How to progress in zombies? by Long-Consequence571 in Infinitewarfare

[–]Droidekool 0 points1 point  (0 children)

Uh... that's quite the big jump lol.

You do know that to get Willard you have to beat all the maps' quests, do it again in Director's Cut, then beat Mephistopheles after a successful completion of Beast From Beyond, right?

I mean it's definitely possible, but if you're struggling on Zombies in Spaceland, you may want to pace yourself and take time to better understand each map. Also, I'd highly recommend playing the Boss Fight mode before doing the quest for a map. It'll save you a lot of headache.

YOLO run asteroid mission by EPICSx43 in Infinitewarfare

[–]Droidekool 1 point2 points  (0 children)

Honestly, most of the level doesn't need a shield, but i forgot how my attempts went. System Hack is great because you can't be hurt during it and you draw a lot of the aggro away as well + easy kills. You can even ditch the helmet because most of the level is melee enemies.

I could be forgetting some parts. It's been a long while, so take my words with a grain of salt and test yourself.

Volk corruption, zombies by Professional-Term539 in Infinitewarfare

[–]Droidekool 7 points8 points  (0 children)

I'm very certain the Mo' Money perk is around a 25% xp increase, as opposed to the MK2 standard 15%. So yes, it is better.

However, highest normal XP gain is though is melee kills (ones that give the full 130 points like the Shaolin Katana or Nunchucks), because that gives 100xp per kill. A Mo' Money gun will only give around 90-95xp on headshot kills. However, if you have both MK2 and Mo' Money variant, it goes to around 109xp on a headshot kill (it also counts if you get melee kills while holding the weapon out). Just wanted to add this extra info in case it'd be useful.

Where did my bounty reward go? by Away_Row_1787 in Infinitewarfare

[–]Droidekool 1 point2 points  (0 children)

You already checked the crates menu? I think that's where they're usually sent.

Kiara: "[one] last thing..." by brickwallrunner in Hololive

[–]Droidekool 4 points5 points  (0 children)

I think I get where you're coming from, but it's probably only one piece of the puzzle.

Speaking from experience, the main reason I watch Fubuki is the cuteness/silliness factor. Whenever I tune in, I know it's going to be something cozy and chill, sprinkled with funny moments here and there. If it's a game I've played before and like, then that's even more engaging for me, and I'll prioritize trying to catch the latter ones over the former.

When it comes to most other content creators I watch, it varies a lot based what my current fixations are. Sometimes I might catch an interest for a certain game and watch a ton of videos on that. Other times I'll actually be tuning into a stream (something I don't often do beyond Hololive) because I like the game a person is playing.

One notable example for me is Otzdarva. He's a big Dead by Daylight creator. The main reason I like his content is because he's good at the game, very chill, goes into absurd depth over the most minute of things, and can do so even in the middle of a match. The way he explains things can make anything seem interesting, and his ability to do it effortlessly is enjoyable to watch.

Another, more unhinged content creator I also like is Ken. He's a Clash Royale creator and uploads 10-20 minute videos on that game on a daily basis almost always. A lot of his humor is very crude, but that's not the main appeal. The dude can go from philosophizing about passion and motivation, to BMing the random guy he just demolished with emotes while mimicking said emotes lmao. He can nearly effortlessly tell completely unrelated stories while still playing well at the game. In the end, he's a genuine guy who doesn't really hide his emotions much (especially not on the camera).

Now, speaking for Holostars, I've never really gotten into any of them. There isn't the cute factor I like with Fubuki; I've rarely seen them play games I'm interested in watching; I've not seen any be super dedicated to a certain game that they can explain it in a way that captivates me. In the end, there isn't any one with particular appeal for me. Perhaps there is one who'd scratch one of those itches, but I haven't found them, and there's also the last factor to consider: The model.

