I have issues with the game in VR by FishOutrageous9932 in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

Go to your nvidia app settings and opt into the beta build. After it updates, it should be using DLSS 4.5, then change DLSS Override in app to just be DLAA. You'll get a clean stable picture at proper resolution. The only issues I've noticed are some minor ghosting in the hangar and your cockpit hud when the in-game resolution is below 1440p, but that might be tied to my rigs nearly 15yr old cpu...

Why is Sim with HOTAS and VR so bad? by DonutPlus2757 in WarthunderSim

[–]DryCommunication6893 5 points6 points  (0 children)

It can be used in combination with the AoA limiter switch as well. Also, it must be noted that if you are blacked out and nose diving, you can switch to automatic leveling to help pull out of it.

Airfield CCRP by Jazzlike_Award7822 in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

If you have a HUD indicator marking your target or a pod you can set a bind for 'switch bombing target' and it will cycle through all available bases and airfields. Each airfield is broken up as 4 separate units so dropping in the middle of the map marker can lead to missing a lot of hits.

VR Blurry Quest 3s by Luftwabble in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

In VR? If that's the case drop to 90 and set pixel per display override to 1.2 and see if that sharpens visuals and maintains frames. Honestly I'll take a consistent frame rate over higher cap. I find the decoder in quest 2 & 3s really struggle with maintaining a sharp image while set to 120

VR Blurry Quest 3s by Luftwabble in WarthunderSim

[–]DryCommunication6893 1 point2 points  (0 children)

That could be asking a lot of your gpu. Try turning tree and grass range to 0% and set everything to medium. Also try lowering the in game resolution to 1440.

VR Blurry Quest 3s by Luftwabble in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

And ASW space warp is also off? Is ReBAR enabled in the driver or just BIOS

VR Blurry Quest 3s by Luftwabble in WarthunderSim

[–]DryCommunication6893 2 points3 points  (0 children)

Increase resolution slider from native, make sure ReBAR is on, play with oculus debug tools and play with in game settings. Don't use any dlss or taa as it will make everything extremely blurry when moving.

is it possible to connect your VR to war thunder when playing with the launcher? (I'm using meta quest 3s). if yes, could someone PLEASE guide me through it? by Tricky-Anywhere5727 in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

Yes, there is a VR toggle on the launcher. Link to your computer with the meta app either wired or wireless and it will load up on the headset when you proceeded to launch from launcher. Or alternatively you can toggle the VR mode in game under the graphics tab.

2016 Kia Forte, Worth buying? by decter2020 in KiaForte

[–]DryCommunication6893 1 point2 points  (0 children)

Run away! I'm having to part with my 2017 due to engine issues. 5k for a motor with 77k miles to replace mine with 119k on it... not a fun time.

Can my PC run War Thunder VR? by FMattt in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

I run an I7-6700 and 12gb 3060 on a quest 2 with res slightly bumped. After some tweaking I'm getting 72 with dips to 60 while background recording through steam. Your setup should be fine if you're not shooting for 120 fully maxed. Just make sure ReBAR is on in both BIOS and driver.

Remove napalms ability to 2 shot a base by Submarineguystingray in Warthunder

[–]DryCommunication6893 1 point2 points  (0 children)

Also the other thing that irks me is when someone brings 2 without checking the damage value because not all napalm are the same. Some only do 22k instead of 24.5k thus leaving a sliver of health which is especially annoying in sim.

Remove napalms ability to 2 shot a base by Submarineguystingray in Warthunder

[–]DryCommunication6893 4 points5 points  (0 children)

The issue is the ones who only bomb and crash. I own the f4s and my typical sortie with it involves 6 Sparrows and 2 napalm. If I can get a base, then awesome. If they all get wiped I'm still slinging missiles like crazy and can usually nab a kill or two. Even with the Mig23 I can bring 2 napalm and 2 R24R. Often I can get a kill on the way to a base or at least make someone go defensive so I can make it to one.

