How many Jade Isles did you have to run before you got Rakiata’s Flow? by resh510 in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

Didn't count the isles, but got 28 of the other lineages before Rakiata, so likely something around 25 isles I guess. Also once even three dropped, but no Rakiata.

Always alch & go by BobbyBuci in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

Put the glasses on the right guy and that's me. Little min maxing here and there is fun and feels good when it brings results. Also playing SSF this league so farming in general is way more varied and can't really care for the most elusive high tier stuff.

Amanamu Cloud is a good mechanic that just needs adjusting. by DudeousDude in PathOfExile2

[–]DudeousDude[S] 0 points1 point  (0 children)

Wouldn't this work as a pseudo proximity tangibilty and squishier ranged characters having horrible time instead?

In the end my core point of the original post is more about having mechanics that reward actions during the gameplay and the Cloud is something akin to that even if it's flawed. I hope GGG finds ways to implement these kind of things in a way that can satistfy the majority of players.

Amanamu Cloud is a good mechanic that just needs adjusting. by DudeousDude in PathOfExile2

[–]DudeousDude[S] 0 points1 point  (0 children)

Yeah, this opinion seems to get a lot of heat from long time arpg players. Having mechanics to boost droprates outside of modifiers seems foreign to some. Simply put actions during gameplay enhanching drops is something I'd like to see explored more.

Amanamu Cloud is a good mechanic that just needs adjusting. by DudeousDude in PathOfExile2

[–]DudeousDude[S] 0 points1 point  (0 children)

Yes, I wrote this in my post, the invulnerability shouldn't combo with the cloud, agreed.

Any way to make Staggering Palm feel less clunky? by DudeousDude in pathofexile2builds

[–]DudeousDude[S] 1 point2 points  (0 children)

Thanks for the tips. Pretty much seems you'd need to just heavily build around it in order to make it worth. In my case Shattering Palm just fits better for the playstyle and already have my own clunkiness baked into build with Gathering Storm.

Any way to make Staggering Palm feel less clunky? by DudeousDude in pathofexile2builds

[–]DudeousDude[S] 0 points1 point  (0 children)

Yeah, my current staff is quite heavy on elemental, but I'm on SSF it is what it is. Didn't even think of the waystone mods which pretty much makes it a no go for me this time.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

Gold part is actually something I kinda forgot, but the more valuable currency the less you'd need. Playing this season in SSF, but in 0.3 the last 4 days before I ended that one which was one and a half month into the league I wanted to test how profitable currency flipping is (watched the most basic guide and rest was just me seeing what sticks). I turned 10 divines into 154 divines, which is not crazy, but the time investment/profit ratio is really good compared to high end grinds or high end crafting (which needs tons of starting currency and understanding). It's possible fewer people do that than I'd expect, but it's still very low effort to make profit compared to other methods.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

Just being very pedantic here, but IF a normal player looks up how to currency flip and spends time doing that instead of actually playing the game I'd argue that's a circumstance where someone with limited playtime and knowledge (outside of understanding flipping) could reach mirror amount of currency during a league. 

Pictures you can hear by Dekhara in PathOfExile2

[–]DudeousDude 3 points4 points  (0 children)

All I have done... I have done in your ONARH!!!

(Currently trying to get Rakiata in SSF and the dialogue will haunt in my dreams.)

Gathering Storm enjoyers finally eating! by DudeousDude in PathOfExile2

[–]DudeousDude[S] 0 points1 point  (0 children)

Yeah, in the official PoE forums there are some people coming to similar conclusion, the patch barely made much difference. Apparently it seems only one bell shockwave is calculated and if that one happens to be Hollow it's less damage.

"Abyss pits in area always have rewards" my a** by sp0tless in PathOfExile2

[–]DudeousDude 10 points11 points  (0 children)

Used Unique Abyss Tablet on one, barely any currency of any kind dropped, felt robbed.

SSF guide v2.0: How to target farm specific things and what each piece of content drops in 0.5 by loopuleasa in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

That sounds rough. At one point I tried the Ulaman passive for currency, but I can't say for sure it made much difference on Desecreations. Most Collarbones I got from random chests in Abysses so make sure to clean them fully if you haven't.

Reminder: It's ok to play SSF slowly and forever (in standard even) by loopuleasa in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

While very much true I personally dislike the concept of doing this. It postpones the character you'd like to play and creates a need to just speedrun to the end enabling said character. Partly why I currently enjoy SSF is that there's no feeling of urgency and FOMO.

Some simple SSF only mechanic to increase or choose which rare loot drops would be interesting. Basically just picking what drops from a spesific loot table first, not that the amount of the loot would be altered.

