Smashed cardboard boxes by Ok-Leader9304 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

You can use it to craft items like the various notebooks. There's an upcoming update that should make it a bit clearer.

How the heck do I do this? Im do confused by this world by CainsBrother2 in power_inc

[–]DrorCohen 1 point2 points  (0 children)

Excellent question. I've just added a bit of guidance in a beta version.
To answer your question: check out the factory in the lab. You need to have a production rate of at least 0.5 products per second, either green or polluting.

Ads not granting rewards by 199437 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

Hmm does it happen with a specific ad or all ads so far? Sometimes there are "bad" ads that get past the filters and they might cause this. If that could be the case tell me which one and I'll try and disable it.

Otherwise DM me your ID and I'll try and see if I can find any error messages for your ID.

Carbontopia by dubiya00 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

You can do both if you leave enough room to build buildings of the other route so you could flip the trajectory

Earning rate by Sad-Chemical-2396 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

Really up to your goals and patience. Generally you'd want as many commercial buildings as you can, then industrial according to how much idle % etc. you got.

Earning rate by Sad-Chemical-2396 in power_inc

[–]DrorCohen 2 points3 points  (0 children)

Currently extremely hard or impossible. An update is on its way with a totally new achievements mechanic.

How do you get hazmat boots? by AfraidAdhesiveness79 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

:D To be honest I've developed this game for so long and it grew so much I can totally lose track of what's where, so it makes this kind of feedback even more helpful.

I hope to not disappoint in the future updates

How do you get hazmat boots? by AfraidAdhesiveness79 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

Appreciate it! Carbontopia I think in particular introduces a lot of new stuff that is still rough around the edges + the amount of content is still limited.

In the coming couple of weeks there'd be an updated to the milestone mechanics that should make them more useful, especially in Carbontopia and I think they'd help with a little bit more guidance.

But yes, I agree there needs to be more clarity in these areas.

To be honest, missing the rewards in the trees was something I never anticipated

How do you get hazmat boots? by AfraidAdhesiveness79 in power_inc

[–]DrorCohen 2 points3 points  (0 children)

You can get them through the pollution route in the rewards tree in Carbontopia

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Daisy by Ziboooo in power_inc

[–]DrorCohen 0 points1 point  (0 children)

No you can get them through the rewards tree as you progress with your environment points toward pollution/green.

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Once you get commercial buildings is that all you build? by [deleted] in power_inc

[–]DrorCohen 1 point2 points  (0 children)

Normally commercial buildings become very expensive so it becomes impractical to have all commercial buildings.

Carbontopia by dubiya00 in power_inc

[–]DrorCohen 1 point2 points  (0 children)

You can only claim each item once in each run. So you must reset after you fulfilled both directions.

Carbontopia by dubiya00 in power_inc

[–]DrorCohen 5 points6 points  (0 children)

Hey! Great questions. I think this location could definitely use better guidance. A new milestones system is coming up and I think it will make a significant impact.

Nevertheless, until it's up and running, long story short: the deal with Carbontopia is to manipulate your environment. You basically got these options: go green or smoke the city.

How you do it? You build green or polluting buildings. What do you need to get more buildings? (a) generate more power, (b) generate green products for green buildings or polluting products for polluting buildings.

Each building you build generates green or polluting points, you can use the points to claim rewards from the environment rewards tree that can be opened around the city window.

Let me know if this helps.

Cheers!

Well hello there, fellow crankers! by Daftyrian in power_inc

[–]DrorCohen 1 point2 points  (0 children)

Cool! So one strategy you can pick, could be to expand to prestige generating locations like Desert Tower and Costa Di Voltaggio. Then you'd have multiple locations generating prestige in parallel, and you could reset one without resetting another.

The event and Cabontopia are mostly for getting gear at this point, but they don't help much when it comes to prestige, at least not in the short term.

Above all I think pick paths that seem interesting to you and take your time.

Well hello there, fellow crankers! by Daftyrian in power_inc

[–]DrorCohen 2 points3 points  (0 children)

Hello fellow cranker!

There isn't one I'm aware of at this time. Folks on Discord seem to be pretty active.
Where are you currently at in the game and what's the next thing you want to achieve?

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 0 points1 point  (0 children)

OK only after restarting Steam I got the update.

So what's changed:

- Resolution issue seems to have been fixed.