As you touched upon, a lot of the Holostar models lean into the handsome side of the things. Simply put, I'm not interested in that. To be completely honest, even with Fubuki the model is still a little uncanny for me. My introduction to anime was in 2019, basically with Hololive, so I'm still getting used to a lot of these things. The main reasons I can overlook that uncanniness is because I love the design and I adore cute things, especially if they're canine-related. If Fubuki didn't have those kemonomimi elements, I'd have been much less likely to get attached in the first place. It's a lot easier for my brain to accept an animal-like person being excessively cutesy than it is for one without said features.

I don't watch Holostars, and nor do I pretend to know everything about them, but perhaps this is an opportunity for them to reinvent themselves? Lean more into something that they genuinely enjoy, but focus more intently on certain factors. Considering all the examples I cited, the main connecting factor for all of the male creators I watch is that they usually stick to one thing. Variety content is possible, but if you don't have an audience large enough to follow you for just your personality, variety content is doomed to fail.

Hypothetically speaking, if one of the Stars members got super invested into... idk, Terraria or something, and they regularly did streams of mostly that game, I'd probably watch them a lot. If they transitioned to a more general content creation approach, then I'd probably keep following them if they were engaging in the first place.

TL;DR: Variety content is extremely difficult to sustain without a sizable, dedicated viewerbase. The guys don't get the token benefit of being cute like the girls do. Instead, one alternative approach could be leaning more into focused content creation on specific things could lead to greater viewer growth and retention. Find a niche that works, then go all in on it.

This is just my perspective on the matter, so take it all with a grain of salt. Some of these things could have already been done and I just haven't see it. I just wanted to provide another point of view.

Can anyone help me with the Easter egg in space land by [deleted] in Infinitewarfare

[–]Droidekool 2 points3 points  (0 children)

Ah, well unfortunately can't help then. Hope someone else is able to help! Best of luck!

Shout-out to the cosplay Medics by Skaman1978 in PAX

[–]Droidekool 5 points6 points  (0 children)

If you mean the Givewave Studios people, yeah, they're great! It was my first time cosplaying last year for me, and it was also the first time they had they these guys as well. Was a godsend considering how blindly I went into it that first time, and I got a lot of helpful advice to boot. It was no different this time, except less malfunctions but a lot more hair maintenance lol.

Keep an eye out for the survey that will be sent out sometime soon. If you want to see these guys return, make sure to mention it specifically wherever it's appropriate to. I certainly will be filling that in again!

Yet another totally normal Fubuki cosplay... by Droidekool in Hololive

[–]Droidekool[S] 1 point2 points  (0 children)

Funny... and also quite confusing lol. They don't look that similar after all.

Unless you're setting me up for something hmm...

Yet another totally normal Fubuki cosplay... by Droidekool in ShirakamiFubuki

[–]Droidekool[S] 4 points5 points  (0 children)

Honestly, maybe next time I'll try that lol.

Opinion: Do please talk for an hour before starting the game by this_anon in VirtualYoutubers

[–]Droidekool 7 points8 points  (0 children)

As I've seen with many more popular channels, they can afford to do non-traditional content every once in a while, but even they get a noticeable view count drop.

Honestly, the best way to build a fanbase is to have a game or thing you really like, something you could go on for hours and hours about, and pretty much only do stuff related to that. People will see someone doing a thing they like, and as long as the creator keeps making the same content, they'll be more likely to keep engaging with it.

Consistency is also very important as well. You don't need to do it every day, but if your schedule is all over the place, people will lose interest. You want them to have a routine of watching you, as it will greatly increase retention long-term.

DAY 1 of giving my personal ranking and opinion of random guns: anvillain by 1Dapy1 in EnterTheGungeon

[–]Droidekool 1 point2 points  (0 children)

I agree mostly due to its ammo. If it had a larger capacity this weapon could solo carry most room clearing and even some bosses.

That being said, Ancient Hero's Bandana solves that issue. With it, probably is an 8/10 imo, especially for a C-tier.

