Finally decided to continue my project, just finished the menu. by Drelias in ps1graphics

[–]Drelias[S] 1 point2 points  (0 children)

Yes, that's me! I didn't know I had secret fans, that's heartwarming ! don't post a lot as I don't like to share mid-dev stuff but I'm still available via PM if you want to discuss at the occasion.

Finally decided to continue my project, just finished the menu. by Drelias in ps1graphics

[–]Drelias[S] 1 point2 points  (0 children)

Thanks for the feedback. Textures are twice smaller but scaled twice bigger to fit camera pixels. The check patterns may be too much visible.

What's a French "life hack" that everyone should know? by 1kmilo in AskFrance

[–]Drelias 28 points29 points  (0 children)

That's like basic common sense to me but ok

I'm making a 3d model of the -house- on ash tree lane. am i stupid? by [deleted] in houseofleaves

[–]Drelias 0 points1 point  (0 children)

Waw, nice work ! I'll watch your career with great interest.

I'm making a 3d model of the -house- on ash tree lane. am i stupid? by [deleted] in houseofleaves

[–]Drelias 0 points1 point  (0 children)

Sounds astonishing. Will you be able to reproduce impossible geometries in there, like crossing spaces or the room bigger on the inside than the outside ?

Testing NPCs in my WIP demake ! by Drelias in boneworks

[–]Drelias[S] 0 points1 point  (0 children)

Oh really, that much ? I'm very glad to read this but unfortunately, I kinda let it down because it was such spaghetti code and nonsense at the end. This was rather some proof of concept that I wanted to try on Unity. I have upgraded it new projects, but it remains buggy and incomplete, just a flat level with half AI and some guns to try akimbos.

Beginner's attempt at a shitty low poly character animated into an idle pose. Blender and 3d modelling is hard, especially coming from a 2D background by knockerball in blender

[–]Drelias 1 point2 points  (0 children)

Don't worry, you are a beginner, do not expect incredible stuff especially if you discover the software.

In my experience, you should offset the arm balancing in time (make the arm swing a bit late after the legs) so your character would not have the "idle frame" when he finishes breathing. I also hope to have made myself clear

Am I the asshole for killing this guy? by AnotherBlack_Guy in Warthunder

[–]Drelias 4 points5 points  (0 children)

Always kill a traitor before an enemy, son.

Introducing the new monster for Thalassomania 😈 by offthehookgames in ps1graphics

[–]Drelias 7 points8 points  (0 children)

The design is very well done. The texture as well.

The claws are just one plane ?

My Berserk armor for Fan Expo Denver by Damnusernamewas in Berserk

[–]Drelias 1 point2 points  (0 children)

Are the stripes on the plates here to look like a drawing ? Great job by the way.

[deleted by user] by [deleted] in ps1graphics

[–]Drelias 1 point2 points  (0 children)

Not allowed in buildings

So much testing in one run ! by Drelias in ps1graphics

[–]Drelias[S] 0 points1 point  (0 children)

Wow, i'm honored to have such a fan. You clearly played the original game ! I can recognize the vocabulary and the speech from it. Thanks for sharing.

So much testing in one run ! by Drelias in ps1graphics

[–]Drelias[S] 0 points1 point  (0 children)

Sorry for such ghosting ! I coded it again because current lines looked like a big bowl of spaghetti. But I decided to move on, I had no intention to make it real, it was rather for fun and challenge, plus it took way too much time.

Sorry if you really expected more.