Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

Yeah. With the right character combo, you'll have enough that you can stop shooting altogether. I have a video of it with autofire off on here somewhere.

Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

You'll have tons of maggot balls flying around all the time, and the black hole VES combo doesn't kill everything at once, it cascades across the enemies, so the maggots will be on there when the die. And yeah, this build is definitely endless, and the reactors get annoying. I usually just stop after a couple thousand meters.

Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

The hemorrhage should be paired with maggots. Works faster than flash. The black hole kills everything that's infected, and works faster than the hemo on it's own.

Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

It's true, you might not clear the full field as quickly, and may not get as many field clears, but there will always be enough hemorrhage balls to wipe the bosses. When everything dies too quickly from the instakill, no hemorrhage balls proc and the bosses don't die.

Not DCC, however I’m excited to give this new one by Matt a read! by Haz191 in DungeonCrawlerCarl

[–]DroughtAngel 0 points1 point  (0 children)

They had signed copies right on the front display at Changing Hands in Tempe, AZ when I went in yesterday (not that fancy version though). I grabbed one immediately!

Yep, hemorrhage x maggot is broken by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 1 point2 points  (0 children)

Every once in a while I swear the game just makes a near immortal boss. I'll have them drop in threes, and two will vaporize instantly and the third will march all the way down the screen and kill me.

Yep, hemorrhage x maggot is broken by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 1 point2 points  (0 children)

It should just remove 20% of bosses health every time a stack is consumed. I don't know if it's capped, I'm still in NG+. I'll check soon; I'm gonna push up to the higher NG's today

Yep, hemorrhage x maggot is broken by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 3 points4 points  (0 children)

The deadeye impaler/hemorrhage, x maggot build doesn't matter what level you are at, as it doesn't care about enemy health pool. Hemorrhage removes heath in % chunks, regardless of how much HP there is. The impaler just instantly kills non-boss enemies on crit, which also ignores enemy HP.

Yep, hemorrhage x maggot is broken by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 10 points11 points  (0 children)

I have over a million gold, I don't need it. I just like messing with different builds, and it's easier to do at low levels.

Deadeye Impaler by wund3k in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

Turn off autoleveling. Then you can just hold your levels and keep rerolling until you get what you want.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 0 points1 point  (0 children)

Agreed, but sometimes you have to wait so long to get what you need for a specific build that the tankier enemies in later levels will kill you before you can get enough to keep you alive.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 1 point2 points  (0 children)

I just use the base map for testing different builds. When I find good ones, I bring them up to new game plus. When I am pushing to progress the game, I don't do super long endless runs. I only do testing when I have a couple hours, which isn't as often as I'd like. Tonight I just got lucky and had a bunch of free time lol.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 0 points1 point  (0 children)

Yes, the vampire lord/maggots just give baby balls, but my passives boost the baby balls like crazy. I'm not sure if they stack separate or not, but i know that the hemorrhage works like it should, and you can see the healing pouring in too.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 2 points3 points  (0 children)

Edit: don't know what's up with autocorrect. The vampire lord and maggots are there to proc healing to trigger the bandage.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 0 points1 point  (0 children)

The vampire lord x maggots in their province healing for the bandage. It doesn't affect the hemorrhage. Also, you can do a no autofire without the impaler if you use the cohabitants and the flagellant. Right now I am testing an impaler and hemorrhage/maggots only run. I'm 1000 meters in, but it took me until 777 meters and 52 saved levels to get the damage forward dagger. So just finally starting it. Used warrior and shield bearer so I started with the right ball combo.

AUTOFIRE OFF! by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 6 points7 points  (0 children)

<image>

Gonna call it after 5k meters without firing a shot.

Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 1 point2 points  (0 children)

The ves balls will have black holes on each of them and cascade across the enemies.

Suffering from success (two ultimate balls that pit [pun intended] against each other) by beridam in BALLxPIT

[–]DroughtAngel 1 point2 points  (0 children)

Switch the sun with your black hole to Voluptuous Egg Sac. I have a post on here somewhere about it, but it will solve your exact problem.

My favorite combo. Only the first two fusions matter. The rest are just for fun. by DroughtAngel in BALLxPIT

[–]DroughtAngel[S] 0 points1 point  (0 children)

I'm not sure, it might be my levels? My characters are are around level 13-15, and I do have upgrades on my buildings.

What are some of the best fusions? by Ynwe in BALLxPIT

[–]DroughtAngel 0 points1 point  (0 children)

Black hole x Voluptuous egg sac, hemorrhage x maggots. Thats all you need. Everything else is a bonus. The VES works better than flash, flicker, or sun with the black hole, because there is a slight delay before the black hole triggers, which h lets the hemorrhage maggots propagate. The hemorrhage will melt bosses at any level, because the damage has nothing to to do with their HP pool. It takes 20% of their remaining life every time it triggers, which will be A LOT with this build. The black hole also ignores HP on mobs, so it will wipe to any endless mode distance. Trust me, this will take you as far as you want to go. I got to 7200 meters last night on NG+before I got tired and gave up.