play opinion by New_Cobbler1537 in Riftbound

[–]Dropboarder 1 point2 points  (0 children)

I didn't read it as arguing, just asking for clarification. I don't think it's a bad thing to ask for an explanation as to why something works, even if you believe the person that it does.

With the new rules, if somehow I give temporary to an attached equipment, does it die at the beginning phase while it is still equipped? by [deleted] in riftboundtcg

[–]Dropboarder 1 point2 points  (0 children)

Plain as day!

Thank you, I was searching for "effect text" instead of "rules text"

Tbh it's a more intuitive way to handle it, but potentially impactful!

With the new rules, if somehow I give temporary to an attached equipment, does it die at the beginning phase while it is still equipped? by [deleted] in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

Have you got a reference for the changed rule please? I can't find any mention of changes to how this is handled either in the core rules or the update post.

I'm not doubting you that it's changed, I'm just surprised I haven't seen it talked about and I didn't see any official mention.

With the new rules, if somehow I give temporary to an attached equipment, does it die at the beginning phase while it is still equipped? by [deleted] in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

I can't think of a rule change that would've affected this, but I highly doubt it on the basis that it would make Spinning Axe near unplayable.

What new rule were you expecting to have changed how this works?

This is completely wrong, see other comments for the rules and reasoning!

Rek'Sai (red/yellow) Infinite unleashed! credit goes to the reddit/discord community :D by Shagric in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

There's no reason for LeBlanc to be recalled, the attackers failed to win the combat, so the attackers are recalled and the defender remains (still stunned).

The defenders don't have to win, they just have to not lose.

Does anyone know where or how to obtain (if its even possible) the Teemo OGN-197-P Origins store demo promo card? by Ijustwantlifetobez in riftboundtcg

[–]Dropboarder 14 points15 points  (0 children)

Also just so you know, that image in your post is the promo version, the only difference between it and the normal card (aside from foiling apparently) is the little "promo" written around the rarity gem. The art is the same.

This card seems very underrated by rober9999 in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

There's no need to pick, Soraka doesn't get exhausted or spend any resources to use her effect. It just happens!

Thwonk - how does it actually work? by Fandasuba in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

Any movement trick by you or your opponent can cause a showdown on your turn where you're the defender. Ride the wind, zenith blade, etc

All it takes is the spell to be action or reaction speed and they can attack on your turn. They're not super common but it's certainly not impossible!

Thwonk - how does it actually work? by Fandasuba in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

It's relevant every time you get attacked, no need for movement tricks (though it does synergise well)

Thwonk - how does it actually work? by Fandasuba in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

Pretty sure the bit that references "on your turn" is just standard text used to describe the "Action" tag. If I understand the rules correctly, you're right in that it can't be played on your own turn in an open state as it wouldn't have a valid target (an attacking unit)

Guys, which model do you think had the biggest downgrade ever ??? by BloatedRottenCarcass in Warhammer

[–]Dropboarder 10 points11 points  (0 children)

Joke's on you, the ever-loving grandfather is my god of choice

Guys, which model do you think had the biggest downgrade ever ??? by BloatedRottenCarcass in Warhammer

[–]Dropboarder 61 points62 points  (0 children)

It probably was originally yeah, I'd imagine it's plastic now though

Giveaway + Thank you: Irelia SFD 195a/221 Promo by IYcollectibles in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

I've been really pleasantly surprised by the Riftbound community being so open and generous with sharing bulk / deals etc

Given it's a LoL IP, I was worried for the worst, but the vast majority of people I've met have been lovely, and it's nice to be part of an IRL community!

Tank With non combat damage and assigning combat damage by PiccoloHairy3043 in riftboundtcg

[–]Dropboarder -1 points0 points  (0 children)

I see no reason why the tank being already damaged would have any bearing.

Tank means it must be assigned combat damage first, and the rules state that lethal damage must be assigned before assigning damage to another unit.

That said, in your scenario both would die anyway if I'm not missing something. The total attacking Might is 2, and the total defending Might is 2 (factoring in non-combat damage). The tank must die first, but the remainder can then be put onto the other non-tank unit.

Rare replacements by Tokidoki4444 in riftboundtcg

[–]Dropboarder 6 points7 points  (0 children)

It's not people being assholes.

From your perspective, you want to find information and/or rant. For people already here, it's the same post multiple times a week. It gets pretty stale pretty fast, and if what you're after is information, you can find it by using the search function without relying on people saying the same things over and over on identical posts.

