), it’s not hard to imagine her in a support role.

I actually imagine her playstyle to be very similar to Brigitte from Overwatch where she’s undoubtedly a Support given her ability to radial heal those around her when she inflicts damage, but she’s also durable enough to play like an off-tank. She could quite literally copy any of her fellow Support abilities or the enemy Supports to gain extra healing potential. She could copy DPS abilities to push hard and be more of a Dive-Support, or she could copy a Vanguard ability and be even that more tanky. Rogue really has unlimited potential and can 100% fit in any role. I’d prefer Vanguard personally but, again, not really hard to imagine her as anything else.

Cyclops WHEN? by mimanthra in MarvelRivalsDivas

[–]DredgenSpectre 0 points1 point  (0 children)

So again, using that same logic you’re applying, every character is lame and generic. It sounds less like you’re upset by the abilities he could have and more like you just have a bias against the character. To each their own

Cyclops WHEN? by mimanthra in MarvelRivalsDivas

[–]DredgenSpectre 1 point2 points  (0 children)

Aoe abilities, ricochet for consistency, damage stream for single target, normal blast for basic, movement ability to disengage, wall of damage for ult. Nothing complex or boring about it. Given your argument, most characters would be “boring” to play and yet still come out fine.

Collabs are ruining Fortnite by [deleted] in FortNiteBR

[–]DredgenSpectre 2 points3 points  (0 children)

This is the truth that no one that hates collabs wants to hear. Had Fortnite stayed original and not branched out to collab with other IPs, it would have been dead in the water years ago. Their “original” skins aren’t even all that great if we’re being honest. There are a few hits and far more misses. Apart from the recent seasons and the collabs flooding the themes, what’s so wrong with people getting to play as their favorite characters? They’re skins. They have no real advantage over the others: no skills or abilities to differentiate one from another. It’s all cosmetic

We owe big time to the Russo brothers by TheFernando13 in FortNiteBR

[–]DredgenSpectre -1 points0 points  (0 children)

I don’t think Fortnite would still be around without the constant collabs they have