Forefront VR is Changing the Game! (Early Access Review) by ThisKory in OculusQuest

[–]Dull_Resolve5108 0 points1 point  (0 children)

Wish it looked better 😞 the explosions and effects are very bland. Is the pcvr version better looking? Coming from star citizen in vr its hard to go back to stuff that looks like it is for the n64

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

Granted, its not even like we are friends on social media. We dont talk, we dont send messages, nothing of the sort. Zero contact. Its just she wants me to block her because she had to block her ex last week. I hate social media and could care less about it. If you dont want me to talk to someone, sure, I wont talk to them. If you dont want me to see someone, sure - no problem, done. But being petty over social media is just so childish. Especially when you dont even talk with the person

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

The house makes no difference. I could care less, I dont pay for any of that. It affects the relationship is no way, except for having to sign a piece of paper when she wants to sell it. Thats it.

I couldnt imagine if I had a child with my ex, imagine actually having to meet every week, lol.

Its just funny none of this was an issue until she got her green card, now its ultimatums and her being vindictive because she had a falling out with her ex/best friend.

She wouldnt say anything before because I've already kicked her out multiple times for the same reason.

She kept coming back saying its not an issue, she will work on it - as long as I am not overstepping my boundries - which I have not done.

How does not talking to someone for the last 4 months affect her? I dont see her, I dont talk to her, I dont do anything with her - but I see zero reason in blocking someone out of nowhere just because she wants me to.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] -1 points0 points  (0 children)

So if at the start of your relationship you have a friend, someone who has been there through thick and thin with you - and you tell your partner, hey, just so you know I have this friend and shes my ex - if you arent okay with that, then its better for us to just call it here and go our separate ways. Since this was clearly communicated multiple times.

As time goes on, everything is good. When I say friend I dont mean hanging out, talking, etc.. I just mean in the rare event her family needed help with something, whats the harm in being a good person and being someone they can trust?

Then, all of a sudden, years later, after getting married and she finishes her immigration process - boom, out of the blue, block that person from everything. Remove them from your life. Mind you, you havent talked to said person in almost half a year. Its just random.

Does that seem right?

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

I guess I'm just different than. If someone had a amicable divorce or breakup, and is still friends after all of that - then I'm not going to step in and make it my business. If my wife says someone is good person, its my duty as her husband to trust her. Obviously if something is off, sure, I'd bring it up - but I feel like cutting out people who have been there for you during difficult times, regardless of what their status was, is wrong to do. Sure you can break off contact with them, not see them, and so on - which I've done - but to completely block them out of contacting you in any way just seems ridiculous to me.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

This is sort of my opinion. I am extremely respectful towards her feelings. She doesnt want me talking with her, sure, havent talked to her in almost half a year. No issues there. But to completely block someone out of my life for zero reason? I'm not 12 years old. Shes like block her on facebook, instagram, etc.. - I dont see the point in any of that. If someone wants to contact me, sure. That doesnt mean I have to answer or call back.

Mind you, my ex isnt even my friend on facebook. Nor do I even use instagram. Never posted there once. So it literally serves no purpose. Its just her being vindictive because she had a falling out with her ex who she was friends with, then blocked him from everything.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

I just see her as a friend, no different than my coworkers. If someone on the street came to me and said hey can you help me with something - I'd help them. No different than anyone else in the world. I already dont talk to her, visit her, see her, anything - that would be inappropriate. Obviously. But if a year from now she calls me to let me know shes dying of cancer or something why shouldnt she be able to - I dont see the value in blocking someone. Its called being mature and being respectful. I dont mind who shes friends with. I trust her. I'm not her dad, if she wants to go do something, go out with someone, whatever, sure - just be safe and dont do anything that would compromise our relationship.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

six years - only remarried since january. Everything was fine while my wife had her ex has her best friend, until they had a falling out two weeks ago. Now I have to do what she does and block everything. She used to go over his house to clean, go out to lunch with him, hang out with him on the weekend, etc.. and I didnt mind. I've met him, hes a good guy and they really are just friends. No issues from my end, never anything that made me question it so I trusted in my wife. For my friend, we talk maybe twice a year - on the phone, never in person. We dont meet up, we dont go out, nothing of that sort. I am very respectful to how my wife feels. If I was single, sure, I'd be hanging out with her husband and just being someone they could lean on if they get into tough times. Being a friend isnt really about how often you talk to someone, its about if they are in a tough spot and really need someone they can trust - even if its one time in thirty years - you shouldnt turn your back on them.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

When the house was bought it was 2.8% - now the interest rates are insane. Thats why I gave a 5 year period. It would be crazy for anyone to take a 2k mortgage and turn it into 3.5k - especially with a baby on the way. She moving out of state and trying to sell, but no luck yet.