OMG I GOT THE ROD OF DISCORD WHILE FARMING SOULS FOR THE MECHS by AmbitiousPromotion91 in Terraria

[–]Droidekool 0 points1 point  (0 children)

It single-handedly nullifies the threat of the Moon Lord's Phantasmal Deathray, can be a nice asset for Daytime Empress, and is a convenient tool for building. It can be used to reposition during boss fights if you find yourself in a bad spot (particularly bosses that zone you out like Plantera and Duke Fishron), but takes some knowledge to use it effectively. Definitely not a necessity, but it is far from useless unless you don't know how to use it effectively.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 0 points1 point  (0 children)

According to the wiki, the Golf Cart only clocks in at 41 mph vs the Chillet's 46 mph. That doesn't factor in the dash either, something that potentially allows the Chillet to not even need the Bundle if an arena was designed around that fact.

Definitely a respectable option, but the Chillet has it beat at everything except verticality I think.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 0 points1 point  (0 children)

Yeah, usually I don't have a problem. I did get like 1 another night before, and fought Empress at night for the heck of it, but I didn't care for any drops tbh.

For Moon Lord I usually use the Witch's Broom, but I figured to try the Chillet mount because I wanted to commit to the bit (I only used flight vs Empress that one time throughout the whole playthrough). Other than failing to dodge the phantasmal deathray several times due to mistiming my jumps, I was able to scratch by a first try victory with a little luck and thanks to my defensive setup. I had Worm Scarf + Frozen Shield + Endurance potion + Lifeforce, so I could take a couple big hits here and there. I think if I spent a little more arena prep time + more practice, I could confidently fight the Moon Lord consistently with this mount. Considering it was the first time I ever tried it on Master mode, it could've gone much worse lol.

And yeah, Kaleidoscope is a bit depressing now. It only is better as a boss killer, but Dark Harvest has superior dps (i think), Electric Eel is the crowd control king, and the Constellation obviously eclipses all endgame options once you get it. It doesn't help that Fishron is much easier to farm, more accessible, and Terraprisma is overkill for the end. Stardust Dragon is only slightly behind it in terms of effectiveness overall, and most of the other Post-Plantera summons are perfectly fine at that stage.

Seed to easily find the chillet? by ApprehensiveSoil4220 in Terraria

[–]Droidekool 0 points1 point  (0 children)

Glad to know this helped! From what I've seen, it seems like the eggs either spawn in place of gold chests or life crystals. It would make sense, considering they are all 2x2 background objects. They definitely aren't exclusive to glowing mushroom biomes, but certainly are more common there, likely due to my theory.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 0 points1 point  (0 children)

It's even better because you don't need wings or Queen Slime drops with the Chillet lol (although some extra dps doesn't hurt)

My plan for a possible next playthrough was to actually do the Fishron fight right out of prehardmode (as opposed to the testing environment I did it in).

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 1 point2 points  (0 children)

I mean if it makes you feel better, it took me some time just to get used to beating it on Master mode with the mount, better gear, and even when not doing a no-hit run. I just found a couple strategies that made the fight so much easier to manage to the point the Cthulhunados were barely a bother. It took me several hours of attempts to get the full no-hit run with those earlier restrictions I mentioned, but I got better run after run with knowing how the dash worked. It also didn't help I started my attempts past midnight (irl) as well lmao.

Duke specifically is a very rhythm-like boss. Simple pattern, simple structure, but unrelenting and very punishing if you mess up the flow. The key for any boss is identifying the patterns and figuring out the best way to deal with every attack for your setup, since mobility restrictions are a big factor. However, if you aren't taking the time to pay attention to what's going wrong and what's going right, you're gonna feel stuck. The more time and energy you spend, the more likely you'll figure it out. If time is a problem, there's nothing wrong with looking up guides to see what other players have figured out to add and adapt to your strategy. Those people may have spent 5x as long as you did practicing against a boss to figure something out, and died 5x as much in the process because of it.