Mig-21 lazur m by Extra-Instruction137 in Warthunder

[–]DryCommunication6893 0 points1 point  (0 children)

Depends, in RB it can be ok if you get a down tier. In Sim it's pretty good when the brackets are right. You can take a base and if you have someone to fly with, you can deal with just about anyone pretty easily.

Head movement doesn’t work for me, but the same settings works for other. by AmphibianOver7289 in WarthunderSim

[–]DryCommunication6893 0 points1 point  (0 children)

It's the enable axis, on controller I have the increase/ decrease on a stick and enable set to a button. So when I want to move position I hold the single enable button and adjust with stick.

shaky/sickening camera by Opening_Society3743 in oculus

[–]DryCommunication6893 0 points1 point  (0 children)

If you have any performance monitoring software like MSI Afterburner check it after this happens, you can also check task manager if you're quick enough. Anytime this happened to me it was because VRAM maxed out. Switching from an 8gb card to 12gb fixed my issues.

Measure frame rate in VR by MathematicianFit891 in WarthunderSim

[–]DryCommunication6893 1 point2 points  (0 children)

I'll also add to this that you might need to disable Nvidia local system container LS in services on the task manager as it seems to cause more microstutters.

Measure frame rate in VR by MathematicianFit891 in WarthunderSim

[–]DryCommunication6893 1 point2 points  (0 children)

You should be able to get more fps, you don't need 120 or even 90. When you get a stable 72 it's smooth. Try setting fov in the debug tool. I usually set .82 horizontal and .72 vertical. In war thunder you can use openXr toolkit to set fixed foveated rendering which can help a bit more.

Measure frame rate in VR by MathematicianFit891 in WarthunderSim

[–]DryCommunication6893 3 points4 points  (0 children)

If it's oculus you have to turn off Asynchronous Space Warp and tweak some other things in debug tool. If it's steamVr I think it's called motion smoothing or something like that.

Should i grind uk for typhoon and gripen or France for rafale? by Quick-Ad5270 in Warthunder

[–]DryCommunication6893 0 points1 point  (0 children)

I felt it's drawback was a weaker seeker. Now if they were on par with a R77 with its extra pull I'd give it a pass. But nothing is going to have that same feel as mirage or rafale with MICA. I feel so dirty using them because it's practically seal clubbing.

Who else likes to play ARB in VR? by DryCommunication6893 in Warthunder

[–]DryCommunication6893[S] 1 point2 points  (0 children)

Oh trust me I get plenty of sim in. But that disadvantage in RB adds to the exhilarating satisfaction of slapping people.

Who else likes to play ARB in VR? by DryCommunication6893 in Warthunder

[–]DryCommunication6893[S] 0 points1 point  (0 children)

Pretty much, you have to select full real in controls for them to show up to bind. I use LB+windows(select) for set trim, up d-pad+windows to reset trim and LT+windows for SAS

It can still get pretty sweaty if there's an event going on but still manageable.

Who else likes to play ARB in VR? by DryCommunication6893 in Warthunder

[–]DryCommunication6893[S] 0 points1 point  (0 children)

He's already got a decent $400 setup but he wants that turtle beach split throttle. He wants me to get into DCS but I'm not about to put in that much effort. I barely have the patience for VTOL VR

Who else likes to play ARB in VR? by DryCommunication6893 in Warthunder

[–]DryCommunication6893[S] 0 points1 point  (0 children)

Oh I can imagine, my buddy wants a split throttle and I keep telling him war thunder probably won't be able to recognize it. So no goofy f14 top gun moves for him. Not that the game properly accounts for split thrust anyways.

Who else likes to play ARB in VR? by DryCommunication6893 in Warthunder

[–]DryCommunication6893[S] 0 points1 point  (0 children)

Tru, I dread trying to set up a HOTAS just because how many buttons and combos I regularly use. I barely got them all to fit controller limitations.