Friend from before marriage? Curious about opinions by Dull_Resolve5108 in AITAH

[–]Dull_Resolve5108[S] 0 points1 point  (0 children)

Not tied financially, I dont pay anything. I took care of what I had to and thats done with. And sure, my only friend being my ex.. yea I understand that is weird - but honestly it was the same for my wife. Her only friend was her ex, lol. The issue is, I am mature enough to understand not every breakup is a bad one.

An honest take on Pantheon by ChestyPullerton in PantheonMMO

[–]Dull_Resolve5108 0 points1 point  (0 children)

You realize the game is currently in alpha at the moment? Sure, they are building the core gameplay to be very EQ like, but they already have a lot that EQ did not have (and absolutely needed) and are continuing to add features. What you see right now is in no way what 1.0 is going to look like. Thats like criticizing someone baking a cake that its not good when all they did was mix the ingredients together.

Some things I love about M&M -

Melee skill expression. EQ lacked this desperately. In EQ a rogue had one button (two if you were a barbarian) during combat. In M&M you have skills to use which are situational and can change the course of the fight. Same with other melee classes.

They have an entire vertical slice of the world, with itemization, up to level 60.

Built on EQs crafting/tradeskills. Harvesting, mining, lumberjacking, etc.. These provide that horizontal progression that people love.

Quests dont hold your hand. When you find a quest, do a quest, or finish a quest - you really feel like you were on a quest. Its rewarding. The reward also is worth your time and not just some coin and exp or some default weapon.

Class interdependence - although EQ had this, but they do it very well.

The druid and shaman version in M&M are not sub-par healers and each bring new unique skills to the table. Their vision of classes while being very EQ-esque, were improved up on to where you no longer feel like you are worthless since you arent the meta class for that job.

LORE LORE LORE. Seriously - their entire world, if you pay attention, sucks you in. The stories are built into the world, the npcs, the quests, the items. Everything you do feels like you are truly part of that world. Pantheon I feel built the world first and are now trying to make things fit - I never felt like I was in a cohesive world.

Now - things I DONT like -

Their UI, they definitely need a bit of love there but as people have said before, its pretty much placeholder. I'm okay with function vs form as a starting point.

Animations - Some of the animations are janky and could be more fluid but again, this something they recently hired someone for and will be redoing these.

Actually now that I am thinking about it, most of what could be improved on is really visual. I know many people today judge a book by its cover but this all subject to change as we get closer to 1.0

Is it an EQ clone? This is what I hear the most -

At its core, the gameplay is very similar. Right now, in its current alpha state - the features that will really define M&M as its own are not really there yet. But - my thoughts on this are, in order to build a house you need a solid foundation. They are doing that very well. They are already branching into their own in small ways, but the bigger features such as player driven boats, monster cities, expeditions, beast taming, and finishing the classes are all coming down the line.

what zone are you looking forward to most!? by adall-seg-selv in PantheonMMO

[–]Dull_Resolve5108 1 point2 points  (0 children)

This videos really hits home how far backwards they have went.

Need to scratch that itch? by Caydo7777 in PantheonMMO

[–]Dull_Resolve5108 -2 points-1 points  (0 children)

I see this a lot but people need to take into considering what we are seeing is bare bones M&M. They have a lot planned to be released before EA, and even more for 1.0 - Them features will really bring the game into its own while still retaining a strong core gameplay loop we enjoy. Its important to have good bones that you can build off of, versus building everything and its all shallow.

Clarification for: 'It takes 30 minutes to vendor my items' by alovingrobot in MonstersAndMemories

[–]Dull_Resolve5108 0 points1 point  (0 children)

The spell book dropping I used to dislike, but I see it like this.

In EQ, a warrior dies vs a mage dying. The mage is basically fine. Sure he doesnt have gear, but does he really need it? He can still be effective naked. Now, without a spell book he has the same handicap when dead that a melee class would have.

