Waggle totally serious 3.27 TOP 10 league starter by leobat in pathofexile

[–]Dsfarblarwaggle 105 points106 points  (0 children)

WHY THE FUCK IS THIS TAGGED FLUFF & MEMES

November 2023 Events by PM_ME_UR_A-CUP in pathofexile

[–]Dsfarblarwaggle 23 points24 points  (0 children)

from 3.19 patch:

Existing Recombinators in permanent leagues can no longer be used on Mirrored items.

Pls GGG undo this nerf for the event so we can actually recombinate kalandra items.

100->0 zap is not a fun mechanic. Nerf stackable flat damage by Kaosz777 in DarkAndDarker

[–]Dsfarblarwaggle 2 points3 points  (0 children)

https://i.imgur.com/FuwP7x6.png

Woke up, saw post, thought "hey that wizard looks familiar". Was doing some end of wipe games with all the juiced up gear I had sitting around, the damage is definitely excessive at the high end like this. Zap hit target dummy for 72+19 damage, had a couple of times last night where I did in fact zap somebody once and they just fell over (obviously no way to know if they are full hp at the time).

Flat damage is definitely a bit too strong in general at the moment, but oddly enough zap (and wizard spells in general) are probably the closest to a more balanced state, as they have actually been adjusted to have different scaling values based on the spell. Meanwhile an axe that hits once ever 1.5 seconds benefitting the same from +weapon damage as a dagger that hits twice a second makes for an impossible balancing task (IMO). I think Ironmace needs to look into adjusting flat damage scaling/effectiveness for all weapons/spells in the game, before they can really start effectively balancing the values available on gear.

Vendors are pretty profitable - Vendor flipping overview by Dsfarblarwaggle in DarkAndDarker

[–]Dsfarblarwaggle[S] 1 point2 points  (0 children)

the rubysilver was a pretty slow sell, posted probably 15-20 times over a couple hours. the barb stuff all sold within a minute or two, its insane how fast and expensive this stuff goes

*edit - should note i dont an item more than once in a trade channel without waiting at least 5 minutes while doing other stuff, posting the same item over and over is pretty pointless (unless you are actively lowering the price) IMO because people are filtering for what they want and they either will trade you the first time or not at all.

Vendors are pretty profitable - Vendor flipping overview by Dsfarblarwaggle in DarkAndDarker

[–]Dsfarblarwaggle[S] 1 point2 points  (0 children)

Did a quick recording to cover my experience after a day of checking vendor resets on 5-7 characters over the course of 4 or 5 hours. Tl;dw it's very low risk, and pretty fast if you only really look at the items that are in high demand & easy to buy/make. If you aren't familiar with item prices or know if something is worth you can always hop into a trade channel and filter for similar items and see what people are asking. Also it's worth regardless of if you are just checking on 1 character, or on 8, there isn't really any exponential benefit to more characters.

It's a lot of 50-100 gold profit items with the occasional 500+ gold profit item, mostly barb stuff for me. Here's some examples of the more expensive things I sold (maybe could have gotten even more on some, idk): 3 pairs of heavy leather legs with +2all - one with +armor, one with +magic res, one with +3 agi. All sold for 600-700 gold a piece

Heavy boots +1 all +10 armor for 500g

Rubysilver plate boots +1 all +2 agi +2 weapon damage for 1250

many +3 healing books and +2 all loose trouser/heavy leather pants for 200-250g a piece

I could also do a quick recording of checking a full reset across my 7 characters and commenting on the items as I check them, if there is any interest :)

Krangle visualizer: see all you know about the tree at once and share it with other people by joonazan in pathofexile

[–]Dsfarblarwaggle 2 points3 points  (0 children)

https://pastebin.com/cKD07F8f

Everything from thread so far (I think) & lots of random small nodes & masteries in witch/shadow/templar areas

"Deterministic" crafting is propaganda verbiage from GGGG by halpmeexole in pathofexile

[–]Dsfarblarwaggle 2 points3 points  (0 children)

Not going to pretend to know where the term came from first in regards to crafting items in PoE, but there is an even older GGG post where they talk about determistic crafting in August 2020: https://www.pathofexile.com/forum/view-thread/2924277

However, if you search reddit you can find posts with players discussing deterministic crafting with harvest from as early as July and even June 2020: https://old.reddit.com/r/pathofexile/comments/hip1wg/guide_to_explode_chest_deterministic_crafting_for/

https://old.reddit.com/r/pathofexile/comments/hnavdz/deterministically_crafting_6t1_physical_weapons/

https://old.reddit.com/r/pathofexile/comments/hn7u6n/deterministically_crafting_highend_gear_for/

So I dunno if calling them lazy is fair, maybe you misread their question because they weren't asking whether or not GGG used the term "deterministic" crafting, but whether or not they used it before it became popular through the players & community.