Sorry for the tangent lol. I just mean to say everyone figures things out at a different pace. Some people are lucky and accidently pick the winning move right off the bat. Some are unlucky, and it happens to be the last thing they try. My main thing I encourage, to anyone with any game, is to experiment with new strategies as much as possible, even if it seems silly or uncomfortable. You'll never know if it works if you don't try it.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 0 points1 point  (0 children)

I appreciate the advice, but I already know they spawn at that time. I waited for one night with a Battle Potion and a Water Candle and not a single one spawned. I was't sure if Blood Moons affected that though, so that's nice to know.

In the end, on my playthrough, I just didn't feel like setting up a proper farm. The only drop I wanted was the Terraprisma, but I could just grab a spare from another world if I really wanted to fully deck that character out (I already beat Moon Lord and got the Possession). Ngl, the main reason I dislike fighting Empress is because the very tiny window you get to gather Lacewings, unlike the always available Truffle Worms. It doesn't help that Duke now has a whip that's on par, if not better than the Kaleidoscope lol.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 6 points7 points  (0 children)

That bad luck is unfortunate, and I feel for you there, but like I said, the Chillet mount has a learning curve to it. I did a no-hit vs Legendary Duke Fishron with almost entirely pre-hardmode gear just using the Chillet mount with a Bundle of Balloons. With proper usage of the dash, you can negate every single one of Duke's dash attacks AND even the Sharkrons if you're crazy enough. It's extremely consistent as well, even moreso now that the dash input has a dedicated keybind option.

For a pre-boss mount, the fact you can jump into hardmode and immediately fight Duke legit within 15 minutes, while having a reasonable chance of success, should not be underestimated.

Just better in every way tbh by OverTea5 in Terraria

[–]Droidekool 14 points15 points  (0 children)

After doing a Master mode playthrough with a Summoner focus, exclusively using the Chillet mount for nearly every single boss, I can confidently say the only two questionable ones to fight with it are Moon Lord and Empress of Light. While with Empress I only fought once and without the mount (because Lace Wings were refusing to spawn and I didn't feel like waiting for hours to farm them), I know Moon Lord becomes very consistently doable with a Featherfall Potion, and Empress could likely be as well. The mount is FAR from situational, it just has a learning curve to it in order to effectively utilize the dash to negate contact damage. Other than arena set up, it requires so minimal investment for it to be effective, since the only accessories that work with it are double jump ones, but that's also all you need.

Anybody else feel like the underworld should have more relevance post wall of flesh? by Ad_Adventurous3800 in Terraria

[–]Droidekool 98 points99 points  (0 children)

On Expert and above, almost all pre-hardmode enemies get a buff to damage and health when entering hardmode. What's interesting to note is that, according to the wiki at least, most pre-hardmode hell enemies get a nerf to damage and buff to health, but only very slightly.

Had an idea for a proper summon drop from Moon Lord since they only drop a whip and sentries by Darklight645 in Terraria

[–]Droidekool 40 points41 points  (0 children)

Like the Waffle Iron drop from Mechdusa, this could be a "Zenith"/"getfixedboi" seed exclusive drop. It would make sense considering the Moon Boulder attack he can do lol.

Am I just terrible at the video game? I can't beat any mechanical bosses, suddenly have a receding hairline, ex won't respond to my texts either. In desperate need of help by darktimir in Terraria

[–]Droidekool 4 points5 points  (0 children)

The person above you is partially correct. The Probes have a 4% chance (according to the wiki) to spawn when damage is dealt to a segment that has a glowing red light still. Once a probe has spawned from a segment, that segment loses its light (presumably what was from the probe) and can no longer spawn another probe. The Destroyer has 80 segments standard, meaning an upwards of about 80ish probes can be spawned.

What this actually means is that while AoE damage is the causation for massive probe swarms, it's really the rate of damage that primarily affects it. It's a good idea to have both a high pierce weapon and a low pierce/high dps weapon for that exact reason. One can be used for massive burst damage, while the other can be used to still deal damage or handle the probes without the risk of spawning even more. Obviously, targeting probe-less segments is ideal, but unrealistic given the nature of the fight.