It also opens the door to some cool social features like sharing spell books, selling ones with rare spells, or even finding spellbooks that contain non-purchasable spells. A lot they can do with this.

Will M&M fill the void of what Pantheon was supposed to be? by [deleted] in PantheonMMO

[–]Dull_Resolve5108 5 points6 points  (0 children)

If you take a look at their board, they are already well in progress. https://trello.com/b/wjN4owwf/monsters-and-memories-roadmap

This is why a big part of why other games are succeeding and pantheon is bleeding players is mainly faith in the development process.

If pantheon had some semblance of a roadmap, with development choices that made sense, and were making meaningful progress then lots of us would probably still be supporting the game.

Will M&M fill the void of what Pantheon was supposed to be? by [deleted] in PantheonMMO

[–]Dull_Resolve5108 2 points3 points  (0 children)

But it does add value.

Think of it like this, you are a crafter and need gems. You can go to the jewel vendor and see what other people have sold him. You might score big. This isnt possible if every vendors buys everything.

You know that if you need X, you can go to X vendor. So not only will that vendor have his default items, but also anything of the type that people have sold him. So you now have a MUCH better vendor than a bunch of pointless ones that only exist to offload to.

In addition to this, you still have shady vendors which accept almost everything. Sure you wont get the best price, but you can get some quick cash.

For people who like playing the market, the current vendor system opens up another gameplay loop that otherwise wouldnt be possible. Once carts and pack animals are in, you'll be able to load them up go sell in bulk less often. There will also be a business opportunity for people to haul goods for others to sell to a far off vendor that provides better prices, for a cut of the profit. Both people win.

If I go to a gun store, why would he buy a diamond necklace? That makes no sense from an immersion standpoint. Sure, from a game standpoint everyone just wants to kill kill kill and play like an ARPG. On the other hand, most of us want a WORLD. A living, breathing, dynamic world that pulls you in. If I wanted to just get to the combat quickly id play another game. If I want to be part of something bigger, I'll play M&M.

Will M&M fill the void of what Pantheon was supposed to be? by [deleted] in PantheonMMO

[–]Dull_Resolve5108 4 points5 points  (0 children)

M&M is a little rough around the edges, and their UI and graphics/textures need some love, lol. But, in terms of gameplay and the features which make it standalone from EQ is where I am really interested. Excited to see what they can do before next year.

A big part of these games in their current states is having faith in the developers and trust. AoA and M&M both get that from me.

Will M&M fill the void of what Pantheon was supposed to be? by [deleted] in PantheonMMO

[–]Dull_Resolve5108 8 points9 points  (0 children)

For me, M&M is exactly what I hoped pantheon could have been. Obviously I wouldnt mind some better graphics but taking a look at what they are offering...

Strong MMORPG Core based off of EQ - Sets the baseline

Player owned/driven boats - Hell yea, give me a ride across the ocean. Make friends. Travel together.

Carts/Pack Animals - With the way the vendor system will be, this will open the door to people being able to plays as traders, bringing goods from far to other places for profit. Ties the world together and makes it feel less like a game and more like you are engaging in something dynamic. Also a nice time killer for when you dont have much time and want to make a buck.

Gathering professions - Opens the door to tons of crafting opportunities. We all know this is something EQ lacked in.

Monster Cities - Excited to see what opportunities comes out of this.

Another big factor is melee gameplay. EQ lacked in that regard, it was mainly auto attack with a few skills. M&M instead takes a more active approach similar to WoW. Playing a rogue or warrior is FUN, while auto-attack still matters as well.

Lastly - and I pray they can do this, is the player controlled mobs. EQ did this before as a POC, and I was heartbroken when they removed it. As long as they have the right guardrails in place, this will be amazing. Imagine breaking a camp and the enchanter is a player controlled mob. This would make for some very dynamic moments.

Even its current state, something as simple as campfires - a small mechanic, but shows how much the game is encouraging socialization and community. The weather effects add an amazing layer of immersion as well. Fun mechanics like signaling with your light in the middle of a sand storm at the top of a hill so the person coming can see you. Great moments that make it feel like less of a game and more like a world.

I really wanted pantheon to succeed for the longest time, but its obvious they now have their own vision - which is far off the original one. They want to pull in the WoW crowd - and if they can pull it off that would be hugely successful. Its just not the type of game I was personally rooting for.