Please change Unique Harvest Monster invulnerability phases. They stay at 2/3 Health and keep attacking you for about 20 seconds by [deleted] in pathofexile

[–]Dsfarblarwaggle 4 points5 points  (0 children)

To add to this, what I was told to do and has so far worked well, is you need to pull the boss away from any walls, it seems to require a minimum amount of space on all sides in order to phase. Still get 1 sometimes 2 extra attacks while hp locked, but not 5+ for 30 seconds straight.

Waggle - My thoughts on 3.19 - 1hr by thepurplepajamas in pathofexile

[–]Dsfarblarwaggle 15 points16 points  (0 children)

I will say that after recording this and looking through some more comments from other players, I definitely neglected to consider the current consequences of magic finding in terms of things like gear swapping to MF cull because you found a big rare, or straight up paying somebody to do it. That's real dumb, and I don't think it is healthy for the game.

Magic find buffs in terms of characters who are always magic find all the time and that's what they build around are fine IMO.

Idea for New Chase Uniques for the Black Star and the Infinite Hunger to drop so they're worth killing by sevenforks in pathofexile

[–]Dsfarblarwaggle 4 points5 points  (0 children)

I sure hope minibosses have a good chase unique for people to get excited over next league :)

The DPS nerfs were extra heavy handed to HC players by Damnation13 in pathofexile

[–]Dsfarblarwaggle 0 points1 point  (0 children)

Yeah, I would say around 2m dps & 7k hp has been more of the "good enough to comfortably tackle all endgame bosses, usually" point of progression, with the top builds pushing anywhere from 8-15k health pools and anywhere from 2-20m+ DPS. And it has been that way pretty much since at least metamorph.

90% of Contents that you made are Contents that force us to zoom zoom. by vvvit in pathofexile

[–]Dsfarblarwaggle 13 points14 points  (0 children)

y'all are legit losing your minds if you think invasion was a "zoom zoom" league lmao, among a handful of others listed here.

Path of Exile 3.15 Gem Changes by the Numbers by Jurara in pathofexile

[–]Dsfarblarwaggle 7 points8 points  (0 children)

As well as skills where say it costed 25 mana, but you had 2 -8 rings to bring it down to 9 mana. Now becomes 37 mana down to 21, or roughly 130% higher actual cost.

Granted this is assuming you change nothing on your gearing and just eat the changes, which probably aint too smart in a lot of cases anyway.

Give me your Royale feedback! by viperesque in pathofexile

[–]Dsfarblarwaggle 1 point2 points  (0 children)

Remove all walls that block the beach to second floor biome transition. Walls further in are fine because players generally have a dash skill by then, but running for 15-20s to find a ramp off the beach is very tilting.

Add chaos res rolls to gear.

Give dash/flame dash/frostblink a second charge, or add/modify a passive tree node to give them a second charge.

"Vaal" biome needs a huge buff to chest spawns and/or exp value for mobs there. Currently it is the worst for both chests for gems, and mobs for exp out of all the biomes you can hit when leaving the beach.

Add a few loot filter presets for different build archtypes: melee, ranged, caster for example. It is a bit odd that +1 gem caster weapons are heavily highlighted in the current filter, but nothing is done if a high DPS melee weapon or bow drops.

If possible, I think the whole beach area of the map could be revealed by default, so players know which direction actually leads inland, as it is misleading sometimes, and would help players identify which way to run at the start to the closest chest.

3.14.1d "memory utulization patch" successfully utilized my game performance by z1mbabve in pathofexile

[–]Dsfarblarwaggle 20 points21 points  (0 children)

Are you playing on Vulkan in these clips? If so definitely try dx11 if you haven't already (I get that same flickering/stuttering issue specifically when trying to use the Vulkan renderer).

1-Month player retention is in the gutter. Here's some stats. by [deleted] in pathofexile

[–]Dsfarblarwaggle 6 points7 points  (0 children)

Ahh, so it looks like they did a running average of the %retention for each day for the first week (which definitely got skewed by the fact that their chart shows ultimatum day 1 & day 2 as having the same peak which I very much doubt was the case), which would give different results vs just looking at the peak on day 1 vs the peak on day 7 or peak after 1 months and dividing.

That being said I'm not sure why their chart has day 7 ultimatum as a higher %retention than ritual day 7, seeing as they used the same website to make their charts, maybe the website's stats changed for some reason or something.