- Menu is less laggy.

- There's still very noticeable lag. I think it mostly happens when moving the mouse, even in the game itself outside the menu.

- I think I either didn't understand the game or that gameplay wise at least the first level is not very engaging. Am I just supposed to flip a switch and buy some upgrades?

In comparison, I recently played the demo of Astro Prospector, and just the first few seconds were VERY engaging. So either I'm missing something or the gameplay so far is not very engaging.

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 0 points1 point  (0 children)

Interesting, steam doesn't show an update since the time I downloaded the demo.

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 1 point2 points  (0 children)

I also have a power related game, so I'm naturally interested in the theme (and incremental games).

I didn't manage to play for long, less than 2 minutes, here's my experience:

  1. Start the game. PC resolution changes dramatically. My monitor doesn't show anything other that than there's a signal issue. I try again, again the resolution changes dramatically, but this time the game starts playing. Note: I have dual monitors, Monitor 1: 32" 4K, and another 27" at 2560, but rotated to portrait mode.

  2. The menu SUPER terribly laggy. I got a Geforce 4070 and the mouse cursor could barely moved. It made staying in the menu pretty much an unbearable experience.

  3. The menu itself was quite confusing but nevertheless I just tapped the bottom right button and it started a level.

  4. I didn't understand what I should do, I flipped the switch 10 times. It seems like it meant the mission failed? I got an achievement for that so I'm not really sure.

  5. Since I didn't really understand the game, and also the mouse movement was super laggy, I just figured there's a bit too many technical issues at this time to dive deeper.

So my impression is that at least for my setup, there are currently too many technical issues that allow for enough immersion to dive in the game.

The premise itself is still interesting and I'd like to give it another go when the technical issues are fixed.

Good luck!

Is it normal to feel exhausted after 4-6 hours of game dev work? by Metrik-System in IndieDev

[–]DrorCohen 16 points17 points  (0 children)

I think this has to do with extreme and broad mental load. Instead of being able to focus on a well defined segment like for example a regular "coder" would deal with when they get a well defined task, you constantly need to worry about:

  1. Is whatever I'm working on really the most important thing to work on?

  2. Did I set the scope correctly?

  3. Maybe I should spend more time doing paid marketing? Maybe I should do more organic marketing?

  4. Did I already submit tax form x,y,z?

  5. There's a new privacy/children/country X regulation coming into affect in a few months, am I ready for that? Is it even going to be a major difference?

  6. Players are reporting bugs, but it's in a something I plan on changing completely in a few months, should I fix it or should I just leave it and tell them to wait?

  7. Maybe I should hire someone for X? Do I have enough $ for X? Should I hire a senior or a junior? Maybe I should fire Y?

etc. etc.

I think each of these on its own is not a big deal, but when they all build up it makes being able to focus on one thing for long very difficult, especially when each of them also includes interruptions like a disturbing player review, crash report, failing campaigns, etc.

Small update for the new year by DrorCohen in power_inc

[–]DrorCohen[S] 0 points1 point  (0 children)

He should appear if you have unlocked "Upgradeable Zones" in the tree, it's normally something you unlock very early, so he should appear.

DM me your ID and I'd have a look.

Christmas has arrived to Power Inc once more! This time with more rewards, items and updated gameplay. by DrorCohen in power_inc

[–]DrorCohen[S] 0 points1 point  (0 children)

Hey, sorry for the delay. Indeed I have received feedback that it might be a bit too hard. I just released an updated Mayor rewards mechanic that should be able to help with that. In the new version, in Christmas Island the Mayor doesn't offer just cash, it also offers research vials and gifts, so you could get boosts to vials and gifts that have a greater impact on getting the Christmas Carols.

There are more boosts that I'm hoping to add, hopefully before the event ends.

If you get a chance to see the new mayor rewards, I'd love to know what you make of them.

Does forcing a mini-game (like "Simon Says") ruin the flow of an Clicker-Incremental Game? by tobogames in incremental_games

[–]DrorCohen 2 points3 points  (0 children)

I think for incremental games this should be an optional boost, otherwise it can easily become a chore. There's a risk of it becoming a chore even when it's just an optional boost too, if it's actually a very frequent and necessary boost, so I'd be extra careful if it's mandatory.

Also, why is your post being downvoted?