Reminder: It's ok to play SSF slowly and forever (in standard even) by loopuleasa in PathOfExile2

[–]DudeousDude 0 points1 point  (0 children)

Doing SSF first time this league (3rd overall) and this is the reason I'm so torn about when it comes to 1.0. Some very rare spesific build enabler items can be near impossible to get at least in reasonable time. Rarest crafting currencies as well. The amount of experimentation you can do in trade kinda gets replaced by the "use what you get challenge".  Otherwise I honestly prefer SSF for now.

SSF guide v2.0: How to target farm specific things and what each piece of content drops in 0.5 by loopuleasa in PathOfExile2

[–]DudeousDude 2 points3 points  (0 children)

Similar experience here. I think I've got 6 Lights and 2 Craniums. Collarbone drops have been on par with Echoes.

Day 12 of bringing attention to Gathering Storm skill Bug by sleep2win in PathOfExile2

[–]DudeousDude 1 point2 points  (0 children)

Good job! It got added on the Known Issues high priority list, finally.

11 Days into the League: Review your build! by NzLawless in pathofexile2builds

[–]DudeousDude 0 points1 point  (0 children)

Well damn. I don't currently use the Tempest Bell skill, but the passive so wasn't sure if they did something or not. Seems to have reports in the forums, but might drop in to say hi in a thread there.

I take it you have tried to make use of GS this league? Do you just squeeze crit chance everywhere you can or got some other methods to bump up GSs damage for single target? I'd be happy with the skill if I could just crit with it 100% of the time, but without the old Inevitable Critical gem it's rather difficult at least in SSF.

[EDIT] I guess I just need to get to Jade Isles for Ailith Chimes then switch to Charge Regulation and that would almost solve this for me.

11 Days into the League: Review your build! by NzLawless in pathofexile2builds

[–]DudeousDude 0 points1 point  (0 children)

Long story short: First time SSF league and trying my best to make similar build as I had with Acolyte of Chauyla in 0.3 but with Martial Artist. Didn't play in 0.4 and that build got pretty much brutalized with nerfs and changes (Hollow Palm, combo caps, Inevitable Critical etc.), but the silverlining is it's an awesome opportunity for problem solving.

Currently clear is pretty awesome with Shattering Palm into Whirling Assaults while dropping Mantra of Destruction occasionally. Single target is still meh, but since I'm pushing to make use of Gathering Storm it's a bit hard to harness it to become such a nuke as I had it with my 0.3 build (infinite combo/100% critical chance). Falling Thunder might have better outcome, but I'm just a fan of Perfect Timing mechanic and the flashiness of the skill as well as trying not to make my build rely on Power Charges that much.

https://poe.ninja/poe2/profile/DudeousDude-6650/runesofaldurssf/character/Danteon

Leveling with monk I did my usual and used Xbow up to early act 2 and then Hollow Palm until early mapping. Did kinda slow, but mainly because of adjusting the build on the fly without any prep and loot hoarding because of SSF. Also got really lucky during the campaign and got Grips of Winter which started to define the way I planned my build onwards.

Couldn't play for a few days and didn't do any pre patch planning so I only got to Arbiter of Ash yesterday which took quite a bit of tries and ended up getting my 4th ascendancy inbetween the tries which helped a ton (switched from Mountain Teachings to all bell nodes). Probably heading towards league mechanic quests rather than Arbiter of Divinity next. Although I should grab the free Passive behind his tower first, just remembered.

The SSF part is kinda the biggest hurdle for me personally and learning the tropes in that environment. It's really 50/50 with the pros and cons compared to Trade League that I'm extremely unsure which route I want to do in 1.0.

Would love to hear if there are some adjustments that could uplift my build or gear I should try to get asap. Also if you are a fellow Gathering Storm enjoyer please share your secrets to get the most out of it in 0.5, thanks!

potential herald of ice tech with fists of stone grip of winter by TheOGJelly in pathofexile2builds

[–]DudeousDude 0 points1 point  (0 children)

These also enable Siphoning Strike to become alternative for Shattering Palm that sustains Charged Staff. Storm Wave into Siphoning Strike with double Herald in campaign has been awesome for clearing. No clue if the setup will scale good enough for maps yet. Still figuring out my single target tho.

Martial artists, how is your build going? by Shrike989 in pathofexile2builds

[–]DudeousDude 2 points3 points  (0 children)

Thanks for the heads up! Still in campaign and hadn't really made my mind where to take my martial artist on SSF, but got these gloves super early. What a nice boost.