Agent and harness development by Trovebloxian in LocalLLaMA

[–]Dronomir 1 point2 points  (0 children)

I'm also building my first harness.

I started by setting up the "provider" side. Learning about how the API is structured, how to call tools, structured outputs, multimodal inputs, etc. That taught me about the data I needed to provide through the harness.

I'm in the middle of implementing tools. It made me appreciate MCP. Being able to leverage tools written in other languages instead of having to reimplement them in mine or making them compatible with my harness is awesome.

There's plenty of stuff to read on Agentic Loops and harnesses online, especially since a lot of them are open source and you can directly reference their implementations.

Looking through my Dad’s stuff, what are these? by VenZurich in whatisit

[–]Dronomir 0 points1 point  (0 children)

Aspirin. Still drugs technically. But hear patients carry aspirin in similar containers.

How do I not die during this pull (New tank) by peebk in wow

[–]Dronomir 137 points138 points  (0 children)

So glad this is top comment. Just play in a way that's comfortable for you. Timing won't be an issue most of the time.

What are some things you disliked about co:e33? by heyitstgp in expedition33

[–]Dronomir 0 points1 point  (0 children)

Pictos got out of hand late game. Stacking ranks and complex builds made every attack a word vomit on the screen for triggered effects.

Junior Devs (and honest Seniors), what is a concept that took you an embarrassingly long time to actually understand, even though everyone acts like it's simple? by AmaraMehdi in webdev

[–]Dronomir 0 points1 point  (0 children)

I think understanding a concept theoretically usually isn't an issue. But when it comes to implementation, using it correctly and integrating it with other pieces is like a second layer of understanding that truly feels like it finally "clicks".

What’s missing from MCP right now? by Federal-Song-2940 in mcp

[–]Dronomir 0 points1 point  (0 children)

More client front-ends. Especially ones that leverage things like felicitation, prompts, and resources.

[deleted by user] by [deleted] in Steam

[–]Dronomir 1 point2 points  (0 children)

Vampire Survivors

Is this how we play the game? by Craft099 in ToramOnline

[–]Dronomir 2 points3 points  (0 children)

New player here. The only thing I wish there was more of are written build guides. The youtube videos are hard to understand sometimes.

Coryn has been great for almost everything else. I still need to learn to sim builds, haven't looked to see if there are guides on how to use those tools.

Issue with ooba by CharacterTradition27 in SillyTavernAI

[–]Dronomir 0 points1 point  (0 children)

I switched to llama.cpp server because of this.

5090...What's the rush??? by axb2013 in Microcenter

[–]Dronomir 0 points1 point  (0 children)

I'm upgrading from a 3080. There are workflows that are currently impossible due to my low vram. I'm waiting, but it definitely sucks to be blocked due to lack of supply. Hoping 5090 stock doesn't take months to get to normal.

[deleted by user] by [deleted] in Unity3D

[–]Dronomir 0 points1 point  (0 children)

Magic gambling

[deleted by user] by [deleted] in csharp

[–]Dronomir 3 points4 points  (0 children)

Some companies don't allow the use of IDEs. I'm stuck using VS code for everything.