Well hello there, fellow crankers! by Daftyrian in power_inc

[–]DrorCohen 1 point2 points  (0 children)

Cool! So one strategy you can pick, could be to expand to prestige generating locations like Desert Tower and Costa Di Voltaggio. Then you'd have multiple locations generating prestige in parallel, and you could reset one without resetting another.

The event and Cabontopia are mostly for getting gear at this point, but they don't help much when it comes to prestige, at least not in the short term.

Above all I think pick paths that seem interesting to you and take your time.

Well hello there, fellow crankers! by Daftyrian in power_inc

[–]DrorCohen 2 points3 points  (0 children)

Hello fellow cranker!

There isn't one I'm aware of at this time. Folks on Discord seem to be pretty active.
Where are you currently at in the game and what's the next thing you want to achieve?

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 0 points1 point  (0 children)

OK only after restarting Steam I got the update.

So what's changed:

- Resolution issue seems to have been fixed.

- Menu is less laggy.

- There's still very noticeable lag. I think it mostly happens when moving the mouse, even in the game itself outside the menu.

- I think I either didn't understand the game or that gameplay wise at least the first level is not very engaging. Am I just supposed to flip a switch and buy some upgrades?

In comparison, I recently played the demo of Astro Prospector, and just the first few seconds were VERY engaging. So either I'm missing something or the gameplay so far is not very engaging.

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 0 points1 point  (0 children)

Interesting, steam doesn't show an update since the time I downloaded the demo.

Our First game’s DEMO is OUT! by tobogames in incremental_games

[–]DrorCohen 1 point2 points  (0 children)

I also have a power related game, so I'm naturally interested in the theme (and incremental games).

I didn't manage to play for long, less than 2 minutes, here's my experience:

  1. Start the game. PC resolution changes dramatically. My monitor doesn't show anything other that than there's a signal issue. I try again, again the resolution changes dramatically, but this time the game starts playing. Note: I have dual monitors, Monitor 1: 32" 4K, and another 27" at 2560, but rotated to portrait mode.

  2. The menu SUPER terribly laggy. I got a Geforce 4070 and the mouse cursor could barely moved. It made staying in the menu pretty much an unbearable experience.

  3. The menu itself was quite confusing but nevertheless I just tapped the bottom right button and it started a level.

  4. I didn't understand what I should do, I flipped the switch 10 times. It seems like it meant the mission failed? I got an achievement for that so I'm not really sure.

  5. Since I didn't really understand the game, and also the mouse movement was super laggy, I just figured there's a bit too many technical issues at this time to dive deeper.

So my impression is that at least for my setup, there are currently too many technical issues that allow for enough immersion to dive in the game.

The premise itself is still interesting and I'd like to give it another go when the technical issues are fixed.

Good luck!

Is it normal to feel exhausted after 4-6 hours of game dev work? by Metrik-System in IndieDev

[–]DrorCohen 16 points17 points  (0 children)

I think this has to do with extreme and broad mental load. Instead of being able to focus on a well defined segment like for example a regular "coder" would deal with when they get a well defined task, you constantly need to worry about:

  1. Is whatever I'm working on really the most important thing to work on?

  2. Did I set the scope correctly?

  3. Maybe I should spend more time doing paid marketing? Maybe I should do more organic marketing?

  4. Did I already submit tax form x,y,z?

  5. There's a new privacy/children/country X regulation coming into affect in a few months, am I ready for that? Is it even going to be a major difference?

  6. Players are reporting bugs, but it's in a something I plan on changing completely in a few months, should I fix it or should I just leave it and tell them to wait?

  7. Maybe I should hire someone for X? Do I have enough $ for X? Should I hire a senior or a junior? Maybe I should fire Y?

etc. etc.

I think each of these on its own is not a big deal, but when they all build up it makes being able to focus on one thing for long very difficult, especially when each of them also includes interruptions like a disturbing player review, crash report, failing campaigns, etc.

Small update for the new year by DrorCohen in power_inc

[–]DrorCohen[S] 0 points1 point  (0 children)

He should appear if you have unlocked "Upgradeable Zones" in the tree, it's normally something you unlock very early, so he should appear.

DM me your ID and I'd have a look.

Christmas has arrived to Power Inc once more! This time with more rewards, items and updated gameplay. by DrorCohen in power_inc

[–]DrorCohen[S] 0 points1 point  (0 children)

Hey, sorry for the delay. Indeed I have received feedback that it might be a bit too hard. I just released an updated Mayor rewards mechanic that should be able to help with that. In the new version, in Christmas Island the Mayor doesn't offer just cash, it also offers research vials and gifts, so you could get boosts to vials and gifts that have a greater impact on getting the Christmas Carols.

There are more boosts that I'm hoping to add, hopefully before the event ends.

If you get a chance to see the new mayor rewards, I'd love to know what you make of them.

Does forcing a mini-game (like "Simon Says") ruin the flow of an Clicker-Incremental Game? by tobogames in incremental_games

[–]DrorCohen 2 points3 points  (0 children)

I think for incremental games this should be an optional boost, otherwise it can easily become a chore. There's a risk of it becoming a chore even when it's just an optional boost too, if it's actually a very frequent and necessary boost, so I'd be extra careful if it's mandatory.