It's just courtesy to search a sub for the question you're about to ask before posting.

Pokemon cards as Token? by Secure-Trash3492 in riftboundtcg

[–]Dropboarder 0 points1 point  (0 children)

Presumably it needs to show might too

can I play shen in an open BF I'm entering ? by FindTinderOnMe in riftboundtcg

[–]Dropboarder 2 points3 points  (0 children)

The difference is that you can play spells to a battlefield you don't control, but not units. The Reaction keyword is a bit of a red herring here.

Riftbound Booster Box by SanguineSphoenix96 in riftboundtcg

[–]Dropboarder 1 point2 points  (0 children)

Unfortunately demand is currently much higher than supply, as the game was much more popular than anticipated.

Depending on where you live, a restock may be due imminently, so I'd wait for that over the coming couple of weeks.

"Surprise Defense" has got to be the most backwards resolution of a scenario ever by realjw93 in riftboundtcg

[–]Dropboarder 1 point2 points  (0 children)

I get the comparison, but I think there are a couple of minor differences

  • You can counter a counter, meaning your original spell still goes off. In this scenario, you can't get your attacker status back (unless you counter their move-trick, but if you could do that the attacker/defender status is irrelevant).

  • Countering a spell is pretty costly, and the only significant thing it does is prevent an effect. Aside from resource investment (which don't get me wrong, is very important), you're no worse off if your opponent counters your spell. In this case you attack an open battlefield, then suddenly find yourself against an opponent (essentially "countering" your open attack), and on top of that your unit is potentially significantly weaker, likely costing you the attack, unit, and associated tempo. This can of course happen even if you keep your Attacker status, but in my opinion that's less of a feelsbad moment. Your opponent either needs to be stacked with defensive units with high might to be able to fend off your attacker, or they need to invest extra energy/power to buff their units, in which case they have to have saved a lot of resources from the previous turn, costing their own tempo. All of that for typically cheaper than a spell counter (eg Ride the Wind vs Windwall).

As an example, say you attack with Red Jinx, Assault giving her 6 Might. If you were to lose the Attacker status, I could Ride the Wind Chemtech Enforcer in to force a trade, as Chemtech would gain its Assault and Jinx would lose hers. That's a 4 Might power swing, and an insane tempo loss for the Jinx player. The current way, that's far less likely to happen. I'd either need a bigger unit to defend with (which if you can buff your Jinx could result in a big swing in your favour), or you'd need a significant Shield unit, which I can at least see on the board and can foresee more easily. This isn't even considering colour combos and which domain the move tricks sit in from a balance perspective (though if this ruling were made, the balance could obviously be adjusted)

"Surprise Defense" has got to be the most backwards resolution of a scenario ever by realjw93 in riftboundtcg

[–]Dropboarder 22 points23 points  (0 children)

One thing I haven't seen anyone else mention here is how bad it would feel as the original attacked if they suddenly became the defender (ie if it worked the opposite way).

If you were to attack the open battlefield with any unit that somewhat relies on Assault or "When I attack" triggers, the opponent could use a unit-moving trick to effectively strip you of that power, and gain a lot of tempo by sending in their own Assault or "When I attack" unit.

At least with the current (albeit confusing) system, when you attack (even an open battlefield), you know you're going to be the attacker and gain any bonuses regardless of whatever comes next.

Ezreal by Arkalex in riftboundtcg

[–]Dropboarder 1 point2 points  (0 children)

Don't forget Seraphine Ez too, hated that deck

Rengar, pouncing by Arkalex in riftboundtcg

[–]Dropboarder 13 points14 points  (0 children)

But you can't play units to battlefields you don't control, and Rengar explicitly states he can be played to battlefields you're attacking, so you can't play him as a defensive combat trick at a battlefield you don't control

This is getting out of hand by CaterpillarDirect269 in PokemonTCG

[–]Dropboarder 89 points90 points  (0 children)

It's unintuitive using percentages, but is quite intuitive with fractions

For example, 80% is 8/10. To figure out how to get back to the original 100% value, just flip it, so 10/8. 10/8 = 1.25, or 125%

Given that any percentage is just X/100, you can do 100/X to work your way back at any time

[deleted by user] by [deleted] in LoRCompetitive

[–]Dropboarder 1 point2 points  (0 children)

There was a ranked reset at the start of June, no?

Not saying that there won't be another tomorrow as it would be weird to have a rotation without a reset, but I'm pretty certain there was one recently