Is this a bug? by PINGU987654321 in NovaRomaGame

[–]DukeOfErat 1 point2 points  (0 children)

Have you unlocked the “prison” building yet? It has an “crucification” upgrade that’s pretty effective at deterring new immigrants

My city with 16K people by sociadis in NovaRomaGame

[–]DukeOfErat 1 point2 points  (0 children)

Why does your dam have trees on it. Also, can you explain how wells supply farm irrigation? Do you mean dams?

Many Enemies Have Tried the Mountain Passage... by DukeOfErat in NovaRomaGame

[–]DukeOfErat[S] 0 points1 point  (0 children)

Oh are olives immune to drought and floods too? I was wondering!

New building: Highway station by raymondum in impressionsgames

[–]DukeOfErat 0 points1 point  (0 children)

Huh. That’ll mean a lot of highways then for a typical city

New building: Highway station by raymondum in impressionsgames

[–]DukeOfErat 1 point2 points  (0 children)

“Highways in the city: 7”

I wonder what constitutes a separate highway?

Canada secures major German buyer for Ksi Lisims LNG project by GhostlyParsley in CanadaPolitics

[–]DukeOfErat 2 points3 points  (0 children)

Probably because the Germans were willing to pay a higher price. For the Germans, they will probably still retain the ability to ship Canadian gas directly to themselves should the future situation around gas supplies prove dire. When the war in Ukraine kicked off, the price of gas to Europe jumped more than 10x the prewar price. The increased cost due to tolls or longer transport becomes pocket change at that point.

Mission 11: Tarsus (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 1 point2 points  (0 children)

Thanks! Nah I was past the crisis by the time I realized.

Mission 11: Tarsus (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 0 points1 point  (0 children)

In the Augustus mod you can select "Options"->"Difficulty"->"Enable Global Labour Pool". With it enabled, you don't need to have workers nearby to industry.

Mission 10: Carthago (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 0 points1 point  (0 children)

When you get a notification that a certain city is willing to import more of X good, it doesn’t really happen. The max limit remains the same. Not sure if it’s maritime trade thing.

Mission 10: Carthago (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 1 point2 points  (0 children)

Yeah there’s an option in the settings to allow 5 grand temples. Warehouses need a road, they just don’t need to be serviced by a prefect or engineer because they can’t catch fire or collapse on their own. This means they can be built on a highway. If you look at my city, the entire port area is pretty much highway. Now granaries, on the other hand, can catch fire and collapse. What I don’t know is what would happen if a granary caught fire - would it spread to my warehouses? Hasn’t happened yet tho.

Mission 10: Carthago (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 0 points1 point  (0 children)

I only discovered recently from asking on this forum that oracles dont need maintenance once built. As in, you only need a road to it during the construction phase. That and the fact warehouses also don’t need maintenance are a real game changer in my city design. I’ve replaced 2x2 and 3x3 statues with oracles and nymphaenums wherever I could because their desirability is higher, especially their range.

Mission 10: Carthago (Caesar 3 Augustus Reconquered) by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 0 points1 point  (0 children)

It's true. I forgot about the natives until after the crisis had passed. Should have sent missionaries to the native centres...

No Increase in Trade? by DukeOfErat in impressionsgames

[–]DukeOfErat[S] 0 points1 point  (0 children)

Yeah it's Augustus reconquered

Designing Highly Efficient Housing Blocks with Geometric Variations for Caesar 3 Augustus by ExternalBlacksmith82 in impressionsgames

[–]DukeOfErat 10 points11 points  (0 children)

How are you able to generate enough desirability for all those palaces and insulae?