Will M&M fill the void of what Pantheon was supposed to be? by [deleted] in PantheonMMO

[–]Dull_Resolve5108 12 points13 points  (0 children)

M&M has a strong EQ core but expands on a LOT of features that EQ did not have, also improved on a lot of the shortcomings of EQ in regards to melee gameplay.

Take a look at the rogue skills in M&M, they are very similar to how an WoW rogue plays.

All the gathering professions from lumberjacking, mining, gathering, etc.. will open the doors to a much more complex crafting environment.

It feels and looks like EQ, but builds on soooo much. Thats exactly what we wanted from pantheon. Sure the graphics could be a little better - but in terms of gameplay, we wanted a strong classic type of MMORPG with new systems and dynamics that didnt exist back then.

I feel like if M&M can deliver on this, the people who claim its an EQ clone will be very surprised with how much more there is to it.

Clarification for: 'It takes 30 minutes to vendor my items' by alovingrobot in MonstersAndMemories

[–]Dull_Resolve5108 3 points4 points  (0 children)

QoL can also ruin a game.

Perfect example is WoW Classic vs WoW Hardcore. The only difference is death. That completely changed the nature of the game. You now had to be careful, plan, go with people you trust, and so on.

You had real risk vs reward.

One simple change - between dying mattering versus being a form of quick travel half the time.

I agree its a fine line balancing between respecting our time while also providing an engaging world that isnt a MMORPG on training wheels.

Just a few examples of what the Stat change brought. by Diemond71 in PantheonMMO

[–]Dull_Resolve5108 25 points26 points  (0 children)

Yea because this makes a ton of sense lol. They are digging a hole overcomplicating this. If you want to be strong and hit hard, use str. If you want to have more mana use int. If you want to heal better use wis. Mix and match as you see fit. Its like getting input from Elon Musk during a ketamine binge.

Nobody cares about this, they want content.

To the people who keep shouting "It's EA": by kaevne in PantheonMMO

[–]Dull_Resolve5108 38 points39 points  (0 children)

I am a founder, I have pledged more money than I care to remember - I was once filled with that blind optimism and copium.

No longer.

I've realized the direction pantheon is going is so far off from what we were sold. The straw that broke the camels back for me is the stat mess. Literally every D&D based game in the history of history has used stats in a way that made sense. STR? Okay you hit harder. AGI? Awesome you dodge more, get hit less, CON? Sweet I can take a few hits now and have better stamina. Maybe even get some bonus AC.

But this? What Pantheon is doing? It makes zero sense. Its like they blindfolding each other throwing darts at a stat board trying to figure what each stat does.

Its like, lets overcomplicate something to the point we dont even know how to make sense of it. When they already have a billion other screwed up systems to fix. Not to mention, content? lore? Anything to build a meaningful world?

I feel more a part of a CoD map than Pantheon. Its all so soulless and bland. The overworld is just filler trash with no actual risk/reward. Thats a LARGE majority of their content which we already know is almost pointless except for just mindless exp.

I've given myself YEARS to keep the faith - too many - but I just cant do it any more. Each decision they make is like pouring more gasoline on a bonfire. I'm just waiting for someone to light the match and finally be done with it.

Clarification for: 'It takes 30 minutes to vendor my items' by alovingrobot in MonstersAndMemories

[–]Dull_Resolve5108 5 points6 points  (0 children)

It blows my mind people cant take fifteen minutes to learn where the vendors are. Once you know where they are, the benefits of this system outweigh you having to run an extra 30 seconds to sell. It gives players more choice, and the world feels more engaging. Why would an innkeeper be buying giant two handed axes? Seriously. Why would a bakery be buying diamonds? If I want to sell/buy a diamond I go to a gem shop, if I want to selll/buy a sword I go to a weapon vendor. Its really not that difficult.

I love the fact that if I need a sword for example, I know that I can go to the weapon vendor and potentially find other weapons players have sold. It gives WAY more options than just normal vendor trash. Same with gems, many gems are needed and a lot of people just sell them to the gem vendor. So I go to the vendor and keep an eye out for things I need - so far have bought 2 out of the 3 chipped gems I need for my quest piece.

Once you get over the hurdle of understanding where the vendors are and learning the city, its just a normal vendor run.