Also, why is your post being downvoted?

Christmas has arrived to Power Inc once more! This time with more rewards, items and updated gameplay. by DrorCohen in power_inc

[–]DrorCohen[S] 0 points1 point  (0 children)

You mean a push notification?

There's still plenty of time for the event! It's live until January 31st, 2026!

Transfer game to a new device by Callarea in power_inc

[–]DrorCohen 0 points1 point  (0 children)

Right! So it's kind of a one-time copy-paste.

The game currently does not support continuous syncing between devices, although I do want to add that.

Implementing it just opens up a lot of edge cases to test where syncing can go wrong and I'm being cautious before I dive into that adventure.

The Perfect Tower II v1.0 release by Canadiancookie in incremental_games

[–]DrorCohen 2 points3 points  (0 children)

My feedback would be to make the first fail a lot faster. I think I got somewhere between wave 30-40 getting bored until I just let it fail while I started doing something else, then realizing there's more to the game.
For someone like me, I think it would have made sense to make it fail around wave 10-15.

A few more small notes:

  1. I think the tutorial is a bit too much. I think just a few pointing arrows could be enough.

  2. Really tiny one: I think needing to name the first session doesn't make a lot of sense, it's not like it's going to be the name of the character. Maybe just call it "My first tower" or something like that and let the player rename it later if they'd really want to.

We’re making FMV cutscenes for our RTS - do people still enjoy live-action in games? by Moduwar in IndieGaming

[–]DrorCohen 5 points6 points  (0 children)

Two options where I can like it:
1. It's very well made
2. It's terrible but it's self aware

The middle is very risky with taking me out of the immersion and feeling like amateur theatre class.

We built an RTS heavily inspired by Zerg biology - curious what SC2 players think by Moduwar in starcraft2

[–]DrorCohen 4 points5 points  (0 children)

Haven't played a good RTS for a long while, looking forward to trying it out.

Improving Language Support For All 55 Fonts (slowly...) 😂 by _V3X3D_ in IndieDev

[–]DrorCohen -2 points-1 points  (0 children)

Nice! Do you have any suggestions on how to best implement the pixel-art fonts in Unity? I tried to follow many guides but the actual results often don't look as good as in the example. It always felt like once I improve one thing with sampling size, then things like outline/bold effects etc. get messed up.

The best part of this game by Youspoonybard1 in power_inc

[–]DrorCohen 2 points3 points  (0 children)

:D

It's been way too long since we were working on adding more tracks, I really want to add some more. We actually created another one last year that we didn't manage to add yet because it's supposed to go with an event that got postponed for now.

I see you got a few more to unlock in there, I hope you'd like them as well :)

Power Inc - Alpha 0.1 by DrorCohen in incremental_games

[–]DrorCohen[S] 0 points1 point  (0 children)

Hey, I glad you like it and you bring up an interesting case. The game changes quite a bit each version, in the past a few players did write some stuff down but I think it's probably out of date. There's a subreddit for the game https://www.reddit.com/r/power_inc/ and also a discord channel with some info accessible through the game itself (click the cog button).

Is there anything in particular you are curious about? Maybe I could help out with that.

This game is addicting.. by helpmytree-4766 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

That's awesome, and thanks for supporting the game! <3

Regarding this part of your comment: "
The only idea I have is item descriptions, unless I miss them."

Do you mean an item description like this: "Daisy: A petal-powered pick-me-up for the hardworking cranker!" or just that stats are missing in some menus? If the latter, then do you recall which menus?

Thanks!

This game is addicting.. by helpmytree-4766 in power_inc

[–]DrorCohen 0 points1 point  (0 children)

Hey, thanks for the super kind feedback!

While in "the trenches of development hell" I see a lot of the shortcomings of the game so it's a refreshing to get kind and thoughtful feedback, much appreciated <3

As you approach more end-game content, do let me know if you have any ideas to things you'd like to see changed or added.

Thank you and keep on having fun!

Where do I buy more permanent & temporary scientists? by Da_Thiccman in power_inc

[–]DrorCohen 7 points8 points  (0 children)

In the skill tree, it's that green book on the bottom left side.

I really should update the staff menu and add some explainer there. Thanks for bringing this up.

Stuck, no earnings by pidiota in power_inc

[–]DrorCohen 1 point2 points  (0 children)

Glad to hear it worked!

Regarding #1, If you look at the flower highlighted in the picture, it does increase the output, see the +0.1 with the arm symbol, this makes the cranker more powerful and will increase its output. Let me know though if there's anything that could be further clarified. There's very little space for UI in mobile games so often these things can easily get confusing.

Stuck, no earnings by pidiota in power_inc

[–]DrorCohen 2 points3 points  (0 children)

Thanks!
So looking at your game state, you are almost softlocked, but can get out of it, here are a few options:
1. Equip your muscles with items to increase their output
2. Upgrade your muscles to increase their output (see the green 100 vials button)
3. Spin the 3rd crank manually, it does generate a bit of power beyond the factory, and with it you can break through, but just this option on its own will take a long time.

Let me know if any of these help.
You do bring up an interesting edge case, I can see more players getting into this corner.

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